namespace = colonize_realm
character_event = {
	id = colonize_realm.0
	desc = EVTDESCcolonize_realm.0
	picture = GFX_evt_castle_construction
	is_triggered_only = yes

	option = {
		name = EVTOPTAcolonize_realm.0
		FROM = {
			location = {
				set_province_flag = ruined_province
				set_province_flag = colony_province
				add_province_modifier = { name = colony duration = -1 }
				add_province_modifier = { name = peasant_unrest duration = 3650 }
			}
		}
		wealth = -500
	}

	option = {
		name = EVTOPTBcolonize_realm.0
	}

}