#AVIALABLE CUSTOM LOCALISATION KEYS
#When adding new custom loc keys, add them to the appropriate category (or add a new one) and describe them. Name the strings "String_X" where x is its content.
# To not display anything, you can use 'localisation_key = ""'
# Please add one example sentence for each key.

#As this list grow organize with categories.
#Current loc keys in this file:
#StartScreenUpLeft
#StartScreenUpRight
#StartScreenDownLeft
#StartScreenDownRight

### Main title of start screen
#Ex: "The Empire of Man, 2017"
defined_text = {
    name = StartScreenTitle
	random = no
	
	text = {
		
        localisation_key = string_screen_title_plural
        trigger = {
			tag_with_plural_name_trigger = yes
        }
    }
    text = {
        localisation_key = string_screen_title
        trigger = {
			always = yes
        }
    }
}

### Upper left title textbox
#Ex: "Sweden's Situation"
defined_text = {
    name = StartScreenUpLeftTitle
	random = no #Pick first that fits

	#Country Specific:
	
	#Africa
	
	#India
	
	#East Asia:
	
	#Americas:
	
	#Europe:
	
	#Middle & Near East:
	
	#Generic:
	text = {
        localisation_key = string_start_title_horde
        trigger = {
			government = steppe_horde
        }
    }
	text = {
        localisation_key = string_start_title_monarchy_regency #Actually same as fallback
        trigger = {
			has_regency = yes
			government = monarchy
        }
    }
    text = {
        localisation_key = string_start_title_monarchy_plural
        trigger = {
			#has_regency = no
			government = monarchy
			tag_with_plural_name_trigger = yes
        }
    }
    text = {
        localisation_key = string_start_title_monarchy
        trigger = {
			#has_regency = no
			government = monarchy
        }
    }
	text = {
        localisation_key = string_start_title_republic
        trigger = {
			government = republic
        }
    }
    text = {
        localisation_key = string_start_title_theocracy
        trigger = {
			government = theocracy
        }
    }
	text = {
        localisation_key = string_start_title_native_council
        trigger = {
			government = native_council
        }
    }
	#Final Fallback
	text = {
        localisation_key = string_start_title_fallback
        trigger = {
			always = yes
        }
    }
}

### Upper right title textbox
#Ex: "Muscovy is Orthodox"
defined_text = {
    name = StartScreenUpRightTitle
	random = no

	text = {
        localisation_key = string_start_religion_mechanic_title_plural
        trigger = {
			tag_with_plural_name_trigger = yes
        }
    }
    text = {
        localisation_key = string_start_religion_mechanic_title
        trigger = {
			always = yes
        }
    }
}

### Lower left title textbox
#Ex: "Sweden is a Swedish Kingdom"
defined_text = {
    name = StartScreenDownLeftTitle
	random = no

    text = {
        localisation_key = string_start_culture_government_title_plural
		trigger = {
			tag_with_plural_name_trigger = yes
		}
	}
    text = {
        localisation_key = string_start_culture_government_title
		trigger = {
			always = yes
		}
    }
}

### Lower right title textbox
#Ex: "The Island of Japan"
defined_text = {
    name = StartScreenDownRightTitle
	random = no

   
	text = {
        localisation_key = string_start_east_asia_title #Japan
        trigger = {
			capital_scope = {
				OR = {
					region = mongolia_region
					region = manchuria_region
					region = east_siberia_region
					region = tibet_region
					area = shanshan_area
					area = tarim_basin_area
					superregion = far_east_superregion
					superregion = china_superregion
					superregion = east_indies_superregion
				}
			}
        }
    }
	text = {
        localisation_key = string_start_europe #The HRE
        trigger = {
			capital_scope = {
				continent = europe
			}
        }
    }
	
	text = {
        localisation_key = string_start_no_special_region_title
        trigger = {
			always = yes
        }
    }
}

defined_text = {
    name = capital_continent_title
	random = no

   
	text = {
        localisation_key = asia #Asia
		trigger = {
			capital_scope = {
				continent = asia
			}
		}
    }
	text = {
        localisation_key = europe #Europe
        trigger = {
			capital_scope = {
				continent = europe
			}
        }
    }
	
	text = {
        localisation_key = africa
        trigger = {
			capital_scope = {
				continent = africa
			}
        }
    }
	
	text = {
        localisation_key = north_america
        trigger = {
			capital_scope = {
				continent = north_america
			}
        }
    }
	
	text = {
        localisation_key = south_america
        trigger = {
			capital_scope = {
				continent = south_america
			}
        }
    }
	
	text = {
        localisation_key = oceania
        trigger = {
			capital_scope = {
				continent = oceania
			}
        }
    }
	
	text = {
        localisation_key = new_world
        trigger = {
			capital_scope = {
				continent = new_world
			}
        }
    }
}

