"controller_mappings"
{
	"version"		"3"
	"revision"		"25"
	"title"		"(Mostly) Fixed SIAPI Controls"
	"description"		"For people that like tinkering with their controls through SIAPI. Most issues were fixed (including the Order Wheel bug and Aiming and Firing bug). The Drone button is also rebound to D-Pad Up for consistency's sake."
	"creator"		"76561198043869034"
	"controller_type"		"controller_steamcontroller_gordon"
	"Timestamp"		"0"
	"actions"
	{
		"OnFoot"
		{
			"title"		"#Set_OnFooot"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"walk"		"#Action_walk"
				"vault"		"#Action_vault"
				"useItem"		"#Action_useitem"
				"toggleHud"		"#Action_togglehud"
				"toggleBinoculars"		"#Action_togglebinoculars"
				"swapShoulderView"		"#Action_swapshoulderview"
				"stowWeapon"		"#Action_stowweapon"
				"sprint"		"#Action_sprint"
				"previousWeapon"		"#Action_previousweapon"
				"pushToTalk"		"#Action_pushtotalk"
				"reload"		"#Action_reload"
				"selectPrimaryWeapon"		"#Action_primaryweapon"
				"selectSecondaryWeapon"		"#Action_secondaryweapon"
				"selectSidearm"		"#Action_sidearm"
				"nextWeapon"		"#Action_nextweapon"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openParachute"		"#Action_openparachute"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"interact"		"#Action_interact"
				"interrogate"		"#Action_interrogate"
				"fire"		"#Action_fire"
				"dive"		"#Action_dive"
				"cancelThrow"		"#Action_cancelthrow"
				"CQC"		"#Action_CQC"
				"crouch"		"#Action_crouch"
				"cycleItems"		"#Action_cycleitems"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"aim"		"#Action_aim"
				"deployDrone"		"#Action_deploydrone"
				"tacticalWheel"		"#Action_tacticalwheel"
				"selectFlareGun"		"#Action_selectFlareGun"
				"selectFlashBangs"		"#Action_selectFlashBangs"
				"selectC4"		"#Action_selectC4"
				"selectDiversionGrenades"		"#Action_selectDiversionGrenades"
				"selectMines"		"#Action_selectMines"
				"selectFragGrenades"		"#Action_selectFragGrenades"
				"buttonStart"		"#Action_buttonStart"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"FastTuning"
		{
			"title"		"#Set_FastTuning"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"switchMuzzle"		"#Action_switchmuzzle"
				"switchScope"		"#Action_switchscope"
				"switchTrigger"		"#Action_switchtrigger"
				"switchUnderbarrel"		"#Action_switchunderbarrel"
				"aimMode"		"#Action_aimmode"
				"previousWeapon"		"#Action_previousweapon"
				"nextWeapon"		"#Action_nextweapon"
				"selectPrimaryWeapon"		"#Action_primaryweapon"
				"selectSecondaryWeapon"		"#Action_secondaryweapon"
				"selectSidearm"		"#Action_sidearm"
				"sprint"		"#Action_sprint"
				"reload"		"#Action_reload"
				"vault"		"#Action_markforsyncshot"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"cycleItems"		"#Action_cycleitems"
				"aim"		"#Action_aim"
				"CQC"		"#Action_CQC"
				"crouch"		"#Action_crouch"
				"deployDrone"		"#Action_deploydrone"
				"fire"		"#Action_fire"
				"interact"		"#Action_interact"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"pushToTalk"		"#Action_pushtotalk"
				"stowWeapon"		"#Action_stowweapon"
				"swapShoulderView"		"#Action_swapshoulderview"
				"tacticalWheel"		"#Action_tacticalwheel"
				"useItem"		"#Action_useitem"
				"walk"		"#Action_walk"
				"selectFlareGun"		"#Action_selectFlareGun"
				"selectFlashBangs"		"#Action_selectFlashBangs"
				"selectC4"		"#Action_selectC4"
				"selectDiversionGrenades"		"#Action_selectDiversionGrenades"
				"selectMines"		"#Action_selectMines"
				"selectFragGrenades"		"#Action_selectFragGrenades"
				"buttonStart"		"#Action_buttonStart"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"Binoculars"
		{
			"title"		"#Set_Binoculars"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"beacon"		"#Action_beacon"
				"toggleBinoculars"		"#Action_togglebinoculars"
				"binocularsZoomIn"		"#Action_binocularszoomin"
				"binocularsZoomOut"		"#Action_binocularszoomout"
				"crouch"		"#Action_crouch"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"vault"		"#Action_markforsyncshot"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"pushToTalk"		"#Action_pushtotalk"
				"sprint"		"#Action_sprint"
				"walk"		"#Action_walk"
				"buttonStart"		"#Action_buttonStart"
				"tacticalWheel"		"#Action_tacticalwheel"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"VehiclePassenger"
		{
			"title"		"#Set_VehiclePassenger"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"aim"		"#Action_aim"
				"aimMode"		"#Action_aimmode"
				"cancelThrow"		"#Action_cancelthrow"
				"cycleItems"		"#Action_cycleitems"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"deployDrone"		"#Action_deploydrone"
				"exitShootingPosition"		"#Action_exitshootingposition"
				"fire"		"#Action_fire"
				"interact"		"#Action_interact"
				"nextWeapon"		"#Action_nextweapon"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"orderAssault"		"#Action_orderassault"
				"previousWeapon"		"#Action_previousweapon"
				"pushToTalk"		"#Action_pushtotalk"
				"reload"		"#Action_reload"
				"primaryWeapon"		"#Action_primaryweapon"
				"secondaryWeapon"		"#Action_secondaryweapon"
				"sidearm"		"#Action_sidearm"
				"stowWeapon"		"#Action_stowweapon"
				"switchSeat"		"#Action_switchseat"
				"useItem"		"#Action_useitem"
				"selectFlareGun"		"#Action_selectFlareGun"
				"selectFlashBangs"		"#Action_selectFlashBangs"
				"selectC4"		"#Action_selectC4"
				"selectDiversionGrenades"		"#Action_selectDiversionGrenades"
				"selectMines"		"#Action_selectMines"
				"selectFragGrenades"		"#Action_selectFragGrenades"
				"buttonStart"		"#Action_buttonStart"
				"vault"		"#Action_ViewTutorial"
				"lookBehind"		"#Action_lookbehind"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"Vehicle"
		{
			"title"		"#Set_Vehicle"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
				"cameraMouse"
				{
					"title"		"#Action_CameraWithMouse"
					"input_mode"		"absolute_mouse"
				}
			}
			"AnalogTrigger"
			{
				"accelerateA"		"#Action_analogaccelerate"
				"brakeA"		"#Action_analogbrake"
			}
			"Button"
			{
				"handbrake"		"#Action_handbrake"
				"interact"		"#Action_interact"
				"lights"		"#Action_lights"
				"lookBehind"		"#Action_lookbehind"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"orderAssault"		"#Action_orderassault"
				"pushToTalk"		"#Action_pushtotalk"
				"useItem"		"#Action_useitem"
				"vehicleToggleRadio"		"#Action_vehicletoggleradio"
				"tacticalWheel"		"#Action_tacticalwheel"
				"switchSeat"		"#Action_switchseat"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"buttonStart"		"#Action_buttonStart"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
				"nitro"		"#Action_Nitro"
				"fire"		"#Action_fire"
			}
		}
		"Helicopter"
		{
			"title"		"#Set_Helicopter"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"AnalogTrigger"
			{
				"throttleUpA"		"#Action_analogthrottleup"
				"throttleDownA"		"#Action_analogthrottledown"
			}
			"Button"
			{
				"fire"		"#Action_fire"
				"interact"		"#Action_interact"
				"lights"		"#Action_lights"
				"lookBehind"		"#Action_lookbehind"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"orderAssault"		"#Action_orderassault"
				"pushToTalk"		"#Action_pushtotalk"
				"useItem"		"#Action_useitem"
				"vehicleToggleRadio"		"#Action_vehicletoggleradio"
				"tacticalWheel"		"#Action_tacticalwheel"
				"switchSeat"		"#Action_switchseat"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"buttonStart"		"#Action_buttonStart"
				"vault"		"#Action_ViewTutorial"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"Airplane"
		{
			"title"		"#Set_Airplane"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"AnalogTrigger"
			{
				"throttleUpA"		"#Action_analogthrottleup"
				"throttleDownA"		"#Action_analogthrottledown"
			}
			"Button"
			{
				"interact"		"#Action_interact"
				"lights"		"#Action_lights"
				"lookBehind"		"#Action_lookbehind"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"orderAssault"		"#Action_orderassault"
				"pushToTalk"		"#Action_pushtotalk"
				"useItem"		"#Action_useitem"
				"vehicleToggleRadio"		"#Action_vehicletoggleradio"
				"tacticalWheel"		"#Action_tacticalwheel"
				"switchSeat"		"#Action_switchseat"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"buttonStart"		"#Action_buttonStart"
				"vault"		"#Action_ViewTutorial"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
				"nitro"		"#Action_Airspray"
			}
		}
		"Drone"
		{
			"title"		"#Set_Drone"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"AnalogTrigger"
			{
				"ascendA"		"#Action_analogascend"
				"descendA"		"#Action_analogdescend"
			}
			"Button"
			{
				"deployDrone"		"#Action_deploydrone"
				"deployDronePayload"		"#Action_deploydronepayload"
				"droneCameraZoomIn"		"#Action_dronecamerazoomin"
				"droneCameraZoomOut"		"#Action_dronecamerazoomout"
				"vault"		"#Action_markforsyncshot"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"beacon"		"#Action_beacon"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"pushToTalk"		"#Action_pushtotalk"
				"tacticalWheel"		"#Action_tacticalwheel"
				"buttonStart"		"#Action_buttonStart"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"SquadTactics"
		{
			"title"		"#Set_SquadTactics"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"tacticalWheel"		"#Action_tacticalwheel"
				"buttonStart"		"#Action_buttonStart"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"vault"		"#Action_vault"
				"pushToTalk"		"#Action_pushtotalk"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
				"buttonA"		"#Action_OWSelect"
			}
		}
		"Menu"
		{
			"title"		"#Set_Menu"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"AnalogTrigger"
			{
				"accelerateA"		"#Action_tacmapzoomin"
				"brakeA"		"#Action_tacmapzoomout"
			}
			"Button"
			{
				"leftAnalogStickPress"		"#Action_leftAnalogStickPress"
				"rightAnalogStickPress"		"#Action_rightAnalogStickPress"
				"buttonA"		"#Action_buttonA"
				"vault"		"#Action_buttonA2"
				"buttonB"		"#Action_buttonB"
				"buttonX"		"#Action_buttonX"
				"buttonY"		"#Action_buttonY"
				"buttonStart"		"#Action_buttonStart"
				"openTacmap"		"#Action_buttonBack"
