########################################################
# MINOR TITLES
# Characters can have any number of these
########################################################
#	grant_limit: Max number of holders.
#	realm_in_name: Append the name of the country after the title (Queen [of Sweden])
#	allowed_to_hold: conditions for the character to hold the title
#	allowed_to_grant: conditions for a ruler to grant the title
#	regent: This is the title for regents (not really "minor")
#	gain_effect: fires when the title is granted
#	lose_effect: fires when a title is lost through most causes
#	retire_effect: fires when a title is lost due to the character stepping down
#	death_effect: fires when a title is lost due to the character dying
#	message: should fire a message to the its owner when set
#	The other fields are all character modifiers.

#######################################
# SPECIAL
#######################################

###################
###Normal Titles###
###################
# title_ser = {
	# dignity = 0.25
	# grant_limit = 100
	# show_as_title = yes
	# revoke_allowed = no
	
	# allowed_to_hold = {
		# trait = knight
		# is_female = no
	# }
	
	# gain_effect = { }
	# lose_effect = { }

	# message = no
# }

# title_lady = {
	# dignity = 0.2
	# grant_limit = 100
	# show_as_title = yes
	# revoke_allowed = no
	
	# allowed_to_hold = { 
		# trait = knight
		# is_female = yes		
	# }
	
	# gain_effect = { }
	# lose_effect = { }

	# message = no
# }

# title_slave = {
	# dignity = 0.01
	# revoke_allowed = no
	
	# grant_limit = 100
	# allowed_to_hold = { trait = slave }
	# gain_effect = { }
	# lose_effect = { }
# }

####################
###Special Titles###
####################

# title_hand_of_the_king = {
	# dignity = 0.9
	# grant_limit = 1
	# show_as_title = yes
	# revoke_allowed = no
	
	# allowed_to_hold = {
		# has_job_title = job_castellan 
		# FROM = {
			# tier = emperor
			# OR = {
				# is_feudal = yes
				# is_tribal = yes
			# }
			# NOT = { culture = ironborn }
			# OR = {
				# culture_group = andal
				# culture_group = dornish
				# culture_group = first_men
				# culture_group = free_folk
				# culture = summer_islander
				# primary_title = {
					# OR = {
						# capital_scope = { region = world_westeros }
						# title = e_iron_isles #These titles dont have capitals
						# title = e_riverlands
						# title = e_iron_throne
					# }
				# }
			# }
			# NOT = { culture = moon_clansman }			
		# }
	# }
	
	# gain_effect = { }
	# lose_effect = { }

	# message = no
# }

# title_hand_of_the_emperor = {
	# dignity = 0.9
	# grant_limit = 1
	# show_as_title = yes
	# revoke_allowed = no
	
	# allowed_to_hold = {
		# has_job_title = job_castellan 
		# FROM = {
			# tier = emperor
			# OR = {
				# is_feudal = yes
				# is_tribal = yes
			# }
			# NOT = { culture = ironborn }
			# NOT = {
				# OR = {
					# culture_group = andal
					# culture_group = dornish
					# culture_group = first_men
					# culture_group = free_folk				
					# culture = summer_islander
					# primary_title = {
						# OR = {
							# capital_scope = { region = world_westeros }
							# title = e_iron_isles #These titles dont have capitals
							# title = e_riverlands
							# title = e_iron_throne
						# }
					# }
				# }
			# }		
		# }
	# }
	
	# gain_effect = { }
	# lose_effect = { }

	# message = no
# }

# title_master_of_ships = {
	# is_high_prio = yes
	# dignity = 0.2
	# realm_in_name = yes
	# grant_limit = 1
	# opinion_effect = 10
	
	# monthly_salary = 0.1
	# monthly_prestige = 1.00
	# is_voter = yes
	
	# allowed_to_hold = {
		# can_be_admiral_trigger = yes		
	# }
	# allowed_to_grant = {	
		# has_dlc = "Zeus"
		# OR = {
			# is_merchant_republic = yes
			# AND = {
				# independent = yes
				# higher_tier_than = DUKE
				# OR = {
					# tier = EMPEROR
					# primary_title = { NOT = { check_variable = { which = "de_facto_empire" value = 1 } } }
				# }
				# OR = {
					# is_seafarer = yes
					# capital_scope = { port = yes }
				# }	
			# }	
		# }	
		# OR = {
			# culture_group = andal
			# culture_group = dornish
			# culture_group = first_men
			# culture_group = hyrkoon_group
			# culture_group = ibbenese_group
			# culture_group = sarnor_group
			# AND = {
				# culture_group = valyrian
				# capital_scope = { region = world_westeros }
			# }
		# }
	# }
	# ai_will_do = {
		# factor = 1
		# modifier = {
			# factor = 0
			# NOT = { martial = 10 }
		# }
	# }
	
