# Do not change tags in here without changing every other reference to them.
# If adding new resources, make sure they are uniquely named.
# Please add price definitions to prices.txt as well.

#Base resources
grain = {
	color = { 0.96 0.93 0.58 }
	modifier = {
		land_forcelimit_modifier = 0.20
	}
	province = {
		land_forcelimit = 0.5
	}
	chance = {
		factor = 35
		modifier = {
			factor = 0
			OR = {
				has_terrain = desert
				has_terrain = glacier
				has_terrain = coastline
				has_climate = arctic
			}
		}
		modifier = {
			factor = 0.15
			OR = {
				has_terrain = mountain
				has_terrain = coastal_desert
				has_terrain = forest
				has_terrain = woods
				has_terrain = hills
				has_terrain = jungle
			}
		}
		modifier = {
			factor = 0.25
			OR = {
				has_terrain = highlands
				has_terrain = marsh
			}
		}
		modifier = {
			factor = 0.25
			OR = {
				has_climate = arid
				has_climate = tropical
				
			}
		}
		modifier = {
			factor = 0.6
			OR = {
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = steppe
			}
		}
		modifier = {
			factor = 0.35
			has_winter = severe_winter
		}
		modifier = {
			factor = 0.5
			has_winter = normal_winter
		}
		modifier = {
			factor = 1.5
			has_terrain = farmlands
		}
		modifier = {
			factor = 1.5
			OR = {
				region = poland_region
				region = ruthenia_region
			}
		}
		modifier = {
			factor = 5.0
			OR = {
				region = great_plains_region
				area = prairies_area
				area = saskatchewan_area
			}
		}
	}
}

wine = {
	color = { 0.36 0.13 0.28 }
	modifier = {
		global_unrest = -1
	}
	province = {
		local_unrest = -1
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			OR = {
				has_winter = severe_winter
				has_climate = arctic
				has_climate = arid
				has_climate = tropical
				has_terrain = jungle
				has_terrain = drylands
				has_terrain = steppe
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = marsh
				has_terrain = savannah
				has_terrain = glacier
				religion_group = muslim
			}
		}
		modifier = {
			factor = 0
			#normal_or_historical_nations = yes
			NOT = { continent = south_america }
			NOT = { region = south_africa_region }
			NOT = { area = cuyo_area }
			NOT = { area = nehuenken_area }
			#NOT = { area = california_area }
			#NOT = { area = central_valley_area }
			NOT = { area = nootka_area }
			NOT = { area = columbia_river_area }
			NOT = { area = interior_plateau_area }
			
			NOT = { region = france_region }
			NOT = { region = italy_region }
			NOT = { region = iberia_region }
			
		}
		
		modifier = {
			factor = 1.25
			has_terrain = farmlands
		}
		modifier = {
			factor = 1.25
			OR = {
				has_terrain = hills
				has_terrain = highlands
			}
		}
		
		modifier = {
			factor = 1.5
			area = cuyo_area
			region = france_region
			region = italy_region
			region = iberia_region
		}
		modifier = {
			factor = 1.1
			FROM = {
				OR = {
					culture_group = french
					culture_group = iberian
					culture_group = latin
				}
			}
		}
		
		#AtE Additions
		# modifier = {	#Done through individual province files
			# factor = 100
			# OR = {
				# AND = {
					# area = california_area #Called "Wineland" in LAtE
					# NOT = {province_id = 1556} #San Francisco should produce cloth or something
				# }
				# area = salinas_area
				# area = columbia_river_area
				# province_id = 2485 #Cehalis (Seattle)
				# province_id = 874 #Salish
				# province_id = 2607 #Okanogan Valley
				# province_id = 972 #Nootka (south Vancouver island)
				# province_id = 4528 #Essex
				# province_id = 987 #Welland (Canadian Niagra region)
				# province_id = 4531 #Hastings (Prince Edward County)
				# province_id = 4578 #Niagra 
				# province_id = 4580 #Canadea (Finger Lakes)
				# province_id = 4541 #Newburgh (Hudson Valley)
			# }
		# }
		
