namespace = lalad_ee_events
character_event = {
	id = lalad_ee_events.0
	desc = "EVTDESClalad_ee_events.0"
	picture = "GFX_evt_council"

	trigger = {
		ai = no
		in_command = no
		is_landed = no
		NOT = { has_character_flag = had_ee_event }
	}

	mean_time_to_happen = {
		years = 5
	}

	option = {
		name = "EVTOPTAlalad_ee_events.0"
		prestige = 100
		random_list = {
			90 = { character_event = { id = lalad_ee_events.2 } }
			10 = { character_event = { id = lalad_ee_events.6 } }
		}
	}

	option = {
		name = "EVTOPTBlalad_ee_events.0"
		character_event = { id = lalad_ee_events.1 }
	}
}

character_event = {
	id = lalad_ee_events.1
	desc = "EVTDESClalad_ee_events.1"
	picture = "GFX_evt_council"

	is_triggered_only = yes

	option = {
		name = "EVTOPTAlalad_ee_events.1"
		set_character_flag = had_ee_event
	}
}

character_event = {
	id = lalad_ee_events.2
	desc = "EVTDESClalad_ee_events.2"
	picture = "GFX_evt_council"

	is_triggered_only = yes

	option = {
		name = "EVTOPTAlalad_ee_events.2"
		set_character_flag = had_ee_event
		character_event = { id = lalad_ee_events.3 days = 10 }
	}
}

character_event = {
	id = lalad_ee_events.3
	desc = "EVTDESClalad_ee_events.3"
	picture = "GFX_evt_council"

	is_triggered_only = yes

	option = {
		name = "EVTOPTAlalad_ee_events.3"
		random_list = {
			50 = {
				character_event = { id = lalad_ee_events.4 }
			}
			50 = {
				character_event = { id = lalad_ee_events.10 }
			}
		}
		IF = {
			limit = { NOT = { has_character_flag = had_ee_event } }
			set_character_flag = had_ee_event
		}
	}

	option = {
		name = "EVTOPTBlalad_ee_events.3"
		random_list = {
			50 = {
				character_event = { id = lalad_ee_events.4 days = 14 }
			}
			50 = {
				character_event = { id = lalad_ee_events.10 }
			}
		}
		IF = {
			limit = { NOT = { has_character_flag = had_ee_event } }
			set_character_flag = had_ee_event
		}
	}
}

character_event = {
	id = lalad_ee_events.4
	desc = "EVTDESClalad_ee_events.4"
	picture = "GFX_evt_council"

	is_triggered_only = yes

	option = {
		name = "EVTOPTAlalad_ee_events.4"
		prestige = 200
		add_trait = ambitious
		character_event = { id = lalad_ee_events.5 }
	}
}

character_event = {
	id = lalad_ee_events.5
	desc = "EVTDESClalad_ee_events.5"
	picture = "GFX_evt_council"

	is_triggered_only = yes

	option = {
		name = "EVTOPTAlalad_ee_events.5"
		prestige = 200
		random = {
			chance = 50
			add_trait = lunatic
		}
	}

	option = {
		name = "EVTOPTBlalad_ee_events.5"
		random = {
			chance = 50
			add_trait = stressed
		}
	}
}

character_event = {
	id = lalad_ee_events.6
	desc = "EVTDESClalad_ee_events.6"
	picture = "GFX_evt_council"

	is_triggered_only = yes

	immediate = {
		add_trait = imbecile
	}

	option = {
		name = "EVTOPTAlalad_ee_events.6"
		death = { death_reason = death_murder killer = ROOT }
	}
}

character_event = {
	id = lalad_ee_events.10
	desc = "EVTDESClalad_ee_events.10"
	picture = "GFX_evt_council"

	is_triggered_only = yes

	option = {
		name = "EVTOPTAlalad_ee_events.10"
		prestige = 200
		character_event = { id = lalad_ee_events.3 }
	}
}