	# gain_effect = {
		# if = {
			# limit = { ai = no }
			# chronicle = {
				# entry = CHRONICLE_MINOR_TITLE_MASTER_OF_SHIPS
				# portrait = [From.GetID]
			# }
		# }
		# if = {
			# limit = {
				# has_opinion_modifier = {
					# who = FROM
					# modifier = opinion_fired_from_council
				# }
			# }
			# remove_opinion = { who = FROM modifier = opinion_fired_from_council }
			# opinion = { who = FROM modifier = opinion_job_security_concerns }
		# }
	# }
	# lose_effect = {
		# opinion = { who = FROM modifier = opinion_fired_from_council }
	# }
# }
# title_master_of_ships_B = { #non conclave version needs to be separate (is_voter=yes blocks the title)
	# dignity = 0.2
	# realm_in_name = yes
	# grant_limit = 1
	# opinion_effect = 10
	
	# monthly_salary = 0.1
	# monthly_prestige = 1.00
	
	# allowed_to_hold = {
		# can_be_admiral_trigger = yes	
		# is_councillor = no	
	# }
	# allowed_to_grant = {	
		# NOT = { has_dlc = "Zeus" }
		# OR = {
			# is_merchant_republic = yes
			# AND = {
				# independent = yes
				# higher_tier_than = DUKE
				# OR = {
					# is_seafarer = yes
					# capital_scope = { port = yes }
				# }	
			# }	
		# }	
		# OR = {
			# culture_group = andal
			# culture_group = dornish
			# culture_group = first_men
			# culture_group = hyrkoon_group
			# culture_group = ibbenese_group
			# culture_group = sarnor_group
			# AND = {
				# culture_group = valyrian
				# capital_scope = { region = world_westeros }
			# }
		# }
	# }
	# ai_will_do = {
		# factor = 1
		# modifier = {
			# factor = 0
			# NOT = { martial = 10 }
		# }
	# }
	
	# gain_effect = {
		# if = {
			# limit = { ai = no }
			# chronicle = {
				# entry = CHRONICLE_MINOR_TITLE_MASTER_OF_SHIPS
				# portrait = [From.GetID]
			# }
		# }
		# if = {
			# limit = {
				# has_opinion_modifier = {
					# who = FROM
					# modifier = opinion_fired_from_council
				# }
			# }
			# remove_opinion = { who = FROM modifier = opinion_fired_from_council }
			# opinion = { who = FROM modifier = opinion_job_security_concerns }
		# }
	# }
	# lose_effect = {
		# opinion = { who = FROM modifier = opinion_fired_from_council }
	# }
# }

title_justice_of_king = {
	dignity = 0
	realm_in_name = yes
	grant_limit = 1
	opinion_effect = 4
	
	monthly_salary = 0.025
	monthly_prestige = 0.1
	
	is_unique = yes
	
	allowed_to_hold = {
		age = 30
		NOT = { trait = dragon }
		is_female = no	
		is_ruler = no
		NOT = { trait = kind }
		NOT = { trait = craven }
		NOT = { trait = incapable }
		NOT = { culture = northman }
		NOT = { trait = archmaester }
		NOT = { trait = maester }
		NOT = { has_landed_title = d_kingsguard }
		NOT = { has_character_flag = guru }		
		NOT = { has_job_title = job_castellan }	
		NOT = { has_job_title = job_chancellor }	
		NOT = { has_job_title = job_marshal }	
		NOT = { has_job_title = job_treasurer }	
		NOT = { has_job_title = job_spymaster }	
	}
	allowed_to_grant = {
		is_feudal_monarch_trigger = yes
		NOT = { culture = northman }
		NOT = { regent = { character = ROOT } }
	}
}

title_small_council_advisor = {
	dignity = 0.33
	realm_in_name = no
	grant_limit = 3
	opinion_effect = 5
	