	}
}

wool = {
	color = { 0.72 0.49 0.44 }
	modifier = {
		global_ship_cost = -0.05
	}
	province = {
		local_friendly_movement_speed = 0.10
	}
	chance = {
		factor = 30
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = marsh
				has_terrain = jungle
				has_terrain = farmlands
				has_terrain = coastline
				has_terrain = hills
				has_terrain = forest
				has_terrain = woods
				AND = {
					has_climate = tropical
					NOT = { area = paraguay_area }
					NOT = { area = chaco_area }
				}
				AND = {
					has_climate = arctic
					NOT = { region = tibet_region }
				}
				AND = {
					has_winter = severe_winter
					NOT = { region = tibet_region }
					NOT = { region = hindusthan_region }
					NOT = { region = central_asia_region }
					NOT = { region = caucasia_region }
				}
			}
		}
		modifier = {
			factor = 0
			OR = {
				region = carribeans_region
				region = brazil_region
				region = colombia_region
				region = southeast_america_region
				region = mississippi_region
			}
			NOT = { has_terrain = mountain }
		}
		modifier = {
			factor = 0.15
			has_terrain = grasslands
			has_terrain = hills
			has_terrain = forest
			has_terrain = woods
		}
		modifier = {
			factor = 1.25
			OR = {
				has_terrain = desert
				has_terrain = savannah
				has_terrain = highlands
				has_terrain = drylands
				has_climate = arid
			}
		}
		modifier = {
			factor = 1.5
			region = central_asia_region
		}
		modifier = {
			factor = 1.5
			region = tibet_region
		}
		modifier = {
			factor = 0.5
			region = central_africa_region
		}
	}
}

cloth = {
	color = { 0.86 0.19 0.19 }
	modifier = {
		merc_maintenance_modifier = -0.15
	}
	province = {
		local_development_cost = -0.1
	}
	chance = {
		factor = 10
		modifier = {
			factor = 0
			NOT = { development = 18 }
		}
		#LAtE
		modifier = {
			factor = 10
			development = 22
		}
		modifier = {
			factor = 4.0
			is_part_of_hre = yes
		}
	}
}

fish = {
	color = { 0.55 0.82 0.97 }
	modifier = {
		global_sailors_modifier = 0.25
	}
	province = {
		local_sailors_modifier = 0.25
	}
	chance = {
		factor = 20
		modifier = {
			factor = 0
			NOT = { has_port = yes }
		}
		modifier = {
			factor = 0.65
			OR = {
				region = carribeans_region
				region = malaya_region
				region = moluccas_region
				region = indonesia_region
			}
		}
		modifier = {
			factor = 15
			area = newfoundland_area
		}
		modifier = {
			factor = 1.1
			OR = {
				has_terrain = coastline
				has_terrain = coastal_desert
			}
		}
		modifier = {
			factor = 1.2
			has_terrain = glacier
		}
	}
}

fur = {
	color = { 0.54 0.40 0.31 }
	modifier = {
		prestige = 1
	}
	province = {
		 province_trade_power_modifier = 0.10
	}
	
	chance = {
		factor = 10
		modifier = {
			factor = 0
			OR = {
				has_climate = tropical
				has_climate = arid
				has_terrain = drylands
				has_terrain = steppe
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = coastline
			}
			NOT = { has_winter = normal_winter }
			NOT = { has_winter = severe_winter }
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = farmlands
				has_terrain = mountain
				continent = south_america
				region = carribeans_region
				region = south_africa_region
				region = australia_region
				region = central_africa_region
				area = newfoundland_area
			}
		}
		modifier = {
			factor = 0.75
			OR = {
				has_terrain = savannah
				has_terrain = grasslands
				has_terrain = highlands
			}
			has_winter = mild_winter
		}
		modifier = {
			factor = 0.5
			NOT = { native_size = 1 }
		}
		modifier = {
			factor = 2.0
			native_size = 1
			NOT = {	#Excludes the regions of North America that would be settled in LAtE
				continent = north_america
				NOT = {
					OR = {
						area = athabasca_area
						area = keewatin_area
						area = fort_smith_area
						area = stikine_area
						area = yukon_area
						region = north_quebec_region
					}
				}
			}
		}
		modifier = {
			factor = 1.5
			has_terrain = forest
		}
		modifier = {
			factor = 1.6
			has_winter = normal_winter
		}
		modifier = {
			factor = 2.5
			has_winter = severe_winter
			NOT = { has_terrain = glacier }
		}
	}
}

salt = {
	color = { 0.93 0.98 0.98 }
	modifier = {
		land_maintenance_modifier = -0.10
	}
	province = {
		local_defensiveness = 0.15
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			NOT = { has_terrain = desert }
			NOT = { has_terrain = marsh }
			NOT = { has_terrain = mountain }
			NOT = { has_terrain = highlands }
			NOT = { any_neighbor_province = { province_id = 1649 } } #Lake Victoria
			NOT = { any_neighbor_province = { province_id = 1650 } } #Lake Tangyanika
			NOT = { any_neighbor_province = { province_id = 1651 } } #Lake Malawi
		}
		modifier = {
			factor = 2
			OR = {
				has_terrain = desert
				AND = {
					has_terrain = marsh
					NOT = { has_climate = arctic } #Hudson Bay
				}
			}
		}
		modifier = {
			factor = 2.0
			region = peru_region
		}
		modifier = {
			factor = 5.0
			area = western_sahara_area
		}
	}
}

naval_supplies = {
	color = { 0.11 0.17 0.4 }
	modifier = {
		naval_forcelimit_modifier = 0.20
	}
	province = {
		naval_forcelimit = 0.5
	}

