# The limiting slots for equipped artifacts. Dynamic system (you can add new types of slots freely)
slots = {
	weapon = 1
	ceremonial_weapon = 1
	scepter = 1
	crown = 1
	wrist = 1
	neck = 1
	torso = 1
	ceremonial_torso = 1
}

#############################
####### Random/Misc #########
#############################

loot_axe = { #The Old Gods only
	martial = 2
	quality = 2
	flags = { easter_egg }
	stacking = no
	picture = "GFX_plus2_axe"
	slot = weapon
}

strange_chest = { # (DLC: The Old Gods)
	flags = { chest }
	picture = "GFX_strange_chest"
}

cursed_diamond = { # (DLC: Rajas of India)
	monthly_character_prestige = 1
	global_tax_modifier = 0.1
	quality = 3
	flags = { event diamond curse }
	stacking = no
	picture = "GFX_gem_diamond"
	indestructible = yes
	allowed_gift = {
		always = no
	}
}

cursed_diamond_crown = { # (DLC: Rajas of India)
	monthly_character_prestige = 1
	stewardship = 3
	quality = 4
	flags = { event diamond curse }
	stacking = no
	picture = "GFX_cursed_diamond_crown"
	slot = crown
	indestructible = yes
	allowed_gift = {
		always = no
	}
}

rival_skull = { # (DLC: Reaper's Due)
	quality = 1
	monthly_character_prestige = 0.05
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = "GFX_saints_skull"
}

##################################################
### DLC: Monks & Mystics (relic hunter events) ###
##################################################

famous_head = {
	monthly_character_prestige = 0.05
	learning = 1
	quality = 1
	flags = { saint bodypart }
	picture = "GFX_saintly_skull"
}

famous_tongue = {
	monthly_character_prestige = 0.05
	diplomacy = 1
	quality = 1
	flags = { saint bodypart }
	picture = "GFX_saintly_tongue"
}

infamous_tongue = {
	monthly_character_prestige = 0.05
	intrigue = 1
	quality = 1
	flags = { saint bodypart }
	picture = "GFX_saintly_tongue"
}

famous_hand = {
	monthly_character_prestige = 0.05
	martial = 1
	quality = 1
	flags = { saint bodypart }
	picture = "GFX_saints_bone_finger"
}

famous_arm = {
	monthly_character_prestige = 0.05
	stewardship = 1
	quality = 1
	flags = { saint bodypart }
	picture = "GFX_saints_bone_femur"
}

famous_foot = {
	command_modifier = {
		speed = 0.05
	}
	quality = 1
	flags = { saint bodypart }
	picture = "GFX_saints_bone_femur"
}

famous_ancient_weapon = { #rusty old weapon
	monthly_character_prestige = 0.5
	quality = 1
	flags = { weapon }
	picture = "GFX_sword_rusty"
	slot = ceremonial_weapon
}


###########################
### Christian Artifacts ###
###########################

iron_crown_of_lombardy = {
	short_reign_length = -5
	monthly_character_piety = 0.5
	monthly_character_prestige = 1
	vassal_opinion = 10
	diplomacy = 1
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 5
	indestructible = yes
	flags = { religious christian jewelry unique crucifixion }
	stacking = no
	picture = "GFX_iron_crown_of_lombardy"
	slot = crown
}

shroud_of_jesus = {
	monthly_character_piety = 0.5
	monthly_character_prestige = 0.5
	same_religion_opinion = 5
	global_levy_size = 0.05
	learning = 1
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 5
	indestructible = yes
	flags = { religious christian textile unique jesus crucifixion }
	stacking = no
	picture = "GFX_shroud_of_jesus"
}

spear_of_destiny = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	same_religion_opinion = 5
	martial = 1
	command_modifier = {
		morale_offence = 0.2
		morale_defence = 0.2
	}
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 5
	flags = { religious christian very_rare crucifixion troops_morale }
	stacking = no
	picture = "GFX_spear_of_destiny"
	slot = weapon
}