	monthly_salary = 0.1
	monthly_prestige = 0.1
	
	is_unique = yes
	
	allowed_to_hold = {
		can_be_advisor_trigger = yes		
		is_councillor = no	
	}
	allowed_to_grant = {
		has_landed_title = e_iron_throne
		NOT = { has_dlc = "Zeus" }
	}
	gain_effect = {
		if = {
			limit = { ai = no }
			chronicle = {
				entry = CHRONICLE_MINOR_TITLE_SMALL_COUNCIL
				portrait = [From.GetID]
			}
		}
	}
}
title_prince_AGOT = {
	dignity = 0.8
	grant_limit = 50
	show_as_title = yes
	realm_in_name = no
	revoke_allowed = no
	
	monthly_salary = 0.05
	monthly_prestige = 0.25
	
	allowed_to_hold = {
		NOT = { trait = bastard }
		
		NOT = { trait = maester }
		NOT = { trait = archmaester }
		NOT = { has_priest_trait_trigger = yes }
		
		NOT = { has_minor_title = title_prince }
		
		OR = {
			father_even_if_dead = { 
				NOT = { trait = bastard }
				#NOT = { tier = EMPEROR }
				dynasty = ROOT
				OR = {
					father_even_if_dead = { 
						tier = EMPEROR 
						dynasty = ROOT
						primary_title = { has_holder = yes }
					} 
					mother_even_if_dead = {
						tier = EMPEROR 
						dynasty = ROOT
						primary_title = { has_holder = yes }
					} 
				}	
			}
			mother_even_if_dead = { 
				NOT = { trait = bastard }
				#NOT = { tier = EMPEROR }
				dynasty = ROOT
				OR = {
					father_even_if_dead = { 
						tier = EMPEROR 
						dynasty = ROOT
						primary_title = { has_holder = yes }
					} 
					mother_even_if_dead = {
						tier = EMPEROR 
						dynasty = ROOT
						primary_title = { has_holder = yes }
					} 
				}	
			}
			any_sibling = {
				tier = EMPEROR
				dynasty = ROOT
				primary_title = { has_holder = yes }
				# ROOT = {
					# OR = {
						# NOT = { age = 16 }
						# has_character_flag = princed
					# }
				# }	
			}
		}
	}
	allowed_to_grant = {
		always = no
	}
	
	gain_effect = {
		#set_character_flag = agot_prince
		remove_special_character_title = title_ser
		remove_special_character_title = title_lady
	}
	lose_effect = {
		if = {
			limit = { 
				trait = knight
				is_ruler = no 
				NOT = { has_minor_title = title_prince }
				#NOT = { has_minor_title = title_prince_AGOT }
				NOT = { has_minor_title = title_queen_mother }
				NOT = { has_minor_title = title_ruler_consort }
			}
			if = {
				limit = { is_female = no } 
				set_special_character_title = title_ser
			}
			if = {
				limit = { is_female = yes }
				set_special_character_title = title_lady	
			}
		}
	}

	message = no
}
####################
###Citadel Titles###
####################
title_grandmaester = {
	dignity = 0.5
	grant_limit = 1
	show_as_title = yes
	#realm_in_name = no
	revoke_allowed = no
	
	monthly_salary = 0.1
	monthly_prestige = 0.25
	
	allowed_to_hold = {
		has_job_title = job_physician
	}
	allowed_to_grant = {
		always = no
	}

	gain_effect = {
	}
	lose_effect = {
	}

	message = no
}
title_archmaester = {
	dignity = 0.5
	grant_limit = 24
	show_as_title = yes
	revoke_allowed = no
	
	monthly_salary = 0.2
	monthly_prestige = 0.4
	
	allowed_to_hold = {
		trait = archmaester
	}
	allowed_to_grant = {
		always = no
	}
	
	gain_effect = {
	}
	lose_effect = {
	}

	message = no
}

# title_maester = {
	# dignity = 0.05
	# grant_limit = 100
	# opinion_effect = 5
	# show_as_title = yes
	# revoke_allowed = no
	
	# monthly_salary = 0
	# monthly_prestige = 0.05
	
	# allowed_to_hold = {
		# trait = maester
	# }
	
	# gain_effect = {
	# }
	# lose_effect = {
	# }

	# message = no
# }
# title_septon = {
	# dignity = 0.25
	# grant_limit = 100
	# show_as_title = yes
	# realm_in_name = no
	# revoke_allowed = no
	
