namespace = sinocide_events
character_event = {
	id = sinocide_events.0
	desc = EVTDESCsinocide_events.0
	picture = GFX_evt_courtiers_talking
	is_triggered_only = yes

	immediate = {
		random_realm_province = {
			limit = {
				NOR = {
					religion = ROOT
					has_province_modifier = sinocide_religion
					religion = event_target:sinocide_rel_target1
					religion = event_target:sinocide_rel_target2
					religion = event_target:sinocide_rel_target3
					has_province_flag = sinocide_rel_target1
					has_province_flag = sinocide_rel_target2
					has_province_flag = sinocide_rel_target3
				}
			}
			set_province_flag = sinocide_rel_target1
			save_event_target_as = sinocide_rel_target1
		}
		random_realm_province = {
			limit = {
				NOR = {
					religion = ROOT
					has_province_modifier = sinocide_religion
					religion = event_target:sinocide_rel_target1
					religion = event_target:sinocide_rel_target2
					religion = event_target:sinocide_rel_target3
					has_province_flag = sinocide_rel_target1
					has_province_flag = sinocide_rel_target2
					has_province_flag = sinocide_rel_target3
				}
			}
			set_province_flag = sinocide_rel_target2
			save_event_target_as = sinocide_rel_target2
		}
		random_realm_province = {
			limit = {
				NOR = {
					religion = ROOT
					has_province_modifier = sinocide_religion
					religion = event_target:sinocide_rel_target1
					religion = event_target:sinocide_rel_target2
					religion = event_target:sinocide_rel_target3
					has_province_flag = sinocide_rel_target1
					has_province_flag = sinocide_rel_target2
					has_province_flag = sinocide_rel_target3
				}
			}
			set_province_flag = sinocide_rel_target3
			save_event_target_as = sinocide_rel_target3
		}
	}
	option = {
		name = EVTOPTAsinocide_events.0
		trigger = {
			any_realm_province = {
				has_province_flag = sinocide_rel_target1
			}
		}
		any_realm_province = {
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target1
				}
				add_province_modifier = { modifier = sinocide_religion duration = -1 }
			}
		}
		any_courtier = {
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target1
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_realm_lord = {
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target1
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				any_demesne_title = {
					IF = {
						limit = {
							NOR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						grant_title_no_opinion = ROOT
					}
					IF = {
						limit = {
							OR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						destroy_landed_title = THIS
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_independent_ruler = {
			IF = {
				limit = {
					religion = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target1
				}
				ROOT = {
					primary_title = {
						add_pressed_claim = PREV
					}
				}
				opinion = { modifier = opinion_dishonorable who = ROOT }
				opinion = { modifier = evil_murderer who = ROOT years = 100 }
			}
		}
		hidden_tooltip = {
			any_realm_province = {
				IF = {
					limit = {
						OR = {
							has_province_flag = sinocide_rel_target1
							has_province_flag = sinocide_rel_target2
							has_province_flag = sinocide_rel_target3
						}
					}
					clr_province_flag = sinocide_rel_target1
					clr_province_flag = sinocide_rel_target2
					clr_province_flag = sinocide_rel_target3
				}
			}
			clear_event_target = sinocide_rel_target2
			clear_event_target = sinocide_rel_target3
		}
		any_realm_lord = {
			IF = {
				limit = {
					religion = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					NOT = { religion = event_target:sinocide_rel_target1 }
					any_courtier = { religion = event_target:sinocide_rel_target1 }
				}
				character_event = { id = sinocide_events.10 }
			}
		}
		add_trait = cruel
	}
	option = {
		name = EVTOPTBsinocide_events.0
		trigger = {
			any_realm_province = {
				has_province_flag = sinocide_rel_target2
			}
		}
		any_realm_province = {
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target2
				}
				add_province_modifier = { modifier = sinocide_religion duration = -1 }
			}
		}
		any_courtier = {
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target2
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_realm_lord = {
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target2
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				any_demesne_title = {
					IF = {
						limit = {
							NOR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						grant_title_no_opinion = ROOT
					}
					IF = {
						limit = {
							OR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						destroy_landed_title = THIS
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_independent_ruler = {
			IF = {
				limit = {
					religion = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target2
				}
				ROOT = {
					primary_title = {
						add_pressed_claim = PREV
					}
				}
				opinion = { modifier = opinion_dishonorable who = ROOT }
				opinion = { modifier = evil_murderer who = ROOT years = 100 }
			}
		}
		hidden_tooltip = {
			any_realm_province = {
				IF = {
					limit = {
						OR = {
							has_province_flag = sinocide_rel_target1
							has_province_flag = sinocide_rel_target2
							has_province_flag = sinocide_rel_target3
						}
					}
					clr_province_flag = sinocide_rel_target1
					clr_province_flag = sinocide_rel_target2
					clr_province_flag = sinocide_rel_target3
				}
			}
			clear_event_target = sinocide_rel_target1
			clear_event_target = sinocide_rel_target3
		}
		any_realm_lord = {
			IF = {
				limit = {
					religion = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					NOT = { religion = event_target:sinocide_rel_target2 }
					any_courtier = { religion = event_target:sinocide_rel_target2 }
				}
				character_event = { id = sinocide_events.10 }
			}
		}
		add_trait = cruel
	}
	option = {
		name = EVTOPTCsinocide_events.0
		trigger = {
			any_realm_province = {
				has_province_flag = sinocide_rel_target3
			}
		}
		any_realm_province = {
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target3
				}
				add_province_modifier = { modifier = sinocide_religion duration = -1 }
			}
		}
		any_courtier = {
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target3
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_realm_lord = {
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target3
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				any_demesne_title = {
					IF = {
						limit = {
							NOR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						grant_title_no_opinion = ROOT
					}
					IF = {
						limit = {
							OR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						destroy_landed_title = THIS
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_independent_ruler = {
			IF = {
				limit = {
					religion = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					religion = event_target:sinocide_rel_target3
				}
				ROOT = {
					primary_title = {
						add_pressed_claim = PREV
					}
				}
				opinion = { modifier = opinion_dishonorable who = ROOT }
				opinion = { modifier = evil_murderer who = ROOT years = 100 }
			}
		}
		hidden_tooltip = {
			any_realm_province = {
				IF = {
					limit = {
						OR = {
							has_province_flag = sinocide_rel_target1
							has_province_flag = sinocide_rel_target2
							has_province_flag = sinocide_rel_target3
						}
					}
					clr_province_flag = sinocide_rel_target1
					clr_province_flag = sinocide_rel_target2
					clr_province_flag = sinocide_rel_target3
				}
			}
			clear_event_target = sinocide_rel_target1
			clear_event_target = sinocide_rel_target2
		}
		any_realm_lord = {
			IF = {
				limit = {
					religion = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					NOT = { religion = event_target:sinocide_rel_target3 }
					any_courtier = { religion = event_target:sinocide_rel_target3 }
				}
				character_event = { id = sinocide_events.10 }
			}
		}
		add_trait = cruel
	}
	option = {
		name = EVTOPTDsinocide_events.0
		hidden_tooltip = {
			any_realm_province = {
				IF = {
					limit = {
						OR = {
							has_province_flag = sinocide_rel_target1
							has_province_flag = sinocide_rel_target2
							has_province_flag = sinocide_rel_target3
						}
					}
					clr_province_flag = sinocide_rel_target1
					clr_province_flag = sinocide_rel_target2
					clr_province_flag = sinocide_rel_target3
				}
			}
			clear_event_target = sinocide_rel_target1
			clear_event_target = sinocide_rel_target2
			clear_event_target = sinocide_rel_target3
		}
	}
}
character_event = {
	id = sinocide_events.1
	desc = EVTDESCsinocide_events.1
	picture = GFX_evt_courtiers_talking
	is_triggered_only = yes