holy_grail = {
	monthly_character_prestige = 0.5
	health = 4
	same_religion_opinion = 5
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 5
	flags = { religious christian very_rare crucifixion fantasy }
	stacking = no
	picture = "GFX_cup_holy_grail"
}

holy_chalice = {
	monthly_character_piety = 0.5
	monthly_character_prestige = 2
	health = 1
	same_religion_opinion = 10
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 5
	flags = { religious christian very_rare crucifixion }
	stacking = no
	picture = "GFX_cup_fancy"
}

bones_of_st_peter = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	same_religion_opinion = 10
	build_cost_modifier = -0.1
	build_time_modifier = -0.1
	stewardship = 1
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 5
	flags = { religious christian bone saint very_rare }
	stacking = no
	picture = "GFX_saints_bone_femur"
}

crown_of_thorns = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 1
	same_religion_opinion = 5
	global_revolt_risk = -0.03
	diplomacy = 1
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 4
	flags = { religious christian rare jesus crucifixion }
	stacking = no
	picture = "GFX_crown_of_thorns"
}

seamless_robe_of_jesus = {
	monthly_character_piety = 0.5
	monthly_character_prestige = 0.5
	same_religion_opinion = 5
	global_tax_modifier = 0.1
	learning = 1
	active = { 
		religion_group = christian
	}
	allowed_gift = {
		religion_group = christian
	}
	quality = 4
	flags = { religious christian rare jesus }
	stacking = no
	picture = "GFX_seamless_robe_of_jesus"
}

fragment_of_true_cross = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	diplomacy = 2
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 3
	flags = { religious christian rare crucifixion }
	stacking = no
	picture = "GFX_nail_of_the_true_cross"
}

holy_foreskin = {
	monthly_character_prestige = 0.1
	fertility = 0.15
	health = 0.5
	active = { 
		religion_group = christian
	}
	allowed_gift = {
		religion_group = christian
	}
	quality = 3
	flags = { religious christian rare foreskin jesus }
	stacking = no
	picture = "GFX_pouch"
}

fingerbone_of_saint = {
	monthly_character_prestige = 0.25
	monthly_character_piety = 0.25
	active = { 
		religion_group = christian
	}
	allowed_gift = {
		religion_group = christian
	}
	quality = 1
	flags = { religious christian bone saint bodypart }
	picture = "GFX_saints_bone_finger"
}

finger_of_st_john = { #separate event chain
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	learning = 1
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 2
	flags = { religious christian SoA bodypart }
	stacking = no
	picture = "GFX_saints_bone_finger"
}

chains_of_st_peter = {
	monthly_character_prestige = 0.1
	learning = 2
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 2
	flags = { religious christian chains saint }
	stacking = no
	picture = "GFX_relic_box_simple"
}

right_hand_st_demetrius = {
	monthly_character_prestige = 0.1
	martial = 2
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 2
	flags = { religious christian hand saint bodypart }
	stacking = no
	picture = "GFX_saints_bone_finger"
}

veil_of_veronica = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	global_revolt_risk = -0.01
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 2
	flags = { religious christian jesus face cloth }
	stacking = no
	picture = "GFX_veil_of_veronica"
}

image_of_edessa = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	health = 0.25
	global_tax_modifier = 0.05
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 3
	flags = { religious christian jesus face cloth }
	stacking = no
	picture = "GFX_image_of_edessa"
}

remains_of_st_cessianus = {
	monthly_character_prestige = 0.1
	same_religion_opinion = 5
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 2
	flags = { religious christian saint remains }
	stacking = no
	picture = "GFX_relic_box_simple"
}

weeping_statue = {
	monthly_character_prestige = 0.1
	global_tax_modifier = 0.05
	active = { religion_group = christian }
	allowed_gift = {
		religion_group = christian
	}
	quality = 2
	flags = { religious christian mary statue }
	stacking = no
	picture = "GFX_weeping_statue"
}


