eu4trait = {
	name = fertile_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = hedonist
		}
		additive_modifier = {
			value = 3
			trait = lustful
		}
		additive_modifier = {
			value = 1
			trait = strong
		}
		additive_modifier = {
			value = 1
			trait = robust
		}
		modifier = {
			factor = 0
			OR = {
				trait = eunuch
				trait = celibate
				trait = chaste
				and = {
					is_female = yes
					age = 45
				}
			}
		}
	}
}

eu4trait = {
	name = just_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 1
			trait = idolizer
		}
		additive_modifier = {
			value = 3
			trait = just
		}
		additive_modifier = {
			value = 2
			trait = charitable
		}
		additive_modifier = {
			value = 1
			trait = content
		}
		additive_modifier = {
			value = 1
			stewardship = 10
		}
		modifier = {
			factor = 0
			trait = arbitrary
		}
	}
}

eu4trait = {
	name = righteous_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = honest
		}
		additive_modifier = {
			value = 2
			trait = humble
		}
		additive_modifier = {
			value = 1
			trait = just
		}
		modifier = {
			factor = 0
			trait = deceitful
		}
	}
}

eu4trait = {
	name = tolerant_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = temperate
		}
		additive_modifier = {
			value = 2
			trait = trusting
		}
		additive_modifier = {
			value = 1
			trait = patient
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_christendom
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_afro_syncretic
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_american_native
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_cult_of_saints
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_pagans
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_pacific
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_latter_day_saints
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_mesoamerican_gods
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_oldworld
		}
		additive_modifier = {
			value = 0.1
			trait = sympathy_pirate
		}
		modifier = {
			factor = 0
			trait = zealous
		}
	}
}

eu4trait = {
	name = free_thinker_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = mystic
		}
		additive_modifier = {
			value = 3
			trait = cynical
		}
		additive_modifier = {
			value = 3
			trait = genius
		}
		additive_modifier = {
			value = 2
			trait = quick
		}
		additive_modifier = {
			value = 2
			trait = shrewd
		}
	}
}

eu4trait = {
	name = calm_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 1
			trait = brooding
		}
		additive_modifier = {
			value = 3
			trait = patient
		}
		additive_modifier = {
			value = 2
			trait = shy
		}
		additive_modifier = {
			value = 1
			trait = content
		}
		modifier = {
			factor = 0
			trait = wroth
		}
	}
}

eu4trait = {
	name = zealot_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = theologian
		}
		additive_modifier = {
			value = 3
			trait = zealous
		}
		additive_modifier = {
			value = 3
			trait = holy_warrior
		}
		additive_modifier = {
			value = 2
			trait = humble
		}
		additive_modifier = {
			value = 1
			trait = erudite
		}
		additive_modifier = {
			value = 0.1
			trait = crusader
		}
		additive_modifier = {
			value = 0.1
			trait = eagle_warrior
		}
		additive_modifier = {
			value = 0.1
			trait = sun_warrior
		}
		additive_modifier = {
			value = 0.1
			trait = ukkos_shield
		}
		additive_modifier = {
			value = 0.1
			trait = nyames_shield
		}
		additive_modifier = {
			value = 0.1
			trait = peruns_chosen
		}
		additive_modifier = {
			value = 0.1
			trait = romuvas_own
		}
		additive_modifier = {
			value = 0.1
			trait = ares_own
		}
		additive_modifier = {
			value = 0.1
			trait = tengri_warrior
		}
		additive_modifier = {
			value = 0.1
			trait = shaddai
		}
		modifier = {
			factor = 0
			trait = zealous
		}
	}
}

eu4trait = {
	name = pious_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = theologian
		}
		additive_modifier = {
			value = 3
			trait = humble
		}
		additive_modifier = {
			value = 2
			trait = charitable
		}
		additive_modifier = {
			value = 1
			trait = zealous
		}
		modifier = {
			factor = 0
			trait = cynical
		}
	}
}

eu4trait = {
	name = lawgiver_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = diligent
		}
		additive_modifier = {
			value = 2
			trait = erudite
		}
		additive_modifier = {
			value = 1
			trait = just
		}
	}
}

eu4trait = {
	name = midas_touched_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = midas_touched
		}
		additive_modifier = {
			value = 3
			trait = fortune_builder
		}
		additive_modifier = {
			value = 2
			trait = greedy
		}
		additive_modifier = {
			value = 1
			stewardship = 10
		}
	}
}

eu4trait = {
	name = architectural_visionary_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = architect
		}
		additive_modifier = {
			value = 2
			trait = diligent
		}
		additive_modifier = {
			value = 1
			stewardship = 10
		}
	}
}

