decisions = {
	buy_personal_armor = {
		potential = {
			location = {
				capital_holding = {
					holding_type = castle
				}
			}
			NOR = {
				trait = incapable
				trait = infirm
				trait = crippled
				trait = dragon
				culture = dragon
				religion = dragon_rel
				culture_group = winter_group
				culture_group = old_races
				culture_group = unoccupied_group
			}
			NOR = {
				has_character_flag = buying_armor
				trait = sin_armor_blackleather
				trait = sin_armor_blackplate
				trait = sin_armor_bronzemail
				trait = sin_armor_chain
				trait = sin_armor_goldplate
				trait = sin_armor_knight
				trait = sin_armor_knightplate
				trait = sin_armor_light
				trait = sin_armor_plate
				trait = sin_armor_valyrian
				trait = sin_armor_valyrian_fitted
			}
		}

		allow = {
			war = no
			prisoner = no
			wealth = 500
		}
		effect = {
			character_event = { id = sin_personal_armor.0 }
			set_character_flag = buying_armor
		}
		ai_will_do = {
    			factor = 1
 		 }
	}
	exchange_personal_armor = {
		potential = {
			location = {
				capital_holding = {
					holding_type = castle
				}
			}
			NOT = {
				has_character_flag = buying_armor
			}
			NOR = {
				trait = incapable
				trait = infirm
				trait = crippled
				trait = dragon
				culture = dragon
				religion = dragon_rel
				culture_group = winter_group
				culture_group = old_races
				culture_group = unoccupied_group
			}
			OR = {
				trait = sin_armor_blackleather
				trait = sin_armor_blackplate
				trait = sin_armor_bronzemail
				trait = sin_armor_chain
				trait = sin_armor_goldplate
				trait = sin_armor_knight
				trait = sin_armor_knightplate
				trait = sin_armor_light
				trait = sin_armor_plate
			}
		}

		allow = {
			war = no
			prisoner = no
			wealth = 500
		}
		effect = {
			character_event = { id = sin_personal_armor.0 }
			set_character_flag = buying_armor
		}
		ai_will_do = {
    			factor = 0
 		 }
	}
	forge_valyrian_armor = {
		potential = {
			location = {
				capital_holding = {
					holding_type = castle
				}
			}
			NOR = {
				trait = incapable
				trait = infirm
				trait = crippled
				trait = dragon
				culture = dragon
				religion = dragon_rel
				culture_group = winter_group
				culture_group = old_races
				culture_group = unoccupied_group
			}
			has_character_modifier = has_valyrian_ingot
			NOR = {
				trait = sin_armor_valyrian
				trait = sin_armor_valyrian_fitted
			}
		}

		allow = {
			war = no
			prisoner = no
			wealth = 500
		}
		effect = {
			character_event = { id = sin_personal_armor.10 }
			set_character_flag = buying_armor
		}
		ai_will_do = {
    			factor = 1
 		 }
	}
	fit_valyrian_armor = {
		potential = {
			location = {
				capital_holding = {
					holding_type = castle
				}
			}
			NOR = {
				trait = incapable
				trait = infirm
				trait = crippled
				trait = dragon
				culture = dragon
				religion = dragon_rel
				culture_group = winter_group
				culture_group = old_races
				culture_group = unoccupied_group
			}
			trait = sin_armor_valyrian
			NOR = {
				trait = sin_armor_valyrian_fitted
				has_character_flag = buying_armor
			}
		}

		allow = {
			war = no
			prisoner = no
			wealth = 100
		}
		effect = {
			wealth = -100
			set_character_flag = buying_armor
			character_event = { id = sin_armor_mt.20 }
		}
		ai_will_do = {
    			factor = 1
 		 }
	}
}
targetted_decisions = {
	buy_other_armor_knight = {
		filter = realm
		ai_target_filter = self
		from_potential ={
			location = {
				capital_holding = {
					holding_type = castle
				}
			}
		}
		potential = {
			OR = {
				any_dynasty_member = {
					character = FROM
				}
				any_friend = {
					character = FROM
				}
				any_spouse = {
					character = FROM
				}
				any_lover = {
					character = FROM
				}
			}
			NOR = {
				trait = incapable
				trait = infirm
				trait = crippled
				trait = dragon
				culture = dragon
				religion = dragon_rel
				culture_group = winter_group
				culture_group = old_races
				culture_group = unoccupied_group
			}
			NOR = {
				character = FROM
				has_character_flag = buying_armor
				trait = sin_armor_blackleather
				trait = sin_armor_blackplate
				trait = sin_armor_bronzemail
				trait = sin_armor_chain
				trait = sin_armor_goldplate
				trait = sin_armor_knight
				trait = sin_armor_knightplate
				trait = sin_armor_light
				trait = sin_armor_plate
				trait = sin_armor_valyrian
				trait = sin_armor_valyrian_fitted
			}
		}