	immediate = {
		random_realm_province = {
			limit = {
				NOR = {
					culture = ROOT
					has_province_modifier = sinocide_race
					culture = event_target:sinocide_rac_target1
					culture = event_target:sinocide_rac_target2
					culture = event_target:sinocide_rac_target3
					has_province_flag = sinocide_rac_target1
					has_province_flag = sinocide_rac_target2
					has_province_flag = sinocide_rac_target3
				}
			}
			set_province_flag = sinocide_rac_target1
			save_event_target_as = sinocide_rac_target1
		}
		random_realm_province = {
			limit = {
				NOR = {
					culture = ROOT
					has_province_modifier = sinocide_race
					culture = event_target:sinocide_rac_target1
					culture = event_target:sinocide_rac_target2
					culture = event_target:sinocide_rac_target3
					has_province_flag = sinocide_rac_target1
					has_province_flag = sinocide_rac_target2
					has_province_flag = sinocide_rac_target3
				}
			}
			set_province_flag = sinocide_rac_target2
			save_event_target_as = sinocide_rac_target2
		}
		random_realm_province = {
			limit = {
				NOR = {
					culture = ROOT
					has_province_modifier = sinocide_race
					culture = event_target:sinocide_rac_target1
					culture = event_target:sinocide_rac_target2
					culture = event_target:sinocide_rac_target3
					has_province_flag = sinocide_rac_target1
					has_province_flag = sinocide_rac_target2
					has_province_flag = sinocide_rac_target3
				}
			}
			set_province_flag = sinocide_rac_target3
			save_event_target_as = sinocide_rac_target3
		}
	}
	option = {
		name = EVTOPTAsinocide_events.1
		trigger = {
			any_realm_province = {
				has_province_flag = sinocide_rac_target1
			}
		}
		any_realm_province = {
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target1
				}
				add_province_modifier = { modifier = sinocide_race duration = -1 }
			}
		}
		any_courtier = {
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target1
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_realm_lord = {
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target1
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				any_demesne_title = {
					IF = {
						limit = {
							NOR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						grant_title_no_opinion = ROOT
					}
					IF = {
						limit = {
							OR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						destroy_landed_title = THIS
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_independent_ruler = {
			IF = {
				limit = {
					culture = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target1
				}
				ROOT = {
					primary_title = {
						add_pressed_claim = PREV
					}
				}
				opinion = { modifier = opinion_dishonorable who = ROOT }
				opinion = { modifier = evil_murderer who = ROOT years = 100 }
			}
		}
		hidden_tooltip = {
			any_realm_province = {
				IF = {
					limit = {
						OR = {
							has_province_flag = sinocide_rac_target1
							has_province_flag = sinocide_rac_target2
							has_province_flag = sinocide_rac_target3
						}
					}
					clr_province_flag = sinocide_rac_target1
					clr_province_flag = sinocide_rac_target2
					clr_province_flag = sinocide_rac_target3
				}
			}
			clear_event_target = sinocide_rac_target2
			clear_event_target = sinocide_rac_target3
		}
		any_realm_lord = {
			IF = {
				limit = {
					culture = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					NOT = { culture = event_target:sinocide_rac_target1 }
					any_courtier = { culture = event_target:sinocide_rac_target1 }
				}
				character_event = { id = sinocide_events.10 }
			}
		}
		add_trait = cruel
	}
	option = {
		name = EVTOPTBsinocide_events.1
		trigger = {
			any_realm_province = {
				has_province_flag = sinocide_rac_target2
			}
		}
		any_realm_province = {
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target2
				}
				add_province_modifier = { modifier = sinocide_race duration = -1 }
			}
		}
		any_courtier = {
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target2
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_realm_lord = {
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target2
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				any_demesne_title = {
					IF = {
						limit = {
							NOR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						grant_title_no_opinion = ROOT
					}
					IF = {
						limit = {
							OR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						destroy_landed_title = THIS
