namespace = sin_nick_events
character_event = {
	id = sin_nick_events.0
	is_triggered_only = yes
	hide_window = yes

	trigger = {
		employer = { ai = no }
		ai = yes
		has_job_title = yes
		OR = {
			AND = {
				trait = charitable
				trait = diligent
				trait = kind
				trait = drunkard
				NOT = { has_nickname = nick_the_elegant_caveman }
				NOT = {
					employer = {
						any_courtier = {
							has_nickname = nick_the_elegant_caveman
						}
					}
				}
			}
			AND = {
				trait = hunter
				trait = brave
				trait = gregarious
				trait = strong
				NOT = { has_nickname = nick_the_hercman }
				NOT = {
					employer = {
						any_courtier = {
							has_nickname = nick_the_hercman
						}
					}
				}
			}
			AND = {
				trait = misguided_warrior
				trait = brave
				trait = kind
				trait = strong
				NOT = { has_nickname = nick_the_aussie }
				NOT = {
					employer = {
						any_courtier = {
							has_nickname = nick_the_aussie
						}
					}
				}
			}
		}
	}
	immediate = {
		IF = {
			limit = {
				trait = charitable
				trait = diligent
				trait = kind
				trait = drunkard
			}
			give_nickname = nick_the_elegant_caveman
		}
		IF = {
			limit = {
				trait = hunter
				trait = brave
				trait = gregarious
				trait = strong
			}
			give_nickname = nick_the_hercman
		}
		IF = {
			limit = {
				trait = misguided_warrior
				trait = brave
				trait = kind
				trait = strong
			}
			give_nickname = nick_the_aussie
		}
		employer = { character_event = { id = sin_nick_events.1 } }
	}
}
character_event = {
	id = sin_nick_events.1
	desc = EVTDESCsin_nick_events.1
	picture = GFX_evt_council
	is_triggered_only = yes

	option = {
		name = EVTOPTAsin_nick_events.1
	}
}