	chance = {
		factor = 15
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = marsh
				has_terrain = steppe
				has_terrain = highlands
				has_terrain = farmlands
			}
		}
		modifier = {
			factor = 0.65
			region = carribeans_region
		}
		modifier = {
			factor = 0.5
			OR = {
				has_terrain = mountain
				has_terrain = grasslands
				region = central_africa_region
			}
		}
		modifier = {
			factor = 0.5
			FROM = {
				NOT = { num_of_ports = 1 }
			}
		}
		modifier = {
			factor = 0.75
			OR = {
				has_terrain = coastline
				has_climate = tropical
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				has_terrain = forest
				has_terrain = woods
				has_terrain = hills
				has_terrain = jungle
			}
		}
	}
}


# metals
copper = {
	color = { 0.85 0.46 0.15 }
	modifier = {
		global_regiment_recruit_speed = -0.2
	}
	province = {
		regiment_recruit_speed = -0.2
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			OR = {
				has_terrain = steppe
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = coastline
				has_terrain = glacier
				has_terrain = jungle
				has_terrain = farmlands
				
				AND = {
					has_terrain = grasslands
					has_terrain = woods
					#The Rust Belt
					NOT = { area = miami_river_area }
					NOT = { area = susquehanna_area }
					NOT = { area = actual_susquehanna_area }
					NOT = { area = ohio_country_area }
					NOT = { area = detroit_area }
					NOT = { area = michigan_area }					
				}
			}
			
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { province_id = 990 } #St Maurice ironworks
			NOT = { area = minas_gerais_area }
			NOT = { area = diamantina_area }
			NOT = { area = mato_grosso_area }
			NOT = { area = great_valley_area }
			NOT = { area = susquehanna_area }
			NOT = { area = hudson_valley_area }
			NOT = { area = lake_superior_area }
			#NOT = { area = south_iroquoisia_area }
			NOT = { area = upper_ontario_area }
			NOT = { area = laurentian_area }
			NOT = { area = inner_ontario_area }
			NOT = { area = maryland_area }
			NOT = { area = ofaie_area }
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = central_africa_region }
			#Northern Canada
			NOT = { region = hudson_bay_region }
			NOT = { area = athabasca_area }
			NOT = { area = keewatin_area }
			NOT = { area = fort_smith_area }
			NOT = { area = stikine_area }
			NOT = { area = yukon_area }
			NOT = { region = north_quebec_region }
			NOT = { province_id = 990 }
			#The Rust Belt
			NOT = { area = miami_river_area }
			NOT = { area = susquehanna_area }
			NOT = { area = actual_susquehanna_area }
			NOT = { area = ohio_country_area }
			NOT = { area = detroit_area }
			NOT = { area = michigan_area }

		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { continent = new_world }
		}
		modifier = {
			factor = 0.7
			region = central_africa_region
		}
		modifier = {
			factor = 1.1
			is_random_new_world = yes
			OR = {
				has_terrain = mountain
				has_terrain = highlands
			}
		}
		# modifier = {
			# factor = 1.5
			# OR = {
				# area = minas_gerais_area
				# area = diamantina_area
				# area = mato_grosso_area
				# area = ofaie_area
				# area = great_valley_area
				# area = susquehanna_area
				# area = hudson_valley_area
				# area = lake_superior_area
				# area = south_iroquoisia_area
				# region = west_siberia_region
				# region = east_siberia_region
			# }
		# }
		modifier = {
			factor = 10
			OR = {
			    #The Rust Belt
				area = miami_river_area 
				area = susquehanna_area 
				area = actual_susquehanna_area 
				area = ohio_country_area 
				area = detroit_area 
				area = michigan_area 
			}
		}
	}
}

