# Group ideas must come after country-specific ideas

### Country-Specific Ideas ###

TXK_ideas = {
	start = {
		trade_efficiency = 0.05
		discipline = 0.05
	}
	bonus = {
		prestige = 1
	}
	trigger = {
		tag = TXK
	}
	free = yes

	great_collegium = {
		global_institution_spread = 0.1
	}
	vaquero_supreme_of_the_plains = {
		cavalry_power = 0.15
	}
	holy_scourge = {
		cb_on_religious_enemies = yes
	}
	nomad_overlordship = {
		manpower_recovery_speed = 0.2
	}
	rediscovery = {
		technology_cost = -0.1
	}
	civilizing_the_plains = {
		war_exhaustion_cost = -0.10
	}
	orbis_judicans_conscientiae = {
		tolerance_own = 2
		church_power_modifier = 0.10
	}
}

WDC_ideas = {
	start = {
		tolerance_heathen = 1
		global_missionary_strength = 0.03
	}
	
	bonus = {
		global_manpower_modifier = 0.25
	}
	
	trigger = {
		tag = WDC
	}
	free = yes
	
	white_house = {
		prestige = 1
		legitimacy = 1
		republican_tradition = 0.5
		devotion = 1
	}
	guardian_holy_city = {
		tolerance_own = 2
	}
	dc_frontier_state = {
		discipline = 0.05
	}
	dc_land_of_the_heathen = {
		missionaries = 1
	}
	crossing_the_delaware = {
		leader_land_shock = 1
	}
	pentagon = {
		defensiveness = 0.25
	}
	old_capitol = {
		diplomatic_reputation = 2
	}
}
brotherhood_ideas = {
	start = {
		development_cost = -0.15
		shock_damage = 0.25
	}
	
	bonus = {
		free_leader_pool = 1
	}
	
	trigger = {
		OR = {
			tag = SBH
			tag = MWB
		}
	}
	free = yes
	
	# Advanced Weaponry
	bos_idea_1 = {
		siege_ability = 0.1
	}
	# Brotherhood Bunkers
	bos_idea_2 = {
		build_cost = -0.15
		global_garrison_growth = 0.5
	}
	# Strict Hierachy
	bos_idea_3 = {
		land_forcelimit_modifier = 0.15
		global_manpower_modifier = 0.15
	}
	# Experienced Soldiers
	bos_idea_4 = {
		land_morale = 0.1
	}
	# Power Armour
	bos_idea_5 = {
		infantry_cost = -0.15
	}
	# Brotherhood Discipline
	bos_idea_6 = {
		discipline = 0.05
	}
	# Power Training
	bos_idea_7 = {
		war_exhaustion_cost = -0.15
	}
}

tagalog_ideas = {
    start = {
        global_sailors_modifier = 0.20
        diplomatic_reputation = 2
    }
    bonus = {
	    hostile_attrition = 1
            }

    trigger = {
		OR = {
			tag = MNL
			tag = DAV
		}
    }

    free = yes

    kalakalang_galyon_ng_maynila = {
        global_trade_power = 0.20
    }
    taga-ilog = {
        global_trade_goods_size_modifier = 0.15
    }
    pag-a-anito = {
        tolerance_own = 2
    }
    balangay_flotilla = {
        navy_tradition_decay = -0.02
        transport_power = 0.33
    }
    pearl_of_the_orient_seas = {
        prestige = 1
    }
    re-settle_the_islands = {
        colonists = 1
    }
    saligang-batas = {
        republican_tradition = 0.5
        legitimacy = 1
        devotion = 1
    }
}

nys_ideas = {		#New Yorker Ideas
    start = {
        global_trade_power = 0.20
        trade_steering = 0.25 
    }
    bonus = {
            merchants = 1 
            }

    trigger = {
		tag = NYS
    }

    free = yes

    nys_idea_1 = {
        republican_tradition = 0.5
        legitimacy = 1
        devotion = 1
    }
    nys_idea_2 = {
        num_accepted_cultures = 2 
    }
    nys_idea_3 = {
        local_development_cost = -0.15
    }
    nys_idea_4 = {
        global_unrest = -1
    }
    nys_idea_5 = {
        prestige = 1
		diplomatic_reputation = 1
    }
    nys_idea_6 = {
        trade_range_modifier = 0.25
		light_ship_cost = -0.20
    }
    nys_idea_7 = {
        core_creation = -0.20
    }
}

