decisions = {
	sinocide_warcrime = {
		potential = {
			ai = no
			war = yes
			independent = yes
			#higher_real_tier_than = DUKE
			is_primary_war_attacker = yes
			NOT = { trait = kind }
			NOR = {
				has_character_modifier = sinocide_war_crime
				has_character_flag = sinocide_war_criminal
			}
		}
		allow = {
			location = {
				controlled_by = ROOT
				NAND = {
					culture = ROOT
					religion = ROOT
				}
				NOT = { has_province_modifier = sinocide_war }
				holder_scope = {
					OR = {
						war_with = ROOT
						any_liege = { war_with = ROOT }
					}
					OR = {
						is_primary_war_defender = yes
						any_liege = { is_primary_war_defender = yes }
					}
				}
			}
		}
		effect = {
			character_event = { id = sinocide_warcrime_events.0 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}