gold = {
	color = { 1.0 0.84 0.19 }
	#no modifiers
	
	chance = {
		factor = 5
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = cascadia_region }
			NOT = { region = australia_region }
			#NOT = { region = california_region }   Cali is rich enough already
			NOT = { region = south_africa_region }
			NOT = { region = central_africa_region }
			NOT = { region = peru_region }
			NOT = { region = upper_peru_region }
			NOT = { region = mexico_region }
			NOT = { region = central_america_region }
			NOT = { area = goias_area }
			NOT = { area = pontal_area }
			NOT = { area = mato_grosso_area }
			NOT = { area = ofaie_area }
			NOT = { area = minas_gerais_area }
			NOT = { area = diamantina_area }
			NOT = { area = guapore_area }
			NOT = { area = grao_para_area }
			NOT = { area = amapa_area }
			NOT = { area = ucayali_area }
			NOT = { area = amazon_area }
			#Northern Canada
			NOT = { region = hudson_bay_region }
			NOT = { area = athabasca_area }
			NOT = { area = keewatin_area }
			NOT = { area = fort_smith_area }
			NOT = { area = stikine_area }
			NOT = { area = yukon_area }
			NOT = { region = north_quebec_region }
			NOT = { province_id = 990 }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { continent = new_world }
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = australia_region }
			NOT = { region = south_africa_region }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			continent = new_world
			OR = {
				has_terrain = forest
				has_terrain = woods
				has_terrain = drylands
				has_terrain = grasslands
				has_terrain = savannah
				has_terrain = steppe
				has_terrain = jungle
				has_terrain = coastline
				has_terrain = coastal_desert
				has_terrain = marsh
			}
		}
		modifier = {
			factor = 1.5
			is_random_new_world = yes
			has_terrain = mountain
			continent = new_world #Always in RNW
		}
		# modifier = {
			# factor = 1.5
			# normal_or_historical_nations = no
		# }
		modifier = {
			factor = 3.5
			region = peru_region
		}
		modifier = {
			factor = 4.0
			OR = {
				province_id = 852		# Mexico
				province_id = 853		# Huastec
				province_id = 854		# Sayultecas
				province_id = 2617		# Huichol
				province_id = 856		# Zacatecas
				province_id = 857		# Guichichil
				province_id = 858		# Tamaulipas
				province_id = 2615		# Guamares
			}
		}
		modifier = {
			factor = 3.5
			OR = {
				area = minas_gerais_area
				area = diamantina_area
				area = mato_grosso_area
				area = ofaie_area
				area = goias_area
				area = pontal_area
			}
		}
	}
}

iron = {
	color = { 0.2 0.2 0.2 }
	modifier = {
		global_regiment_cost = -0.05
	}
	province = {
		local_build_time = -0.2
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			#normal_or_historical_nations = yes
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = central_africa_region }
			#Northern Canada
			NOT = { region = hudson_bay_region }
			NOT = { area = athabasca_area }
			NOT = { area = keewatin_area }
			NOT = { area = fort_smith_area }
			NOT = { area = stikine_area }
			NOT = { area = yukon_area }
			NOT = { region = north_quebec_region }
			NOT = { province_id = 990 }
			#The Rust Belt
			NOT = { area = miami_river_area }
			NOT = { area = susquehanna_area }
			NOT = { area = actual_susquehanna_area }
			NOT = { area = ohio_country_area }
			NOT = { area = detroit_area }
			NOT = { area = michigan_area }
			NOT = { area = laurentian_area }
			NOT = { province_id = 18 }
		}
		# modifier = {
			# factor = 1.2
			# normal_or_historical_nations = no
			# OR = {
				# has_terrain = mountain
				# has_terrain = hills
				# has_terrain = highlands
				# province_id = 990
			# }
		# }
		modifier = {
			factor = 10
			#The Rust Belt
			OR = {
				area = miami_river_area 
				area = susquehanna_area 
				area = actual_susquehanna_area 
				area = ohio_country_area 
				area = detroit_area 
				area = michigan_area 
				area = laurentian_area 
			}
		}
		modifier = {
			factor = 1.5
			is_random_new_world = yes
			has_terrain = mountain
			continent = new_world #Always in RNW
		}
	}
}


#African Resources
slaves = {
	color = { 0.0 0.0 0.0 }
	modifier = {
		global_tariffs = 0.25
	}
	province = {
		local_missionary_strength = 0.01
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			OR = {
				FROM = { has_country_modifier = the_abolish_slavery_act }
				NOT = { continent = africa }
				province_id = 1174 #Namibia
			}
		}
		modifier = {
			factor = 0
			island = yes
		}		
		modifier = {
			factor = 2.0
			OR = {
				region = horn_of_africa_region
				region = kongo_region
				area = west_africa_coast_area
				area = gulf_of_guinea_area
				area = benin_area
			}
		}
		modifier = {
			factor = 0.5
			region = south_africa_region
		}
	}
}

ivory = {
	color = { 0.75 0.7 0.63 }
	modifier = {
		diplomatic_reputation = 2
	}
	province = {
		local_state_maintenance_modifier = -0.2
	}

	chance = {
		factor = 15
		modifier = {
			factor = 0
			NOT = { continent = asia }
			NOT = { continent = africa }
			NOT = { area = subarctic_islands_area }
			NOT = { area = greenland_area }
		}
		modifier = {
			factor = 0
			NOT = { has_terrain = jungle }
			NOT = { has_terrain = savannah }
			NOT = { has_terrain = glacier }
		}
		modifier = {
			factor = 0
			OR = {
				region = west_siberia_region
				region = east_siberia_region
				region = manchuria_region
				region = central_asia_region
				region = south_africa_region
			}
		}
		modifier = {
			factor = 0.5
			region = malaya_region
			region = moluccas_region
			region = indonesia_region
		}
		modifier = {
			factor = 1.25
			OR = {
				has_terrain = jungle
				has_terrain = savannah
			}
		}
	}
}