eu4trait = {
	name = scholar_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = scholar
		}
		additive_modifier = {
			value = 5
			trait = physician
		}
		additive_modifier = {
			value = 3
			trait = erudite
		}
		additive_modifier = {
			value = 3
			trait = hafiz
		}
		additive_modifier = {
			value = 3
			trait = faqih
		}
		additive_modifier = {
			value = 2
			trait = shy
		}
		additive_modifier = {
			value = 1
			trait = humble
		}
		additive_modifier = {
			value = 1
			learning = 10
		}
	}
}

eu4trait = {
	name = careful_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = shy
		}
		additive_modifier = {
			value = 2
			trait = temperate
		}
		additive_modifier = {
			value = 1
			trait = patient
		}
	}
}

eu4trait = {
	name = entrepreneur_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = gardener
		}
		additive_modifier = {
			value = 2
			trait = diligent
		}
		additive_modifier = {
			value = 1
			trait = greedy
		}
		additive_modifier = {
			value = 1
			stewardship = 10
		}
		additive_modifier = {
			value = 1
			diplomacy = 10
		}
	}
}

eu4trait = {
	name = industrious_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = administrator
		}
		additive_modifier = {
			value = 2
			trait = diligent
		}
		additive_modifier = {
			value = 2
			trait = stubborn
		}
		additive_modifier = {
			value = 1
			stewardship = 10
		}
	}
}

eu4trait = {
	name = expansionist_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = ambitious
		}
		additive_modifier = {
			value = 2
			trait = greedy
		}
	}
}

eu4trait = {
	name = navigator_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = seaking
		}
		additive_modifier = {
			value = 5
			trait = seaqueen
		}
		additive_modifier = {
			value = 5
			trait = viking
		}
		additive_modifier = {
			value = 5
			trait = ravager
		}
		additive_modifier = {
			value = 2
			trait = adventurer
		}
		additive_modifier = {
			value = 3
			religion = brethren
		}
		additive_modifier = {
			value = 3
			OR = {
				culture = northlander
				culture = dellsman
				culture = yooper
			}
		}
		modifier = {
			factor = 0
			NOT = {
				capital_holding = {
					location = {
						port = yes
					}
				}
			}
		}
	}
}

eu4trait = {
	name = well_connected_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = grey_eminence
		}
		additive_modifier = {
			value = 2
			trait = charismatic_negotiator
		}
		additive_modifier = {
			value = 2
			trait = gregarious
		}
		additive_modifier = {
			value = 1
			trait = proud
		}
	}
}

eu4trait = {
	name = secretive_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 4
			trait = elusive_shadow
		}
		additive_modifier = {
			value = 3
			trait = intricate_webweaver
		}
		additive_modifier = {
			value = 3
			trait = deceitful
		}
		additive_modifier = {
			value = 2
			trait = envious
		}
		additive_modifier = {
			value = 1
			trait = cynical
		}
		modifier = {
			factor = 0
			trait = honest
		}
	}
}

eu4trait = {
	name = intricate_web_weaver_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = elusive_shadow
		}
		additive_modifier = {
			value = 4
			trait = intricate_webweaver
		}
		additive_modifier = {
			value = 5
			trait = schemer
		}
		additive_modifier = {
			value = 3
			trait = paranoid
		}
		additive_modifier = {
			value = 2
			trait = deceitful
		}
	}
}

eu4trait = {
	name = benevolent_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = kind
		}
		additive_modifier = {
			value = 2
			trait = charitable
		}
		additive_modifier = {
			value = 1
			trait = content
		}
		modifier = {
			factor = 0
			trait = cruel
		}
	}
}

eu4trait = {
	name = charismatic_negotiator_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = grey_eminence
		}
		additive_modifier = {
			value = 4
			trait = charismatic_negotiator
		}
		additive_modifier = {
			value = 5
			trait = socializer
		}
		additive_modifier = {
			value = 2
			trait = gregarious
		}
		additive_modifier = {
			value = 1
			trait = kind
		}
		additive_modifier = {
			value = 1
			trait = just
		}
		additive_modifier = {
			value = 1
			trait = fair
		}
		additive_modifier = {
			value = 1
			trait = playful
		}
	}
}

eu4trait = {
	name = silver_tongue_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = grey_eminence
		}
		additive_modifier = {
			value = 2
			trait = charismatic_negotiator
		}
		additive_modifier = {
			value = 5
			trait = seducer
		}
		additive_modifier = {
			value = 5
			trait = seductress
		}
		additive_modifier = {
			value = 3
			trait = deceitful
		}
	}
}