	# monthly_prestige = 0.05
	
	# allowed_to_hold = {
		# trait = septon
		# is_female = no
	 # }
	
	# gain_effect = { }
	# lose_effect = { }

	# message = no
# }
# title_septa = {
	# dignity = 0.25
	# grant_limit = 100
	# show_as_title = yes
	# realm_in_name = no
	# revoke_allowed = no
	
	# monthly_prestige = 0.05

	# allowed_to_hold = {
		# trait = septa	
		# is_female = yes
	# }
	
	# gain_effect = { }
	# lose_effect = { }

	# message = no
# }
title_bodyguard = {
	is_high_prio = yes
	
	dignity = 0
	grant_limit = 5
	
	show_as_title = no
	realm_in_name = no
	
	monthly_salary = 0.025
	monthly_prestige = 0.1
	opinion_effect = 5
	
	allowed_to_hold = {
		is_ruler = no
		is_adult = yes
		OR = {
			is_councillor  = no
			has_job_title = job_marshal
		}	
		combat_rating = 4
		OR = {
			combat_rating = 5.17
			NOT = { is_close_relative = FROM }
		}
		NOT = { has_severe_disability_trigger = yes }
		NOT = { trait = dragon }	
		NOT = { trait = kingsguard }
	}
	allowed_to_grant = {
		NAND = { #Uses the kingsguard instead
			has_landed_title = e_iron_throne 
			is_title_active = d_kingsguard
		} 
		NOT = { culture = dothraki} #Uses Bloodriders
	}
	ai_will_do = {
		factor = 0.05
		modifier = {
			factor = 0
			NOT = { reverse_opinion = { who = FROM value = 0 } }
		}
		modifier = {
			factor = 5
			trait = skilled_warrior
		}
		modifier = {
			factor = 10
			trait = master_warrior
		}
	}
	
	gain_effect = { }
	lose_effect = { }

	message = no
}
title_bloodrider = {
	dignity = 0.8
	grant_limit = 5
	
	show_as_title = no
	realm_in_name = no
	
	monthly_salary = 0.2
	monthly_prestige = 0.4
	opinion_effect = 40
	
	allowed_to_hold = {
		#is_adult = yes
		#is_female = no
		#culture = dothraki
		#NOT = { is_close_relative = FROM }
		# NOT = { trait = incapable }
		# NOT = { trait = crippled }
		# NOT = { trait = infirm }
		# OR = {
			# trait = trained_warrior
			# trait = skilled_warrior
			# trait = master_warrior
			# FROM = { ai = no }
			# reverse_has_opinion_modifier = { who = FROM modifier = opinion_bloodrider }
		# }
		reverse_has_opinion_modifier = { who = FROM modifier = opinion_bloodrider }
	}
	allowed_to_grant = {
		culture = dothraki
		#is_adult = yes
		OR = {
			higher_tier_than = DUKE
			AND = {
				tier = DUKE
				independent = yes
			}
		}
	}
	
	gain_effect = { 
		#character_event = { id = dothraki.408 days = 2 }
	}
	lose_effect = { 
		reverse_remove_opinion = { who = FROM modifier = opinion_bloodrider } 
	}

	message = no
}
title_knight_of_the_greenhand = {
	dignity = 0.3
	grant_limit = 100
	realm_in_name = no
	
	monthly_prestige = 0.25
	monthly_salary = 0
	
	allowed_to_hold = {
		trait = knight	
		NOT = { trait = slave }	
	}
	allowed_to_grant = {
		tier = EMPEROR
		OR = {
			AND = {
				capital_scope = { region = world_reach }
				culture_group = andal
			}
			dynasty = 1254 #Gardener
			has_landed_title = e_reach
		}
		hidden_tooltip = {
			OR = {
				ai = no
				AND = {
					wealth = 150
					OR = {
						NOT = { has_character_flag = knight_greenhand_grant_cooldown }
						had_character_flag = { flag = knight_greenhand_grant_cooldown days = 150 }
					}
				}	
			}
		}
	}
	
	gain_effect = { hidden_tooltip = { FROM = { character_event = { id = knight.30 } } } }
	lose_effect = { }

	message = no
}

title_sentinel = {
	dignity = 0.33
	show_as_title = yes
	realm_in_name = no
	grant_limit = 1
	is_high_prio = yes
	