#Eastern Resources
tea = {
	color = { 0.07 0.33 0.09 }
	modifier = {
		advisor_cost = -0.10
	}
	province = {
		garrison_growth = 0.25
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = {	region = malaya_region }
			NOT = {	region = moluccas_region }
			NOT = {	region = indonesia_region }
			NOT = { region = indo_china_region }
			NOT = { region = south_china_region }
			NOT = { region = xinan_region }
			NOT = { region = japan_region }
			NOT = { area = taiwan_area }
			NOT = { area = assam_area }
			NOT = { area = banda_oriental_area } #Yerba Mate
			NOT = { area = rio_grande_do_sol_area } #Yerba Mate
			NOT = { area = buenos_aires_area } #Yerba Mate
			NOT = { area = misiones_area } #Yerba Mate
			NOT = { area = beni_area } #Yerba Mate
			NOT = { area = moxos_area } #Yerba Mate
			NOT = { area = paraguay_area } #Yerba Mate
			NOT = { area = sao_paolo_area } #Yerba Mate
			NOT = { area = west_sao_paolo_area } #Yerba Mate
		}
		modifier = {
			factor = 0
			is_random_new_world = yes #Only the below cultures can get tea in the RNW
			FROM = {
				NOT = { culture_group = east_asian }
				NOT = { culture_group = central_indic }
				NOT = { culture_group = dravidian }
				NOT = { culture_group = western_aryan }
				NOT = { culture_group = hindusthani }
				NOT = { culture_group = eastern_aryan }
				NOT = { culture_group = korean_g }
				NOT = { culture_group = japanese_g }
			}
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = mountain
				has_terrain = desert
				has_terrain = drylands
				has_terrain = steppe
				has_terrain = savannah
				has_climate = arid
				has_winter = mild_winter
				has_winter = normal_winter
				has_winter = severe_winter
			}
		}
		modifier = {
			factor = 1.2
			has_terrain = farmlands
		}
		modifier = {
			factor = 1.5
			OR = {
				area = assam_area
				AND = {
					has_climate = tropical
					is_random_new_world = yes
				}
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				area = banda_oriental_area #Yerba Mate
				area = rio_grande_do_sol_area #Yerba Mate
				area = buenos_aires_area #Yerba Mate
				area = misiones_area #Yerba Mate
				area = beni_area #Yerba Mate
				area = moxos_area #Yerba Mate
				area = paraguay_area #Yerba Mate
				area = sao_paolo_area  #Yerba Mate
				area = west_sao_paolo_area  #Yerba Mate
			}
		}
	}
}

chinaware = {
	color = { 0.18 0.57 0.8 }
	modifier = {
		legitimacy = 0.25
		devotion = 0.25
		horde_unity = 0.25
		republican_tradition = 0.012
		meritocracy = 0.1
	}
	province = {
		local_autonomy = -0.1

	}

	chance = {
		factor = 15
		modifier = {
			factor = 0
			NOT = {	region = malaya_region }
			NOT = {	region = moluccas_region }
			NOT = {	region = indonesia_region }
			NOT = { region = south_china_region }
			NOT = { region = japan_region }
			#LAtE
			NOT = { culture_group = californian }	
		}
		modifier = {
			factor = 0
			NOT = { development = 8 }
		}
	}
}

spices = {
	color = { 0.4 0.65 0.38 }
	modifier = {
		spy_offence = 0.25
	}
	province = {
		local_monthly_devastation = -0.1
	}
	chance = {
		factor = 25
		modifier = {
			factor = 0
			NOT = {	region = malaya_region }
			NOT = {	region = moluccas_region }
			NOT = {	region = indonesia_region }
			NOT = { region = deccan_region }
			NOT = { region = bengal_region }
			NOT = { region = coromandel_region }
			NOT = { area = indian_ocean_islands_area }
			NOT = { province_id = 1244 } # Tahiti
		}
		modifier = {
			factor = 0
			has_terrain = mountain
		}
		modifier = {
			factor = 0.75
			area = indian_ocean_islands_area
		}
		modifier = {
			factor = 1.25
			region = malaya_region
			region = indonesia_region
			region = moluccas_region
		}
	}
}