eu4trait = {
	name = bold_fighter_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = duelist
		}
		additive_modifier = {
			value = 3
			trait = wroth
		}
		additive_modifier = {
			value = 2
			trait = brave
		}
		additive_modifier = {
			value = 2
			combat_rating = 3
		}
		additive_modifier = {
			value = 1
			trait = strong
		}
		additive_modifier = {
			value = 1
			trait = robust
		}
		modifier = {
			factor = 0
			AND = {
				is_female = yes
				NOR = {
					primary_title = { has_law = status_of_women_4 }
					religion = gaian
					religion = ursuline
					religion = sol_invicta
					religion_group = oldworld
				}
			}
		}
	}
}

eu4trait = {
	name = tactical_genius_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = strategist
		}
		additive_modifier = {
			value = 3
			trait = brilliant_strategist
		}
		additive_modifier = {
			value = 3
			trait = skilled_tactician
		}
		additive_modifier = {
			value = 3
			trait = patient
		}
		additive_modifier = {
			value = 2
			trait = cruel
		}
		additive_modifier = {
			value = 2
			martial = 20
		}
		additive_modifier = {
			value = 2
			trait = genius
		}
		additive_modifier = {
			value = 1
			trait = quick
		}
		additive_modifier = {
			value = 1
			trait = shrewd
		}
		modifier = {
			factor = 0
			AND = {
				is_female = yes
				NOR = {
					primary_title = { has_law = status_of_women_4 }
					religion = gaian
					religion = ursuline
					religion = sol_invicta
					religion_group = oldworld
				}
			}
		}
	}
}

eu4trait = {
	name = fierce_negotiator_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = gregarious
		}
		additive_modifier = {
			value = 2
			trait = brave
		}
		additive_modifier = {
			value = 1
			trait = stubborn
		}
	}
}

eu4trait = {
	name = conqueror_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = gamer
		}
		additive_modifier = {
			value = 3
			trait = ambitious
		}
		additive_modifier = {
			value = 2
			trait = stubborn
		}
		additive_modifier = {
			value = 1
			trait = cruel
		}
	}
}

eu4trait = {
	name = strict_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 2
			trait = brilliant_strategist
		}
		additive_modifier = {
			value = 3
			trait = skilled_tactician
		}
		additive_modifier = {
			value = 3
			trait = unyielding_leader
		}
		additive_modifier = {
			value = 3
			trait = just
		}
		additive_modifier = {
			value = 2
			trait = zealous
		}
		additive_modifier = {
			value = 1
			trait = paranoid
		}
	}
}

eu4trait = {
	name = inspiring_leader_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = hunter
		}
		additive_modifier = {
			value = 6
			trait = inspiring_leader
		}
		additive_modifier = {
			value = 1
			trait = strong
		}
		additive_modifier = {
			value = 1
			trait = robust
		}
		additive_modifier = {
			value = 1
			trait = brave
		}
		modifier = {
			factor = 0
			AND = {
				is_female = yes
				NOR = {
					primary_title = { has_law = status_of_women_4 }
					religion = gaian
					religion = ursuline
					religion = sol_invicta
					religion_group = oldworld
				}
			}
		}
	}
}

eu4trait = {
	name = martial_educator_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = organizer
		}
		additive_modifier = {
			value = 2
			trait = brilliant_strategist
		}
		additive_modifier = {
			value = 2
			trait = skilled_tactician
		}
		additive_modifier = {
			value = 2
			trait = patient
		}
		additive_modifier = {
			value = 1
			trait = stubborn
		}
		modifier = {
			factor = 0
			AND = {
				is_female = yes
				NOR = {
					primary_title = { has_law = status_of_women_4 }
					religion = gaian
					religion = ursuline
					religion = sol_invicta
					religion_group = oldworld
				}
			}
		}
	}
}

eu4trait = {
	name = kind_hearted_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 1
			trait = affectionate
		}
		additive_modifier = {
			value = 3
			trait = kind
		}
		additive_modifier = {
			value = 2
			trait = trusting
		}
		additive_modifier = {
			value = 1
			trait = charitable
		}
		modifier = {
			factor = 0
			trait = cruel
		}
	}
}

eu4trait = {
	name = infertile_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = eunuch
		}
		additive_modifier = {
			value = 5
			trait = celibate
		}
		additive_modifier = {
			value = 5
			trait = inbred
		}
		additive_modifier = {
			value = 3
			trait = chaste
		}
	}
}

eu4trait = {
	name = embezzler_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = greedy
		}
		additive_modifier = {
			value = 2
			trait = slothful
		}
		additive_modifier = {
			value = 1
			trait = envious
		}
		modifier = {
			factor = 0
			trait = charitable
		}
	}
}

