# Targeted decisions are possible vs _all_ other characters and shown are in the Diplomacy View, not the Intrigue View. The taker is in the FROM scope.
#
# filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] ('self' MUST be set for decisions targeting only the taker, the other filter types can be set to lessen CPU load)
# ai_target_filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] (which characters for which the AI evaluates the decision.)
#	court: all characters in the AI's host court, including prisoners, and characters currently away (wards, prisoners, etc)
#	home_court: all characters in the AI's home court, including prisoners, and characters currently away (wards, prisoners, etc)
#	vassals: direct vassal rulers of the AI's employer
#	sub_realm: all characters below the AI's employer
#	realm: all characters in the same top realm as the AI
#	dynasty: all members of the same dynasty
#	rivals: your rivals plus any character you have an opinion modifier with 'crime = yes' set (the same set of characters the 'is_foe' trigger evaluates)
#	all: all living characters (Avoid if possible. VERY CPU-HEAVY!)
#	


targetted_decisions = {

	make_first_wife = {
		only_playable = yes
		filter = spouse
		ai_target_filter = spouse
		ai_check_interval = 6

		from_potential = {
			is_female = no
			has_polygamy = yes
		}
		
		potential = {
			is_female = yes
			is_main_spouse = no
			any_spouse = {
				character = FROM
			}
		}
		allow = {
		}
		effect = {
			FROM = {
				random_spouse = {
					limit = { is_main_spouse = yes }
					opinion = {
						who = prev
						modifier = opinion_very_disappointed
						years = 4
					}
					hidden_tooltip = {
						character_event = { id = 89011 days = 16 }
					}
				}
			}
			make_primary_spouse = yes
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
			}
		}
	}
	
}