				"leftShoulderButton"		"#Action_leftShoulderButton"
				"rightShoulderButton"		"#Action_rightShoulderButton"
				"leftTrigger"		"#Action_leftTrigger"
				"rightTrigger"		"#Action_rightTrigger"
				"dpadUp"		"#Action_dpadUp"
				"dpadDown"		"#Action_dpadDown"
				"dpadLeft"		"#Action_dpadLeft"
				"dpadRight"		"#Action_dpadRight"
			}
		}
	}
	"action_layers"
	{
	}
	"localization"
	{
		"english"
		{
			"Set_OnFooot"		"Gameplay"
			"Set_FastTuning"		"Aim Mode"
			"Set_Binoculars"		"Binoculars"
			"Set_VehiclePassenger"		"Passenger"
			"Set_Vehicle"		"Ground Transport"
			"Set_Helicopter"		"Helicopter"
			"Set_Airplane"		"Airplane"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Squad Tactics"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Ascend"
			"Action_analogdescend"		"Descend"
			"Action_analogthrottledown"		"Throttle Down"
			"Action_analogthrottleup"		"Throttle Up"
			"Action_analogaccelerate"		"Accelerate"
			"Action_analogbrake"		"Brake"
			"Action_Move"		"Move"
			"Action_Camera"		"Camera (Stick)"
			"Action_CameraWithMouse"		"Camera (Mouse)"
			"Action_accelerate"		"Accelerate"
			"Action_aim"		"Aim"
			"Action_aimmode"		"Aim Mode"
			"Action_ascend"		"Ascend"
			"Action_beacon"		"Beacon"
			"Action_binocularszoomin"		"Binoculars Zoom In"
			"Action_binocularszoomout"		"Binoculars Zoom Out"
			"Action_brake"		"Brake"
			"Action_cancelthrow"		"Cancel Throw"
			"Action_CQC"		"CQC"
			"Action_crouch"		"Crouch"
			"Action_cycleitems"		"Cycle Items"
			"Action_cyclevisionmode"		"Cycle Vision Mode"
			"Action_deploydrone"		"Deploy Drone"
			"Action_deploydronepayload"		"Deploy Drone Payload"
			"Action_descend"		"Descend"
			"Action_dive"		"Dive"
			"Action_dronecamerazoomin"		"Drone Camera Zoom In"
			"Action_dronecamerazoomout"		"Drone Camera Zoom Out"
			"Action_exitshootingposition"		"Back to Vehicle"
			"Action_fire"		"Fire"
			"Action_fire_helicopter"		"Fire"
			"Action_handbrake"		"Handbrake"
			"Action_interact"		"Interact"
			"Action_interrogate"		"Interrogate"
			"Action_lights"		"Toggle Lights"
			"Action_lookbehind"		"Look Behind"
			"Action_markforsyncshot"		"Mark for Sync Shot"
			"Action_markforsyncshot2"		"Sync Shot"
			"Action_nextweapon"		"Next Weapon"
			"Action_openFstates"		"Open FACTION STATES"
			"Action_openloadout"		"Open LOADOUT"
			"Action_openlobby"		"Open LOBBY"
			"Action_openparachute"		"Open Parachute"
			"Action_openskills"		"Open SKILLS"
			"Action_opentacmap"		"Open TACMAP"
			"Action_orderassault"		"Order Assault"
			"Action_previousweapon"		"Previous Weapon"
			"Action_prone"		"Prone"
			"Action_pushtotalk"		"Push to talk"
			"Action_Reload"		"Reload"
			"Action_primaryweapon"		"Select Primary Weapon"
			"Action_secondaryweapon"		"Select Secondary Weapon"
			"Action_sidearm"		"Select Sidearm"
			"Action_sprint"		"Sprint"
			"Action_stowweapon"		"Stow Weapon"
			"Action_swapshoulderview"		"Swap Shoulder View"
			"Action_switchmuzzle"		"Muzzle"
			"Action_switchscope"		"Scope"
			"Action_switchseat"		"Switch Seat"
			"Action_switchtrigger"		"Trigger"
			"Action_switchunderbarrel"		"Underbarrel"
			"Action_tacticalwheel"		"ORDER Wheel"
			"Action_throttledown"		"Throttle Down"
			"Action_throttleup"		"Throttle Up"
			"Action_togglebinoculars"		"Toggle Binoculars"
			"Action_togglehud"		"Toggle HUD"
			"Action_useitem"		"Use Item"
			"Action_vault"		"Vault"
			"Action_vehicletoggleradio"		"Toggle Radio"
			"Action_walk"		"Walk"
			"Action_selectFlareGun"		"Flare Gun"
			"Action_selectFlashBangs"		"Flash Grenade"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Diversion Lure"
			"Action_selectMines"		"Mine"
			"Action_selectFragGrenades"		"Frag Grenade"
			"Action_buttonStart"		"Start"
			"Action_buttonBack"		"Back"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Airspray"
			"Action_Accept"		"Accept"
			"Action_Decline"		"Cancel"
			"Action_OWSelect"		"(Order Wheel) Select"
			"Action_ViewTutorial"		"View Tutorial"
		}
		"french"
		{
			"Set_OnFooot"		"Jouabilité"
			"Set_FastTuning"		"Mode visée"
			"Set_Binoculars"		"Jumelles"
			"Set_VehiclePassenger"		"Passager"
			"Set_Vehicle"		"Transport Terrestre"
			"Set_Helicopter"		"Hélicoptère"
			"Set_Airplane"		"Avion"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Tactiques D'Escouade"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Augmenter l'altitude"
			"Action_analogdescend"		"Réduire l'altitude"
			"Action_analogthrottledown"		"Décélérer"
			"Action_analogthrottleup"		"Accélérer"
			"Action_analogaccelerate"		"Accélérer"
			"Action_analogbrake"		"Freiner"
			"Action_Move"		"Déplacement"
			"Action_Camera"		"Caméra (Joystick)"
			"Action_CameraWithMouse"		"Caméra (Souris)"
			"Action_accelerate"		"Accélérer"
			"Action_aim"		"Viser"
			"Action_aimmode"		"Mode visée"
			"Action_ascend"		"Augmenter l'altitude"
			"Action_beacon"		"Balise"
			"Action_binocularszoomin"		"(Jumelles) Zoomer"
			"Action_binocularszoomout"		"(Jumelles) Dézoomer"
			"Action_brake"		"Freiner"
			"Action_cancelthrow"		"Annuler le lancer"
			"Action_CQC"		"CQC"
			"Action_crouch"		"S'accroupir"
			"Action_cycleitems"		"Parcourir les objets"
			"Action_cyclevisionmode"		"Modes de vue"
			"Action_deploydrone"		"Déployer drone"
			"Action_deploydronepayload"		"Déployer charge du drone"
			"Action_descend"		"Réduire l'altitude"
			"Action_dive"		"Plonger"
			"Action_dronecamerazoomin"		"(Drone) Zoomer"
			"Action_dronecamerazoomout"		"(Drone) Dézoomer"
			"Action_exitshootingposition"		"Retour au véhicule"
			"Action_fire"		"Tirer"
			"Action_fire_helicopter"		"Tirer"
			"Action_handbrake"		"Frein à main"
			"Action_interact"		"Interagir"
			"Action_interrogate"		"Interroger"
			"Action_lights"		"Allumer/éteindre"
			"Action_lookbehind"		"Regarder derrière"
			"Action_markforsyncshot"		"Marquer tir synchro"
			"Action_markforsyncshot2"		"Tir synchro"
			"Action_nextweapon"		"Arme suivante"
			"Action_openFstates"		"Ouvrir ÉTATS DES FACTIONS"
			"Action_openloadout"		"Ouvrir ÉQUIPEMENT"
			"Action_openlobby"		"Ouvrir SALON"
			"Action_openparachute"		"Ouvrir le parachute"
			"Action_openskills"		"Ouvrir COMPÉTENCES"
			"Action_opentacmap"		"Ouvrir la TACMAP"
			"Action_orderassault"		"Ordonner l'assaut"
			"Action_previousweapon"		"Arme précédente"
			"Action_prone"		"S'allonger"
			"Action_pushtotalk"		"Appuyer pour parler"
			"Action_Reload"		"Recharger"
			"Action_primaryweapon"		"Choisir arme principale"
			"Action_secondaryweapon"		"Choisir arme secondaire"
			"Action_sidearm"		"Choisir arme de poing"
			"Action_sprint"		"Course"
			"Action_stowweapon"		"Rengainer"
			"Action_swapshoulderview"		"Changer caméra d'épaule"
			"Action_switchmuzzle"		"Bouche"
			"Action_switchscope"		"Lunette"
			"Action_switchseat"		"Changer place"
			"Action_switchtrigger"		"Détente"
			"Action_switchunderbarrel"		"Acc. monté"
			"Action_tacticalwheel"		"Roue des ORDRES"
			"Action_throttledown"		"Décélérer"
			"Action_throttleup"		"Accélérer"
			"Action_togglebinoculars"		"Jumelles"
			"Action_togglehud"		"Interface oui/non"
			"Action_useitem"		"Utiliser objet"
			"Action_vault"		"Sauter"
			"Action_vehicletoggleradio"		"Act./dés. radio"
			"Action_walk"		"Marcher"
			"Action_selectFlareGun"		"Lance-fusée"
			"Action_selectFlashBangs"		"Grenade flashbang"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Leurre de diversion"
			"Action_selectMines"		"Mine"
			"Action_selectFragGrenades"		"Grenade à fragmentation"
			"Action_buttonStart"		"Lancer"
			"Action_buttonBack"		"Retour"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Épandage"
			"Action_Accept"		"Accepter"
			"Action_Decline"		"Annuler"
			"Action_OWSelect"		"(Roue des ordres) Sélectionner"
			"Action_ViewTutorial"		"Voir Le Didacticiel"
		}
		"italian"
		{
			"Set_OnFooot"		"Dinamica Di Gioco"
			"Set_FastTuning"		"Modalità mira"
			"Set_Binoculars"		"Binocolo"
			"Set_VehiclePassenger"		"Passeggero"
			"Set_Vehicle"		"Trasporto Terrestre"
			"Set_Helicopter"		"Elicottero"
			"Set_Airplane"		"Aereo"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Tattiche Di Squadra"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Sali"
			"Action_analogdescend"		"Scendi"
			"Action_analogthrottledown"		"Rallenta"
			"Action_analogthrottleup"		"Accelera"
			"Action_analogaccelerate"		"Accelera"
			"Action_analogbrake"		"Freno"
			"Action_Move"		"Movimento"
			"Action_Camera"		"Visuale (Levetta)"
			"Action_CameraWithMouse"		"Visuale (Mouse)"
			"Action_accelerate"		"Accelera"
			"Action_aim"		"Mira"
			"Action_aimmode"		"Modalità mira"
			"Action_ascend"		"Sali"
			"Action_beacon"		"Segnale"
			"Action_binocularszoomin"		"Binocolo (Zoom +)"
			"Action_binocularszoomout"		"Binocolo (Zoom -)"
			"Action_brake"		"Freno"
			"Action_cancelthrow"		"Annulla lancio"
			"Action_CQC"		"Combattimento da vicino"
			"Action_crouch"		"Accucciati"
			"Action_cycleitems"		"Alterna oggetti"
			"Action_cyclevisionmode"		"Alterna modalità visiva"
			"Action_deploydrone"		"Usa drone"
			"Action_deploydronepayload"		"Usa armamento drone"
			"Action_descend"		"Scendi"
			"Action_dive"		"Scendi"
			"Action_dronecamerazoomin"		"Drone (Zoom +)"
			"Action_dronecamerazoomout"		"Drone (Zoom -)"
			"Action_exitshootingposition"		"Torna nel veicolo"
			"Action_fire"		"Fuoco"
			"Action_fire_helicopter"		"Fuoco"
			"Action_handbrake"		"Freno a mano"
			"Action_interact"		"Interagisci"
			"Action_interrogate"		"Interroga"
			"Action_lights"		"Accendi/Spegni luci"
			"Action_lookbehind"		"Guarda indietro"
			"Action_markforsyncshot"		"Marca per colpo sinc."
			"Action_markforsyncshot2"		"Colpo sinc."
			"Action_nextweapon"		"Arma successiva"
			"Action_openFstates"		"Apri STATI FAZIONI"
			"Action_openloadout"		"Apri DOTAZIONE"
			"Action_openlobby"		"Apri LOBBY"
			"Action_openparachute"		"Apri paracadute"
			"Action_openskills"		"Apri ABILITÀ"
			"Action_opentacmap"		"Apri mappa tattica"
			"Action_orderassault"		"Ordina assalto"
			"Action_previousweapon"		"Arma precedente"
			"Action_prone"		"Sdraiati"
			"Action_pushtotalk"		"Push-to-Talk"
			"Action_Reload"		"Ricarica"
			"Action_primaryweapon"		"Seleziona arma primaria"
			"Action_secondaryweapon"		"Seleziona arma sec."