### Upper left description textbox
#Ex: "The Ayyubid dynasty, once the scourge of Christianity, and the masters of Syria, Egypt and Arabia, still remain in the Kurdistani fortress of Hisn Kayfa. Fiercely independent, the small state has managed to survive in independence amidst giants such as the Timurids or Qara Qoyunlu.\nAs 1444 opens the Ayyubid princes have recently managed to overcome their local rivals and former vassals, the Artuqids, and solidified their hold over their small principality by the Tigris."
defined_text = {
    name = StartScreenUpLeftDesc
	random = no

	#Later Start Dates
	text = {
		localisation_key = string_start_age_of_reformation
		trigger = {
			current_age = age_of_reformation
		}
	}
	text = {
		localisation_key = string_start_age_of_absolutism
		trigger = {
			current_age = age_of_absolutism
		}
	}
	text = {
		localisation_key = string_start_age_of_revolutions
		trigger = {
			current_age = age_of_revolutions
		}		
	}
	#Country Specific:
	
	#Africa
	
	#India
	
	#East Asia:
	
	#Americas:
	
	#Europe:
	
	#Middle & Near East
	
	#Regions
	text = {
        localisation_key = string_start_tag_horn_of_africa
        trigger = {
			capital_scope = {
				region = horn_of_africa_region
			}
        }
    }
	text = {
        localisation_key = string_start_tag_north_west_africa
        trigger = {
			capital_scope = {
				OR = {
					region = niger_region
					region = guinea_region
					region = sahel_region
					region = maghreb_region
				}
			}
        }
    }
	text = {
        localisation_key = string_start_tag_central_asia
        trigger = {
			capital_scope = {
				region = central_asia_region
			}
        }
    }
	
	#Super Regions
	text = {
        localisation_key = string_start_tag_india
        trigger = {
			capital_scope = {
				superregion = india_superregion
			}
        }
    }
	text = {
        localisation_key = string_start_tag_far_east
        trigger = {
			capital_scope = {
				OR = {
					superregion = far_east_superregion
					superregion = china_superregion
					region = tibet_region
					region = mongolia_region
					region = manchuria_region
				}
			}
        }
    }
	text = {
        localisation_key = string_start_tag_south_east_asia
        trigger = {
			capital_scope = {
				superregion = east_indies_superregion
			}
        }
    }
	text = {
        localisation_key = string_start_tag_central_america
        trigger = {
			capital_scope = {
				superregion = central_america_superregion
			}
        }
    }
	text = {
        localisation_key = string_start_tag_middle_east
        trigger = {
			capital_scope = {
				OR = {
					superregion = near_east_superregion
					superregion = persia_superregion
				}
			}
        }
    }
	
	#Continents
    text = {
        localisation_key = string_start_tag_europe
        trigger = {
			capital_scope = {
				continent = europe
			}
        }
    }
	text = {
        localisation_key = string_start_tag_asia
        trigger = {
			capital_scope = {
				continent = asia
			}
        }
    }
    text = {
        localisation_key = string_start_tag_africa
        trigger = {
			capital_scope = {
				continent = africa
			}
        }
    }
	text = {
        localisation_key = string_start_tag_north_america
        trigger = {
			capital_scope = {
				continent = north_america
			}
        }
	}
	text = {
        localisation_key = string_start_tag_south_america
        trigger = {
			capital_scope = {
				continent = south_america
			}
        }
	}
	text = {
        localisation_key = string_start_tag_oceania
        trigger = {
			capital_scope = {
				continent = oceania
			}
        }
	}
	text = {#Random New World
        localisation_key = string_start_tag_rnw
		trigger = {
			capital_scope = {
				continent = new_world
			}
		}
	}
	text = {#Fallback
        localisation_key = string_start_tag_generic
		trigger = {
			always = yes
		}
	}
}

