# Do not change tags in here without changing every other reference to them.
# If adding new dieties, make sure they are uniquely named.

madison =
{
	# (Diplomatic - War)
	ae_impact = -0.05
	core_creation = -0.10
	
	allow = { religion = americanist }
	sprite = 1
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 2
			personality = ai_militarist
		}	
		modifier = {
			factor = 0.5
			personality = ai_diplomat
		}		
	}
}

adams = 
{
	#(Diplomatic - Peace)
	diplomatic_reputation = 1
	improve_relation_modifier = 0.20
	
	allow = { religion = americanist }
	sprite = 2
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 3
			personality = ai_diplomat
		}
		modifier = {
			factor = 0.5
			personality = ai_militarist
		}			
	}	
}

jefferson =
{
	#(Economic - Income)
	global_tax_modifier = 0.10
	trade_efficiency = 0.10
	
	allow = { religion = americanist }
	sprite = 3
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 3
			personality = ai_capitalist
		}		
		modifier = {
			factor = 2
			personality = ai_colonialist
		}			
	}	
}

hamilton = 
{
	#(Economic - Savings)
	interest = -1
	build_cost = -0.10
	
	allow = { religion = americanist }
	sprite = 4
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 3
			personality = ai_capitalist
		}	
		modifier = {
			factor = 2
			personality = ai_colonialist
		}		
	}	
}

washington = 
{ 
	#(Military - Offensive) 
	siege_ability = 0.05
	discipline = 0.05
	
	allow = { religion = americanist }
	sprite = 5
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 2
			personality = ai_militarist
		}	
		modifier = {
			factor = 0.5
			personality = ai_diplomat
		}		
	}	
}

franklin =
{
	# (Military - Defensive)
	defensiveness = 0.2
	global_missionary_strength = 0.02
	
	allow = { religion = americanist }
	sprite = 6
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 2
			personality = ai_balanced
		}	
		modifier = {
			factor = 0.5
			personality = ai_capitalist
		}		
	}	
}