			"Action_sidearm"		"Seleziona pistola"
			"Action_sprint"		"Scatto"
			"Action_stowweapon"		"Riponi arma"
			"Action_swapshoulderview"		"Cambia visuale spalla"
			"Action_switchmuzzle"		"Bocca"
			"Action_switchscope"		"Mirino ottico"
			"Action_switchseat"		"Cambia sedile"
			"Action_switchtrigger"		"Grilletto"
			"Action_switchunderbarrel"		"Sottocanna"
			"Action_tacticalwheel"		"Ruota degli ordini"
			"Action_throttledown"		"Rallenta"
			"Action_throttleup"		"Accelera"
			"Action_togglebinoculars"		"Usa/Riponi binocolo"
			"Action_togglehud"		"Attiva/Disattiva HUD"
			"Action_useitem"		"Usa oggetto"
			"Action_vault"		"Balzo"
			"Action_vehicletoggleradio"		"Attiva/Disattiva radio"
			"Action_walk"		"Cammina"
			"Action_selectFlareGun"		"Bengala"
			"Action_selectFlashBangs"		"Flashbang"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Esca diversivo"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Granata a frammentazione"
			"Action_buttonStart"		"Attiva"
			"Action_buttonBack"		"Indietro"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Turbo"
			"Action_Airspray"		"Irrorazione aerea"
			"Action_Accept"		"Accetta"
			"Action_Decline"		"Annulla"
			"Action_OWSelect"		"(Ruota degli ordini) Seleziona"
			"Action_ViewTutorial"		"Visualizza Tutorial"
		}
		"german"
		{
			"Set_OnFooot"		"Spiel"
			"Set_FastTuning"		"Zielmodus"
			"Set_Binoculars"		"Fernglas"
			"Set_VehiclePassenger"		"Passagier"
			"Set_Vehicle"		"Landtransport"
			"Set_Helicopter"		"Hubschrauber"
			"Set_Airplane"		"Flugzeug"
			"Set_Drone"		"Drohne"
			"Set_SquadTactics"		"Trupp-Taktiken"
			"Set_Menu"		"Menü"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Aufsteigen"
			"Action_analogdescend"		"Absteigen"
			"Action_analogthrottledown"		"Gas wegnehmen"
			"Action_analogthrottleup"		"Gas geben"
			"Action_analogaccelerate"		"Beschleunigen"
			"Action_analogbrake"		"Bremse"
			"Action_Move"		"Bewegen"
			"Action_Camera"		"Kamera (Stick)"
			"Action_CameraWithMouse"		"Kamera (Maus)"
			"Action_accelerate"		"Beschleunigen"
			"Action_aim"		"Zielen"
			"Action_aimmode"		"Zielmodus"
			"Action_ascend"		"Aufsteigen"
			"Action_beacon"		"Signal"
			"Action_binocularszoomin"		"Fernglas heranzoomen"
			"Action_binocularszoomout"		"Fernglas wegzoomen"
			"Action_brake"		"Bremse"
			"Action_cancelthrow"		"Wurf abbrechen"
			"Action_CQC"		"Nahkampf"
			"Action_crouch"		"Ducken"
			"Action_cycleitems"		"Objekt durchschalten"
			"Action_cyclevisionmode"		"Sichtmodus durchschalten"
			"Action_deploydrone"		"Drohne aktivieren"
			"Action_deploydronepayload"		"Die Drohnensprengladung abwerfen"
			"Action_descend"		"Absteigen"
			"Action_dive"		"Tauchen"
			"Action_dronecamerazoomin"		"Drohnenkamera heranzoomen"
			"Action_dronecamerazoomout"		"Drohnenkamera wegzoomen"
			"Action_exitshootingposition"		"Zurück zum Fahrzeug"
			"Action_fire"		"Schießen"
			"Action_fire_helicopter"		"Schießen"
			"Action_handbrake"		"Handbremse"
			"Action_interact"		"Benutzen"
			"Action_interrogate"		"Verhören"
			"Action_lights"		"Licht ein-/ausschalten"
			"Action_lookbehind"		"Nach hinten umsehen"
			"Action_markforsyncshot"		"Für Simultanschuss markieren"
			"Action_markforsyncshot2"		"Simultanschuss"
			"Action_nextweapon"		"Nächste Waffe"
			"Action_openFstates"		"FRAKTIONSSTATUS öffnen"
			"Action_openloadout"		"AUSRÜSTUNG öffnen"
			"Action_openlobby"		"LOBBY öffnen"
			"Action_openparachute"		"Fallschirm öffnen"
			"Action_openskills"		"FERTIGKEITEN öffnen"
			"Action_opentacmap"		"Taktikkarte öffnen"
			"Action_orderassault"		"Angriff befehlen"
			"Action_previousweapon"		"Vorherige Waffe"
			"Action_prone"		"Hinlegen"
			"Action_pushtotalk"		"Push-to-talk"
			"Action_Reload"		"Nachladen"
			"Action_primaryweapon"		"Primärwaffe wählen"
			"Action_secondaryweapon"		"Sekundärwaffe wählen"
			"Action_sidearm"		"Handfeuerwaffe wählen"
			"Action_sprint"		"Rennen"
			"Action_stowweapon"		"Waffe wegstecken"
			"Action_swapshoulderview"		"Schultersicht wechseln"
			"Action_switchmuzzle"		"Mündung"
			"Action_switchscope"		"Zieloptik"
			"Action_switchseat"		"Sitz wechseln"
			"Action_switchtrigger"		"Abzug"
			"Action_switchunderbarrel"		"Unterlauf"
			"Action_tacticalwheel"		"BEFEHLSRAD"
			"Action_throttledown"		"Gas wegnehmen"
			"Action_throttleup"		"Gas geben"
			"Action_togglebinoculars"		"Fernglas ein-/ausschalten"
			"Action_togglehud"		"HUD umschalten"
			"Action_useitem"		"Objekt benutzen"
			"Action_vault"		"Springen"
			"Action_vehicletoggleradio"		"Radio ein-/ausschalten"
			"Action_walk"		"Gehen"
			"Action_selectFlareGun"		"Signalpistole"
			"Action_selectFlashBangs"		"Blendgranate"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Ablenkungsköder"
			"Action_selectMines"		"Mine"
			"Action_selectFragGrenades"		"Splittergranate"
			"Action_buttonStart"		"Starten"
			"Action_buttonBack"		"Zurück"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Sprühregen"
			"Action_Accept"		"Annehmen"
			"Action_Decline"		"Abbrechen"
			"Action_OWSelect"		"(Befehlsrad) Auswählen"
			"Action_ViewTutorial"		"Einführung Ansehen"
		}
		"russian"
		{
			"Set_OnFooot"		"Игра"
			"Set_FastTuning"		"Режим прицела"
			"Set_Binoculars"		"Бинокль"
			"Set_VehiclePassenger"		"Пассажир"
			"Set_Vehicle"		"Наземный Транспорт"
			"Set_Helicopter"		"Вертолет"
			"Set_Airplane"		"Самолет"
			"Set_Drone"		"Дрон"
			"Set_SquadTactics"		"Командная Тактика"
			"Set_Menu"		"Меню"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Подняться"
			"Action_analogdescend"		"Опуститься"
			"Action_analogthrottledown"		"Уменьшить скорость"
			"Action_analogthrottleup"		"Увеличить скорость"
			"Action_analogaccelerate"		"Ускорение"
			"Action_analogbrake"		"Тормоз"
			"Action_Move"		"Двигаться"
			"Action_Camera"		"Камера (Джойстик)"
			"Action_CameraWithMouse"		"Камера (Мышь)"
			"Action_accelerate"		"Ускорение"
			"Action_aim"		"Прицелиться"
			"Action_aimmode"		"Режим прицела"
			"Action_ascend"		"Подняться"
			"Action_beacon"		"Радиомаяк"
			"Action_binocularszoomin"		"Бинокль: увеличить"
			"Action_binocularszoomout"		"Бинокль: уменьшить"
			"Action_brake"		"Тормоз"
			"Action_cancelthrow"		"Отменить бросок"
			"Action_CQC"		"Ближний бой"
			"Action_crouch"		"Пригнуться"
			"Action_cycleitems"		"Смена предмета"
			"Action_cyclevisionmode"		"Режим мотообзора"
			"Action_deploydrone"		"Активировать дрон"
			"Action_deploydronepayload"		"Исп. загрузку дрона"
			"Action_descend"		"Опуститься"
			"Action_dive"		"Нырнуть"
			"Action_dronecamerazoomin"		"Камера дрона: увеличить"
			"Action_dronecamerazoomout"		"Камера дрона: уменьшить"
			"Action_exitshootingposition"		"Вернуться в транспорт."
			"Action_fire"		"Огонь"
			"Action_fire_helicopter"		"Огонь"
			"Action_handbrake"		"Ручной тормоз"
			"Action_interact"		"Активировать"
			"Action_interrogate"		"Допросить"
			"Action_lights"		"Включить/выключить свет"
			"Action_lookbehind"		"Оглянуться"
			"Action_markforsyncshot"		"Метка для синхр. выстр."
			"Action_markforsyncshot2"		"Синхр. стрельба"
			"Action_nextweapon"		"Следующее оружие"
			"Action_openFstates"		"Открыть ГРУППИРОВКИ"
			"Action_openloadout"		"Открыть СНАРЯЖЕНИЕ"
			"Action_openlobby"		"Открыть ЛОББИ"
			"Action_openparachute"		"Раскрыть парашют"
			"Action_openskills"		"Открыть НАВЫКИ"
			"Action_opentacmap"		"Открыть ТАКТИЧЕСКУЮ КАРТУ"
			"Action_orderassault"		"Отдать приказ об атаке"
			"Action_previousweapon"		"Предыдущее оружие"
			"Action_prone"		"Лечь"
			"Action_pushtotalk"		"Нажатие для разговора"
			"Action_Reload"		"Перезарядка"
			"Action_primaryweapon"		"Выбрать основное оружие"
			"Action_secondaryweapon"		"Выбрать дополнительное оружие"
			"Action_sidearm"		"Выбрать пистолет"
			"Action_sprint"		"Рывок"
			"Action_stowweapon"		"Убрать оружие"
			"Action_swapshoulderview"		"Перенос камеры"
			"Action_switchmuzzle"		"Дульная насадка"
			"Action_switchscope"		"Прицел"
			"Action_switchseat"		"Пересесть"
			"Action_switchtrigger"		"Спусковой крючок"
			"Action_switchunderbarrel"		"Под. крепление"
			"Action_tacticalwheel"		"Круг приказов"
			"Action_throttledown"		"Умен. Скорость"
			"Action_throttleup"		"Увеличить скорость"
			"Action_togglebinoculars"		"Исп./убрать бинокль"
			"Action_togglehud"		"Вкл./выкл. дисплей"
			"Action_useitem"		"Использовать предмет"
			"Action_vault"		"Прыжок"
			"Action_vehicletoggleradio"		"Рация"
			"Action_walk"		"Ходьба"
			"Action_selectFlareGun"		"Ракетница"
			"Action_selectFlashBangs"		"Светошумовая граната"
			"Action_selectC4"		"С4"
			"Action_selectDiversionGrenades"		"Приманка"
			"Action_selectMines"		"Мина"
			"Action_selectFragGrenades"		"Осколочная граната"
			"Action_buttonStart"		"Начать"
			"Action_buttonBack"		"Назад"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Нитроускоритель"
			"Action_Airspray"		"Распылитель"
			"Action_Accept"		"Принять"
			"Action_Decline"		"Отмена"
			"Action_OWSelect"		"(Тактический селектор) Выбрать"
			"Action_ViewTutorial"		"Заглянуть В Учебник"
		}
		"spanish"
		{
			"Set_OnFooot"		"Juego"
			"Set_FastTuning"		"Modo de puntería"
			"Set_Binoculars"		"Prismáticos"
			"Set_VehiclePassenger"		"Pasajero"
			"Set_Vehicle"		"Vehículo Terrestre"
			"Set_Helicopter"		"Helicóptero"
			"Set_Airplane"		"Avión"
			"Set_Drone"		"Dron"
			"Set_SquadTactics"		"Táctica De Escuadrón"
			"Set_Menu"		"Menú"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Ascender"
			"Action_analogdescend"		"Descender"
			"Action_analogthrottledown"		"Frenar"
			"Action_analogthrottleup"		"Acelerar"
			"Action_analogaccelerate"		"Acelerar"
			"Action_analogbrake"		"Frenar"
			"Action_Move"		"Mover"
			"Action_Camera"		"Cámara (Joystick)"
			"Action_CameraWithMouse"		"Cámara (Ratón)"
			"Action_accelerate"		"Acelerar"
			"Action_aim"		"Apuntar"
			"Action_aimmode"		"Modo de puntería"
			"Action_ascend"		"Ascender"
			"Action_beacon"		"Baliza"
			"Action_binocularszoomin"		"Acercar prismáticos"
			"Action_binocularszoomout"		"Alejar prismáticos"
			"Action_brake"		"Frenar"
			"Action_cancelthrow"		"Cancelar lanzamiento"
			"Action_CQC"		"Cuerpo a cuerpo"
			"Action_crouch"		"Agacharse"
			"Action_cycleitems"		"Cambiar objetos"
			"Action_cyclevisionmode"		"Cambiar el modo de visión"
			"Action_deploydrone"		"Activar dron"
			"Action_deploydronepayload"		"Usar la carga del dron"
			"Action_descend"		"Descender"
			"Action_dive"		"Salto"
			"Action_dronecamerazoomin"		"Acercar cámara del dron"
			"Action_dronecamerazoomout"		"Alejar cámara del dron"
			"Action_exitshootingposition"		"Volver al vehículo"
			"Action_fire"		"Disparar"
			"Action_fire_helicopter"		"Disparar"
			"Action_handbrake"		"Freno de mano"
			"Action_interact"		"Interactuar"
			"Action_interrogate"		"Interrogar"
			"Action_lights"		"Activar luces"
			"Action_lookbehind"		"Mirar atrás"
			"Action_markforsyncshot"		"Marcar para disp. sincr."