### Upper right description textbox
#Ex: ""
defined_text = {
    name = StartScreenUpRightDesc
	random = no
	
	#Religion Mechanics - Base Text, these refer to custom loc keys below to insert DLC specific information.
	#Christians:
	#Orthodox (Patriarch Authority)
	text = {
        localisation_key = string_start_religion_orthodox
        trigger = {
			religion = orthodox
        }
    }
	#Catholics (Papacy & The Reformation)
	text = {
        localisation_key = string_start_religion_catholic
        trigger = {
			religion = catholic
        }
    }
	#Protestant (The Reformation)
	text = {
        localisation_key = string_start_religion_protestant
        trigger = {
			religion = protestant
        }
    }
	#Reformed (The Reformation)
	text = {
        localisation_key = string_start_religion_reformed
        trigger = {
			religion = reformed
        }
    }
	#Coptic
	text = {
        localisation_key = string_start_religion_coptic
        trigger = {
			religion = coptic
        }
    }
	#Muslims (Piety):
	text = {
        localisation_key = string_start_religion_muslim_sunni
        trigger = {
			religion = sunni
        }
    }
	text = {
        localisation_key = string_start_religion_muslim_shiite
        trigger = {
			religion = shiite
        }
    }
	text = {
        localisation_key = string_start_religion_muslim_ibadi
        trigger = {
			religion = ibadi
        }
    }
	#Eastern - Buddhists
	text = {
        localisation_key = string_start_religion_buddhist_theravada
        trigger = {
			religion = buddhism #Theravada
        }
    }
	text = {
        localisation_key = string_start_religion_buddhist_mahayana
        trigger = {
			religion = mahayana
        }
    }
	text = {
        localisation_key = string_start_religion_buddhist_vajrayana
        trigger = {
			religion = vajrayana
        }
    }
	#Confucian
	text = {
        localisation_key = string_start_religion_confucianism
        trigger = {
			religion = confucianism
        }
    }
	#Shinto
	text = {
        localisation_key = string_start_religion_shinto
        trigger = {
			religion = shinto
        }
    }
	#Hindu
	text = {
        localisation_key = string_start_religion_hindu
        trigger = {
			religion = hinduism
        }
    }
	#Sikh
	text = {
        localisation_key = string_start_religion_sikh
        trigger = {
			religion = sikhism
        }
    }
	#Fetishist
	text = {
        localisation_key = string_start_religion_fetishist
        trigger = {
			religion = shamanism #Fetishist
        }
    }
	#Fetishist
	text = {
        localisation_key = string_start_religion_tengri
        trigger = {
			religion = tengri_pagan_reformed #Tengri
        }
    }
	#Inti
	text = {
        localisation_key = string_start_religion_inti
        trigger = {
			religion = inti
        }
    }
	#Nahuatl
	text = {
        localisation_key = string_start_religion_nahuatl
        trigger = {
			religion = nahuatl
        }
    }
	#Mayan
	text = {
        localisation_key = string_start_religion_mayan
        trigger = {
			religion = mesoamerican_religion
        }
    }
	#Zoroastrianism
	text = {
        localisation_key = string_start_religion_zoroastrian
        trigger = {
			religion = zoroastrian
        }
    }
	#Norse
	text = {
        localisation_key = string_start_religion_norse
        trigger = {
			religion = norse_pagan_reformed
        }
    }
	#Fallback (Currently used by Animism, Judaism and Totemism)
	text = {
        localisation_key = string_start_religion_fallback
        trigger = {
			always = yes
        }
    }
}

#Describing the bonuses from this religion (not really a dynamic key, just used to make the texts more modular and easier to edit).
defined_text = {
	name = start_religion_intro
	random = no
	text = {
        localisation_key = string_start_religion_intro_text
        trigger = {
			always = yes
        }
    }
}