	opinion_effect = 10
	monthly_prestige = 0.1
	monthly_salary = 0.1
	
	allowed_to_hold = {		
		NOT = { trait = slave }
		is_ruler = no
		is_councillor = yes
		NOT = { trait = maester }
		NOT = { trait = archmaester }
		NOT = { has_job_title = job_spiritual }
		is_adult = yes
		NOT = { has_severe_disability_trigger = yes }
		NOT = { trait = dragon }
	}
	allowed_to_grant = {
		dynasty = 1443 # Forrester
		has_landed_title = c_blackgrove
	}

	gain_effect = {
	}
	lose_effect = {
		c_blackgrove = { holder_scope = { character_event = { id = maintenance.39 days = 3 } } }
	}
	death_effect = {
		c_blackgrove = { holder_scope = { character_event = { id = maintenance.39 days = 3 } } }
	}
	
	message = yes
}

title_captain_of_guard = {
	dignity = 0.2
	#show_as_title = yes
	realm_in_name = no
	grant_limit = 1
	is_high_prio = yes
	
	opinion_effect = 5
	monthly_salary = 0.1
	monthly_prestige = 0.1
	
	allowed_to_hold = {	
		NOT = { trait = slave }
		is_ruler = no
		is_adult = yes
		OR = {
			is_councillor  = no
			has_job_title = job_marshal
		}	
		combat_rating = 4
		OR = {
			combat_rating = 5.17
			NOT = { is_close_relative = FROM }
		}
		NOT = { has_severe_disability_trigger = yes }
		NOT = { trait = dragon }	
		NOT = { trait = kingsguard }
	}
	allowed_to_grant = {
		ai = no
		is_ruler = yes
		demesne_size = 1
		#capital_scope = { has_province_modifier = employed_cityguard } 
		OR = {
			capital_holding = {
				OR = {
					has_building = ca_household_guard
					has_building = ct_household_guard
				}
			}
			family_palace = { has_building = fp_household_guard }
		}
	}

	gain_effect = {
		prestige = 50
	}
	lose_effect = {
	}
	
	message = yes
}
title_military_command_successor = {
	dignity = 0.5
	realm_in_name = yes
	grant_limit = 1
	opinion_effect = 20
	
	#monthly_salary = 0.01
	monthly_prestige = 0.1
	
	allowed_to_hold = {
		liege = {
			is_military_command_trigger = yes
			dynasty = ROOT
			NOT = { character = ROOT }
		}
		is_female = no
		prisoner = no
		is_incapable = no
		can_press_claims_trigger = yes
	}
	allowed_to_grant = {
		always = no
	}
	
	gain_effect = {
	}
	lose_effect = {
	}

	message = yes
}
title_handmaiden = {
	dignity = 0.05
	grant_limit = 3
	
	show_as_title = no
	realm_in_name = no
	
	monthly_salary = 0.1
	monthly_prestige = 0.1
	opinion_effect = 5
	
	allowed_to_hold = {
		is_female = yes
		is_ruler = no
	#	is_adult = yes
		age = 14
		is_married = no
		prisoner = no
		NOT = { is_incapable = yes }
		NOT = { trait = in_hiding }
		NOT = { trait = wikid }
		NOT = { trait = on_reaving }
		can_press_claims_trigger = yes
		OR = {
			FROM = {
				is_female = no
				spouse = {
					NOT = { age_diff = { who = ROOT years = 20 } }
					OR = {
						is_friend = ROOT
						is_close_relative = ROOT
						opinion = { who = ROOT  value = 60 }
					}
				}
			}
			FROM = {
				is_female = yes
				NOT = { age_diff = { who = ROOT years = 20 } }
				OR = {
					is_friend = ROOT
					is_close_relative = ROOT
					opinion = { who = ROOT  value = 60 }
				}
			}
		}
	}
	allowed_to_grant = {
		OR = {
			AND = {
				is_married = yes
				is_female = no
				spouse = { liege = { character = ROOT } }
			}
			is_female = yes
		}
	}
	
	gain_effect = { 
		FROM = {
			spouse = {
				opinion = { who = ROOT modifier = opinion_handmaiden }
				reverse_opinion = { who = ROOT modifier = opinion_handmaiden }
			}
		}
	}
	lose_effect = { 
		FROM = {
			spouse = {
				remove_opinion = { who = ROOT modifier = opinion_handmaiden }
				reverse_remove_opinion = { who = ROOT modifier = opinion_handmaiden }
			}
		}
	}

	message = yes
}

### Traditional Honourary Titles
title_knight_of_the_greenhand_manderly = {
	dignity = 0.3
	grant_limit = 1
	realm_in_name = no
	revoke_allowed = no
	