			"Action_markforsyncshot2"		"Disparo sincronizado"
			"Action_nextweapon"		"Arma siguiente"
			"Action_openFstates"		"Abrir FACCIONES"
			"Action_openloadout"		"Abrir ARMAMENTO"
			"Action_openlobby"		"Abrir VESTÍBULO"
			"Action_openparachute"		"Abrir paracaídas"
			"Action_openskills"		"Abrir HABILIDADES"
			"Action_opentacmap"		"Abrir mapa táctico"
			"Action_orderassault"		"Ordenar asalto"
			"Action_previousweapon"		"Arma anterior"
			"Action_prone"		"Tumbarse"
			"Action_pushtotalk"		"Pulsar para hablar"
			"Action_Reload"		"Recargar"
			"Action_primaryweapon"		"Elegir arma principal"
			"Action_secondaryweapon"		"Elegir arma secundaria"
			"Action_sidearm"		"Elegir arma de mano"
			"Action_sprint"		"Correr"
			"Action_stowweapon"		"Guardar arma"
			"Action_swapshoulderview"		"Cambiar a vista de hombro"
			"Action_switchmuzzle"		"Bocacha"
			"Action_switchscope"		"Mira"
			"Action_switchseat"		"Cambiar asiento"
			"Action_switchtrigger"		"Gatillo"
			"Action_switchunderbarrel"		"Accesor. cañón"
			"Action_tacticalwheel"		"Menú de ÓRDENES"
			"Action_throttledown"		"Frenar"
			"Action_throttleup"		"Acelerar"
			"Action_togglebinoculars"		"Activ. prismát."
			"Action_togglehud"		"Activar/Desactivar interfaz"
			"Action_useitem"		"Usar objeto"
			"Action_vault"		"Saltar"
			"Action_vehicletoggleradio"		"Activar radio"
			"Action_walk"		"Caminar"
			"Action_selectFlareGun"		"Pistola de bengalas"
			"Action_selectFlashBangs"		"Granada cegadora"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Señuelo"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Granada de frag."
			"Action_buttonStart"		"Iniciar"
			"Action_buttonBack"		"Volver"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Fumigación"
			"Action_Accept"		"Aceptar"
			"Action_Decline"		"Cancelar"
			"Action_OWSelect"		"(Menú radial táctico) Selecciona"
			"Action_ViewTutorial"		"Ver Tutorial"
		}
		"brazilian"
		{
			"Set_OnFooot"		"Jogabilidade"
			"Set_FastTuning"		"Modo de mira"
			"Set_Binoculars"		"Binóculos"
			"Set_VehiclePassenger"		"Passageiro"
			"Set_Vehicle"		"Transporte Terrestre"
			"Set_Helicopter"		"Helicóptero"
			"Set_Airplane"		"Avião"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Táticas Do Esquadrão"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Subir"
			"Action_analogdescend"		"Descer"
			"Action_analogthrottledown"		"Desacelerar"
			"Action_analogthrottleup"		"Acelerar"
			"Action_analogaccelerate"		"Acelerar"
			"Action_analogbrake"		"Freio"
			"Action_Move"		"Mover"
			"Action_Camera"		"Câmera (Controle)"
			"Action_CameraWithMouse"		"Câmera (Mouse)"
			"Action_accelerate"		"Acelerar"
			"Action_aim"		"Mirar"
			"Action_aimmode"		"Modo de mira"
			"Action_ascend"		"Subir"
			"Action_beacon"		"Sinalizador"
			"Action_binocularszoomin"		"Aumentar zoom dos binóculos"
			"Action_binocularszoomout"		"Diminuir zoom dos binóculos"
			"Action_brake"		"Freio"
			"Action_cancelthrow"		"Cancelar arremesso"
			"Action_CQC"		"Curta distância"
			"Action_crouch"		"Abaixar"
			"Action_cycleitems"		"Alternar itens"
			"Action_cyclevisionmode"		"Alternar modo de visão"
			"Action_deploydrone"		"Ativar drone"
			"Action_deploydronepayload"		"Drone: enviar carga"
			"Action_descend"		"Descer"
			"Action_dive"		"Mergulhar"
			"Action_dronecamerazoomin"		"Aumentar zoom do drone"
			"Action_dronecamerazoomout"		"Diminuir zoom do drone"
			"Action_exitshootingposition"		"Retornar ao veículo"
			"Action_fire"		"Disparar"
			"Action_fire_helicopter"		"Disparar"
			"Action_handbrake"		"Freio de mão"
			"Action_interact"		"Interagir"
			"Action_interrogate"		"Interrogar"
			"Action_lights"		"Ligar/desligar luzes"
			"Action_lookbehind"		"Olhar para trás"
			"Action_markforsyncshot"		"Marcar p/ disparo sincronizado"
			"Action_markforsyncshot2"		"Disparo sincronizado"
			"Action_nextweapon"		"Próxima arma"
			"Action_openFstates"		"Abrir FACÇÕES"
			"Action_openloadout"		"Abrir EQUIPAMENTOS"
			"Action_openlobby"		"Abrir LOBBY"
			"Action_openparachute"		"Abrir paraquedas"
			"Action_openskills"		"Abrir HABILIDADES"
			"Action_opentacmap"		"Abrir Mapa Tático"
			"Action_orderassault"		"Ordenar ataque"
			"Action_previousweapon"		"Arma anterior"
			"Action_prone"		"Prona"
			"Action_pushtotalk"		"Apertar para falar"
			"Action_Reload"		"Recarregar"
			"Action_primaryweapon"		"Selecionar arma primária"
			"Action_secondaryweapon"		"Selecionar arma sec."
			"Action_sidearm"		"Selecionar arma auxiliar"
			"Action_sprint"		"Correr"
			"Action_stowweapon"		"Guardar arma"
			"Action_swapshoulderview"		"Trocar visão de ombro"
			"Action_switchmuzzle"		"Boca"
			"Action_switchscope"		"Mira"
			"Action_switchseat"		"Trocar de assento"
			"Action_switchtrigger"		"Gatilho"
			"Action_switchunderbarrel"		"Trilho inferior"
			"Action_tacticalwheel"		"Roda de ORDENS"
			"Action_throttledown"		"Desacelerar"
			"Action_throttleup"		"Acelerar"
			"Action_togglebinoculars"		"Alternar binóculos"
			"Action_togglehud"		"Ativar ou desativar HUD"
			"Action_useitem"		"Usar item"
			"Action_vault"		"Saltar"
			"Action_vehicletoggleradio"		"Lig./des. rádio"
			"Action_walk"		"Caminhar"
			"Action_selectFlareGun"		"Sinalizador"
			"Action_selectFlashBangs"		"Granada de flash"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Isca de distração"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Granada de fragmentação"
			"Action_buttonStart"		"Iniciar"
			"Action_buttonBack"		"Voltar"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Spray aéreo"
			"Action_Accept"		"Aceitar"
			"Action_Decline"		"Cancelar"
			"Action_OWSelect"		"(Roda de Ordens) Selecionar"
			"Action_ViewTutorial"		"Ver Tutorial"
		}
		"japanese"
		{
			"Set_OnFooot"		"ゲームプレイ"
			"Set_FastTuning"		"エイムモード切替"
			"Set_Binoculars"		"双眼鏡"
			"Set_VehiclePassenger"		"座席"
			"Set_Vehicle"		"地上の乗り物"
			"Set_Helicopter"		"ヘリコプター"
			"Set_Airplane"		"航空機"
			"Set_Drone"		"ドローン"
			"Set_SquadTactics"		"チーム戦略"
			"Set_Menu"		"メニュー"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"上昇"
			"Action_analogdescend"		"下降"
			"Action_analogthrottledown"		"出力を下げる"
			"Action_analogthrottleup"		"出力を上げる"
			"Action_analogaccelerate"		"加速"
			"Action_analogbrake"		"ブレーキ"
			"Action_Move"		"移動"
			"Action_Camera"		"カメラ (スティック)"
			"Action_CameraWithMouse"		"カメラ (マウス)"
			"Action_accelerate"		"加速"
			"Action_aim"		"エイム"
			"Action_aimmode"		"エイムモード切替"
			"Action_ascend"		"上昇"
			"Action_beacon"		"ビーコン"
			"Action_binocularszoomin"		"双眼鏡のズームイン"
			"Action_binocularszoomout"		"双眼鏡のズームアウト"
			"Action_brake"		"ブレーキ"
			"Action_cancelthrow"		"投擲中止"
			"Action_CQC"		"CQC"
			"Action_crouch"		"しゃがむ"
			"Action_cycleitems"		"アイテム切替"
			"Action_cyclevisionmode"		"ビジョンモード切替"
			"Action_deploydrone"		"ドローンの起動"
			"Action_deploydronepayload"		"ドローン搭載武器の使用"
			"Action_descend"		"下降"
			"Action_dive"		"ダイブ"
			"Action_dronecamerazoomin"		"ドローンカメラのズームイン"
			"Action_dronecamerazoomout"		"ドローンカメラのズームアウト"
			"Action_exitshootingposition"		"座席に戻る"
			"Action_fire"		"武器を使用"
			"Action_fire_helicopter"		"武器を使用"
			"Action_handbrake"		"ハンドブレーキ"
			"Action_interact"		"使用"
			"Action_interrogate"		"尋問"
			"Action_lights"		"ライト切替"
			"Action_lookbehind"		"後方を見る"
			"Action_markforsyncshot"		"SYNCショット対象をマーク"
			"Action_markforsyncshot2"		"SYNCショット"
			"Action_nextweapon"		"次の武器"
			"Action_openFstates"		"「勢力の状況」を開く"
			"Action_openloadout"		"「装備」を開く"
			"Action_openlobby"		"「ロビー」を開く"
			"Action_openparachute"		"パラシュートを開く"
			"Action_openskills"		"「スキル」を開く"
			"Action_opentacmap"		"「戦略マップ」を開く"
			"Action_orderassault"		"攻撃命令"
			"Action_previousweapon"		"前の武器"
			"Action_prone"		"伏せる"
			"Action_pushtotalk"		"プッシュ・トゥ・トーク"
			"Action_Reload"		"リロード"
			"Action_primaryweapon"		"メインウェポン選択"
			"Action_secondaryweapon"		"サブウェポン選択"
			"Action_sidearm"		"サイドアーム選択"
			"Action_sprint"		"ダッシュ"
			"Action_stowweapon"		"武器をしまう"
			"Action_swapshoulderview"		"肩越し視点切替"
			"Action_switchmuzzle"		"マズル"
			"Action_switchscope"		"スコープ"
			"Action_switchseat"		"座席移動"
			"Action_switchtrigger"		"トリガー"
			"Action_switchunderbarrel"		"アンダーバレル"
			"Action_tacticalwheel"		"通信ホイール"
			"Action_throttledown"		"出力を下げる"
			"Action_throttleup"		"出力を上げる"
			"Action_togglebinoculars"		"双眼鏡切替"
			"Action_togglehud"		"HUD切替"
			"Action_useitem"		"アイテム使用"
			"Action_vault"		"乗り越える"
			"Action_vehicletoggleradio"		"ラジオ切替"
			"Action_walk"		"歩く"
			"Action_selectFlareGun"		"フレアガン"
			"Action_selectFlashBangs"		"フラッシュバン"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"陽動グレネード"
			"Action_selectMines"		"地雷"
			"Action_selectFragGrenades"		"フラググレネード"
			"Action_buttonStart"		"開始"
			"Action_buttonBack"		"戻る"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"ニトロ"
			"Action_Airspray"		"空中散布"
			"Action_Accept"		"承諾"
			"Action_Decline"		"キャンセル"
			"Action_OWSelect"		"（通信ホイール）選択"
			"Action_ViewTutorial"		"チュートリアルを表示"
		}
		"dutch"
		{
			"Set_OnFooot"		"Gameplay"
			"Set_FastTuning"		"Richtmodus"
			"Set_Binoculars"		"Verrekijker"
			"Set_VehiclePassenger"		"Passagier"
			"Set_Vehicle"		"Grondtransport"
			"Set_Helicopter"		"Helikopter"
			"Set_Airplane"		"Vliegtuig"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Teamtactiek"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Stijgen"
			"Action_analogdescend"		"Dalen"
			"Action_analogthrottledown"		"Afremmen"
			"Action_analogthrottleup"		"Accelereren"
			"Action_analogaccelerate"		"Gas geven"
			"Action_analogbrake"		"Remmen"
			"Action_Move"		"Verplaatsen"
