# This text file is a mod script file which uses by the Crusader Kings 2

namespace = destroy

#------------------------------------------------------------------------------#
# 3°. Ʈ κ   ĳͿ Ѱش.                #
#------------------------------------------------------------------------------#

character_event = {

	id = destroy.100
	hide_window = yes
	
	is_triggered_only = yes

	immediate = {

		#----------------------------------------------------------------------#
		#  ĳͿ  Ѱش.                                   #
		#----------------------------------------------------------------------#

		liege = {
			abdicate_to = ROOT
		}

		#----------------------------------------------------------------------#
		# 4° ̺Ʈ ϱ   ̺Ʈ ȣѴ.                 #
		#----------------------------------------------------------------------#

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_india
					}
				}
			}

			character_event = {
				id = destroy.101
				days = 1
			}
		}


		if = {
			limit = {
				ROOT = {
					location = {
						region = world_africa
					}
				}
			}

			character_event = {
				id = destroy.111
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_steppe
					}
				}
			}

			character_event = {
				id = destroy.121
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_himalayas
					}
				}
			}

			character_event = {
				id = destroy.131
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_persia
					}
				}
			}

			character_event = {
				id = destroy.141
				days = 1
			}
		}
		
		if = {
			limit = {
				ROOT = {
					location = {
						region = world_middle_east
					}
				}
			}

			character_event = {
				id = destroy.151
				days = 1
			}
		}
		
		if = {
			limit = {
				ROOT = {
					location = {
						region = world_asia_minor
					}
				}
			}

			character_event = {
				id = destroy.161
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_europe_north
					}
				}
			}

			character_event = {
				id = destroy.172
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_europe_south
					}
				}
			}

			character_event = {
				id = destroy.173
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_europe_east
					}
				}
			}

			character_event = {
				id = destroy.174
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_europe_west_brittania 
					}
				}
			}

			character_event = {
				id = destroy.171
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_europe_west_germania  
					}
				}
			}

			character_event = {
				id = destroy.175
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_europe_west_francia  
					}
				}
			}

			character_event = {
				id = destroy.176
				days = 1
			}
		}

		if = {
			limit = {
				ROOT = {
					location = {
						region = world_europe_west_iberia  
					}
				}
			}

			character_event = {
				id = destroy.177
				days = 1
			}
		}


		#----------------------------------------------------------------------#
		# ÷̾ 3° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.201
			}
		}
	}
}

#------------------------------------------------------------------------------#
# 4°. ε     ĳͿ Ѱ.                   #
#         ǹϴ world_india  ٸ  ID  ٲٸ     #
#            ִ...                                             #
#------------------------------------------------------------------------------#

character_event = {

	id = destroy.101
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_india
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_india
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}

character_event = {

	id = destroy.111
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_africa
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_africa
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}

character_event = {

	id = destroy.121
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_steppe
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_steppe
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}


character_event = {

	id = destroy.131
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_himalayas
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_himalayas
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}


character_event = {

	id = destroy.141
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_persia
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_persia
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}


character_event = {

	id = destroy.151
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_middle_east
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_middle_east
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}


character_event = {

	id = destroy.161
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_asia_minor
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_asia_minor
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}


character_event = {

	id = destroy.171
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_west_brittania 
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_west_brittania 
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}

character_event = {

	id = destroy.172
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_north
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_north
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}

character_event = {

	id = destroy.173
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_south
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_south
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}

character_event = {

	id = destroy.174
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_east
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_east
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}







character_event = {

	id = destroy.175
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_west_germania  
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_west_germania 
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}

character_event = {

	id = destroy.176
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_west_francia   
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_west_francia  
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}


character_event = {

	id = destroy.177
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_west_iberia    
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				# ǹ̴ , 㸦 ǥϱ   ̾  #
				# duration = -1 ̹Ƿ     .         #
				#--------------------------------------------------------------#

				add_province_modifier = {
					name = destroyed_province
					duration = -1
				}

				holder_scope = {
					set_defacto_liege = THIS
				}
			}
		}

		any_independent_ruler = {
			any_realm_province = {
				limit = {
					region = world_europe_west_iberia   
					NOT = { province = event_target:disaster_starting_province }
				}