		allow = {
			FROM = {
				war = no
				prisoner = no
				wealth = 500
			}
		}
		effect = {
			FROM = {
				wealth = -300
			}
			ROOT = {
				add_trait = sin_armor_knight
				opinion = { modifier = opinion_very_grateful who = FROM years = 20 }
			}
		}
		ai_will_do = {
    			factor = 0
 		}
	}
	buy_other_armor_plate = {
		filter = realm
		ai_target_filter = self
		from_potential ={
			location = {
				capital_holding = {
					holding_type = castle
				}
			}
		}
		potential = {
			OR = {
				any_dynasty_member = {
					character = FROM
				}
				any_friend = {
					character = FROM
				}
				any_spouse = {
					character = FROM
				}
				any_lover = {
					character = FROM
				}
			}
			NOR = {
				trait = incapable
				trait = infirm
				trait = crippled
				trait = dragon
				culture = dragon
				religion = dragon_rel
				culture_group = winter_group
				culture_group = old_races
				culture_group = unoccupied_group
			}
			NOR = {
				character = FROM
				has_character_flag = buying_armor
				trait = sin_armor_blackleather
				trait = sin_armor_blackplate
				trait = sin_armor_bronzemail
				trait = sin_armor_chain
				trait = sin_armor_goldplate
				trait = sin_armor_knight
				trait = sin_armor_knightplate
				trait = sin_armor_light
				trait = sin_armor_plate
				trait = sin_armor_valyrian
				trait = sin_armor_valyrian_fitted
			}
		}

		allow = {
			FROM = {
				war = no
				prisoner = no
				wealth = 500
			}
		}
		effect = {
			FROM = {
				wealth = -300
			}
			ROOT = {
				add_trait = sin_armor_plate
				opinion = { modifier = opinion_very_grateful who = FROM years = 20 }
			}
		}
		ai_will_do = {
    			factor = 0
 		}
	}
	buy_other_armor_light = {
		filter = realm
		ai_target_filter = self
		from_potential ={
			location = {
				capital_holding = {
					holding_type = castle
				}
			}
		}
		potential = {
			OR = {
				any_dynasty_member = {
					character = FROM
				}
				any_friend = {
					character = FROM
				}
				any_liege = {
					character = FROM
				}
				any_spouse = {
					character = FROM
				}
				any_lover = {
					character = FROM
				}
			}
			NOR = {
				trait = incapable
				trait = infirm
				trait = crippled
				trait = dragon
				culture = dragon
				religion = dragon_rel
				culture_group = winter_group
				culture_group = old_races
				culture_group = unoccupied_group
			}
			NOR = {
				character = FROM
				has_character_flag = buying_armor
				trait = sin_armor_blackleather
				trait = sin_armor_blackplate
				trait = sin_armor_bronzemail
				trait = sin_armor_chain
				trait = sin_armor_goldplate
				trait = sin_armor_knight
				trait = sin_armor_knightplate
				trait = sin_armor_light
				trait = sin_armor_plate
				trait = sin_armor_valyrian
				trait = sin_armor_valyrian_fitted
			}
		}

		allow = {
			FROM = {
				war = no
				prisoner = no
				wealth = 500
			}
		}
		effect = {
			FROM = {
				wealth = -300
			}
			ROOT = {
				add_trait = sin_armor_light
				opinion = { modifier = opinion_very_grateful who = FROM years = 20 }
			}
		}
		ai_will_do = {
    			factor = 0
 		}
	}
}