			"Action_Camera"		"Camera (Joystick)"
			"Action_CameraWithMouse"		"Camera (Muis)"
			"Action_accelerate"		"Gas geven"
			"Action_aim"		"Richten"
			"Action_aimmode"		"Richtmodus"
			"Action_ascend"		"Stijgen"
			"Action_beacon"		"Baken"
			"Action_binocularszoomin"		"Inzoomen met verrekijker"
			"Action_binocularszoomout"		"Uitzoomen met verrekijker"
			"Action_brake"		"Remmen"
			"Action_cancelthrow"		"Worp annuleren"
			"Action_CQC"		"Man-tegen-mangevechten"
			"Action_crouch"		"Hurken"
			"Action_cycleitems"		"Voorwerpen selecteren"
			"Action_cyclevisionmode"		"Zichtmodi bladeren"
			"Action_deploydrone"		"Drone activeren"
			"Action_deploydronepayload"		"Dronelading gebruiken"
			"Action_descend"		"Dalen"
			"Action_dive"		"Duiken"
			"Action_dronecamerazoomin"		"Dronecamera inzoomen"
			"Action_dronecamerazoomout"		"Dronecamera uitzoomen"
			"Action_exitshootingposition"		"Terug in voertuig"
			"Action_fire"		"Schieten"
			"Action_fire_helicopter"		"Schieten"
			"Action_handbrake"		"Handrem"
			"Action_interact"		"Interactie"
			"Action_interrogate"		"Ondervragen"
			"Action_lights"		"Lichten aan/uit"
			"Action_lookbehind"		"Achteromkijken"
			"Action_markforsyncshot"		"Markeren voor synch-schot"
			"Action_markforsyncshot2"		"Gesynchroniseerd schot"
			"Action_nextweapon"		"Volgend wapen"
			"Action_openFstates"		"Naar STATUS FACTIES"
			"Action_openloadout"		"Naar UITRUSTING"
			"Action_openlobby"		"Naar LOBBY"
			"Action_openparachute"		"Parachute openen"
			"Action_openskills"		"Naar VAARDIGHEDEN"
			"Action_opentacmap"		"Naar TACTISCHE KAART"
			"Action_orderassault"		"Aanvalscommando"
			"Action_previousweapon"		"Vorig wapen"
			"Action_prone"		"Liggen"
			"Action_pushtotalk"		"Indrukken om te praten"
			"Action_Reload"		"Herladen"
			"Action_primaryweapon"		"Primair wapen selecteren"
			"Action_secondaryweapon"		"Secundair wapen selecteren"
			"Action_sidearm"		"Handvuurwapen selecteren"
			"Action_sprint"		"Sprinten"
			"Action_stowweapon"		"Wapen opbergen"
			"Action_swapshoulderview"		"Andere schoudercamera"
			"Action_switchmuzzle"		"Monding"
			"Action_switchscope"		"Vizier"
			"Action_switchseat"		"Andere stoel"
			"Action_switchtrigger"		"Trekker"
			"Action_switchunderbarrel"		"Onderloop"
			"Action_tacticalwheel"		"Bevelencirkel"
			"Action_throttledown"		"Gas terug nemen"
			"Action_throttleup"		"Meer gas geven"
			"Action_togglebinoculars"		"Gebruik verrekijker"
			"Action_togglehud"		"Scherminfo aan/uit"
			"Action_useitem"		"Voorwerp gebruiken"
			"Action_vault"		"Springen"
			"Action_vehicletoggleradio"		"Radio aan/uit"
			"Action_walk"		"Lopen"
			"Action_selectFlareGun"		"Signaalpistool"
			"Action_selectFlashBangs"		"Flitsgranaat"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Afleidingsmiddel"
			"Action_selectMines"		"Mijn"
			"Action_selectFragGrenades"		"Fragmentatie-granaat"
			"Action_buttonStart"		"Starten"
			"Action_buttonBack"		"Terug"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Sproeivliegtuig"
			"Action_Accept"		"Accepteren"
			"Action_Decline"		"Annuleren"
			"Action_OWSelect"		"(Bevelencirkel) Selecteren"
			"Action_ViewTutorial"		"Speluitleg Bekijken"
		}
		"czech"
		{
			"Set_OnFooot"		"Hra"
			"Set_FastTuning"		"Režim míření"
			"Set_Binoculars"		"Dalekohled"
			"Set_VehiclePassenger"		"Pasažér"
			"Set_Vehicle"		"Pozemní Transport"
			"Set_Helicopter"		"Vrtulník"
			"Set_Airplane"		"Letoun"
			"Set_Drone"		"Dronový tým"
			"Set_SquadTactics"		"Týmová Taktika"
			"Set_Menu"		"Nabídka"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Vystoupat"
			"Action_analogdescend"		"Klesnout"
			"Action_analogthrottledown"		"Ubrat tah"
			"Action_analogthrottleup"		"Přidat tah"
			"Action_analogaccelerate"		"Zrychlit"
			"Action_analogbrake"		"Brzda"
			"Action_Move"		"Pohyb"
			"Action_Camera"		"Kamera (Páčka)"
			"Action_CameraWithMouse"		"Kamera (Myš)"
			"Action_accelerate"		"Zrychlit"
			"Action_aim"		"Mířit"
			"Action_aimmode"		"Režim míření"
			"Action_ascend"		"Vystoupat"
			"Action_beacon"		"Maják"
			"Action_binocularszoomin"		"Přiblížit dalekohled"
			"Action_binocularszoomout"		"Oddálit dalekohled"
			"Action_brake"		"Brzda"
			"Action_cancelthrow"		"Zrušit hod"
			"Action_CQC"		"Kontaktní boj"
			"Action_crouch"		"Skrčit"
			"Action_cycleitems"		"Procházet předměty"
			"Action_cyclevisionmode"		"Přepnout režim vidění"
			"Action_deploydrone"		"Nasazení dronu"
			"Action_deploydronepayload"		"Vysadit náklad dronu"
			"Action_descend"		"Klesnout"
			"Action_dive"		"Ponořit se"
			"Action_dronecamerazoomin"		"Přiblížení dronové kamery"
			"Action_dronecamerazoomout"		"Oddálení dronové kamery"
			"Action_exitshootingposition"		"Zpět do vozidla"
			"Action_fire"		"Střelba"
			"Action_fire_helicopter"		"Střelba"
			"Action_handbrake"		"Ruční brzda"
			"Action_interact"		"Interakce"
			"Action_interrogate"		"Výslech"
			"Action_lights"		"Přepnout světla"
			"Action_lookbehind"		"Pohled za sebe"
			"Action_markforsyncshot"		"Značka pro synchr. střelu"
			"Action_markforsyncshot2"		"Synchr. střela"
			"Action_nextweapon"		"Další zbraň"
			"Action_openFstates"		"Otevřít STAVY FRAKCÍ"
			"Action_openloadout"		"Otevřít VÝSTROJ"
			"Action_openlobby"		"Otevřít LOBBY"
			"Action_openparachute"		"Otevřít padák"
			"Action_openskills"		"Otevřít DOVEDNOSTI"
			"Action_opentacmap"		"Otevřít taktickou mapu"
			"Action_orderassault"		"Příkaz k útoku"
			"Action_previousweapon"		"Předchozí zbraň"
			"Action_prone"		"Zalehnout"
			"Action_pushtotalk"		"Stiskem začněte hovořit"
			"Action_Reload"		"Nabít"
			"Action_primaryweapon"		"Výběr primární zbraně"
			"Action_secondaryweapon"		"Výběr sekundární zbraně"
			"Action_sidearm"		"Výběr ruční zbraně"
			"Action_sprint"		"Sprint"
			"Action_stowweapon"		"Odložit zbraň"
			"Action_swapshoulderview"		"Přepnutí pohledu přes rameno"
			"Action_switchmuzzle"		"Ústí"
			"Action_switchscope"		"Puškohled"
			"Action_switchseat"		"Přesednout"
			"Action_switchtrigger"		"Spoušť"
			"Action_switchunderbarrel"		"Podvěs"
			"Action_tacticalwheel"		"Kolečko PŘÍKAZŮ"
			"Action_throttledown"		"Zpomalit"
			"Action_throttleup"		"Zrychlit"
			"Action_togglebinoculars"		"Přepnout dalekohled"
			"Action_togglehud"		"Přepnout rozhraní"
			"Action_useitem"		"Použít předmět"
			"Action_vault"		"Přeskočit"
			"Action_vehicletoggleradio"		"Přepnout rádio"
			"Action_walk"		"Chůze"
			"Action_selectFlareGun"		"Signální pistole"
			"Action_selectFlashBangs"		"Oslepující granát"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Diverzní návnada"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Tříštivý granát"
			"Action_buttonStart"		"Spustit"
			"Action_buttonBack"		"Zpět"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Letecký postřik"
			"Action_Accept"		"Přijmout"
			"Action_Decline"		"Zrušit"
			"Action_OWSelect"		"(Kolečko příkazů) Vybrat"
			"Action_ViewTutorial"		"Zobrazit Výcvik"
		}
		"polish"
		{
			"Set_OnFooot"		"Rozgrywka"
			"Set_FastTuning"		"Tryb celowania"
			"Set_Binoculars"		"Lornetka"
			"Set_VehiclePassenger"		"Pasażer"
			"Set_Vehicle"		"Pojazd Naziemny"
			"Set_Helicopter"		"Helikopter"
			"Set_Airplane"		"Samolot"
			"Set_Drone"		"Dron"
			"Set_SquadTactics"		"Drużyna - Taktyczne"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Wznoszenie"
			"Action_analogdescend"		"Opadanie"
			"Action_analogthrottledown"		"Przepustnica do tyłu"
			"Action_analogthrottleup"		"Przepustnica do przodu"
			"Action_analogaccelerate"		"Przyspiesz"
			"Action_analogbrake"		"Hamuj"
			"Action_Move"		"Ruch"
			"Action_Camera"		"Kamera (DRĄŻEK)"
			"Action_CameraWithMouse"		"Kamera (Mysz)"
			"Action_accelerate"		"Przyspiesz"
			"Action_aim"		"Celuj"
			"Action_aimmode"		"Tryb celowania"
			"Action_ascend"		"Wznoszenie"
			"Action_beacon"		"Sygnalizator"
			"Action_binocularszoomin"		"Lornetka - przybliżenie"
			"Action_binocularszoomout"		"Lornetka - oddalenie"
			"Action_brake"		"Hamuj"
			"Action_cancelthrow"		"Anuluj rzut"
			"Action_CQC"		"Walka wręcz"
			"Action_crouch"		"Kucnięcie"
			"Action_cycleitems"		"Zmień przedmiot"
			"Action_cyclevisionmode"		"Przełącz tryb wizji"
			"Action_deploydrone"		"Użyj drona"
			"Action_deploydronepayload"		"Użyj wyposażenia drona"
			"Action_descend"		"Opadanie"
			"Action_dive"		"Nurkowanie"
			"Action_dronecamerazoomin"		"Przybliż. kamery drona"
			"Action_dronecamerazoomout"		"Oddalenie kamery drona"
			"Action_exitshootingposition"		"Powrót do pojazdu"
			"Action_fire"		"Wystrzel"
			"Action_fire_helicopter"		"Wystrzel"
			"Action_handbrake"		"Hamulec ręczny"
			"Action_interact"		"Użyj"
			"Action_interrogate"		"Przesłuchaj"
			"Action_lights"		"Włącz światła"
			"Action_lookbehind"		"Spójrz do tyłu"
			"Action_markforsyncshot"		"Oznacz do strzału synchronicznego"
			"Action_markforsyncshot2"		"Strzał synchroniczny"
			"Action_nextweapon"		"Kolejna broń"
			"Action_openFstates"		"Otwórz POZYCJE FRAKCJI"
			"Action_openloadout"		"Otwórz WYPOSAŻENIE"
			"Action_openlobby"		"Otwórz LOBBY"
			"Action_openparachute"		"Otwórz spadochron"
			"Action_openskills"		"Otwórz UMIEJĘTNOŚCI"
			"Action_opentacmap"		"Otwórz mapę takt."
			"Action_orderassault"		"Rozkaz ataku"
			"Action_previousweapon"		"Poprzednia broń"
			"Action_prone"		"Poz. leżąca"
			"Action_pushtotalk"		"Naciśnij, aby rozmawiać"
			"Action_Reload"		"Przeładuj"
			"Action_primaryweapon"		"Wybierz broń główną"
			"Action_secondaryweapon"		"Wybierz broń alt."
