namespace = lalad_troops
character_event = {
	id = lalad_troops.0
	picture = "GFX_evt_council"
	desc = EVTDESClalad_troops.0
	is_triggered_only = yes

	option = {
		trigger = { c_kings_landing = { has_holder = yes } }
		name = EVTOPTAlalad_troops.0
		set_character_flag = lalad_kingslanding
		character_event = { id = lalad_troops.1 }
	}

	option = {
		trigger = { c_kings_landing = { has_holder = yes } }
		name = EVTOPTBlalad_troops.0
		set_character_flag = lalad_volantis
		character_event = { id = lalad_troops.1 }
	}

	option = {
		trigger = { c_kings_landing = { has_holder = yes } }
		name = EVTOPTClalad_troops.0
		set_character_flag = lalad_meereen
		character_event = { id = lalad_troops.1 }
	}

	option = {
		trigger = { c_roma = { has_holder = yes } }
		name = EVTOPTDlalad_troops.0
		set_character_flag = lalad_paris
		character_event = { id = lalad_troops.1 }
	}

	option = {
		trigger = { c_roma = { has_holder = yes } }
		name = EVTOPTElalad_troops.0
		set_character_flag = lalad_BE
		character_event = { id = lalad_troops.1 }
	}

	option = {
		trigger = { c_roma = { has_holder = yes } }
		name = EVTOPTFlalad_troops.0
		set_character_flag = lalad_babylon
		character_event = { id = lalad_troops.1 }
	}

	option = {
		name = EVTOPTGlalad_troops.0
		clr_character_flag = raise_adventure_troops
	}
}
character_event = {
	id = lalad_troops.1
	picture = "GFX_evt_council"
	desc = EVTDESClalad_troops.1
	is_triggered_only = yes

	option = {
		trigger = { has_character_flag = lalad_kingslanding }
		name = EVTOPTAlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 226
			home = 226
			troops = {
				archers = { 200 200 }
				heavy_infantry = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -98
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_kingslanding
	}

	option = {
		trigger = { has_character_flag = lalad_kingslanding }
		name = EVTOPTBlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 226
			home = 226
			troops = {
				pikemen = { 250 250 }
				archers = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -84
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_kingslanding
	}

	option = {
		trigger = { has_character_flag = lalad_kingslanding }
		name = EVTOPTClalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 226
			home = 226
			troops = {
				knights = { 150 150 }
				light_cavalry = { 100 100 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -168
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_kingslanding
	}

	option = {
		trigger = { has_character_flag = lalad_volantis }
		name = EVTOPTAlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 419
			home = 419
			troops = {
				archers = { 200 200 }
				heavy_infantry = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -98
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_volantis
	}

	option = {
		trigger = { has_character_flag = lalad_volantis }
		name = EVTOPTBlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 419
			home = 419
			troops = {
				pikemen = { 250 250 }
				archers = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -84
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_volantis
	}

	option = {
		trigger = { has_character_flag = lalad_volantis }
		name = EVTOPTClalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 419
			home = 419
			troops = {
				knights = { 150 150 }
				light_cavalry = { 150 150 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -168
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_volantis
	}

	option = {
		trigger = { has_character_flag = lalad_meereen }
		name = EVTOPTAlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 606
			home = 606
			troops = {
				archers = { 200 200 }
				heavy_infantry = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -98
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_meereen
	}

	option = {
		trigger = { has_character_flag = lalad_meereen }
		name = EVTOPTBlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 606
			home = 606
			troops = {
				pikemen = { 250 250 }
				archers = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -84
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_meereen
	}

	option = {
		trigger = { has_character_flag = lalad_meereen }
		name = EVTOPTClalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 606
			home = 606
			troops = {
				knights = { 150 150 }
				light_cavalry = { 100 100 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -168
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_meereen
	}

	option = {
		trigger = { has_character_flag = lalad_paris }
		name = EVTOPTAlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 112
			home = 112
			troops = {
				archers = { 200 200 }
				heavy_infantry = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -98
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_paris
	}

	option = {
		trigger = { has_character_flag = lalad_paris }
		name = EVTOPTBlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 112
			home = 112
			troops = {
				pikemen = { 250 250 }
				archers = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -84
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_paris
	}

	option = {
		trigger = { has_character_flag = lalad_paris }
		name = EVTOPTClalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 112
			home = 112
			troops = {
				knights = { 150 150 }
				light_cavalry = { 100 100 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -168
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_paris
	}

	option = {
		trigger = { has_character_flag = lalad_BE }
		name = EVTOPTAlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 496
			home = 496
			troops = {
				archers = { 200 200 }
				heavy_infantry = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -98
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_BE
	}

	option = {
		trigger = { has_character_flag = lalad_BE }
		name = EVTOPTBlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 496
			home = 496
			troops = {
				pikemen = { 250 250 }
				archers = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -84
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_BE
	}

	option = {
		trigger = { has_character_flag = lalad_BE }
		name = EVTOPTClalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 496
			home = 496
			troops = {
				knights = { 150 150 }
				light_cavalry = { 100 100 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -168
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_BE
	}

	option = {
		trigger = { has_character_flag = lalad_babylon }
		name = EVTOPTAlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 693
			home = 693
			troops = {
				archers = { 200 200 }
				heavy_infantry = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -98
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_babylon
	}

	option = {
		trigger = { has_character_flag = lalad_babylon }
		name = EVTOPTBlalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 693
			home = 693
			troops = {
				pikemen = { 250 250 }
				archers = { 50 50 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -84
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_babylon
	}

	option = {
		trigger = { has_character_flag = lalad_babylon }
		name = EVTOPTClalad_troops.1
		spawn_unit = {
			owner = ROOT
			province = 693
			home = 693
			troops = {
				knights = { 150 150 }
				light_cavalry = { 100 100 }
			}
			attrition = 0.0
			reinforcing = yes
			reinforce_rate_multiplier = 0.3
			maintenance_multiplier = 1.0
		}
		wealth = -168
		clr_character_flag = raise_adventure_troops
		clr_character_flag = lalad_babylon
	}

	option = {
		name = EVTOPTDlalad_troops.1
		clr_character_flag = raise_adventure_troops
	}
}