namespace = lalawar
character_event = {
	id = lalawar.0
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { character_event = { id = lalawar.1 } }
	}
}

character_event = {
	id = lalawar.1
	picture = "GFX_evt_council"
	desc = "EVTDESClalawar.1"

	is_triggered_only = yes

	option = {
		name = "EVTOPTAlalawar.1"
		ai_chance = {
			factor = 100
			modifier = {
				factor = 10
				FROM = { trait = gregarious }
			}
			modifier = {
				factor = 10
				any_friend = { character = FROM }
			}
			modifier = {
				factor = 10
				trait = ambitious
			}
			modifier = {
				factor = 10
				FROM = { prestige = 100 }
			}
			modifier = {
				factor = 10
				FROM = { prestige = 200 }
			}
			modifier = {
				factor = 10
				FROM = { prestige = 300 }
			}
			modifier = {
				factor = 10
				FROM = { prestige = 400 }
			}
			modifier = {
				factor = 10
				FROM = { prestige = 500 }
			}
			modifier = {
				factor = 30
				FROM = { prestige = 1000 }
			}
			modifier = {
				factor = 10
				relative_power = { who = FROM power = 0.2 }
			}
			modifier = {
				factor = 10
				relative_power = { who = FROM power = 0.4 }
			}
			modifier = {
				factor = 10
				relative_power = { who = FROM power = 0.6 }
			}
			modifier = {
				factor = 10
				relative_power = { who = FROM power = 0.8 }
			}
			modifier = {
				factor = 50
				relative_power = { who = FROM power = 1 }
			}
			modifier = {
				factor = 50
				has_opinion_modifier = { who = FROM modifier = opinion_friend  }
			}
		}
		IF = {
			limit = { NOT = { wealth = 100 } }
			clear_wealth = ROOT
			FROM = { wealth = 100 }
		}
		IF = {
			limit = {
				wealth = 100
				NOT = { wealth = 200 }
			}
			wealth = -100
			FROM = { wealth = 100 }
		}
		IF = {
			limit = {
				wealth = 200
				NOT = { wealth = 500 }
			}
			wealth = -200
			FROM = { wealth = 200 }
		}
		IF = {
			limit = { wealth = 500 }
			wealth = -500
			FROM = { wealth = 500 }
		}
		FROM = { character_event = { id = lalawar.2 days = 1 } }
	}

	option = {
		name = "EVTOPTBlalawar.1"
		ai_chance = {
			factor = 100
			modifier = {
				factor = 10
				FROM = { trait = craven }
			}
			modifier = {
				factor = 10
				FROM = { trait = shy }
			}
			modifier = {
				factor = 10
				trait = content
			}
			modifier = {
				factor = 50
				FROM = { NOT = { prestige = 100 } }
			}
			modifier = {
				factor = 50
				NOT = { relative_power = { who = FROM power = 0.2 } }
			}
			modifier = {
				factor = 50
				has_opinion_modifier = { who = FROM modifier = opinion_furious  }
			}
		}
		FROM = { character_event = { id = lalawar.3 days = 1 } }
	}
}

character_event = {
	id = lalawar.2
	picture = "GFX_evt_council"
	desc = "EVTDESClalawar.2"

	is_triggered_only = yes

	option = {
		name = "EVTOPTAlalawar.2"
		prestige = 100
		join_defender_wars = FROM
	}
}

character_event = {
	id = lalawar.3
	picture = "GFX_evt_council"
	desc = "EVTDESClalawar.3"

	is_triggered_only = yes

	option = {
		name = "EVTOPTAlalawar.3"
		prestige = 25
	}
}