			"Action_sidearm"		"Wybierz broń osobistą"
			"Action_sprint"		"Sprint"
			"Action_stowweapon"		"Schowaj broń"
			"Action_swapshoulderview"		"Zmiana widoku zza pleców"
			"Action_switchmuzzle"		"Wylot lufy"
			"Action_switchscope"		"Cel. optyczny"
			"Action_switchseat"		"Zmień miejsce"
			"Action_switchtrigger"		"Spust"
			"Action_switchunderbarrel"		"Podwieszenie"
			"Action_tacticalwheel"		"Koło ROZKAZÓW"
			"Action_throttledown"		"Zmniejsz gaz"
			"Action_throttleup"		"Dodaj gazu"
			"Action_togglebinoculars"		"Użyj lornetki"
			"Action_togglehud"		"Wł./wył. INTERFEJS"
			"Action_useitem"		"Użyj przedmiotu"
			"Action_vault"		"Skok"
			"Action_vehicletoggleradio"		"Przełącz radio"
			"Action_walk"		"Chód"
			"Action_selectFlareGun"		"Pistolet sygnałowy"
			"Action_selectFlashBangs"		"Granat błyskowy"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Środek dywersyjny"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Granat odłamkowy"
			"Action_buttonStart"		"Start"
			"Action_buttonBack"		"Wstecz"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Rozpylacz"
			"Action_Accept"		"Akceptuj"
			"Action_Decline"		"Anuluj"
			"Action_OWSelect"		"(Koło rozkazów) Wybierz"
			"Action_ViewTutorial"		"Zobacz Samouczek"
		}
		"schinese"
		{
			"Set_OnFooot"		"游戏设置"
			"Set_FastTuning"		"瞄准模式"
			"Set_Binoculars"		"双筒望远镜"
			"Set_VehiclePassenger"		"乘客座位"
			"Set_Vehicle"		"地面交通工具"
			"Set_Helicopter"		"直升机"
			"Set_Airplane"		"飞机"
			"Set_Drone"		"无人机"
			"Set_SquadTactics"		"小队战术"
			"Set_Menu"		"菜单"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"上升"
			"Action_analogdescend"		"下降"
			"Action_analogthrottledown"		"减速"
			"Action_analogthrottleup"		"加速"
			"Action_analogaccelerate"		"加速"
			"Action_analogbrake"		"刹车"
			"Action_Move"		"移动"
			"Action_Camera"		"摄像头视角 (操作杆)"
			"Action_CameraWithMouse"		"摄像头视角 (鼠标)"
			"Action_accelerate"		"加速"
			"Action_aim"		"瞄准"
			"Action_aimmode"		"瞄准模式"
			"Action_ascend"		"上升"
			"Action_beacon"		"信标"
			"Action_binocularszoomin"		"双筒望远镜画面放大"
			"Action_binocularszoomout"		"双筒望远镜画面缩小"
			"Action_brake"		"刹车"
			"Action_cancelthrow"		"取消投掷"
			"Action_CQC"		"近身搏斗"
			"Action_crouch"		"蹲伏"
			"Action_cycleitems"		"轮换物品"
			"Action_cyclevisionmode"		"切换视线模式"
			"Action_deploydrone"		"启动无人机"
			"Action_deploydronepayload"		"部署无人机的装载功能"
			"Action_descend"		"下降"
			"Action_dive"		"潜水"
			"Action_dronecamerazoomin"		"无人机镜头画面放大"
			"Action_dronecamerazoomout"		"无人机镜头画面缩小"
			"Action_exitshootingposition"		"返回载具"
			"Action_fire"		"射击"
			"Action_fire_helicopter"		"射击"
			"Action_handbrake"		"手刹车"
			"Action_interact"		"交互"
			"Action_interrogate"		"讯问"
			"Action_lights"		"开关载具照明"
			"Action_lookbehind"		"向后看"
			"Action_markforsyncshot"		"同步射击标记"
			"Action_markforsyncshot2"		"同步射击"
			"Action_nextweapon"		"下一个武器"
			"Action_openFstates"		"开启“阵营状态”"
			"Action_openloadout"		"开启“装备设置”"
			"Action_openlobby"		"开启“游戏大厅”"
			"Action_openparachute"		"开启降落伞"
			"Action_openskills"		"开启“技能”"
			"Action_opentacmap"		"开启战术地图"
			"Action_orderassault"		"下令突击"
			"Action_previousweapon"		"上一个武器"
			"Action_prone"		"卧倒"
			"Action_pushtotalk"		"按键说话"
			"Action_Reload"		"装弹"
			"Action_primaryweapon"		"选择主要武器"
			"Action_secondaryweapon"		"选择次要武器"
			"Action_sidearm"		"选择随身武器"
			"Action_sprint"		"奔跑"
			"Action_stowweapon"		"收起武器"
			"Action_swapshoulderview"		"调换肩后视角"
			"Action_switchmuzzle"		"枪口"
			"Action_switchscope"		"瞄准镜"
			"Action_switchseat"		"更换座位"
			"Action_switchtrigger"		"扳机"
			"Action_switchunderbarrel"		"下枪管配件"
			"Action_tacticalwheel"		"指令环"
			"Action_throttledown"		"减速"
			"Action_throttleup"		"加速"
			"Action_togglebinoculars"		"切换双筒望远镜"
			"Action_togglehud"		"切换 HUD 显示"
			"Action_useitem"		"使用物品"
			"Action_vault"		"翻越"
			"Action_vehicletoggleradio"		"开关广播"
			"Action_walk"		"步行"
			"Action_selectFlareGun"		"信号枪"
			"Action_selectFlashBangs"		"闪光弹"
			"Action_selectC4"		"C4 炸药"
			"Action_selectDiversionGrenades"		"分散注意诱饵"
			"Action_selectMines"		"地雷"
			"Action_selectFragGrenades"		"破片手雷"
			"Action_buttonStart"		"开始"
			"Action_buttonBack"		"退出"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"氮气"
			"Action_Airspray"		"空中洒药"
			"Action_Accept"		"接受"
			"Action_Decline"		"取消"
			"Action_OWSelect"		"（指令环）选择"
			"Action_ViewTutorial"		"查看教学"
		}
		"tchinese"
		{
			"Set_OnFooot"		"遊戲設定"
			"Set_FastTuning"		"瞄準模式"
			"Set_Binoculars"		"雙筒望遠鏡"
			"Set_VehiclePassenger"		"乘客座位"
			"Set_Vehicle"		"地面交通工具"
			"Set_Helicopter"		"直升機"
			"Set_Airplane"		"飛機"
			"Set_Drone"		"無人機"
			"Set_SquadTactics"		"小隊戰術"
			"Set_Menu"		"選單"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"上升"
			"Action_analogdescend"		"下降"
			"Action_analogthrottledown"		"減速"
			"Action_analogthrottleup"		"加速"
			"Action_analogaccelerate"		"加速"
			"Action_analogbrake"		"煞車"
			"Action_Move"		"移動"
			"Action_Camera"		"攝影機視角 (操作桿)"
			"Action_CameraWithMouse"		"攝影機視角 (滑鼠)"
			"Action_accelerate"		"加速"
			"Action_aim"		"瞄準"
			"Action_aimmode"		"瞄準模式"
			"Action_ascend"		"上升"
			"Action_beacon"		"信標"
			"Action_binocularszoomin"		"雙筒望遠鏡畫面放大"
			"Action_binocularszoomout"		"雙筒望遠鏡畫面縮小"
			"Action_brake"		"煞車"
			"Action_cancelthrow"		"取消投擲"
			"Action_CQC"		"近身搏鬥"
			"Action_crouch"		"蹲伏"
			"Action_cycleitems"		"輪換物品"
			"Action_cyclevisionmode"		"切換視線模式"
			"Action_deploydrone"		"啟動無人機"
			"Action_deploydronepayload"		"部署無人機的裝載功能"
			"Action_descend"		"下降"
			"Action_dive"		"潛水"
			"Action_dronecamerazoomin"		"無人機鏡頭畫面放大"
			"Action_dronecamerazoomout"		"無人機鏡頭畫面縮小"
			"Action_exitshootingposition"		"返回載具"
			"Action_fire"		"射擊"
			"Action_fire_helicopter"		"射擊"
			"Action_handbrake"		"手煞車"
			"Action_interact"		"互動"
			"Action_interrogate"		"訊問"
			"Action_lights"		"開關載具照明"
			"Action_lookbehind"		"向後看"
			"Action_markforsyncshot"		"同步射擊標記"
			"Action_markforsyncshot2"		"同步射擊"
			"Action_nextweapon"		"下一個武器"
			"Action_openFstates"		"開啟「陣營狀態」"
			"Action_openloadout"		"開啟「裝備設置」"
			"Action_openlobby"		"開啟「遊戲大廳」"
			"Action_openparachute"		"開啟降落傘"
			"Action_openskills"		"開啟「技能」"
			"Action_opentacmap"		"開啟戰術地圖"
			"Action_orderassault"		"下令突擊"
			"Action_previousweapon"		"上一個武器"
			"Action_prone"		"臥倒"
			"Action_pushtotalk"		"按鍵發話"
			"Action_Reload"		"裝彈"
			"Action_primaryweapon"		"選擇主要武器"
			"Action_secondaryweapon"		"選擇次要武器"
			"Action_sidearm"		"選擇隨身武器"
			"Action_sprint"		"奔跑"
			"Action_stowweapon"		"收起武器"
			"Action_swapshoulderview"		"調換肩後視角"
			"Action_switchmuzzle"		"槍口"
			"Action_switchscope"		"瞄準鏡"
			"Action_switchseat"		"更換座位"
			"Action_switchtrigger"		"扳機"
			"Action_switchunderbarrel"		"下槍管配件"
			"Action_tacticalwheel"		"指令環"
			"Action_throttledown"		"減速"
			"Action_throttleup"		"加速"
			"Action_togglebinoculars"		"切換雙筒望遠鏡"
			"Action_togglehud"		"切換 HUD 顯示"
			"Action_useitem"		"使用物品"
			"Action_vault"		"翻越"
			"Action_vehicletoggleradio"		"開關廣播"
			"Action_walk"		"步行"
			"Action_selectFlareGun"		"信號槍"
			"Action_selectFlashBangs"		"閃光彈"
			"Action_selectC4"		"C4 炸藥"
			"Action_selectDiversionGrenades"		"分散注意誘餌"
			"Action_selectMines"		"地雷"
			"Action_selectFragGrenades"		"破片手榴彈"
			"Action_buttonStart"		"開始"
			"Action_buttonBack"		"退出"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"氮氣"
			"Action_Airspray"		"空中灑藥"
			"Action_Accept"		"接受"
			"Action_Decline"		"取消"
			"Action_OWSelect"		"（指令環）選擇"
			"Action_ViewTutorial"		"查看教學"
		}
		"koreana"
		{
			"Set_OnFooot"		"게임플레이"
			"Set_FastTuning"		"조준 모드"
			"Set_Binoculars"		"쌍안경"
			"Set_VehiclePassenger"		"탑승자"
			"Set_Vehicle"		"지상 차량"
			"Set_Helicopter"		"헬리콥터"
			"Set_Airplane"		"비행기"
			"Set_Drone"		"드론"
			"Set_SquadTactics"		"분대 전술"
			"Set_Menu"		"메뉴"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"상승"
			"Action_analogdescend"		"하강"
			"Action_analogthrottledown"		"감속"
			"Action_analogthrottleup"		"가속"
			"Action_analogaccelerate"		"가속"
			"Action_analogbrake"		"제동"
			"Action_Move"		"이동"
			"Action_Camera"		"시점 (스틱)"
			"Action_CameraWithMouse"		"시점 (마우스)"
			"Action_accelerate"		"가속"
			"Action_aim"		"조준"
			"Action_aimmode"		"조준 모드"
			"Action_ascend"		"상승"
			"Action_beacon"		"무선표지"
			"Action_binocularszoomin"		"쌍안경 확대"
			"Action_binocularszoomout"		"쌍안경 축소"
			"Action_brake"		"제동"
			"Action_cancelthrow"		"투척 취소"
			"Action_CQC"		"근접 공격"
			"Action_crouch"		"앉기"
			"Action_cycleitems"		"아이템 변경"
			"Action_cyclevisionmode"		"시야 모드 전환"
			"Action_deploydrone"		"드론 전개"
			"Action_deploydronepayload"		"드론 탑재 기능 작동"
			"Action_descend"		"하강"
			"Action_dive"		"돌격"
			"Action_dronecamerazoomin"		"드론 카메라 확대"
			"Action_dronecamerazoomout"		"드론 카메라 축소"
			"Action_exitshootingposition"		"차량 내부로 복귀"
			"Action_fire"		"발사"
			"Action_fire_helicopter"		"발사"
			"Action_handbrake"		"핸드 브레이크"
			"Action_interact"		"활용"
			"Action_interrogate"		"심문"
			"Action_lights"		"전조등 켜기/끄기"
			"Action_lookbehind"		"후방 확인"
			"Action_markforsyncshot"		"동시 사격 대상 표시"
			"Action_markforsyncshot2"		"동시 사격"
			"Action_nextweapon"		"다음 무기"
			"Action_openFstates"		"진영 상태 열기"
			"Action_openloadout"		"장비창 열기"
			"Action_openlobby"		"로비 열기"
			"Action_openparachute"		"낙하산 전개"
			"Action_openskills"		"스킬 열기"
			"Action_opentacmap"		"전술 지도 열기"
			"Action_orderassault"		"공격 명령"
			"Action_previousweapon"		"이전 무기"
			"Action_prone"		"포복"
			"Action_pushtotalk"		"눌러서 말하기"
			"Action_Reload"		"재장전"
			"Action_primaryweapon"		"주 무기 선택"
			"Action_secondaryweapon"		"보조 무기 선택"
			"Action_sidearm"		"휴대 무기 선택"
			"Action_sprint"		"달리기"
			"Action_stowweapon"		"무기 넣기"
			"Action_swapshoulderview"		"어깨 시점 변경"
			"Action_switchmuzzle"		"총구"
			"Action_switchscope"		"조준기"
			"Action_switchseat"		"좌석 변경"
			"Action_switchtrigger"		"조정간"
			"Action_switchunderbarrel"		"총신 하부"
			"Action_tacticalwheel"		"명령창"
			"Action_throttledown"		"감속"
			"Action_throttleup"		"가속"
			"Action_togglebinoculars"		"쌍안경 전환"
			"Action_togglehud"		"HUD 켜기/끄기"
			"Action_useitem"		"아이템 사용"
			"Action_vault"		"뛰어넘기"
			"Action_vehicletoggleradio"		"라디오 켜기/끄기"
			"Action_walk"		"걷기"
			"Action_selectFlareGun"		"조명탄 발사기"
			"Action_selectFlashBangs"		"섬광탄"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"교란탄"
			"Action_selectMines"		"지뢰"
			"Action_selectFragGrenades"		"세열수류탄"
			"Action_buttonStart"		"시작"
			"Action_buttonBack"		"돌아가기"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"질소 분사 장치"
			"Action_Airspray"		"고엽제 살포"
			"Action_Accept"		"수락"
			"Action_Decline"		"취소"
			"Action_OWSelect"		"(명령창) 선택"
			"Action_ViewTutorial"		"튜토리얼 보기"
		}
	}
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button A"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button B"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button X"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button Y"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_up"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_down"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_right"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_left"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"joystick_camera"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"9"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"output_joystick"		"1"
			"deadzone_inner_radius"		"1599"
			"deadzone_outer_radius"		"15998"
			"gyro_button"		"1"
		}
	}
	"group"
	{
		"id"		"10"
		"mode"		"joystick_camera"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"11"
		"mode"		"mouse_joystick"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity_vert_scale"		"99"
		}
	}
	"group"
	{
		"id"		"13"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot vault, Vault"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot crouch, Crouch"
						}
						"settings"
						{
							"repeat_rate"		"1000"
							"interruptable"		"0"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot interact, Interact"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot reload, Reload"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot nextWeapon, Next Weapon"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot stowWeapon, Stow Weapon"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"14"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot aim, Aim"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot aim, Aim"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"15"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot fire, Fire"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"17"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning vault, Mark for Sync Shot 2"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning crouch, Crouch"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning interact, Interact"
						}
						"settings"
						{
							"long_press_time"		"299"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning reload, Reload"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning nextWeapon, Next Weapon"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"18"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning aim, Aim"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning aim, Aim"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"19"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning fire, Fire"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"21"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars vault, Mark for Sync shot"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars beacon, Beacon"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"22"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars binocularsZoomOut, Binoculars Zoom Out"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"23"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars binocularsZoomIn, Binoculars Zoom In"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"25"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger switchSeat, Switch Seat"
							"binding"		"game_action VehiclePassenger switchSeat, Switch Seat"
							"binding"		"game_action VehiclePassenger exitShootingPosition, Back to Vehicle"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger interact, Interact"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger nextWeapon, Next Weapon"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger stowWeapon, Stow Weapon"
						}
						"settings"
						{
							"long_press_time"		"374"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"26"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger aim, Aim"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"27"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger fire, Fire"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"29"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle handbrake, Handbrake"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle switchSeat, Switch Seat"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle interact, Interact"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"30"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"31"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"33"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter switchSeat, Switch Seat"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter interact, Interact"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter vault, View Tutorial"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"34"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"35"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"37"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane switchSeat, Switch Seat"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane interact, Interact"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane vault, View Tutorial"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"38"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"39"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"41"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone vault, Mark for Sync shot"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone beacon, Beacon"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"42"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone beacon, Descend"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"43"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"45"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics buttonA, A"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"46"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"47"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"49"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonA, A Button"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu vault, A Button 2"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonB, B Button"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonX, X Button"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonY, Y Button"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"50"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftTrigger, LG"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"51"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightTrigger, RG"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"2"