#New World Resources (Modified to apply to Old World areas)
coffee = {
	color = { 0.22 0.15 0.09 }
	modifier = {
		global_institution_spread = 0.05
	}
	province = {
		local_institution_spread = 0.1
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { area = southern_ethiopia_area }
			NOT = { area = hadiya_area }
			NOT = { area = damot_area }
			NOT = { area = shewa_area }
			NOT = {	region = malaya_region }
			NOT = { region = indonesia_region }
			NOT = { region = moluccas_region }
			NOT = { region = la_plata_region }
			NOT = { region = peru_region }
			NOT = { region = brazil_region }
			NOT = { region = carribeans_region }
			NOT = { region = central_america_region }
			NOT = { region = mexico_region }
			NOT = { region = colombia_region }
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = forest
				has_climate = arctic
				has_winter = severe_winter
				has_winter = normal_winter
				has_winter = mild_winter
				province_id = 481
			}
		}
		modifier = {
			factor = 1.5
			region = colombia_region
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			continent = new_world #Always in RNW
			NOT = { has_climate = tropical }
		}
	}
}

cotton = {
	color = { 0.52 0.68 0.6 }
	modifier = {
		global_colonial_growth = 20
	}
	province = {
		local_development_cost = -0.1
	}
	chance = {
		factor = 20
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = southeast_america_region }
			NOT = { region = carribeans_region }
			NOT = { region = mississippi_region }
			NOT = { region = egypt_region }
			NOT = { region = hindusthan_region }
			NOT = { region = bengal_region }
			NOT = { region = deccan_region }
			NOT = { region = anatolia_region }
			NOT = { region = mongolia_region }
			#LAtE 
			NOT = { region = sahel_region }
			NOT = { region = niger_region }
			NOT = { region = north_china_region }
			NOT = { region = south_china_region }
			NOT = { region = iberia_region }	
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { region = egypt_region }
			NOT = { region = hindusthan_region }
			NOT = { region = bengal_region }
			NOT = { region = deccan_region }
			NOT = { region = anatolia_region }
			NOT = { region = mongolia_region }
			NOT = { continent = new_world } #Always in RNW
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = mountain
				has_terrain = highlands
				has_terrain = forest
				has_terrain = jungle
				has_climate = arctic
				has_climate = arid
				has_terrain = glacier
				has_winter = severe_winter
				has_winter = normal_winter
				has_winter = mild_winter
				has_terrain = desert
				province_id = 481
				AND = {
					continent = europe
					NOT = { region = anatolia_region }
					NOT = { region = iberia_region }	#Turns out you can grow cotton in Spain
				}
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				has_terrain = farmlands
				has_terrain = grasslands
				region = southeast_america_region
			}
		}
	}
}

sugar = {
	color = { 0.74 0.95 0.68 }
	modifier = {
		war_exhaustion_cost = -0.2
	}
	province = {
		local_unrest = -1
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			NOT = { has_climate = tropical }
			OR = {
				has_winter = severe_winter
				has_winter = normal_winter
				has_winter = mild_winter
				has_terrain = desert
				has_terrain = mountain
				has_terrain = hills
				has_terrain = highlands
				has_terrain = forest
				has_terrain = steppe
			}
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = carribeans_region }
			NOT = { region = brazil_region }
			NOT = { region = mexico_region }
			NOT = { region = central_america_region }
			NOT = { region = colombia_region }
			NOT = { region = deccan_region }
			NOT = { region = west_india_region }
			NOT = { area = mascarenes_area }
			
			#LAtE Additions for Europe/North Africa
			NOT = { region = maghreb_region }	#Islamic states grew sugar in North Africa and South Iberia from 700 to 1500
			NOT = { region = iberia_region }
		}
		modifier = {
			factor = 2.5
			is_random_new_world = no
			NOT = { province_id = 481 }
			OR = {
				region = carribeans_region
				area = ceara_area
				area = pernambuco_area
				area = bahia_area
				area = guyana_area
				area = suriname_area
			}
		}
	}
}

tobacco = {
	color = { 0.33 0.56 0.38 }
	modifier = {
		global_spy_defence = 0.25
	}
	province = {
		 province_trade_power_modifier = 0.10
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = la_plata_region }
			NOT = { region = northeast_america_region }
			NOT = { region = southeast_america_region }
			NOT = { region = brazil_region }
			NOT = { region = carribeans_region }
			NOT = { area = appalachia_area }
			NOT = { area = south_appalachia_area }
			#LAtE
			NOT = { region = north_china_region }
			NOT = { region = xinan_region }
			NOT = { region = korea_region }
			NOT = { region = manchuria_region }
			NOT = { region = balkan_region }
			NOT = { region = anatolia_region }
			NOT = { region = italy_region }
			NOT = { region = iberia_region }
			NOT = { region = france_region }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { continent = new_world } #Always in RNW
		}
		modifier = {
			factor = 0
			OR = {
				AND = {
					has_climate = arid
					NOT = { has_terrain = grasslands }
					NOT = { has_terrain = farmlands }
				}
				has_winter = severe_winter
				has_terrain = glacier
				has_terrain = mountain
				has_terrain = drylands
				has_terrain = desert
			}
		}	
		modifier = {		#Colonial cash crops in the old world
			factor = 2.5
			OR = {
				region = north_china_region
				region = xinan_region
				region = korea_region
				region = manchuria_region
				region = balkan_region 
				region = anatolia_region
				region = italy_region
				region = france_region
			}
		}
	}
}