#DLC Mechanics (these keys are inserted into the keys above, see the localization file)
#Muslim Schools
defined_text = {
	name = start_religion_muslim_dlc_check
	random = no
	text = {
        localisation_key = string_muslim_school #Has to end with \n
        trigger = {
			religion_group = muslim
			has_dlc = "Cradle of Civilization"
        }
    }
	text = {
        localisation_key = string_muslim_school_no #\n
        trigger = {
			NOT = { has_dlc = "Cradle of Civilization" }
        }
    }
}

#Iconography & Consecrate Patriarchs
defined_text = {
	name = start_religion_orthodox_dlc_check
	random = no
	text = {
        localisation_key = string_orthodox_icons #Has to end with \n
        trigger = {
			religion = orthodox
			has_dlc = "Third Rome"
        }
    }
	text = {
        localisation_key = string_orthodox_icons_no #\n
        trigger = {
			religion = orthodox
			NOT = { has_dlc = "Third Rome" }
        }
    }
}

#Tordesillas
defined_text = {
	name = start_religion_catholic_tordesillas
	random = no
	text = {
        localisation_key = string_catholic_tordesillas #Has to end with \n
        trigger = {
			religion = catholic
			has_dlc = "El Dorado"
        }
    }
	text = {
        localisation_key = string_catholic_tordesillas_no #\n
        trigger = {
			religion = catholic
			NOT = { has_dlc = "El Dorado" }
        }
    }
}

#Church Power
defined_text = {
	name = start_protestant_church_power
	random = no
	text = {
        localisation_key = string_church_power_info #Has to end with \n
        trigger = {
			religion = protestant
			has_dlc = "Common Sense"
        }
    }
	text = {
        localisation_key = string_church_power_info_no #\n
        trigger = {
			religion = protestant
			NOT = { has_dlc = "Common Sense" }
        }
    }
}

#Fervor
defined_text = {
	name = start_reformed_fervor
	random = no
	text = {
        localisation_key = string_fervor_info #Has to end with \n
        trigger = {
			religion = mormon
			has_dlc = "Wealth of Nations"
        }
    }
	text = {
        localisation_key = string_fervor_info_no #\n
        trigger = {
			religion = mormon
			NOT = { has_dlc = "Wealth of Nations" }
        }
    }
}


#Coptic Blessings
defined_text = {
	name = start_coptic_blessings
	random = no
	text = {
        localisation_key = string_blessings_info #Has to end with \n
        trigger = {
			OR = {
				religion = coptic
				religion = atomicist
			}
			has_dlc = "Rights of Man"
        }
    }
	text = {
        localisation_key = string_blessings_info_no #\n
        trigger = {
			OR = {
				religion = coptic
				religion = atomicist
			}
			NOT = { has_dlc = "Rights of Man" }
        }
    }
}

#Buddhist Karma
defined_text = {
	name = start_buddhist_karma
	random = no
	text = {
        localisation_key = string_karma_info #Has to end with \n
        trigger = {
			OR = {
				religion = buddhism
				religion = mahayana
				religion = vajrayana
			}
			has_dlc = "Common Sense"
        }
    }
	text = {
        localisation_key = string_karma_info_no #\n
        trigger = {
			OR = {
				religion = buddhism
				religion = mahayana
				religion = vajrayana
			}
			NOT = { has_dlc = "Common Sense" }
        }
    }
}

#Confucian Harmonization
defined_text = {
	name = start_confucian_harmonization
	random = no
	text = {
        localisation_key = string_harmonization_info #Has to end with \n
        trigger = {
			religion = confucianism
			has_dlc = "Mandate of Heaven"
        }
    }
	text = {
        localisation_key = string_harmonization_info_no #\n
        trigger = {
			religion = confucianism
			NOT = { has_dlc = "Mandate of Heaven" }
        }
    }
}


#Shinto Isolationism
defined_text = {
	name = start_shinto_isolationism
	random = no
	text = {
        localisation_key = string_isolationism_info #Has to end with \n
        trigger = {
			religion = shinto
			has_dlc = "Mandate of Heaven"
        }
    }
	text = {
        localisation_key = string_isolationism_info_no #\n
        trigger = {
			religion = shinto
			NOT = { has_dlc = "Mandate of Heaven" }
        }
    }
}

