targetted_decisions = {

	dyn_adv_vassal = {
		filter = dynasty
		ai_target_filter = dynasty
		is_high_prio = yes

		from_potential = {
			ai = no
			prisoner = no
			NOT = { is_foe = ROOT }
			higher_tier_than = DUKE
			OR = {
				NOT = { has_character_flag = failed_vassal_dyn_merc }
				had_character_flag = { flag = failed_vassal_dyn_merc days = 730 }
				NOT = { has_character_flag = vassaled_dyn_merc }
				had_character_flag = { flag = vassaled_dyn_merc days = 730 }
			}
		}
	
		potential = {
			NOT = { is_foe = FROM }
			dynasty = FROM
			is_ruler = yes
			hidden_tooltip = { trait = dyn_is_adv }
		}

		allow = {
			war = no
			is_ruler = yes
			NOT = {
				OR = {
					war_with = FROM
					is_liege_of = FROM
					is_foe = FROM
				}
			}
			FROM = {
				OR = {
					NOT = { has_character_flag = failed_vassal_dyn_merc }
					had_character_flag = { flag = failed_vassal_dyn_merc days = 730 }
					NOT = { has_character_flag = vassaled_dyn_merc }
					had_character_flag = { flag = vassaled_dyn_merc days = 730 }
				}
			}
		}
		effect = {
			FROM = {
				character_event = { id = dyn_adv_events.1 }
				hidden_tooltip = {
					clr_character_flag = failed_vassal_dyn_merc
					clr_character_flag = vassaled_dyn_merc
				}
			}
		}
		ai_will_do = {
    			factor = 0
 		 }
	}

}