				#--------------------------------------------------------------#
				#   Ƽ  Ȳ  ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								empire = {
									is_title_active = THIS
								}
							}
						}
					}
					duchy = {
						kingdom = {
							empire = {
								holder_scope = {
									any_courtier = {
										move_character = event_target:only_one_holder
									}
								}
								activate_title = { title = THIS status = no }
							}
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.      #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							kingdom = {
								is_title_active = THIS
							}
						}
					}
					duchy = {
						kingdom = {
							holder_scope = {
								any_courtier = {
									move_character = event_target:only_one_holder
								}
							}
							activate_title = { title = THIS status = no }
						}
					}
				}

				#--------------------------------------------------------------#
				#   Ƽ    ȰȭѴ.    #
				# ŵ   ĳ  ű.                 #
				#--------------------------------------------------------------#

				if = {
					limit = {
						duchy = {
							is_title_active = THIS
						}
					}
					duchy = {
						holder_scope = {
							any_courtier = {
								move_character = event_target:only_one_holder
							}
						}
						activate_title = { title = THIS status = no }
					}
				}

				#--------------------------------------------------------------#
				# ش κ   ĳ͸  ĳ ..    #
				#--------------------------------------------------------------#

				holder_scope = {
					any_realm_character = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				#   ĳͿ Ѱش.                           #
				#--------------------------------------------------------------#

				county = {
					gain_title = event_target:only_one_holder
				}
			}
		}

		event_target:only_one_holder = {

			#------------------------------------------------------------------#
			#    ϵ ϴ  带 ش.           #
			#------------------------------------------------------------------#

			clear_wealth = yes

			#------------------------------------------------------------------#
			# 6° ̺Ʈ ϱ   ̺Ʈ ȣѴ.             #
			#------------------------------------------------------------------#

			character_event = {
				id = destroy.102
				days = 2
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 4° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.202
			}
		}
	}
}

#------------------------------------------------------------------------------#
# 6°. ε   Ȧ(ٰ  ) μ.                   #
#        ̹ ش    ĳ ǿ Ƿ     #
#         ʿ  any_realm_province = { }    ִ.          #
#------------------------------------------------------------------------------#

character_event = {

	id = destroy.102
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {

		#----------------------------------------------------------------------#
		# ٰ κ󽺸    κ󽺿 ؼ...            #
		#----------------------------------------------------------------------#

		any_realm_province = {
			limit = {
				NOT = { province = event_target:disaster_starting_province }
			}
			any_province_holding = {

				#--------------------------------------------------------------#
				# ۷ɿ  ŵ ִٸ   ĳ     #
				#--------------------------------------------------------------#

				holder_scope = {
					any_courtier = {
						move_character = event_target:only_one_holder
					}
				}

				#--------------------------------------------------------------#
				# ۷ ŸƲ װ( ǹ̴ ..)                   #
				#--------------------------------------------------------------#

				activate_title = { title = THIS status = no }

				#--------------------------------------------------------------#
				# ش ۷ μ.                                        #
				#--------------------------------------------------------------#

				destroy_settlement = THIS
			}

			#------------------------------------------------------------------#
			# Ȥö κ󽺿 Trade Post  ִٸ װ͵  ĳͿ  #
			# ѱ⵵ ϰ..                                                  #
			#------------------------------------------------------------------#

			seize_trade_post = ROOT

			#------------------------------------------------------------------#
			# Ʈ̵ Ʈ μ.                                        #
			#------------------------------------------------------------------#

			ROOT = {
				destroy_tradepost = PREV
			}
		}

		#----------------------------------------------------------------------#
		# ٰ κ  Ȧ    Ȧ μ.      #
		# ٰ κ󽺿  ̾ ޾ش.                    #
		#----------------------------------------------------------------------#

		event_target:disaster_starting_province = {

			any_province_holding = {
				limit = {
					is_capital = no
				}
				destroy_settlement = THIS
			}

			add_province_modifier = {
				name = destroyed_province
				duration = -1
			}
		}

