# Sagrado Corazon, default
marian_guadalupe =
{
	tolerance_own = 2

	allow = {
		religion = cult_of_saints
		OR = {
			has_unlocked_cult = marian_guadalupe
			AND = {
				NOT = { technology_group = ottoman }
				NOT = { technology_group = chinese }
			}
		}
	}
	sprite = 21

	ai_will_do = {
		factor = 1
		modifier = {
			personality = ai_balanced
			factor = 2
		}
	}
}

marian_santa_muerte =
{
	land_attrition = -0.15

	allow = {
		religion = cult_of_saints
		OR = {
			has_unlocked_cult = marian_santa_muerte
			AND = {
				NOT = { technology_group = ottoman }
				NOT = { technology_group = chinese }
			}
		}
	}
	sprite = 21

	ai_will_do = {
		factor = 1
		modifier = {
			personality = ai_militarist
			factor = 2
		}
	}
}

marian_el_santo =
{
	manpower_recovery_speed = 0.15
	allow = {
		religion = cult_of_saints
		OR = {
			has_unlocked_cult = marian_el_santo
			AND = {
				NOT = { technology_group = ottoman }
				NOT = { technology_group = chinese }
			}
		}
	}
	sprite = 23

	ai_will_do = {
		factor = 1
		modifier = {
			personality = ai_militarist
			factor = 2
		}
	}
}

#Gracia Divina

gracia_inmaculado = {
	sprite = 22
	allow  = {
		religion = cult_of_saints
		OR = {
			has_unlocked_cult = gracia_inmaculado
			technology_group = ottoman
		}
	}
	improve_relation_modifier = 0.2
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_diplomat
			factor = 2
		}
	}
}

gracia_libertador = {
	sprite = 22
	global_unrest = -2
	allow  = {
		religion = cult_of_saints
		OR = {
			has_unlocked_cult = gracia_libertador
			technology_group = ottoman
		}
	}
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_diplomat
			factor = 2
		}
	}
}

gracia_dorado = {
	sprite = 17
	allow  = {
		religion = cult_of_saints
		OR = {
			has_unlocked_cult = gracia_dorado
			technology_group = ottoman
		}
	}
	global_tax_modifier = 0.05
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_capitalist
			factor = 2
		}
	}
}

#Philippines
santo_nino = {
	diplomatic_reputation = 1
	
	allow = {
		religion = cult_of_saints
		OR = {
			has_unlocked_cult = santo_nino
			technology_group = chinese
		}
	}
	sprite = 10

	ai_will_do = {
		factor = 1
		modifier = {
			personality = ai_diplomat
			factor = 2
		}
	}
}

jose_rizal = {
	war_exhaustion = -0.05

	allow = {
		religion = cult_of_saints
		OR = {
			has_unlocked_cult = jose_rizal	
			technology_group = chinese
		}
	}
	sprite = 10

	ai_will_do = {
		factor = 1
		modifier = {
			personality = ai_balanced
			factor = 2
		}
	}
}

maria_kannon = {
	land_attrition = -0.15

	allow = {
		religion = cult_of_saints
		OR = {
			has_unlocked_cult = maria_kannon
			technology_group = chinese
		}
	}
	sprite = 10

	ai_will_do = {
		factor = 1
		modifier = {
			personality = ai_militarist
			factor = 2
		}
	}
}

#ROTW Cults

cos_catholic = { # Catholic
	sprite = 10
	allow  = {
		religion = cult_of_saints
		has_unlocked_cult = cos_catholic
	}
	global_own_trade_power = 0.25
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_capitalist
			factor = 2
		}
	}
}

cos_washington = { # Americanist
	sprite = 18
	allow  = {
		religion = cult_of_saints
		has_unlocked_cult = cos_washington
	}
	global_institution_spread = 0.1
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_balanced
			factor = 2
		}
	}
}

haile_selassie = { # Rastafarian
	sprite = 19
	allow  = {
		religion = cult_of_saints
		has_unlocked_cult = haile_selassie
	}
	development_cost = -0.1
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_balanced
			factor = 2
		}
	}
}

marian_navigators = { # Santeria
	sprite = 1
	allow  = {
		religion = cult_of_saints
		has_unlocked_cult = marian_navigators
	}
	naval_maintenance_modifier = -0.15
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_militarist
			factor = 2
		}
	}
}

los_angeles = { # Cetic
	sprite = 12
	allow  = {
		religion = cult_of_saints
		has_unlocked_cult = los_angeles
	}
	global_trade_goods_size_modifier = 0.1	
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_capitalist
			factor = 2
		}
	}
}

madonna_of_the_trail = { # Gaian
	sprite = 8
	allow = {
		religion = cult_of_saints
		has_unlocked_cult = madonna_of_the_trail
	}
	colonists = 2
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_militarist
			factor = 2
		}
	}
}

archangel_moroni = { # Mormon
	sprite = 24
	allow = {
		religion = cult_of_saints
		has_unlocked_cult = archangel_moroni
	}
	global_missionary_strength = 0.01
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_balanced
			factor = 2
		}
	}
}

machine_saints = { # Rust Cult
	sprite = 20
	allow = {
		religion = cult_of_saints
		has_unlocked_cult = machine_saints
	}
	build_cost = -0.10
	ai_will_do = {
		factor = 10
		modifier = {
			personality = ai_capitalist
			factor = 2
		}
	}
}