decisions = {

	ironborn_reaving = {
		is_high_prio = yes
		potential = {
			OR = {
				religion = drowned_god
				religion = storm_god
			}
			culture = ironborn
			age = 16			
			NOT = { is_inaccessible_trigger = yes }
			OR = {
				demesne_size = 1
				liege = { 
					OR = {
						religion = drowned_god
						religion = storm_god
					}
					culture = ironborn
					war = no
					NOT = { has_character_flag = reaving_begins }
					NOT = { any_courtier = { has_character_flag = reaving_begins } }
				}
			}		
			NOT = { trait = kingsguard }
			NOT = { trait = maester }
			NOT = { trait = archmaester }
			NOT = { trait = nightswatch }			
			OR = {
				NOT = { has_character_flag = ironborn_reaving }
				had_character_flag = { flag = ironborn_reaving days = 1825 }
			}	
		}
		allow = {
			age = 16
			wealth = 50
			war = no
			prisoner = no	
			in_command = no
			is_ill = no
			has_epidemic = no
			NOT = { is_inaccessible_trigger = yes }
			NOT = { has_severe_disability_trigger = yes }
			NOT = { trait = imbecile }		
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}			
		}
		effect = {
			clr_character_flag = ironborn_reaving
			set_character_flag = ironborn_reaving
			prestige = 20
			piety = 20
			wealth = -50	
			custom_tooltip = { text = TOOLTIPINVITEREAVING }
			hidden_tooltip = {
				set_character_flag = do_not_disturb
				character_event = { id = raid_events.1  } # Choose reaving destination
				character_event = { id = raid_events.3 days = 30 } # Reaving start
				set_variable = { which = "reaving_party_skill" value = 0 }
				if = {
					limit = { 
						demesne_size = 1 
						NOT = { tier = BARON } 
					}
					any_courtier = { 
						limit = {
							war = no
							prisoner = no	
							in_command = no
							is_ill = no
							NOT = { trait = dragon }
						}
						letter_event = { id = raid_events.2 days = 2 } 
					}
				}	
				if = {
					limit = { 
						OR = {
							NOT = { demesne_size = 1 } 
							tier = BARON
						}	
					}
					liege = {
						any_courtier = { 
							limit = {
								war = no
								prisoner = no	
								in_command = no
								is_ill = no
								NOT = { trait = dragon }
							}
							letter_event = { id = raid_events.2 days = 2 } 
						}
					}	
				}	
				any_ward = {
					limit = { 
						war = no
						prisoner = no	
						in_command = no
						is_ill = no
						same_realm = ROOT
						NOT = { liege = { character = ROOT } }
						NOT = { liege = { any_courtier = { character = ROOT } } }
						NOT = { trait = dragon }
					}	
					letter_event = { id = raid_events.2 days = 2 }
				}
				any_dynasty_member = {
					limit = { 
						war = no
						prisoner = no	
						in_command = no
						is_ill = no
						is_close_relative = ROOT
						same_realm = ROOT
						NOT = { educator = { character = ROOT } }
						NOT = { liege = { character = ROOT } }
						NOT = { liege = { any_courtier = { character = ROOT } } }
					}	
					letter_event = { id = raid_events.2 days = 2 }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.03
			}		
			modifier = {
				factor = 0
				is_female = yes
				NOT = { higher_tier_than = BARON }
			}
			modifier = {
				factor = 0
				OR = {
					is_ill = yes
					trait = craven
					trait = slothful
					trait = depressed
					trait = wounded
					is_weak_trigger = yes
					trait = kind
					trait = content
					age = 36
				}	
			}
			modifier = {
				factor = 0.25
				is_ruler = no
			}
			modifier = {
				factor = 5
				trait = ambitious
			}
			modifier = {
				factor = 2
				trait = brave
			}
			modifier = {
				factor = 2
				trait = wroth
			}
			modifier = {
				factor = 0.25
				trait = poor_warrior
			}	
			modifier = {
				factor = 1.5
				OR = {
					trait = skilled_warrior
					trait = master_warrior
				}	
			}			
			modifier = {
				factor = 0
				NOT = {
					OR = {
						trait = poor_warrior
						trait = trained_warrior
						trait = skilled_warrior
						trait = master_warrior
					}	
				}	
			}
			modifier = {
				factor = 0
				NOT = { martial = 12 }	
			}
		}
	}
	
	steal_spearwife = {
		potential = {
			age = 16
			is_female = no
			culture_group = free_folk
			can_marry_trigger = yes
			NOT = { has_severe_disability_trigger = yes }			
			OR = { #Either
				is_ruler = yes
				liege = { dynasty = ROOT } #Liege's family
				any_claim = { higher_tier_than = COUNT } #Important claimant
				AND = { #Non-random in king court
					father_even_if_dead = { always = yes }
					liege = { higher_tier_than = DUKE }					
					OR = { #AND Must be important
						has_job_title = job_spymaster
						has_job_title = job_marshal
						has_job_title = job_treasurer
						has_job_title = job_chancellor
						has_job_title = job_castellan
						any_claim = { NOT = { tier = BARON } }
						any_heir_title = { always = yes }
						prestige = 400
						trait = dragon_rider
					}						
				}				
			}
			OR = {
				NOT = { has_character_flag = stealing_spearwife }
				had_character_flag = { flag = stealing_spearwife days = 50 }
			}	
		}
		allow = {		
			prisoner = no
			is_married = no
			in_command = no
			is_ill = no
			NOT = { is_inaccessible_trigger = yes }			
		}
		effect = {				
			set_character_flag = stealing_spearwife
			hidden_tooltip = { 
				character_event = { id = wildling.50 days = 10 } 
			}
			custom_tooltip = { text = TOOLTIP_steal_spearwife }
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.05
			}
			modifier = {
				factor = 6
				OR = {
					trait = ambitious
					trait = brave
					trait = wroth
					trait = ruthless
					has_ambition = obj_get_married
				}
			}
			modifier = {
				factor = 0
				OR = {
					trait = craven
					trait = content
					trait = shy
				}
			}
			modifier = {
				factor = 0
				NOT = { combat_rating = 3 }	
			}				
		}
	}
}