#Hindu Deities
defined_text = {
	name = start_hindu_deities
	random = no
	text = {
        localisation_key = string_deities_info #Has to end with \n
        trigger = {
			religion = hinduism
			has_dlc = "Wealth of Nations"
        }
    }
	text = {
        localisation_key = string_deities_info_no #\n
        trigger = {
			religion = hinduism
			NOT = { has_dlc = "Wealth of Nations" }
        }
    }
}

#Fetishist Cults
defined_text = {
	name = start_fetishist_cults
	random = no
	text = {
        localisation_key = string_cults_info #Has to end with \n
        trigger = {
			religion = cult_of_saints
			has_dlc = "Rights of Man"
        }
    }
	text = {
        localisation_key = string_cults_info_no #\n
        trigger = {
			religion = cult_of_saints
			NOT = { has_dlc = "Rights of Man" }
        }
    }
}

#Tengri Syncretism
defined_text = {
	name = start_tengri_syncretism
	random = no
	text = {
        localisation_key = string_syncretism_info #Has to end with \n
        trigger = {
			OR = {
				religion = tengri_pagan_reformed #Tengri
				religion = revelationist
			}
			has_dlc = "The Cossacks"
        }
    }
	text = {
        localisation_key = string_syncretism_info_no #\n
        trigger = {
			OR = {
				religion = tengri_pagan_reformed #Tengri
				religion = revelationist
			}
			NOT = { has_dlc = "The Cossacks" }
        }
    }
}

#Inti Authority
defined_text = {
	name = start_inti_authority
	random = no
	text = {
        localisation_key = string_authority_info #Has to end with \n
        trigger = {
			religion = inti
			has_dlc = "El Dorado"
        }
    }
	text = {
        localisation_key = string_authority_info_no #\n
        trigger = {
			religion = inti
			NOT = { has_dlc = "El Dorado" }
        }
    }
}


#Nahuatl DOOM!
defined_text = {
	name = start_nahuatl_doom
	random = no
	text = {
        localisation_key = string_doom_info #Has to end with \n
        trigger = {
			religion = nahuatl
			has_dlc = "El Dorado"
        }
    }
	text = {
        localisation_key = string_doom_info_no #\n
        trigger = {
			religion = nahuatl
			NOT = { has_dlc = "El Dorado" }
        }
    }
}

#Mayan Mechanics
defined_text = {
	name = start_mayan_mechanics
	random = no
	text = {
        localisation_key = string_mayan_info #Has to end with \n
        trigger = {
			religion = mesoamerican_religion
			has_dlc = "El Dorado"
        }
    }
	text = {
        localisation_key = string_mayan_info_no #\n
        trigger = {
			religion = mesoamerican_religion
			NOT = { has_dlc = "El Dorado" }
        }
    }
}

### Lower left description textbox
#Ex: "As a Russian Nation Muscovy has...."
defined_text = {
    name = StartScreenDownLeftDesc
	random = no

    text = {
        localisation_key = string_government_culture_explanation
        trigger = {
			always = yes
        }
    }
}

#Culture specific Mechanics
defined_text = {
    name = startup_culture_explanation
	random = no

    text = {
        localisation_key = string_manchu_culture
        trigger = {
			primary_culture = manchu
			has_dlc = "Mandate of Heaven"
        }
    }
	text = {
        localisation_key = string_no_special_culture
        trigger = {
			always = yes
        }
    }
}

#Base Government Explanation
defined_text  = {
    name = startup_government_explanation
	random = no
	
    text = {
        localisation_key = string_start_government_monarchy_regency
        trigger = {
			has_regency = yes
			government = monarchy
        }
    }
	text = {
        localisation_key = string_start_government_monarchy
        trigger = {
			government = monarchy
        }
    }
	text = {
        localisation_key = string_start_government_republic
        trigger = {
			government = republic
        }
    }
	text = {
        localisation_key = string_start_government_papacy
        trigger = {
			government = papal_government
        }
    }
	text = {
        localisation_key = string_start_government_theocracy
        trigger = {
			government = theocracy
        }
    }
	text = {
        localisation_key = string_start_government_native_councils_plural
        trigger = {
			tag_with_plural_name_trigger = yes
			OR = {
				government = siberian_native_council
				government = native_council
			}
       }
    }
	text = {
        localisation_key = string_start_government_native_councils
        trigger = {
			OR = {
				government = siberian_native_council
				government = native_council
			}
       }
    }
}

defined_text = {
	name = startup_government_heirs
	random = no
	
	text = {
		localisation_key = string_start_government_heirs
		trigger = {
			government = monarchy
			NOT = { government = mamluk_government }
		}
	}
	text = {
		localisation_key = string_start_government_heirs_no
		trigger = {
			always = yes
		}
	}
}