###########################
##### Jewish Artifacts ####
###########################
staff_of_moses = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	command_modifier = {
		morale_offence = 0.1
		morale_defence = 0.1
	}
	stewardship = 2
	same_religion_opinion = 5

	active = { 
		OR= {
			religion_group = christian
			religion_group = muslim
			religion_group = jewish_group
		}
	}
	allowed_gift = {
		OR= {
			religion_group = christian
			religion_group = muslim
			religion_group = jewish_group
		}
	}
	quality = 5
	flags = { religious jewish_group christian muslim very_rare troops_morale }
	stacking = no
	picture = "GFX_royal_scepter"
	slot = weapon
}

davids_harp = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	same_religion_opinion = 5
	diplomacy = 4
	active = { 
		OR= {
			religion_group = christian
			religion_group = muslim
			religion_group = jewish_group
		}
	}
	allowed_gift = {
		OR= {
			religion_group = christian
			religion_group = muslim
			religion_group = jewish_group
		}
	}
	quality = 5
	flags = { religious jewish_group very_rare }
	stacking = no
	picture = "GFX_king_davids_harp"
}

ark_of_the_covenant = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 1
	command_modifier = {
		morale_offence = 0.1
		morale_defence = 0.1
	}
	same_religion_opinion = 10
	stewardship = 2
	active = { 
		OR= {
			religion_group = christian
			religion_group = jewish_group
		}
	}
	allowed_gift = {
		OR= {
			religion_group = christian
			religion_group = jewish_group
		}
	}
	quality = 5
	indestructible = yes
	flags = { religious christian jewish_group unique troops_morale }
	stacking = no
	picture = "GFX_ark_of_the_covenant"
}

seal_of_solomon = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	learning = 4
	active = { 
		OR= {
			religion_group = christian
			religion_group = muslim
			religion_group = jewish_group
			trait = mystic
		}
	}
	allowed_gift = {
		OR= {
			religion_group = christian
			religion_group = muslim
			religion_group = jewish_group
			trait = mystic
		}
	}
	quality = 4
	flags = { religious jewish_group occult jewelry very_rare }
	stacking = no
	picture = "GFX_seal_of_solomon"
}

tabernacle = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	global_revolt_risk = -0.02
	active = { 
		OR= {
			religion_group = christian
			religion_group = jewish_group
		}
	}
	allowed_gift = {
		OR= {
			religion_group = christian
			religion_group = jewish_group
		}
	}
	quality = 3
	flags = { religious christian jewish rare }
	stacking = no
	picture = "GFX_relicbox_iron"
}

davids_sling = {
	monthly_character_prestige = 0.5
	martial = 1
	combat_rating = 1
	active = { 
		OR= {
			religion_group = christian
			religion_group = jewish_group
		}
	}
	allowed_gift = {
		OR= {
			religion_group = christian
			religion_group = jewish_group
		}
	}
	quality = 2
	flags = { religious christian combat jewish_group }
	stacking = no
	picture = "GFX_davids_sling"
	slot = weapon
}

###########################
#### Muslim Artifacts #####
###########################
seal_of_mohammad = {
	short_reign_length = -5
	monthly_character_prestige = 0.5
	same_religion_opinion = 10
	diplomacy = 2
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 5
	flags = { religious muslim very_rare mohammad }
	stacking = no
	picture = "GFX_seal_of_mohammad"
}

holy_banner_of_mohammad = {
	monthly_character_prestige = 0.1
	command_modifier = {
		morale_offence = 0.15
		morale_defence = 0.15
	}
	same_religion_opinion = 5
	global_revolt_risk = -0.02
	martial = 1
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 5
	flags = { religious muslim very_rare mohammad troops_morale }
	stacking = no
	picture = "GFX_heroic_banner_muslim"
}

blessed_mantle = {
	monthly_character_piety = 0.5
	monthly_character_prestige = 0.5
	same_religion_opinion = 5
	global_tax_modifier = 0.1
	diplomacy = 1
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 5
	flags = { religious muslim very_rare mohammad }
	stacking = no
	picture = "GFX_blessed_mantle"
}