eu4trait = {
	name = sinner_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = possessed
		}
		additive_modifier = {
			value = 2
			trait = cynical
		}
		additive_modifier = {
			value = 2
			trait = cannibal
		}
		additive_modifier = {
			value = 1
			trait = gluttonous
		}
		additive_modifier = {
			value = 1
			trait = lustful
		}
		additive_modifier = {
			value = 1
			trait = detached_priest
		}
		additive_modifier = {
			value = 1
			trait = bad_priest_aztec
		}
		additive_modifier = {
			value = 1
			trait = bad_priest_christian
		}
		additive_modifier = {
			value = 1
			trait = bad_priest_muslim
		}
		additive_modifier = {
			value = 1
			trait = bad_priest_norse
		}
		additive_modifier = {
			value = 1
			trait = bad_priest_tengri
		}
		additive_modifier = {
			value = 1
			trait = bad_priest_zoroastrian
		}
	}
}

eu4trait = {
	name = greedy_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = greedy
		}
		additive_modifier = {
			value = 2
			trait = gluttonous
		}
		additive_modifier = {
			value = 1
			trait = arbitrary
		}
		modifier = {
			factor = 0
			trait = charitable
		}
	}
}

eu4trait = {
	name = obsessive_perfectionist_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 1
			trait = conscientious
		}
		additive_modifier = {
			value = 1
			trait = fussy
		}
		additive_modifier = {
			value = 3
			trait = envious
		}
		additive_modifier = {
			value = 2
			trait = proud
		}
		additive_modifier = {
			value = 1
			trait = stubborn
		}
	}
}

eu4trait = {
	name = drunkard_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = drunkard
		}
		additive_modifier = {
			value = 3
			trait = gluttonous
		}
	}
}

eu4trait = {
	name = babbling_buffoon_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = possessed
		}
		additive_modifier = {
			value = 2
			trait = lunatic
		}
		additive_modifier = {
			value = 2
			trait = slow
		}
		additive_modifier = {
			value = 2
			trait = dull
		}
		additive_modifier = {
			value = 3
			trait = imbecile
		}
		additive_modifier = {
			value = 1
			trait = arbitrary
		}
		additive_modifier = {
			value = 1
			trait = lisp
		}
		additive_modifier = {
			value = 1
			trait = stutter
		}
	}
}

eu4trait = {
	name = cruel_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 5
			trait = impaler
		}
		additive_modifier = {
			value = 1
			trait = haughty
		}
		additive_modifier = {
			value = 3
			trait = cruel
		}
		additive_modifier = {
			value = 2
			trait = wroth
		}
		additive_modifier = {
			value = 2
			trait = cannibal
		}
		additive_modifier = {
			value = 1
			trait = arbitrary
		}
		additive_modifier = {
			value = 1
			trait = misguided_warrior
		}
		modifier = {
			factor = 0
			trait = kind
		}
	}
}

eu4trait = {
	name = naive_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 1
			trait = indolent
		}
		additive_modifier = {
			value = 2
			trait = trusting
		}
		additive_modifier = {
			value = 1
			trait = honest
		}
		additive_modifier = {
			value = 1
			trait = kind
		}
		additive_modifier = {
			value = 1
			trait = naive_appeaser
		}
		additive_modifier = {
			value = 4
			trait = imbecile
		}
		additive_modifier = {
			value = 1
			trait = slow
		}
		additive_modifier = {
			value = 1
			trait = dull
		}
	}
}

eu4trait = {
	name = loose_lips_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 2
			trait = honest
		}
		additive_modifier = {
			value = 1
			trait = arbitrary
		}
		additive_modifier = {
			value = 4
			trait = possessed
		}
		additive_modifier = {
			value = 1
			trait = amateurish_plotter
		}
	}
}

eu4trait = {
	name = malevolent_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = envious
		}
		additive_modifier = {
			value = 2
			trait = cruel
		}
		additive_modifier = {
			value = 1
			trait = paranoid
		}
		modifier = {
			factor = 0
			trait = kind
		}
	}
}

eu4trait = {
	name = craven_personality
	weight = {
		factor = 0
		additive_modifier = {
			value = 3
			trait = craven
		}
		additive_modifier = {
			value = 2
			trait = shy
		}
		additive_modifier = {
			value = 1
			trait = slothful
		}
		additive_modifier = {
			value = 1
			trait = weak
		}
		additive_modifier = {
			value = 1
			trait = feeble
		}
		additive_modifier = {
			value = 1
			trait = timid
		}
		modifier = {
			factor = 0
			trait = brave
		}
	}
}

