title_decisions = {

	sin_resources_prospect = {
		filter = sub_realm_owned
		ai_target_filter = sub_realm_owned

		from_potential = {
			higher_real_tier_than = COUNT
		}
		potential = {
			real_tier = COUNT
		}
		allow = {
			location = {
				NOR = {
					has_province_modifier = sin_prospecting
					has_province_modifier = sin_nothing
					has_province_modifier = sin_stone
					has_province_modifier = sin_timber
					has_province_modifier = sin_iron
					has_province_modifier = sin_silver
					has_province_modifier = sin_gold
				}
			}
		}
		effect = {
			ROOT = {
				location = {
					add_province_modifier = {
						modifier = sin_prospecting
						duration = -1
					}
				}
			}
			FROM = {
				wealth = -10
				character_event = { id = sin_resources_events.0 days = 7 random = 2 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				FROM = {
					NOT = { wealth = 10 }
				}
			}	
		}
	}

}