namespace = agot_pc_events
character_event = {
	id = agot_pc_events.0
	is_triggered_only = yes
	hide_window = yes

	trigger = {
		has_landed_title = c_the_citadel
		NOT = { has_global_flag = agot_pc_setup }
	}

	immediate = {
		any_independent_ruler = {
			IF = {
				limit = {
					OR = {
						AND = {
							character = 3190
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 219176
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 201302
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 56
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 13288
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 20859
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 300100
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 16
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 77022
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 77024
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
						AND = {
							character = 5253
							NOR = {
								trait = one_handed
								trait = disfigured_AGOT
							}
						}
					}
				}
				add_trait = sword_legend
			}
			any_realm_character = {
				IF = {
					limit = {
						OR = {
							AND = {
								character = 3190
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 219176
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 201302
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 56
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 13288
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 20859
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 300100
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 16
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 77022
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 77024
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
							AND = {
								character = 5253
								NOR = {
									trait = one_handed
									trait = disfigured_AGOT
								}
							}
						}
					}
					add_trait = sword_legend
				}
			}
		}
		set_global_flag = agot_pc_setup
	}

}

character_event = {
	id = agot_pc_events.1
	desc = EVTDESCagot_pc_events.1
	picture = GFX_evt_crusaders
	is_triggered_only = yes

	trigger = {
		OR = {
			trait = master_warrior
			AND = {
				trait = skilled_warrior
				trait = duelist
			}
			AND = {
				trait = trained_warrior
				trait = duelist
				trait = ambitious
			}
		}
		NOT = { trait = sword_legend }
	}

	option = {
		name = EVTOPTAagot_pc_events.1
		add_trait = sword_legend
		IF = {
			limit = {
				OR = {
					trait = skilled_warrior
					trait = trained_warrior
				}
			}
			remove_trait = skilled_warrior
			remove_trait = trained_warrior
			add_trait = master_warrior
		}
	}

}