#Factions for Merchant & Veche Republics, Celestial Empire, Revolutionary Republic
defined_text  = {
    name = startup_government_factions
	random = no

    text = {
        localisation_key = string_start_factions
        trigger = {
			OR = {
				government = merchant_republic
				government = veche_republic
				AND = { 
					government = celestial_empire
					NOT = { has_dlc = "Mandate of Heaven" }
				}
				AND = { 
					government = revolutionary_republic
					has_dlc = "Rights of Man"
				}
			}
		}
    }
	text = {
        localisation_key = string_start_factions_no
        trigger = {
			always = yes
        }
    }
}

defined_text  = {
    name = startup_estates_explanation
	random = no

    text = {
        localisation_key = string_startup_estates_explanation
        trigger = {
			has_dlc = "The Cossacks"
			NOT = { government = merchant_republic }
			NOT = { government = veche_republic }
			OR = {
				NOT = { government = celestial_empire }
				AND = { 
					government = celestial_empire
					NOT = { has_dlc = "Mandate of Heaven" }
				}
			}
			OR = {
				NOT = { government = revolutionary_republic }
				AND = { 
					government = revolutionary_republic
					NOT = { has_dlc = "Rights of Man" }
				}
			}
		}
    }
	text = {
        localisation_key = string_startup_estates_explanation_no
        trigger = {
			always = yes
        }
    }
}

#Tribal Reforms
defined_text  = {
    name = startup_government_tribal
	random = no

    text = {
        localisation_key = string_tribal_reform
        trigger = {
			government = tribal
		}
    }
	text = {
        localisation_key = string_tribal_reform_no
        trigger = {
			always = yes
        }
    }
}
#Tribal Federations don't get institution spread penalties.
defined_text  = {
    name = startup_government_tribal_institution_penalty
	random = no

    text = {
        localisation_key = string_tribal_institution_penalty
        trigger = {
			NOT = { government = tribal_federation }
		}
    }
	text = {
        localisation_key = string_tribal_institution_penalty_no
        trigger = {
			always = yes
        }
    }
}

#DLC Content Explanation
#Consorts
defined_text  = {
    name = startup_consorts_explanation
	random = no

    text = {
        localisation_key = string_start_consorts
        trigger = {
			government = monarchy
			NOT = { government = iqta }
			NOT = { government = mamluk_government }
			has_dlc = "Rights of Man"
        }
    }
	text = {
        localisation_key = string_start_consorts_no #Empty string
        trigger = {
			NOT = { has_dlc = "Rights of Man" }
        }
    }
}

#Devotion
defined_text  = {
    name = startup_devotion_explanation
	random = no

    text = {
        localisation_key = string_start_devotion
        trigger = {
			government = theocracy
			has_dlc = "Common Sense"
        }
    }
	text = {
        localisation_key = string_start_devotion_no #Empty string
        trigger = {
			NOT = { has_dlc = "Common Sense" }
        }
    }
}

#Russian Interactions
defined_text  = {
    name = startup_russian_government_interactions
	random = no

    text = {
        localisation_key = string_start_russian_mechanics
        trigger = {
			has_government_mechanic = russian_mechanic
        }
    }
	text = {
        localisation_key = string_start_russian_mechanics_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Iqta
defined_text  = {
    name = startup_iqta_government
	random = no

    text = {
        localisation_key = string_start_iqta
        trigger = {
			government = iqta
			has_dlc = "Cradle of Civilization"
        }
    }
	text = {
        localisation_key = string_start_iqta_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Feudal Theocracy
defined_text  = {
    name = startup_feudal_theocracy_government
	random = no