ARZ_ideas = {

    start = {
        global_spy_defence = 0.25
		infantry_power = 0.10
	}
    bonus = {
	    unjustified_demands = -0.30
	    }
	    
	trigger = {
		tag = ARZ
	}
	
	free = yes

        #fortified borders
	arz_idea_1 = {
		defensiveness = 0.20
        army_tradition_decay = -0.02
	}
        # volda okhrana
	arz_idea_2 = {
		discipline = 0.05
	}
        # nirsk steppe farming
	arz_idea_3 = {
		production_efficiency = 0.10
	}
        # arstotzkan absolutism
	arz_idea_4 = {
		yearly_absolutism = 0.03
                stability_cost_modifier = -0.1
	}
        # ban on hostile impor'ts
	arz_idea_5 = {
		embargo_efficiency = 0.25
	}
        # decorated leadership
	arz_idea_6 = {
		land_morale = 0.10
	}
        # the ministries of arstotzka
	arz_idea_7 = {
		state_maintenance_modifier = -0.20
	}
}

CLM_ideas = {	#Republic of Colima ideas
	start = {
		trade_range_modifier = 0.2
		global_own_trade_power = 0.2
	}
	bonus = {
		range = 0.25
	}
	
	trigger = {
		tag = CLM
		government = republic
	}
	clm_idea_1 = { merchants = 1 }     							 #Merchants of Mexico
	clm_idea_2 = { tolerance_own = 2 }     					   	 #The Cathedral of Our Lady of Colima
	clm_idea_3 = { inflation_reduction = 0.1 }    				 #El Banco de Colima
	clm_idea_4 = { global_trade_goods_size_modifier = 0.1 }      #Sailfish
	clm_idea_5 = { trade_steering = 0.25 }    					 #Puerto de Altura
	clm_idea_6 = { land_morale = 0.15 }     					 #Lucha de Apuestas
	clm_idea_7 = { range = 0.25 }     							 #Into the Pacific

	
	free = yes
}


CHL_ideas = {	#Chilean Ideas. From Extended Timline.
	start = {
		global_tax_modifier = 0.1
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}

	trigger = {
		tag = CHL
	}
	free = yes		# will be added at load

	nationalistic_traditions = {
		enemy_core_creation = 0.5
	}
	cordillera_de_los_andes = {
		hostile_attrition = 1
	}
	ancient_populations = {
		technology_cost = -0.1
	}
	corralero_breed = {
		cavalry_cost = -0.1
	}
	stability_chile = {
		stability_cost_modifier = -0.1
	}
	copper_mining_chile = {
		global_tax_modifier = 0.1
	}
	maritime_hegemony = {
		naval_forcelimit_modifier = 0.25
	}
}


### Dynasty Idea(s) ###
mousy_ideas = {
    start = {
        defensiveness = 0.1
        culture_conversion_cost = -0.2
    }

    bonus = {
        leader_land_shock = 1
    }

	trigger = {
		dynasty = "Waltney"
		OR = {
			religion = americanist
			religion = libertarian
			religion = hamiltonian
			religion = jeffersonian
		}
		government = monarchy
	}

    free = yes

    house_of_mouse = {
        prestige = 1
    }

    waltney_renaissance = {
        global_institution_spread = 0.1
    }

    fight_choreography = (
        prestige_from_land = 1
    }

    waltney_princesses = {
        legitimacy = 0.5
        female_advisor_chance = 0.25
    }

    tales_as_old_as_time = {
        diplomatic_reputation = 2
    }

    let_it_go = {
        diplomatic_annexation_cost = -0.1
    }

    tomorrowland = {
        technology_cost = -0.1
    }
}

### Group Ideas ###
maritimer_ideas = {
	start = {
		naval_forcelimit = 0.2
		global_sailors_modifier = 0.25
	}
	bonus = {
		naval_maintenance_modifier = -0.25
	}
	trigger = {
		OR = {
			tag = MRT
			culture = maritimer
		}
		
