namespace = castamere_events
character_event = {
	id = castamere_events.11
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		year = 8259
		NOT = { year = 8262 }
		has_landed_title = c_castamere
		187 = {
			NOR = {
				has_province_modifier = castamere_ruined
				has_province_modifier = castamere_debris
				has_province_modifier = castamere_build
				has_province_modifier = castamere_complete
			}
		}
	}

	immediate = {
		187 = {
			add_province_modifier = {
				modifier = castamere_complete
				duration = -1
			}
		}
		b_castamere = {
			add_building = ca_castamere
		}
	}
}
character_event = {
	id = castamere_events.12
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		year = 8262
		has_landed_title = c_castamere
		187 = {
			NOR = {
				has_province_modifier = castamere_debris
				has_province_modifier = castamere_build
				has_province_modifier = castamere_complete
			}
		}
	}

	immediate = {
		187 = {
			add_province_modifier = {
				modifier = castamere_ruined
				duration = -1
			}
		}
		b_castamere = {
			add_building = ca_castamere
			add_building = ca_castamere_ruined
		}
	}
}
character_event = {
	id = castamere_events.0
	desc = EVTDESCcastamere_events.0
	picture = GFX_evt_castle_construction
	is_triggered_only = yes

	option = {
		name = EVTOPTAcastamere_events.0
		187 = {
			IF = {
				limit = { has_province_modifier = castamere_ruined }
				remove_province_modifier = castamere_ruined
			}
			add_province_modifier = {
				modifier = castamere_debris
				duration = -1
			}
		}
		wealth = -500
	}

	option = {
		name = EVTOPTBcastamere_events.0
	}

}
province_event = {
	id = castamere_events.1
	desc = EVTDESCcastamere_events.1
	picture = GFX_evt_castle_construction

	trigger = {
		has_province_modifier = castamere_debris
	}

	mean_time_to_happen = {
		years = 10
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 2 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 4 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 6 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 8 } }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 12 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 14 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 16 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 20 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 22 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 24 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 26 }
		}		
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 14
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 16
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 18
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 20
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 22
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 24
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.8
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 26
					location = { province_id = ROOT }
				}
			}
		}
	}

	option = {
		name = EVTOPTAcastamere_events.1
		remove_province_modifier = castamere_debris
		add_province_modifier = {
			modifier = castamere_build
			duration = -1
		}
	}
}
province_event = {
	id = castamere_events.2
	desc = EVTDESCcastamere_events.2
	picture = GFX_evt_castle_construction

	trigger = {
		has_province_modifier = castamere_build
	}

	mean_time_to_happen = {
		years = 5
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 2 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 4 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 6 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 8 } }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 12 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 14 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 16 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 20 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 22 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 24 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 26 }
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 14
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 16
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 18
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 20
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 22
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = { 
				job_treasurer = { 
					has_job_action = action_oversee_construction
					stewardship = 24
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.8
			owner = { 
				job_treasurer = { 
					has_job_action = action_oversee_construction
					stewardship = 26
					location = { province_id = ROOT }
				}
			}
		}
	}

	option = {
		name = EVTOPTAcastamere_events.2
		remove_province_modifier = castamere_build
		add_province_modifier = {
			modifier = castamere_complete
			duration = -1
		}
		b_castamere = {
			add_building = ca_castamere
		}
	}
}
character_event = {
	id = castamere_events.10
	desc = EVTDESCcastamere_events.10
	picture = GFX_evt_castle_construction
	is_triggered_only = yes

	option = {
		name = EVTOPTAcastamere_events.10
		ai_chance = {
			factor = 100
		}
			IF = {
				limit = { NOT = { trait = ruthless } }
				add_trait = ruthless
			}
			187 = {
				IF = {
					limit = { has_province_modifier = castamere_complete }
					remove_province_modifier = castamere_complete
				}
				add_province_modifier = {
					modifier = castamere_ruined
					duration = -1
				}
			}
			c_castamere = {
				holder_scope = {
					IF = {
						limit = { NOT = { dynasty = ROOT } }
						any_realm_character = {
							limit = {
								is_female = no
								dynasty = PREV
							}
							imprison = ROOT
							reverse_opinion = { modifier = opinion_traitor who = ROOT years = 10 }
						}
					}
					imprison = ROOT
					reverse_opinion = { modifier = opinion_traitor who = ROOT years = 10 }
				}
			}
			b_castamere = {
				add_building = ca_castamere_ruined
			}
		prestige = 500
	}

	option = {
		name = EVTOPTBcastamere_events.10
		ai_chance = {
			factor = 0
		}
	}

}