			"adaptive_threshold"		"0"
		}
	}
	"group"
	{
		"id"		"53"
		"mode"		"four_buttons"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"54"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"55"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"56"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot sprint, Sprint"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"OnFoot"		"Move"
		}
	}
	"group"
	{
		"id"		"57"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot CQC, Melee"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"OnFoot"		"camera"
		}
	}
	"group"
	{
		"id"		"58"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot toggleBinoculars, Toggle Binoculars"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot deployDrone, Deploy Drone"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot cycleItems, Cycle Items"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"59"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadUp, dpadUp"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadDown, dpadDown"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadRight, dpadRight"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadLeft, dpadLeft"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"60"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_LEFT"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"61"
		"mode"		"mouse_joystick"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"62"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightAnalogStickPress, rightAnalogStickPress"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"63"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadUp, Up (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadDown, Down (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadRight, Right (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadLeft, Left (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"64"
		"mode"		"dpad"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"65"
		"mode"		"joystick_move"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"66"
		"mode"		"dpad"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"67"
		"mode"		"joystick_move"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"68"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"SquadTactics"		"Move"
		}
	}
	"group"
	{
		"id"		"69"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot CQC, Melee"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"sensitivity"		"71"
			"haptic_intensity"		"2"
			"friction"		"1"
			"gyro_button"		"0"
			"mouse_dampening_trigger"		"4"
			"mouse_trigger_clamp_amount"		"65"
		}
	}
	"group"
	{
		"id"		"70"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot CQC, Melee"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"sensitivity"		"174"
			"mouse_smoothing"		"29"
			"mouse_dampening_trigger"		"6"
			"mouse_trigger_clamp_amount"		"47"
		}
	}
	"group"
	{
		"id"		"71"
		"mode"		"radial_menu"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"72"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot openLoadout, Open Loadout"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectSidearm, Sidearm"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectPrimaryWeapon, Primary Weapon"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectSecondaryWeapon, Secondary Weapon"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"73"
		"mode"		"radial_menu"
		"inputs"
		{
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFragGrenades, Frag Grenade, @GRW_Frag.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectMines, Mine, @GRW_Mine.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectDiversionGrenades, Diversion Grenade, @GRW_Diversion.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_4"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectC4, C4, @GRW_C4.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_5"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFlashBangs, Flashbang, @GRW_Flash.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFlareGun, Flare Gun, @GRW_Flare.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"49"
			"touch_menu_position_y"		"0"
			"touch_menu_show_labels"		"0"
		}
	}
	"group"
	{
		"id"		"74"
		"mode"		"joystick_move"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"75"
		"mode"		"scrollwheel"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"76"
		"mode"		"touch_menu"
		"inputs"
		{
			"touch_menu_button_0"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectPrimaryWeapon, Primary Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectSecondaryWeapon, Secondary Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectSidearm, Sidearm"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot openLoadout, Open Loadout"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot stowWeapon, Stow Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"touch_menu_button_count"		"7"
			"touch_menu_position_x"		"49"
		}
	}
	"group"
	{
		"id"		"77"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning aimMode, Aim Mode"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"sensitivity"		"122"
			"haptic_intensity"		"2"
			"friction"		"1"
			"mouse_smoothing"		"30"
			"gyro_button"		"0"
			"mouse_dampening_trigger"		"3"
		}
	}
	"group"
	{
		"id"		"78"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"FastTuning"		"Move"
		}
	}
	"group"
	{
		"id"		"79"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone droneCameraZoomIn, Drone Camera Zoom In"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone deployDrone, Deploy Drone"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"80"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone deployDronePayload, Deploy Drone Payload"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"sensitivity"		"73"
			"haptic_intensity"		"2"
			"friction"		"1"
		}
	}
	"group"
	{
		"id"		"81"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"gyro_button"		"8"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Drone"		"Move"
		}
	}
	"group"
	{
		"id"		"82"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Drone"		"descendA"
		}
	}
	"group"
	{
		"id"		"83"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Drone"		"ascendA"
		}
	}
	"group"
	{
		"id"		"84"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning sprint, Sprint"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"FastTuning"		"Move"
		}
	}
	"group"
	{
		"id"		"85"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchMuzzle, Switch Muzzle"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchUnderbarrel, Switch Underbarrel"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchScope, Switch Scope"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchTrigger, Switch Trigger"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"86"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"87"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"88"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Binoculars"		"Move"
		}
	}
	"group"
	{
		"id"		"89"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars toggleBinoculars, Toggle Binoculars"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"90"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars beacon, Beacon"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"haptic_intensity"		"2"
			"friction"		"1"
			"gyro_button"		"0"
		}
	}
	"group"
	{
		"id"		"91"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars sprint, Sprint"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Binoculars"		"Move"
		}
	}
	"group"
	{
		"id"		"92"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"FastTuning"		"camera"
		}
	}
	"group"
	{
		"id"		"93"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger deployDrone, Deploy Drone"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger cycleItems, Cycle Items"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"94"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger aimMode, Aim Mode"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"sensitivity"		"78"
			"haptic_intensity"		"2"
			"friction"		"1"
			"mouse_dampening_trigger"		"4"
			"mouse_trigger_clamp_amount"		"44"
		}
	}
	"group"
	{
		"id"		"95"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle lookBehind, Look Behind"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"Move"
		}
	}
	"group"
	{
		"id"		"96"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle orderAssault, Order Assault"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle vehicleToggleRadio, Toggle Radio"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle lights, Lights"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"97"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle nitro, Nitro"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"sensitivity"		"74"
			"haptic_intensity"		"2"
			"friction"		"1"
		}
	}
	"group"
	{
		"id"		"98"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter lookBehind, Look Behind"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Helicopter"		"Move"
		}
	}
	"group"
	{
		"id"		"99"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"accelerateA"
		}
	}
	"group"
	{
		"id"		"100"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"brakeA"
		}
	}
	"group"
	{
		"id"		"101"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"accelerateA"
		}
	}
	"group"
	{
		"id"		"102"
		"mode"		"joystick_move"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"103"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger openLoadout, Open Loadout"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger sidearm, Sidearm"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger primaryWeapon, Primary Weapon"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger secondaryWeapon, Secondary Weapon"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"104"
		"mode"		"radial_menu"
		"inputs"
		{
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectC4, C4, GRW_C4.png #232323 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFlareGun, Flare Gun, GRW_Flare.png #232323 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"47"
			"touch_menu_position_y"		"0"
		}
	}
	"group"
	{
		"id"		"105"
		"mode"		"radial_menu"
		"inputs"
		{
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectC4, C4, GRW_C4.png #232323 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFlareGun, Flare Gun, GRW_Flare.png #232323 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"touch_menu_position_x"		"47"
			"touch_menu_position_y"		"0"
		}
	}
	"group"
	{
		"id"		"106"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Helicopter"		"throttleUpA"
		}
	}
	"group"
	{
		"id"		"107"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Helicopter"		"throttleDownA"
		}
	}
	"group"
	{
		"id"		"108"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter fire, Fire Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"sensitivity"		"74"
			"haptic_intensity"		"2"
			"friction"		"1"
		}
	}
	"group"
	{
		"id"		"109"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter orderAssault, Order Assault"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter vehicleToggleRadio, Toggle Radio"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter lights, Lights"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"110"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"deadzone_inner_radius"		"1599"
			"deadzone_outer_radius"		"11198"
			"deadzone_shape"		"1"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Airplane"		"Move"
		}
	}
	"group"
	{
		"id"		"111"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Airplane"		"throttleUpA"
		}
	}
	"group"
	{
		"id"		"112"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Airplane"		"throttleDownA"
		}
	}
	"group"
	{
		"id"		"113"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane lookBehind, Look Behind"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Airplane"		"Move"
		}
	}
	"group"
	{
		"id"		"114"
		"mode"		"mouse_joystick"
		"inputs"
		{
		}
		"settings"
		{
			"gyro_button"		"7"
		}
	}
	"group"
	{
		"id"		"115"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"output_joystick"		"1"
			"invert_y"		"1"
		}
	}
	"group"
	{
		"id"		"116"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"deadzone_outer_radius"		"15198"
			"deadzone_shape"		"1"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Airplane"		"Move"
		}
	}
	"group"
	{
		"id"		"117"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity"		"84"
		}
	}
	"group"
	{
		"id"		"118"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightAnalogStickPress, Right Stick Press"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"camera"
		}
	}
	"group"
	{
		"id"		"119"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftAnalogStickPress, Left Stick Press"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"Move"
		}
	}
	"group"
	{
		"id"		"120"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"camera"
		}
	}
	"group"
	{
		"id"		"121"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"122"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"123"
		"mode"		"dpad"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"124"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"125"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"126"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"brakeA"
		}
	}
	"group"
	{
		"id"		"127"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"128"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"output_trigger"		"1"
			"adaptive_threshold"		"0"
		}
		"gameactions"
		{
			"Menu"		"brakeA"
		}
	}
	"group"
	{
		"id"		"129"
		"mode"		"joystick_move"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"130"
		"mode"		"joystick_camera"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"131"
		"mode"		"mouse_joystick"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"132"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"deadzone_outer_radius"		"10398"
			"gyro_neutral"		"10649"
			"gyro_button"		"8"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Drone"		"Move"
		}
	}
	"group"
	{
		"id"		"133"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Drone"		"Move"
		}
	}
	"group"
	{
		"id"		"134"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"deadzone_outer_radius"		"11999"
			"gyro_neutral"		"9830"
			"gyro_button"		"8"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Helicopter"		"Move"
		}
	}
	"group"
	{