	}
	free = yes

	grand_banks_fisheries = {
		global_trade_goods_size_modifier = 0.1
	}
	tradition_of_song = {
		global_unrest = -1
	}
	farewell_to_nova_scotia = {
		naval_morale = 0.25
	}
	repel_the_inuit = {
		leader_naval_fire = 1
	}
	gaels_and_acadians = {
		num_accepted_cultures = 2 
	}
	luadhadh = {
		production_efficiency = 0.1
	}
	ceilidh_and_seanachas = {
		prestige_decay = -0.01
	}
}
ONT_ideas = {
	start = {
		stability_cost_modifier = -0.1
		global_tax_modifier = 0.1
	}
	bonus = {
		global_colonial_growth = 25
	}
	trigger = {
		OR = {
			tag = ONT
			culture = ontarian
		}
		
	}
	free = yes

	lakes_of_ontario = {
		galley_power = 0.15
	}
	trent_severn_canal = {
		global_prov_trade_power_modifier = 0.2
	}
	reclaim_the_north = {
		colonists = 1
	}
	peace_order_good_government = {
		stability_cost_modifier = -0.1
	}
	reestablish_the_old_four = {
		global_institution_spread = 0.1
	}
	canadian_cornucopia = {
		global_trade_goods_size_modifier = 0.1
	}
	repel_the_americans = {
		defensiveness = 0.2
	}
}
mormon_ideas = {
	start = {
		global_missionary_strength = 0.02
		caravan_power = 0.2
	}
	bonus = { global_unrest = -2 }
	trigger = {
		religion_group = latter_day_saints
	}
	free = yes

	two_year_missions = {
		missionaries = 1
	}
	legacy_joseph_smith = {
		tolerance_own = 3
	}
	theodemocracy = {
		republican_tradition = 0.5
		devotion = 1
	}
	plat_of_zion = {
		build_cost = -0.1
	}
	ward_and_stake = {
		stability_cost_modifier = -0.10
	}
	american_zion = {
		core_creation = -0.25
	}
	mormon_trail = {
		colonists = 1
	}
}
deitsch_ideas = {		#Expanded to apply to all Anabaptists
	start = {
		tolerance_heathen = 2
		tolerance_heretic = 2
	}
	bonus = { num_accepted_cultures = 2 }
	trigger = {
		OR = {
			religion = anabaptist
			primary_culture = deitsch		
		}
	}
	free = yes

	agricultural_legacy = {
		global_trade_goods_size_modifier = 0.1
	}
	rumspringa = {
		global_unrest = -1
	}
	simple_living = {
		stability_cost_modifier = -0.1
	}
	barn_raising = {
		development_cost = -0.1
	}
	nonviolence = {
		diplomatic_reputation = 1
	}
	demut = {
		tolerance_own = 3
	}
	nonconformation = {
		enemy_core_creation = 0.5
	}
}
californian_ideas = {
	start = {
		adm_tech_cost_modifier = -0.1
		diplomatic_reputation = 1
	}
	bonus = { 
		legitimacy = 1
		meritocracy = 1
	}
	trigger = {
		OR = {
			culture_group = californian
			tag = CAL
		}
		NOT = {
			religion = brethren
		}
	}
	free = yes

	philosopher_emperors = {
		idea_cost = -0.1
	}
	ancient_velocipedes = {
		movement_speed = 0.15
	}
	pacific_line = {
		trade_efficiency = 0.1
	}
	hydraulic_empire = {
		development_cost = -0.1
		stability_cost_modifier = -0.1
	}
	bureaucratic_infrastructure = {
		advisor_cost = -0.15
	}
	hollywood = {
		prestige = 1
	}
	hawaiian_guard = {
		global_manpower_modifier = 0.1
	}
}
union_ideas = {
    start = {
        light_ship_cost = -0.1
        interest = -1
    }

    bonus = {
        technology_cost = -0.1
    }

    trigger = {
        OR = {
            government = merchant_republic
            government = oligarchic_republic
            government = administrative_republic
        }
        OR = {
            primary_culture = rostmann
            primary_culture = motowner
            religion = rust_cultist
        }
    }