		#----------------------------------------------------------------------#
		# Ȧ μ (ٰ κ󽺸  ) κ ۷ ŸƲ #
		# ؼ ŸƲ ٴ. ( ǹ̴ .    .)       #
		#----------------------------------------------------------------------#

		any_realm_province = {
			limit = {
				NOT = { province = event_target:disaster_starting_province }
			}
			county = {
				activate_title = { title = THIS status = no }
			}
		}

		#----------------------------------------------------------------------#
		# 7° () ̺Ʈ ϱ   ̺Ʈ ȣѴ.        #
		#----------------------------------------------------------------------#

		event_target:only_one_holder = {
			character_event = {
				id = destroy.103
				days = 1
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 6° ˸ ̺Ʈ Ѵ.                           #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.203
			}
		}
	}
}

#------------------------------------------------------------------------------#
# 7°.  ĳ  Űܿ  ε ĳ͵ ̰,  ĳ  #
#        ͵    ̷  ٷ ٰ κ󽺵 ٴ.    #
#          κ󽺰 ӻ󿡼 ŵǴ  ȴ.               #
#------------------------------------------------------------------------------#

character_event = {

	id = destroy.103
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {

		#----------------------------------------------------------------------#
		#  ĳ ŵ  ڿŲ.                            #
		# (ּ  ִ õ ̻   ִ.)                       #
		#----------------------------------------------------------------------#

		any_realm_character = {
			death = {
				death_reason = death_natural
			}
		}

		#----------------------------------------------------------------------#
		# ׸  ĳ͸ ڻŰ...                                   #
		#----------------------------------------------------------------------#

		death = {
			death_reason = death_suicide
		} 

		event_target:disaster_starting_province = {

			#------------------------------------------------------------------#
			#  ٰ κ  Ȧ װ ν.            #
			#------------------------------------------------------------------#

			any_province_holding = {
				activate_title = { title = THIS status = no }
				destroy_settlement = THIS
			}

			#------------------------------------------------------------------#
			# ٰ κ ۷ ŸƲ ٴ. (ǹ̴ )  #
			#------------------------------------------------------------------#

			county = {
				activate_title = { title = THIS status = no }
			}
		}

		#----------------------------------------------------------------------#
		# ÷̾ 7° ˸ ̺Ʈ Ѵ. ,  ̺Ʈ̹Ƿ   #
		# Ϸ縦 Ѽ Ѵ.                                          #
		#----------------------------------------------------------------------#

		event_target:current_human_player = {
			character_event = {
				id = destroy.204
				days = 1
			}
		}

		clr_global_flag = mod_destroy_running
	}
}



#==============================================================================#
# ÷̾  Ȳ ˸  ̺Ʈ.    .            #
#==============================================================================#

character_event = {

	id = destroy.200
	desc = EVTDESC_DESTROY_200
	picture = GFX_evt_destructions_by_Shiva_1
	
	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_DESTROY_200
	}
}

character_event = {

	id = destroy.201
	desc = EVTDESC_DESTROY_201
	picture = GFX_evt_destructions_by_Shiva_2
	
	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_DESTROY_201
	}
}

character_event = {

	id = destroy.202
	desc = EVTDESC_DESTROY_202
	picture = GFX_evt_destructions_by_Shiva_3
	
	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_DESTROY_202
	}
}

character_event = {

	id = destroy.203
	desc = EVTDESC_DESTROY_203
	picture = GFX_evt_destructions_by_Shiva_4
	
	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_DESTROY_203
	}
}

character_event = {

	id = destroy.204
	desc = EVTDESC_DESTROY_204
	picture = GFX_evt_destructions_by_Shiva_5
	
	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_DESTROY_204

		#----------------------------------------------------------------------#
		#  ̺Ʈ   ǹǷ, ⼭ Ŀ ̺Ʈ Ÿ  #
		# ȭ  ش.                                                        #
		#----------------------------------------------------------------------#

		clear_event_target = disaster_starting_province
		clear_event_target = current_human_player
		clear_event_target = only_one_holder
	}
}