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_independent_ruler = {
			IF = {
				limit = {
					culture = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target2
				}
				ROOT = {
					primary_title = {
						add_pressed_claim = PREV
					}
				}
				opinion = { modifier = opinion_dishonorable who = ROOT }
				opinion = { modifier = evil_murderer who = ROOT years = 100 }
			}
		}
		hidden_tooltip = {
			any_realm_province = {
				IF = {
					limit = {
						OR = {
							has_province_flag = sinocide_rac_target1
							has_province_flag = sinocide_rac_target2
							has_province_flag = sinocide_rac_target3
						}
					}
					clr_province_flag = sinocide_rac_target1
					clr_province_flag = sinocide_rac_target2
					clr_province_flag = sinocide_rac_target3
				}
			}
			clear_event_target = sinocide_rac_target1
			clear_event_target = sinocide_rac_target3
		}
		any_realm_lord = {
			IF = {
				limit = {
					culture = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					NOT = { culture = event_target:sinocide_rac_target2 }
					any_courtier = { culture = event_target:sinocide_rac_target2 }
				}
				character_event = { id = sinocide_events.10 }
			}
		}
		add_trait = cruel
	}
	option = {
		name = EVTOPTCsinocide_events.1
		trigger = {
			any_realm_province = {
				has_province_flag = sinocide_rac_target3
			}
		}
		any_realm_province = {
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target3
				}
				add_province_modifier = { modifier = sinocide_race duration = -1 }
			}
		}
		any_courtier = {
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target3
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_realm_lord = {
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target3
					any_spouse = {
						NOT = { character = ROOT }
					}
					father = {
						NOT = { character = ROOT }
					}
					mother = {
						NOT = { character = ROOT }
					}
					any_child = {
						NOT = { character = ROOT }
					}
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
				any_demesne_title = {
					IF = {
						limit = {
							NOR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						grant_title_no_opinion = ROOT
					}
					IF = {
						limit = {
							OR = {
								temporary = yes
								is_landless_type_title = yes
								holding_type = family_palace
							}
						}
						destroy_landed_title = THIS
					}
				}
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
		any_independent_ruler = {
			IF = {
				limit = {
					culture = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					culture = event_target:sinocide_rac_target3
				}
				ROOT = {
					primary_title = {
						add_pressed_claim = PREV
					}
				}
				opinion = { modifier = opinion_dishonorable who = ROOT }
				opinion = { modifier = evil_murderer who = ROOT years = 100 }
			}
		}
		hidden_tooltip = {
			any_realm_province = {
				IF = {
					limit = {
						OR = {
							has_province_flag = sinocide_rac_target1
							has_province_flag = sinocide_rac_target2
							has_province_flag = sinocide_rac_target3
						}
					}
					clr_province_flag = sinocide_rac_target1
					clr_province_flag = sinocide_rac_target2
					clr_province_flag = sinocide_rac_target3
				}
			}
			clear_event_target = sinocide_rac_target1
			clear_event_target = sinocide_rac_target2
		}
		any_realm_lord = {
			IF = {
				limit = {
					culture = ROOT
					trait = cruel
				}
				opinion = { modifier = opinion_grateful who = ROOT years = 5 }
			}
			IF = {
				limit = {
					NOT = { culture = event_target:sinocide_rac_target3 }
					any_courtier = { culture = event_target:sinocide_rac_target3 }
				}
				character_event = { id = sinocide_events.10 }
			}
		}
		add_trait = cruel
	}
	option = {
		name = EVTOPTDsinocide_events.1
		hidden_tooltip = {
			any_realm_province = {
				IF = {
					limit = {
						OR = {
							has_province_flag = sinocide_rac_target1
							has_province_flag = sinocide_rac_target2
							has_province_flag = sinocide_rac_target3
						}
					}
					clr_province_flag = sinocide_rac_target1
					clr_province_flag = sinocide_rac_target2
					clr_province_flag = sinocide_rac_target3
				}
			}
			clear_event_target = sinocide_rac_target1
			clear_event_target = sinocide_rac_target2
			clear_event_target = sinocide_rac_target3
		}
	}
}
character_event = {
	id = sinocide_events.10
	desc = EVTDESCsinocide_events.10
	picture = GFX_evt_courtiers_talking
	is_triggered_only = yes