    text = {
        localisation_key = string_start_feudal_theocracy
        trigger = {
			government = feudal_theocracy
			has_dlc = "Cradle of Civilization"
        }
    }
	text = {
        localisation_key = string_start_feudal_theocracy_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Ottoman Government
defined_text  = {
    name = startup_ottoman_government_harem
	random = no

    text = {
        localisation_key = string_start_harem
        trigger = {
			government = ottoman_government
			has_dlc = "Rights of Man"
        }
    }
	text = {
        localisation_key = string_start_harem_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Ottoman Government - Pashas And Janissaries
defined_text  = {
    name = startup_ottoman_government_pashas
	random = no

    text = {
        localisation_key = string_start_pashas
        trigger = {
			government = ottoman_government
			has_dlc = "Cradle of Civilization"
        }
    }
	text = {
        localisation_key = string_start_pashas_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Mamluk Government
defined_text  = {
    name = startup_tribal_federation_government
	random = no

    text = {
        localisation_key = string_start_tribal_federation
        trigger = {
			government = tribal_federation
			has_dlc = "Cradle of Civilization"
        }
    }
	text = {
        localisation_key = start_tribal_federation_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Mamluk Government
defined_text  = {
    name = startup_mamluk_government
	random = no

    text = {
        localisation_key = string_start_mamluks
        trigger = {
			government = mamluk_government
			has_dlc = "Cradle of Civilization"
        }
    }
	text = {
        localisation_key = string_start_harem_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Trade League
defined_text  = {
    name = startup_government_trade_league
	random = no

    text = {
        localisation_key = string_start_trade_league
        trigger = {
			OR = {
				government = merchant_republic
				government = veche_republic
			}
			has_dlc = "Mare Nostrum"
        }
    }
	text = {
        localisation_key = string_start_trade_league_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Parliaments
defined_text  = {
    name = startup_government_parliaments
	random = no

    text = {
        localisation_key = string_start_parliaments
        trigger = {
			has_parliament = yes
        }
    }
	text = {
        localisation_key = string_start_parliaments_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Prussian Monarchies
defined_text  = {
    name = startup_government_prussian
	random = no

    text = {
        localisation_key = string_start_prussian_government
        trigger = {
			government = prussian_monarchy
        }
    }
	text = {
        localisation_key = string_start_prussian_government_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Prussian Monarchies DLC Part
defined_text  = {
    name = startup_government_prussian_dlc
	random = no

    text = {
        localisation_key = string_start_prussian_government_dlc
        trigger = {
			has_dlc = "Rights of Man"
        }
    }
	text = {
        localisation_key = string_start_prussian_government_dlc_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Elective Monarchies
defined_text  = {
    name = startup_government_elective
	random = no
	
    text = {
        localisation_key = string_start_elective_monarchy
        trigger = {
			government = elective_monarchy
			has_dlc = "Res Publica"
        }
    }
	text = {
        localisation_key = string_start_elective_monarchy_not_yet
        trigger = {
			tag = POL
			has_dlc = "Res Publica"
        }
    }
	text = {
        localisation_key = string_start_elective_monarchy_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Hordes - Horde Unity
defined_text  = {
    name = startup_government_horde
	random = no

    text = {
        localisation_key = string_start_horde
        trigger = {
			government = steppe_horde
			has_dlc = "The Cossacks"
        }
    }
	text = {
        localisation_key = string_start_horde_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Native Council
defined_text  = {
    name = startup_government_native_council
	random = no
	
	text = {
        localisation_key = string_start_native_council_opm
        trigger = {
			government = native_council
			has_dlc = "Conquest of Paradise"
			NOT = { num_of_cities = 2 }
        }
    }
    text = {
        localisation_key = string_start_native_council
        trigger = {
			government = native_council
			has_dlc = "Conquest of Paradise"
        }
    }
	text = {
        localisation_key = string_native_council_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Siberian Council
defined_text  = {
    name = startup_government_siberian_native_council
	random = no
	
	text = {
        localisation_key = string_start_siberian_native_council_opm
        trigger = {
			government = siberian_native_council
			has_dlc = "Conquest of Paradise"
			NOT = { num_of_cities = 2 }
        }
    }
	text = {
        localisation_key = string_siberian_native_council_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Meritocracy
defined_text  = {
    name = startup_government_meritocracy
	random = no
	
	text = {
        localisation_key = string_start_meritocracy
        trigger = {
			government = celestial_empire
			has_dlc = "Mandate of Heaven"
        }
    }
	text = {
        localisation_key = string_meritocracy_no #Empty string
        trigger = {
			always = yes
        }
    }
}

