decisions = {
	sinocide_religion_realm = {
		potential = {
			ai = no
			war = no
			independent = yes
			higher_real_tier_than = DUKE
			NOT = { trait = kind }
		}
		allow = {
			any_realm_province = {
				NOR = {
					religion = ROOT
					has_province_modifier = sinocide_religion
				}
			}
		}
		effect = {
			character_event = { id = sinocide_events.0 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	sinocide_race_realm = {
		potential = {
			ai = no
			war = no
			independent = yes
			higher_real_tier_than = DUKE
			NOT = { trait = kind }
		}
		allow = {
			any_realm_province = {
				NOR = {
					culture = ROOT
					has_province_modifier = sinocide_race
				}
			}
		}
		effect = {
			character_event = { id = sinocide_events.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}