    legacy_of_the_liberator = {
        republican_tradition = 0.5
    }

    trade_union = {
        trade_efficiency = 0.15
    }

    picket_line = {
        discipline = 0.05
    }

    fair_days_pay = {
        infantry_cost = -0.1
    }

    teamsters = {
        spy_offence = 0.1
    }

    solidarity = {
        global_prov_trade_power_modifier = 0.2
    }

    first_strike = {
        artillery_power = 0.1
    }
}
rostmann_ideas = {
    start = {
            development_cost = -0.1
            infantry_power = 0.2
    }
    bonus = {
            technology_cost = -0.1  
    }

    trigger = {
              primary_culture = rostmann
		OR = {
			religion = rust_cultist
			religion_group = christian
		}
    }

    free = yes

    the_rust_belt = {
                loot_amount = 0.1
    }
    gewalthaufen = {
                shock_damage_received = -0.2
    }
    dienstmann = {
                advisor_pool = 1
                manpower_recovery_speed = 0.2
    }
    rost_sprachraum = {
                num_accepted_cultures = 2
    }
    mittelstand  = {
                production_efficiency = 0.1
    }
    heilkraft = {
                prestige = 1
                army_tradition = 1
    }
    ordnungssinn = {
                stability_cost_modifier = -0.1
    }
}
chicagoan_ideas = {
    start = {
            garrison_size = 0.30
            recover_army_morale_speed = 0.1
    }
    bonus = {
            global_tax_modifier = 0.15
            }

    trigger = {
              primary_culture = chicagoan
	      religion_group = christian
     }
    
    free = yes

    # the_great_bastion 
    chicagoan_idea_1 = {
                defensiveness = 0.20
    }
    # steamboat_diplomacy 
    chicagoan_idea_2 = {
                diplomats = 1
    }
    # sénéchaussée_des_chicago 
    chicagoan_idea_3 = {
                heir_chance = 0.33
                legitimacy = 1
    }
    # chicago_stock_exchange 
    chicagoan_idea_4 = {
                global_own_trade_power = 0.1
    }
    # devout_christians 
    chicagoan_idea_5 = {
                papal_influence = 1
		tolerance_own = 2
    }
    # urbs_in_horto 
    chicagoan_idea_6 = {
                advisor_pool = 1
    }
    # the_three_park_commission 
    chicagoan_idea_7 = {
                religious_unity = 0.2
    }
}
pirate_ideas = {
	start = {
            may_perform_slave_raid = yes
            privateer_efficiency = 0.30
    }
    bonus = {
		heavy_ship_cost = -0.25
	}

    trigger = {
         religion = brethren
     }
    
    free = yes

    # Floating Cities
    pirate_idea_1 = {
		naval_forcelimit = 0.3
    }
    # The Tale of Black Bart
    pirate_idea_2 = {
		capture_ship_chance = 0.2
		naval_maintenance_modifier = -0.25
    }
    # Yo Ho, a Pirate's Life for Me!
    pirate_idea_3 = {
		global_sailors_modifier = 0.25
    }
    # Black Blockades
    pirate_idea_4 = {
		blockade_efficiency = 0.3
    }
    # Black Sails in the Night
    pirate_idea_5 = {
		leader_naval_manuever = 1
    }
    # A Belly Full'O Grog
    pirate_idea_6 = {
		naval_morale = 0.25
    }
    # The Promise of Booty
    pirate_idea_7 = {
		sunk_ship_morale_hit_recieved = -0.2
		prestige_from_naval = 0.20
    }
}
LAP_ideas = {		#Argentine Ideas. From Extended Timline.
	start = {
		global_unrest = -1
	}

	bonus = {
		land_morale = 0.20
	}

	trigger = {
		OR = {
			tag = ARG
			culture_group = argentine
		}
	}
	free = yes		# will be added at load

	revolutionary_spirit = {
		republican_tradition = 0.5
		legitimacy = 0.5
	}
	fertile_pampas = {
		global_tax_modifier = 0.1
	}
	rio_de_la_plata = {
		global_trade_power = 0.2
	}
	patagonian_pecuary = {
		land_forcelimit_modifier = 0.20
	}
	criollo_horses = {
		cavalry_power = 0.10
	}
	silver_reserves = {
		diplomatic_reputation = 3
	}
	argentinian_cultural_heritage = {
		prestige = 1
	}
}