sword_of_mohammad = {
	monthly_character_prestige = 0.5
	monthly_character_piety = 0.5
	martial = 3
	combat_rating = 2
	active = { 
		religion_group = muslim 
		is_adult = yes
	}
	allowed_gift = {
		religion_group = muslim
	}
	quality = 4
	flags = { religious muslim very_rare combat mohammad }
	stacking = no
	picture = "GFX_sword_of_mohammad"
	slot = weapon
}

blessed_sandals = {
	monthly_character_prestige = 1
	monthly_character_piety = 0.5
	health = 1
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 4
	flags = { religious muslim rare mohammad}
	stacking = no
	picture = "GFX_relic_box"
}

letter_of_mohammad = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	learning = 2
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 3
	flags = { religious muslim rare mohammad}
	stacking = no
	picture = "GFX_relic_box"
}

cloak_of_mohammad = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	global_revolt_risk = -0.02
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 3
	flags = { religious muslim rare mohammad}
	stacking = no
	picture = "GFX_cloak_of_mohammad"
}

mohammads_bowl = {
	monthly_character_prestige = 0.1
	same_religion_opinion = 5
	global_revolt_risk = -0.01
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 2
	flags = { religious muslim }
	stacking = no
	picture = "GFX_relic_box"
}

mohammads_beard = {
	monthly_character_piety = 0.25
	monthly_character_prestige = 0.25
	diplomacy = 1
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 2
	flags = { religious muslim }
	stacking = no
	picture = "GFX_pouch"
}

water_of_blessed_mantle = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.25
	health = 0.25
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 1
	flags = { religious muslim }
	stacking = no
	picture = "GFX_cup_holy_grail"
}

tooth_of_mohammad = {
	monthly_character_prestige = 0.5
	command_modifier = {
		center = 0.1
	}
	active = { religion_group = muslim }
	allowed_gift = {
		religion_group = muslim
	}
	quality = 2
	flags = { religious muslim }
	stacking = no
	picture = "GFX_pouch"
}

##############################
#### Zoroastrian Artifacts ###
##############################

cup_of_jamshid = {
	monthly_character_prestige = 0.1
	health = 1
	diplomacy = 1
	martial = 1
	stewardship = 1
	intrigue = 1
	learning = 1
	same_religion_opinion = 5
	
	quality = 5
	active = { 	
		religion_group = zoroastrian_group
	}
	allowed_gift = {
		religion_group = zoroastrian_group
	}
	flags = { religious zoroastrian_group very_rare fantasy }
	stacking = no
	picture = "GFX_cup_holy_grail"
}

babr_e_bayan = {
	monthly_character_prestige = 0.1
	health = 1
	martial = 2
	combat_rating = 1
	global_levy_size = 0.01
	zoroastrian_opinion = 5
	
	quality = 5
	active = { 
		OR = {
			religion_group = zoroastrian_group
			culture_group = iranian
		}
	}
	allowed_gift = {
		OR = {
			religion_group = zoroastrian_group
			culture_group = iranian
		}
	}
	flags = { religious zoroastrian_group iranian very_rare fantasy }
	stacking = no
	picture = "GFX_leopard_skin_cloak"
}

derafsh_kaviani = {
	monthly_character_prestige = 1
	command_modifier = {
		morale_offence = 0.2
		morale_defence = 0.2
	}
	vassal_opinion = 10

	quality = 4
	active = {
		OR = {
			religion_group = zoroastrian_group
			culture_group = iranian
			has_landed_title = e_persia
			has_landed_title = k_persia
		}
	}
	allowed_gift = {
		OR = {
			religion_group = zoroastrian_group
			culture_group = iranian
			has_landed_title = e_persia
			has_landed_title = k_persia
		}
	}
	flags = { religious zoroastrian_group iranian very_rare troops_morale }
	stacking = no
	picture = "GFX_heroic_banner_derafsh"
}