	#monthly_prestige = 0
	#monthly_salary = 0
	
	allowed_to_hold = {
		dynasty = 80
		dynasty_head = { character = ROOT }
		trait = knight	
	}
	allowed_to_grant = {
		always = no
	}
	
	gain_effect = { hidden_tooltip = { FROM = { character_event = { id = knight.30 } } } }
	lose_effect = { }

	message = no
}
title_the_bloodroyal = {
	dignity = 0
	grant_limit = 1
	
	show_as_title = no
	realm_in_name = no
	revoke_allowed = no
	
	monthly_salary = 0
	monthly_prestige = 0
	opinion_effect = 0
	
	allowed_to_hold = {
		is_ruler = yes
		dynasty = 12
		dynasty_head = { character = ROOT }
	}
	allowed_to_grant = {
		always = no
	}
	gain_effect = { 
	}
	lose_effect = { 
	}

	message = no
}
title_the_evenstar = {
	dignity = 0
	grant_limit = 1
	
	show_as_title = no
	realm_in_name = no
	revoke_allowed = no
	
	monthly_salary = 0
	monthly_prestige = 0
	opinion_effect = 0
	
	allowed_to_hold = {
		is_ruler = yes
		dynasty = 54
		dynasty_head = { character = ROOT }
	}
	allowed_to_grant = {
		always = no
	}
	gain_effect = { 
	}
	lose_effect = { 
	}

	message = no
}
title_keeper_of_the_night_lamp = {
	dignity = 0
	grant_limit = 1
	
	show_as_title = no
	realm_in_name = no
	revoke_allowed = no
	
	monthly_salary = 0
	monthly_prestige = 0
	opinion_effect = 0
	
	allowed_to_hold = {
		is_ruler = yes
		dynasty = 165
		dynasty_head = { character = ROOT }
	}
	allowed_to_grant = {
		always = no
	}
	gain_effect = { 
	}
	lose_effect = { 
	}

	message = no
}
title_lord_of_the_tides = {
	dignity = 0
	grant_limit = 1
	
	show_as_title = no
	realm_in_name = no
	revoke_allowed = no
	
	monthly_salary = 0
	monthly_prestige = 0
	opinion_effect = 0
	
	allowed_to_hold = {
		is_ruler = yes
		dynasty = 52
		dynasty_head = { character = ROOT }
	}
	allowed_to_grant = {
		always = no
	}
	gain_effect = { 
	}
	lose_effect = { 
	}

	message = no
}
title_shield_of_lannisport = {
	dignity = 0
	grant_limit = 1
	
	show_as_title = no
	realm_in_name = no
	revoke_allowed = no
	
	monthly_salary = 0
	monthly_prestige = 0
	opinion_effect = 0
	
	allowed_to_hold = {
		is_ruler = yes
		dynasty = 190
		dynasty_head = { character = ROOT }
	}
	allowed_to_grant = {
		always = no
	}
	gain_effect = { 
	}
	lose_effect = { 
	}

	message = no
}
title_warden_princes_pass = {
	dignity = 0
	grant_limit = 1
	
	show_as_title = no
	realm_in_name = no
	revoke_allowed = no
	
	monthly_salary = 0
	monthly_prestige = 0
	opinion_effect = 0
	
	allowed_to_hold = {
		is_ruler = yes
		dynasty = 14
		dynasty_head = { character = ROOT }
	}
	allowed_to_grant = {
		always = no
	}
	gain_effect = { 
	}
	lose_effect = { 
	}

	message = no
}
title_warden_white_knife = {
	dignity = 0
	grant_limit = 1
	
	show_as_title = no
	realm_in_name = no
	revoke_allowed = no
	
	monthly_salary = 0
	monthly_prestige = 0
	opinion_effect = 0
	
	allowed_to_hold = {
		is_ruler = yes
		dynasty = 80
		dynasty_head = { character = ROOT }
	}
	allowed_to_grant = {
		always = no
	}
	gain_effect = { 
	}
	lose_effect = { 
	}

	message = no
}