decisions = {

	rebuild_dragonized_castle = {
		potential = {
			any_demesne_province = {
				has_province_modifier = dragonized
			}
		}
		allow = {
			wealth = 500
		}
		effect = {
			character_event = { id = dragonize_events.1 }
		}
		ai_will_do = {
			factor = 1
		}
	}

	ruinize_castle = {
		is_high_prio = yes
		potential = {
			ai = no
		}
		allow = {
			location = {
				controlled_by = ROOT
				NOR = {
					has_province_modifier = ruined_province
					has_province_modifier = dothraki_domain
					has_province_modifier = jogos_nhai_domain
				}
				holder_scope = {
					OR = {
						war_with = ROOT
						any_liege = { war_with = ROOT }
					}
				}
			}
		}
		effect = {
			location = {
				IF = {
					limit = {
						NOR = {
							culture_group = dothraki_group
							culture_group = jogos_nhai_group
						}
					}
					set_province_flag = ruined_province
					add_province_modifier = { modifier = ruined_province duration = -1 }
				}
				IF = {
					limit = {
						culture_group = dothraki_group
					}
					set_province_flag = dothraki_sea
					add_province_modifier = { modifier = dothraki_domain duration = -1 }
				}
				IF = {
					limit = {
						culture_group = jogos_nhai_group
					}
					set_province_flag = dothraki_sea
					add_province_modifier = { modifier = jogos_nhai_domain duration = -1 }
				}
				owner = {
					opinion = { modifier = opinion_usurped_title who = ROOT years = 100 }
					opinion = { modifier = opinion_furious who = ROOT dyears = 100 }
					any_dynasty_member = {
						opinion = { modifier = usurped_relatives_title who = ROOT years = 100 }
						opinion = { modifier = opinion_furious who = ROOT years = 100 }
					}
					any_liege = {
						opinion = { modifier = opinion_conspired_against_me who = ROOT years = 100 }
						opinion = { modifier = opinion_furious who = ROOT years = 100 }
					}
					character_event = {
						id = dragonize_events.4
					}
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}

}