# Do not change tags in here without changing every other reference to them.
# If adding new groups or cultures, make sure they are unique.

horse_group = {
	graphical_cultures = { horsegfx }
	
	horse = {
		graphical_cultures = { horsegfx }
		
		color = { 0.3 0.1 0.1 }
		
		#  222  254  208  240 
		
		male_names = {
			Glitterhoof Chetak Bucephalus Traveller Marengo Palomo Cincinnati Comanche "Clever Hans" Veillantif Incitatus Rusty
		}
		female_names = {
			Glitterhoof Kasztanka "Sergeant Reckless" Buttermilk "Lady Wonder" Silhouette
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no

		modifier = default_culture_modifier
	}
}

cat_group = {
	graphical_cultures = { catgfx }
	
	cat = {
		graphical_cultures = { catgfx }
		
		color = { 0.1 0.3 0.1 }
		
		#  222  254  208  240 
		
		male_names = {
			Mittens Fluffy Tom Smudge Shadow
		}
		female_names = {
			Missy Kitty Mittens Ginger Princess Bella
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no

		modifier = default_culture_modifier
	}
}

bear_group = {
	graphical_cultures = { beargfx }
	
	bear = {
		graphical_cultures = { beargfx }
		
		color = { 0.1 0.1 0.3 }
		
		#  222  254  208  240 
		
		male_names = {
			Bjrn Bjrn Torbjrn Nanuk Ursus Isbjrn Grrrowr Grrgrrr Rawr Bamse Smokey Barnie "Sir Bearington" Bearnabus Bernard
		}
		female_names = {
			Grrrowr Grrgrrr Rawr Bamse Ursine Snowball Urszula "Lady Bearington" Bernardine Bernadette
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no

		modifier = default_culture_modifier
	}
}
