namespace = dragonize_events
character_event = {
	id = dragonize_events.0
	desc = EVTDESCdragonize_events.0
	picture = GFX_evt_castle_construction
	is_triggered_only = yes

	trigger = {
		ai = no
		has_character_flag = dragon_used
		any_friend = {
			trait = dragon
			martial = 90
		}
	}

	option = {
		name = EVTOPTAdragonize_events.0
		location = {
			add_province_modifier = {
				modifier = dragonized
				duration = -1
			}
			owner = {
				opinion = { modifier = scheming_bastard who = ROOT years = 100 }
				any_liege = {
					opinion = { modifier = scheming_bastard who = ROOT years = 100 }
				}
			}
		}
		if = {
			limit = { had_character_flag = { flag = dragon_used days = 30 } }
			clr_character_flag = dragon_used
		}
		prestige = 200
	}

	option = {
		name = EVTOPTBdragonize_events.0
		if = {
			limit = { had_character_flag = { flag = dragon_used days = 30 } }
			clr_character_flag = dragon_used
		}
	}
}
character_event = {
	id = dragonize_events.1
	desc = EVTDESCdragonize_events.1
	picture = GFX_evt_castle_construction
	is_triggered_only = yes

	option = {
		name = EVTOPTAdragonize_events.1
		ai_chance = {
			factor = 1
		}
		random_demesne_province = {
			limit = { has_province_modifier = dragonized }
			remove_province_modifier = dragonized
			add_province_modifier = {
				modifier = dragonize_debris
				duration = -1
			}
		}
		wealth = -400
	}

	option = {
		name = EVTOPTBdragonize_events.1
		ai_chance = {
			factor = 0
		}
	}
}
province_event = {
	id = dragonize_events.2
	desc = EVTDESCdragonize_events.2
	picture = GFX_evt_castle_construction

	trigger = {
		has_province_modifier = dragonize_debris
	}

	mean_time_to_happen = {
		years = 5
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 2 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 4 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 6 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 8 } }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 12 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 14 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 16 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 20 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 22 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 24 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 26 }
		}		
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 14
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 16
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 18
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 20
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 22
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 24
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.8
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 26
					location = { province_id = ROOT }
				}
			}
		}
	}

	option = {
		name = EVTOPTAdragonize_events.2
		random_demesne_province = {
			limit = { has_province_modifier = dragonized }
			remove_province_modifier = dragonize_debris
			add_province_modifier = {
				modifier = dragonize_build
				duration = -1
			}
		}
	}
}
province_event = {
	id = dragonize_events.3
	desc = EVTDESCdragonize_events.3
	picture = GFX_evt_castle_construction

	trigger = {
		has_province_modifier = dragonize_build
	}

	mean_time_to_happen = {
		years = 5
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 2 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 4 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 6 } }
		}
		modifier = {
			factor = 1.11
			owner = { NOT = { stewardship = 8 } }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 12 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 14 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 16 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 20 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 22 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 24 }
		}
		modifier = {
			factor = 0.9
			owner = { stewardship = 26 }
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 14
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 16
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 18
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 20
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				job_treasurer = {
					has_job_action = action_oversee_construction
					stewardship = 22
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.9
			owner = { 
				job_treasurer = { 
					has_job_action = action_oversee_construction
					stewardship = 24
					location = { province_id = ROOT }
				}
			}
		}
		modifier = {
			factor = 0.8
			owner = { 
				job_treasurer = { 
					has_job_action = action_oversee_construction
					stewardship = 26
					location = { province_id = ROOT }
				}
			}
		}
	}

	option = {
		name = EVTOPTAdragonize_events.3
		random_demesne_province = {
			limit = { has_province_modifier = dragonize_build }
			remove_province_modifier = dragonize_build
		}
	}
}

character_event = {
	id = dragonize_events.4
	is_triggered_only = yes
	hide_window = yes

	trigger = {
		NOT = { culture_group = unoccupied_group }
		any_demesne_province = {
			has_province_flag = ruined_province
			NOT = { has_province_flag = colony_province }
			county = { holder_scope = { character = ROOT } }
		}
	}

	immediate = {
		create_character = {
			name = ""
			religion="ruins"
			culture="ruin"	
			attributes = {
				martial = 0
				diplomacy = 0
				intrigue = 0
				stewardship = 0
				learning = 0
			}
			trait = ruin
		}
		new_character = {
			ROOT = {
				random_demesne_title = { 
					limit = {
						tier = COUNT
						location = {
							has_province_flag = ruined_province
							NOT = { has_province_flag = colony_province }
						}
					}
					gain_title = PREVPREV 
				}					
			}	
			set_defacto_liege = THIS
			character_event = { id = unoccupied.101 }
		}	
	}
}