cocoa = {
	color = { 0.45 0.21 0.09 }
	modifier = {
		manpower_recovery_speed = 0.05
	}
	province = {
		local_manpower_modifier = 0.10
	}

	chance = {
		factor = 15
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = central_america_region }
			NOT = { region = colombia_region }
			NOT = { region = peru_region }
			NOT = { region = brazil_region }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { continent = new_world } #Always in RNW
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = steppe
				has_terrain = forest
				has_terrain = woods
				has_terrain = marsh
				has_climate = arid
				has_climate = arctic
				has_winter = mild_winter
				has_winter = normal_winter
				has_winter = severe_winter
			}
		}
	}
}

silk = {
	color = { 0.72 0.10 0.10 }
	modifier = {
		num_accepted_cultures = 1
	}
	province = {
		province_trade_power_value = 2
	}
	chance = {
		factor = 15
		
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_climate = arid
				has_climate = arctic
				has_winter = mild_winter
				has_winter = normal_winter
				has_winter = severe_winter
			}
		}
		modifier = {
			factor = 0
			
			NOT = { region = south_china_region }
			NOT = { region = xinan_region }
			NOT = { region = north_china_region }
			NOT = { region = hindusthan_region }
			NOT = { region = bengal_region }
			NOT = { region = deccan_region }
			NOT = { region = coromandel_region }
			NOT = { area = gran_francisco_area }
			NOT = { area = salinas_area }
			NOT = { area = motherlode_area }
			NOT = { area = south_valley_area }
			NOT = { area = kern_area }
			NOT = { area = socal_area }
			NOT = { area = los_padres_area }
			NOT = { development = 20 }
		}
	}
}

dyes = {
	color = { 0.63 0.17 0.50 }
	modifier = {
		heir_chance = 0.33
	}
	province = {
		 province_trade_power_modifier = 0.10
	}
	
	chance = {
		factor = 15
		modifier = {
			factor = 0
			NOT = { has_terrain = jungle }
		}
		modifier = {
			factor = 0
			OR = {
				has_climate = arid
				has_climate = arctic
				has_winter = mild_winter
				has_winter = normal_winter
				has_winter = severe_winter
			}
		}
		modifier = {
			factor = 0
			is_random_new_world =  no
			NOT = { region = niger_region }
			NOT = { region = guinea_region }
			NOT = { region = kongo_region }
			NOT = { region = central_america_region }
			NOT = { region = mexico_region }
			NOT = { region = carribeans_region }
			NOT = { region = california_region }
		}
	}
}

tropical_wood = {
	color = { 0.45 0.47 0.09 }
	modifier = {
		development_cost = -0.05
	}
	province = {
		local_build_cost = -0.2
	}
	chance = {
		factor = 25
		modifier = {
			factor = 0
			NOT = { has_terrain = jungle }
			NOT = { has_climate = tropical }
			NOT = { province_id = 1240 }
		}
		modifier = {
			factor = 1.5
			area = amazon_area
		}
		modifier = {
			factor = 0.5
			region = malaya_region
			region = moluccas_region
			region = indonesia_region
		}
	}
}
livestock = {
	color = { 0.72 0.49 0.44 }
	modifier = {
		cavalry_cost = -0.1
	}
	province = {
		supply_limit_modifier = 0.5
	}
	chance = {
		factor = 30
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = marsh
				has_terrain = jungle
				has_terrain = coastline
				has_terrain = hills
				has_terrain = forest
				has_terrain = woods
				AND = {
					has_climate = tropical
					NOT = { area = paraguay_area }
					NOT = { area = chaco_area }
					NOT = { region = central_africa_region }
					NOT = { region = east_africa_region }
					NOT = { region = colombia_region }
					NOT = { region = brazil_region }
				}
				AND = {
					has_climate = arctic
					NOT = { region = tibet_region }
				}
			}
		}
		modifier = {
			factor = 0
			OR = {
				region = carribeans_region
				region = brazil_region
				region = colombia_region
				region = southeast_america_region
				region = mississippi_region
			}
			NOT = { has_terrain = mountain }
		}
		modifier = {
			factor = 0.75
			has_winter = severe_winter
		}
		modifier = {
			factor = 1.25 #Pastoralists
			OR = {
				has_terrain = desert
				has_terrain = savannah
				has_terrain = highlands
				has_terrain = drylands
				has_climate = arid
			}
		}
		modifier = {
			factor = 1.5
			has_terrain = steppe
		}
		modifier = {
			factor = 1.5
			region = central_asia_region
		}
		modifier = {
			factor = 1.5
			region = mongolia_region
		}
		modifier = {
			factor = 1.5
			region = tibet_region
		}
		modifier = {
			factor = 1.5
			region = central_africa_region
		}
	}
}

