namespace = DG_New_Ways
character_event = {
	id = DG_New_Ways.0
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		primary_title = {
			is_republic = no
			is_theocracy = no
			OR = {
				title = k_iron_isles
				title = e_iron_isles
			}
		}
		NOT = { has_character_flag = DGNWkingsmoot }
		religion = drowned_god
	}

	option = {
		name = "EVTOPTAGKH.0"
		primary_title = {
			gender_succ = agnatic
			succession = feudal_elective
		}
		set_character_flag = DGNWkingsmoot
	}

}
character_event = {
	id = DG_New_Ways.1
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		primary_title = {
			is_republic = no
			is_theocracy = no
			OR = {
				title = k_iron_isles
				title = e_iron_isles
			}
		}
		has_character_flag = DGNWkingsmoot
		religion = drowned_god_new
	}

	option = {
		name = "EVTOPTAGKH.1"
		clr_character_flag = DGNWkingsmoot
	}

}
character_event = {
	id = DG_New_Ways.2
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		OR = {
			trait = reaper
			religion = drowned_god_new
			trait = sower
			religion = drowned_god
		}
	}
	immediate = {
		IF = {
			limit = { religion = drowned_god_new }
			remove_trait = reaper
			add_trait = sower
		}
		IF = {
			limit = { religion = drowned_god }
			remove_trait = sower
			add_trait = reaper
		}
		IF = {
			limit = {
				NOR = {
					religion = drowned_god
					religion = drowned_god_new
				}
			}
			remove_trait = sower
			remove_trait = reaper
		}
	}
}