namespace = bl
### Battle loot ###
character_event = {
    id = bl.a
	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		is_alive = yes
	}
	
	immediate = {
		character_event = { id = bl.a0 }
	}
	
	option = {
		name = OK
	}
}

### Major battle loot ###
character_event = {
    id = bl.b
	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		is_alive = yes
	}
	
	immediate = {
		character_event = { id = bl.b0 }
	}
	
	option = {
		name = OK
	}
}

### Battle looting options ###
character_event = {
	id = bl.a0
	desc = EVTDESCbl.a0
    picture = GFX_evt_battle
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAbl.a1
		wealth = 4
		prestige = -10
		morale = -0.05
		random = { chance = 5 add_trait = greedy }
	}
	
	option = {
		name = EVTOPTAbl.a2
		wealth = 2
		morale = 0.05
	}
	
	option = {
		name = EVTOPTAbl.a3
		piety = 15
		church_opinion = 5
	}
}

### Major battle looting options ###
character_event = {
	id = bl.b0
	desc = EVTDESCbl.b0
    picture = GFX_evt_battle
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAbl.a1
		wealth = 8
		prestige = -25
		morale = -0.1
		random = { chance = 15 add_trait = greedy }
	}
	
	option = {
		name = EVTOPTAbl.a2
		wealth = 4
		morale = 0.1
	}
	
	option = {
		name = EVTOPTAbl.a3
		piety = 30
		church_opinion = 10
	}
}