new_world_natives_missions = { #Applies to Europe
	slot = 5
	generic = yes
	ai = yes
	potential = {
		capital_scope = {
			continent = europe
		}
		technology_group = high_american
	}
	new_world_modernization = {
		icon = mission_have_manufactories
		required_missions = { }
		trigger = {
			is_tribal = no
			NOT = {
				government = native_council
				government = siberian_native_council
			}
			any_neighbor_country = {
				has_institution = feudalism
				NOT = {
					tech_difference = 1
				}
			}
		}
		effect = {
			add_innovativeness_big_effect = yes
			add_prestige = 20
		}
	}
	new_world_remove_euro = {
		icon = mission_unite_home_region
		required_missions = { new_world_modernization }
		trigger = {
			total_development = 100
			custom_trigger_tooltip = {
				tooltip = new_world_remove_euro_toolip
				capital_scope = {
					region_for_scope_province = {
						type = all
						NOT = {
							owner = {
								technology_group = western
							}
							owner = {
								technology_group = eastern
							}
						}
					}
				}
			}
		}
		effect = {
			add_mil_power = 200
			add_country_modifier = {
				name = "military_victory"
				duration = 7300
			}
		}
	}
	nw_sunset_invasion = {
		icon = mission_conquer_5_states
		required_missions = { new_world_remove_euro }
		trigger = {
			num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = {
				value = 5
				continent = north_america
			}
		}
		effect = {
			add_adm_power = 100
			add_dip_power = 100
			add_mil_power = 100
		}
	}
}