incense = {
	color = { 0.89 0.79 0.47 }
	modifier = {
		tolerance_own = 0.5
	}
	province = {
		trade_value_modifier = 0.1
	}
	chance = {
		factor = 25
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = {	region = arabia_region }
			NOT = {	region = malaya_region }
			NOT = {	region = moluccas_region }
			NOT = {	region = indonesia_region }
			NOT = { region = deccan_region }
			NOT = { region = bengal_region }
			NOT = { region = coromandel_region }
			NOT = { region = south_east_pacific_region }
			NOT = { region = australia_region }
			NOT = { area = indian_ocean_islands_area }
		}
		modifier = {
			factor = 0
			has_terrain = mountain
		}
		modifier = {
			factor = 0.5
			area = indian_ocean_islands_area
		}
		modifier = {
			factor = 1.25
			region = arabia_region
		}
	}
}

glass = {
	color = { 0.0 0.60 0.45 }
	modifier = {
		dip_tech_cost_modifier = -0.05
	}
	province = {
		local_production_efficiency = 0.1
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { development = 18 }
		}
		modifier = {
			factor = 2.0
			development = 22
		}
	}
}

paper = {
	color = { 0.9 0.86 0.71 }
	modifier = {
		adm_tech_cost_modifier = -0.05
	}
	province = {
		local_state_maintenance_modifier = -0.1
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { development = 18 }
		}
		modifier = {
			factor = 2.0
			development = 22
		}
	}
}

gems = {
	color = { 0.96 0.78 0.78 }
	modifier = {
		inflation_reduction = 0.05
	}
	province = {
		local_tax_modifier = 0.15
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = australia_region }
			NOT = { region = south_africa_region }
			NOT = { region = central_africa_region }
			NOT = { region = central_america_region }
			NOT = { region = peru_region }
			NOT = { region = upper_peru_region }
			NOT = { region = colombia_region }
			NOT = { region = indonesia_region }
			NOT = { region = moluccas_region }
			NOT = { region = hindusthan_region }
			NOT = { region = west_india_region }
			NOT = { region = bengal_region }
			NOT = { region = deccan_region }
			NOT = { region = coromandel_region }
			NOT = { region = indo_china_region }
			NOT = { continent = oceania }
			NOT = { area = minas_gerais_area }
			NOT = { area = diamantina_area }
			NOT = { area = amazon_area }
			NOT = { area = bogota_area }
			NOT = { area = popayan_area }
			NOT = { area = venezuela_area }
			NOT = { area = guyana_area }
			NOT = { area = upper_guyana_area }
			NOT = { area = guapore_area }
			NOT = { area = amapa_area }
			NOT = { area = grao_para_area }
			NOT = { area = goias_area }
			NOT = { area = mato_grosso_area }
			NOT = { area = pontal_area }
			NOT = { area = guapore_area }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { continent = new_world }
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = australia_region }
			NOT = { region = south_africa_region }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			continent = new_world
			OR = {
				has_terrain = forest
				has_terrain = woods
				has_terrain = drylands
				has_terrain = grasslands
				has_terrain = savannah
				has_terrain = steppe
				has_terrain = coastline
				has_terrain = coastal_desert
				has_terrain = marsh
			}
		}
		modifier = {
			factor = 0
			NOT = { has_terrain = coastline }
			continent = oceania #Pearls
		}
		modifier = {
			factor = 1.2
			region = moluccas_region
		}
		modifier = {
			factor = 0.75
			region = indonesia_region
		}
		modifier = {
			factor = 0.5
			continent = oceania
		}
		modifier = {
			factor = 1.5
			OR = {
				continent = south_america
				continent = north_america
			}
		}
		modifier = {
			factor = 2.0
			OR = {
				area = diamantina_area
				area = bogota_area
			}
		}
		modifier = {
			factor = 1.5
			region = brazil_region
		}
		modifier = {
			factor = 1.5
			OR = {
				has_terrain = mountain
				has_terrain = jungle
				has_terrain = hills
				has_terrain = highlands
				has_terrain = coastline #Pearls
			}
		}
		modifier = {
			factor = 1.5
			is_random_new_world = yes
			has_terrain = mountain
			continent = new_world #Always in RNW
		}
		modifier = {
			factor = 1.5
			normal_or_historical_nations = no
		}
	}
}

coal = {
	color = { 0.0 1.0 1.0 }
	is_latent = yes
	is_valuable = yes

	rnw_latent_chance = 7 # Kind of on average how many provinces we want to spawn with it
	
	trigger = {
		OR = {
			development = 20
			owner = { innovativeness = 20 }
		}
		provincial_institution_progress = {
			which = enlightenment
			value = 100
		}
		owner = { has_institution = enlightenment }
	}
	
	modifier = {
		global_trade_goods_size_modifier = 0.1
	}
	
	province = {
		local_state_maintenance_modifier = -0.2
	}

	chance = {
		factor = 1
	}
}

unknown = {
	color = { 0.5 0.5 0.5 }
}