		"id"		"135"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadUp, Up (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadDown, Down (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadRight, Right (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadLeft, Left (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"136"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone deployDronePayload, Deploy Drone Payload"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Drone"		"camera"
		}
	}
	"group"
	{
		"id"		"137"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"haptic_intensity"		"2"
			"friction"		"1"
		}
	}
	"group"
	{
		"id"		"138"
		"mode"		"trigger"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"output_trigger"		"2"
			"adaptive_threshold"		"0"
		}
		"gameactions"
		{
			"Menu"		"accelerateA"
		}
	}
	"group"
	{
		"id"		"139"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane orderAssault, Order Assault"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane vehicleToggleRadio, Toggle Radio"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane lights, Lights"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"140"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"layout"		"0"
		}
	}
	"group"
	{
		"id"		"141"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane nitro, Airspray"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"sensitivity"		"74"
			"haptic_intensity"		"2"
			"friction"		"1"
		}
	}
	"group"
	{
		"id"		"142"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot CQC, Melee"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"haptic_intensity"		"2"
			"friction"		"1"
			"gyro_button"		"0"
		}
	}
	"group"
	{
		"id"		"143"
		"mode"		"radial_menu"
		"inputs"
		{
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectFragGrenades, Frag Grenade, @GRW_Frag.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectMines, Mine, @GRW_Mine.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectDiversionGrenades, Diversion Grenade, @GRW_Diversion.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_4"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectC4, C4, @GRW_C4.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_5"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectFlashBangs, Flashbang, @GRW_Flash.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectFlareGun, Flare Gun, @GRW_Flare.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"49"
			"touch_menu_position_y"		"0"
			"touch_menu_show_labels"		"0"
		}
	}
	"group"
	{
		"id"		"144"
		"mode"		"touch_menu"
		"inputs"
		{
		}
		"settings"
		{
			"touch_menu_button_count"		"2"
		}
	}
	"group"
	{
		"id"		"145"
		"mode"		"radial_menu"
		"inputs"
		{
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFragGrenades, Frag Grenade, @GRW_Frag.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectMines, Mine, @GRW_Mine.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectDiversionGrenades, Diversion Grenade, @GRW_Diversion.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_4"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectC4, C4, @GRW_C4.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_5"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFlashBangs, Flashbang, @GRW_Flash.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFlareGun, Flare Gun, @GRW_Flare.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"49"
			"touch_menu_position_y"		"0"
			"touch_menu_show_labels"		"0"
		}
	}
	"group"
	{
		"id"		"146"
		"mode"		"dpad"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"147"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning openLoadout, Open Loadout"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectSidearm, Sidearm"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectPrimaryWeapon, Primary Weapon"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectSecondaryWeapon, Secondary Weapon"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"148"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightTrigger, RG"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"149"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftTrigger, LG"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"150"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity"		"83"
		}
	}
	"group"
	{
		"id"		"151"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity"		"98"
		}
	}
	"group"
	{
		"id"		"152"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity"		"98"
		}
	}
	"group"
	{
		"id"		"153"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity"		"98"
		}
	}
	"group"
	{
		"id"		"154"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity"		"97"
		}
	}
	"group"
	{
		"id"		"155"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning aimMode, Aim Mode"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"haptic_intensity"		"2"
			"friction"		"1"
			"gyro_button"		"0"
		}
	}
	"group"
	{
		"id"		"156"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity"		"84"
		}
	}
	"group"
	{
		"id"		"157"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity"		"84"
		}
	}
	"group"
	{
		"id"		"158"
		"mode"		"absolute_mouse"
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity"		"84"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button start"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button select"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button shoulder_left"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button shoulder_right"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_LEFT"
						}
					}
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"12"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot buttonStart, Start"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot openTacmap, Open Tacmap"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot openTacmap, Open Tacmap"
						}
						"settings"
						{
							"long_press_time"		"448"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot useItem, Use Item"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot tacticalWheel, Tactical Wheel"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SHOULDER_RIGHT"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot swapShoulderView, Swap Shoulder View"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mouse_button BACK"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
				}
			}
			"left_trigger_threshold"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_trackpad 142"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"16"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning buttonStart, Start"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning openTacmap, Open Tacmap"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning useItem, Use Item"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning tacticalWheel, ORDER Wheel"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SHOULDER_RIGHT"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mouse_button BACK"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
				}
			}
			"left_trigger_threshold"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_trackpad 155"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"20"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars buttonStart, Pause Menu"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars openTacmap, Open Tacmap"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars tacticalWheel, Tactical Wheel"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SHOULDER_RIGHT"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mouse_button BACK"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"24"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger buttonStart, Pause Menu"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger openTacmap, Open Tacmap"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger useItem, Use Item"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mouse_button BACK"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"28"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle buttonStart, Start"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle openTacmap, Open Tacmap"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle handbrake, Handbrake"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle fire, Fire"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mouse_button BACK"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"32"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter buttonStart, Start"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter openTacmap, Open Tacmap"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter fire, Fire"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mouse_button BACK"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"36"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Airplane buttonStart, Pause Menu"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Airplane openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane openTacmap, Open Tacmap"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane nitro, Airspray"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mouse_button BACK"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"40"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Drone buttonStart, Pause Menu"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Drone openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone openTacmap, Open Tacmap"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone tacticalWheel, Tactical Wheel"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SHOULDER_RIGHT"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mouse_button BACK"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"44"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics buttonStart, Pause Menu"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics openSkills, Open SKILLS"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics tacticalWheel, Tactical Wheel"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SHOULDER_RIGHT"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mouse_button BACK"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"48"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonStart, Start"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Menu openTacmap, Back"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftShoulderButton, Left Bumper"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightShoulderButton, Right Bumper"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftTrigger, LG"
						}
					}
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightTrigger, RG"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"52"
		"mode"		"switches"
		"inputs"
		{
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		"OnFoot"
		"group_source_bindings"
		{
			"12"		"switch active"
			"57"		"right_trackpad inactive"
			"69"		"right_trackpad active"
			"70"		"right_trackpad inactive"
			"73"		"right_trackpad inactive modeshift"
			"129"		"right_trackpad inactive"
			"130"		"right_trackpad inactive"
			"131"		"right_trackpad inactive"
			"142"		"right_trackpad active modeshift"
			"13"		"button_diamond active"
			"71"		"button_diamond inactive modeshift"
			"72"		"button_diamond active modeshift"
			"14"		"left_trigger active"
			"15"		"right_trigger active"
			"58"		"left_trackpad active"
			"76"		"left_trackpad inactive modeshift"
			"105"		"left_trackpad active modeshift"
			"150"		"gyro active"
			"56"		"joystick active"
		}
	}
	"preset"
	{
		"id"		"1"
		"name"		"FastTuning"
		"group_source_bindings"
		{
			"16"		"switch active"
			"77"		"right_trackpad active"
			"143"		"right_trackpad inactive modeshift"
			"155"		"right_trackpad active modeshift"
			"17"		"button_diamond active"
			"146"		"button_diamond inactive modeshift"
			"147"		"button_diamond active modeshift"
			"18"		"left_trigger active"
			"19"		"right_trigger active"
			"78"		"left_trackpad inactive"
			"85"		"left_trackpad active"
			"92"		"gyro inactive"
			"114"		"gyro inactive"
			"115"		"gyro inactive"
			"151"		"gyro active"
			"84"		"joystick active"
		}
	}
	"preset"
	{
		"id"		"2"
		"name"		"Binoculars"
		"group_source_bindings"
		{
			"20"		"switch active"
			"88"		"right_trackpad inactive"
			"90"		"right_trackpad active"
			"21"		"button_diamond active"
			"22"		"left_trigger active"
			"23"		"right_trigger active"
			"89"		"left_trackpad active"
			"152"		"gyro active"
			"91"		"joystick active"
		}
	}
	"preset"
	{
		"id"		"3"
		"name"		"VehiclePassenger"
		"group_source_bindings"
		{
			"24"		"switch active"
			"94"		"right_trackpad active"
			"144"		"right_trackpad inactive modeshift"
			"145"		"right_trackpad active modeshift"
			"25"		"button_diamond active"
			"102"		"button_diamond inactive modeshift"
			"103"		"button_diamond active modeshift"
			"26"		"left_trigger active"
			"27"		"right_trigger active"
			"93"		"left_trackpad active"
			"104"		"left_trackpad inactive modeshift"
			"153"		"gyro active"
		}
	}
	"preset"
	{
		"id"		"4"
		"name"		"Vehicle"
		"group_source_bindings"
		{
			"28"		"switch active"
			"97"		"right_trackpad active"
			"29"		"button_diamond active"
			"30"		"left_trigger inactive"
			"87"		"left_trigger inactive"
			"100"		"left_trigger active"
			"101"		"left_trigger inactive"
			"31"		"right_trigger inactive"
			"86"		"right_trigger inactive"
			"99"		"right_trigger active"
			"96"		"left_trackpad active"
			"157"		"gyro active"
			"95"		"joystick active"
		}
	}
	"preset"
	{
		"id"		"5"
		"name"		"Helicopter"
		"group_source_bindings"
		{
			"32"		"switch active"
			"108"		"right_trackpad active"
			"33"		"button_diamond active"
			"34"		"left_trigger inactive"
			"107"		"left_trigger active"
			"35"		"right_trigger inactive"
			"106"		"right_trigger active"
			"109"		"left_trackpad active"
			"134"		"gyro inactive"
			"156"		"gyro active"
			"98"		"joystick active"
		}
	}
	"preset"
	{
		"id"		"6"
		"name"		"Airplane"
		"group_source_bindings"
		{
			"36"		"switch active"
			"141"		"right_trackpad active"
			"37"		"button_diamond active"
			"38"		"left_trigger inactive"
			"112"		"left_trigger active"
			"39"		"right_trigger inactive"
			"111"		"right_trigger active"
			"139"		"left_trackpad active"
			"110"		"gyro inactive"
			"116"		"gyro active modeshift"
			"117"		"gyro active"
			"113"		"joystick active"
		}
	}
	"preset"
	{
		"id"		"7"
		"name"		"Drone"
		"group_source_bindings"
		{
			"40"		"switch active"
			"80"		"right_trackpad active"
			"136"		"right_trackpad inactive"
			"41"		"button_diamond active"
			"42"		"left_trigger inactive"
			"82"		"left_trigger active"
			"43"		"right_trigger inactive"
			"83"		"right_trigger active"
			"79"		"left_trackpad active"
			"81"		"gyro inactive"
			"132"		"gyro active modeshift"
			"154"		"gyro active"
			"133"		"joystick active"
		}
	}
	"preset"
	{
		"id"		"8"
		"name"		"SquadTactics"
		"group_source_bindings"
		{
			"44"		"switch active"
			"137"		"right_trackpad active"
			"45"		"button_diamond active"
			"46"		"left_trigger active"
			"47"		"right_trigger active"
			"140"		"left_trackpad active"
			"158"		"gyro active"
			"68"		"joystick active"
			"74"		"joystick inactive"
			"75"		"joystick inactive"
		}
	}
	"preset"
	{
		"id"		"9"
		"name"		"Menu"
		"group_source_bindings"
		{
			"48"		"switch active"
			"61"		"right_trackpad inactive"
			"62"		"right_trackpad inactive"
			"118"		"right_trackpad active"
			"49"		"button_diamond active"
			"50"		"left_trigger inactive"
			"124"		"left_trigger inactive"
			"128"		"left_trigger active"
			"149"		"left_trigger active modeshift"
			"51"		"right_trigger inactive"
			"125"		"right_trigger inactive"
			"126"		"right_trigger inactive"
			"127"		"right_trigger inactive"
			"138"		"right_trigger active"
			"148"		"right_trigger active modeshift"
			"63"		"left_trackpad active"
			"59"		"joystick inactive"
			"60"		"joystick inactive"
			"119"		"joystick active"
			"120"		"joystick inactive"
			"135"		"joystick active modeshift"
		}
	}
	"settings"
	{
		"left_trackpad_mode"		"0"
		"right_trackpad_mode"		"0"
	}
}