	option = {
		name = EVTOPTAsinocide_events.10
		any_courtier = {
			IF = {
				limit = {
					OR = {
						culture = event_target:sinocide_rac_target1
						culture = event_target:sinocide_rac_target2
						culture = event_target:sinocide_rac_target3
						religion = event_target:sinocide_rel_target1
						religion = event_target:sinocide_rel_target2
						religion = event_target:sinocide_rel_target3
					}
				}
				death = {
					death_reason = death_execution
					killer = FROM
				}
			}
		}
	}
	option = {
		name = EVTOPTBsinocide_events.10
	}
	option = {
		name = EVTOPTCsinocide_events.10
		any_courtier = {
			IF = {
				limit = {
					OR = {
						culture = event_target:sinocide_rac_target1
						culture = event_target:sinocide_rac_target2
						culture = event_target:sinocide_rac_target3
						religion = event_target:sinocide_rel_target1
						religion = event_target:sinocide_rel_target2
						religion = event_target:sinocide_rel_target3
					}
				}
				banish = yes
			}
		}
	}
}
character_event = {
	id = sinocide_events.101
	desc = EVTDESCsinocide_events.101
	picture = GFX_evt_courtiers_talking
	is_triggered_only = yes

	trigger = {
		any_realm_province = {
			has_province_modifier = sinocide_religion
		}
		higher_real_tier_than = DUKE
		independent = yes
	}

	immediate = {
		random_realm_province = {
			limit = {
				has_province_modifier = sinocide_religion
			}
			religion = ROOT
			remove_province_modifier = sinocide_religion
		}
	}

	option = {
		name = EVTOPTAsinocide_events.101
	}
}
character_event = {
	id = sinocide_events.201
	desc = EVTDESCsinocide_events.201
	picture = GFX_evt_courtiers_talking
	is_triggered_only = yes

	trigger = {
		any_realm_province = {
			has_province_modifier = sinocide_race
		}
		higher_real_tier_than = DUKE
		independent = yes
	}

	immediate = {
		random_realm_province = {
			limit = {
				has_province_modifier = sinocide_race
			}
			culture = ROOT
			remove_province_modifier = sinocide_race
		}
	}

	option = {
		name = EVTOPTAsinocide_events.201
	}
}