#Shogunate
defined_text  = {
    name = startup_government_shogunate
	random = no
	
	text = {
        localisation_key = string_start_shogunate_moh
        trigger = {
			government = shogunate
			has_dlc = "Mandate of Heaven"
        }
    }
	text = {
        localisation_key = string_start_shogunate
        trigger = {
			government = shogunate
			NOT = { has_dlc = "Mandate of Heaven" }
        }
    }
	text = {
        localisation_key = string_shogunate_no #Empty string
        trigger = {
			always = yes
        }
    }
}

### Lower right description textbox
#Ex: "Looong text about the HRE"
defined_text = {
    name = StartScreenDownRightDesc
	random = no

    text = {
        localisation_key = string_start_east_asia_description #Japan, Eoc and Tributaries
        trigger = {
			has_dlc = "Mandate of Heaven"
			capital_scope = {
				OR = {
					region = mongolia_region
					region = manchuria_region
					region = east_siberia_region
					region = tibet_region
					area = shanshan_area
					area = tarim_basin_area
					superregion = far_east_superregion
					superregion = china_superregion
					superregion = east_indies_superregion
				}
			}
        }
    }
    text = {
        localisation_key = string_start_steppes_rest_of_asia_description #Steppes have Tributaries
        trigger = {
			has_dlc = "Mandate of Heaven"
			capital_scope = {
				continent = asia
			}
        }
    }
	text = {
        localisation_key = string_start_europe_description #The HRE & The Kingdom of Italy
        trigger = {
			capital_scope = {
				continent = europe
			}
        }
    }
	
	text = {
        localisation_key = string_start_africa_americas_description
        trigger = {
			capital_scope = {
				OR = {
					AND = {
						continent = africa
						NOT = { region = maghreb_region }
						NOT = { region = egypt_region }
					}
					continent = new_world
					continent = north_america
					continent = south_america
				}
			}
        }
    }
	
	text = {
        localisation_key = string_start_no_special_region_description
        trigger = {
			always = yes
        }
    }
}

defined_text = {
	name = start_tributaries_descriptions
	random = no

    text = {
        localisation_key = string_tributaries_desc
        trigger = {
			has_dlc = "Mandate of Heaven"
			capital_scope = {
				OR = {
					continent = asia
					region = ural_region
					region = crimea_region #Pontic Steppe
				}
			}
        }
    }
	text = {
        localisation_key = string_tributaries_desc_no #Empty String
        trigger = {
			always = yes
        }
    }
}

defined_text = {
	name = start_eoc_tributaries_descriptions
	random = no

    text = {
        localisation_key = string_eoc_tributaries_desc
        trigger = {
			has_dlc = "Mandate of Heaven"
			capital_scope = {
				OR = {
					continent = asia
					region = ural_region
					region = crimea_region #Pontic Steppe
				}
			}
        }
    }
	text = {
        localisation_key = string_eoc_tributaries_desc_no #Empty String
        trigger = {
			always = yes
        }
    }
}

defined_text = {
    name = start_imperial_cities_description
	random = no

    text = {
        localisation_key = string_imperial_cities_desc
        trigger = {
			has_dlc = "Common Sense"
        }
    }
	text = {
        localisation_key = string_imperial_cities_desc_no #Empty String
        trigger = {
			always = yes
        }
    }
}

defined_text = {
    name = start_shogun_holders_through_the_years #used to display right clan name for the Shogunate in startup screen.
	random = no

    text = {
        localisation_key = ASK
        trigger = {
			exists = ASK
			ASK = {
				government = shogunate
			}
        }
    }
	text = {
        localisation_key = ODA
        trigger = {
			exists = ODA
			ODA = {
				government = shogunate
			}
        }
    }
	text = {
        localisation_key = TKG
        trigger = {
			exists = TKG
			TKG = {
				government = shogunate
			}
        }
    }
}