cyrus_cylinder = {
	monthly_character_prestige = 0.1
	build_cost_modifier = -0.1
	build_time_modifier = -0.1
	stewardship = 1
	quality = 3
	active = { 
		OR = {
			religion_group = zoroastrian_group
			culture_group = iranian
		}
	}
	allowed_gift = {
		OR = {
			religion_group = zoroastrian_group
			culture_group = iranian
		}
	}
	flags = { religious zoroastrian_group iranian rare }
	stacking = no
	picture = "GFX_relic_box"
}

haoma_sapling = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.25
	same_religion_opinion = 5
	fertility = 0.1
	health = 0.25
	
	quality = 2
	active = { religion_group = zoroastrian_group }
	allowed_gift = {
		religion_group = zoroastrian_group
	}
	flags = { religious zoroastrian_group }
	stacking = no
	picture = "GFX_haoma_sapling"
}

keshmar_cypress_branch = {
	monthly_character_prestige = 0.5
	
	quality = 1
	active = { religion_group = zoroastrian_group }
	allowed_gift = {
		religion_group = zoroastrian_group
	}
	flags = { religious zoroastrian_group }
	stacking = no
	picture = "GFX_branch_of_the_cypress_of_keshmar"
}


#############################
###### Pagan Artifacts ######
#############################

### Germanic
mjolnir = {
	monthly_character_prestige = 1
	martial = 5
	combat_rating = 3
	command_modifier = {
		heavy_infantry = 0.2
	}
	same_religion_opinion = 5
	quality = 5
	active = {
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
		is_adult = yes
	}
	flags = { religious norse_pagan german_pagan very_rare combat }
	allowed_gift = {
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
	}
	stacking = no
	indestructible = yes
	picture = "GFX_mjolnir"
	
	slot = weapon
}

andvaranaut = {
	monthly_character_prestige = 0.5
	stewardship = 5
	global_tax_modifier = 0.2
	same_religion_opinion = 5
	health = -1
	quality = 5
	active = {
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
	}
	allowed_gift = {
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
	}
	flags = { religious norse_pagan german_pagan very_rare ring curse }
	stacking = no
	indestructible = yes
	picture = "GFX_bracelet_jeweled_gold"
	
	slot = wrist
}

gjallarhorn = {
	monthly_character_prestige = 0.1
	command_modifier = {
		morale_offence = 0.2
		morale_defence = 0.2
	}
	quality = 3
	active = {
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
	}
	allowed_gift = {
		OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = german_pagan
			religion = german_pagan_reformed
		}
	}
	flags = { religious norse_pagan german_pagan horn troops_morale }
	stacking = no
	picture = "GFX_gjallarhorn"
}

### West African
fetish_of_souls = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	intrigue = 3
	same_religion_opinion = 10
	quality = 5
	active = {
		religion_openly_west_african_or_reformed_trigger = yes
	}
	allowed_gift = {
		religion_openly_west_african_or_reformed_trigger = yes
	}
	flags = { religious west_african_pagan very_rare fetish wood face }
	stacking = no
	picture = "GFX_branch_of_the_cypress_of_keshmar"
}

### Finnish
sampo = {
	monthly_character_prestige = 0.5
	monthly_character_piety = 0.5
	stewardship = 2
	global_tax_modifier = 0.2
	same_religion_opinion = 5
	quality = 5
	active = {
		religion_openly_finnish_or_reformed_trigger = yes
	}
	allowed_gift = {
		religion_openly_finnish_or_reformed_trigger = yes
	}
	flags = { religious finnish_pagan very_rare mill_of_fortune produce_gold }
	stacking = no
	picture = "GFX_sampo"
}

### Slavic
axe_of_perun = {
	monthly_character_prestige = 0.5
	martial = 2
	combat_rating = 2
	command_modifier = {
		light_infantry = 0.1
	}
	same_religion_opinion = 5
	quality = 5
	active = {
		religion_openly_slavic_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = {
		religion_openly_slavic_or_reformed_trigger = yes
	}
	flags = { religious slavic_pagan very_rare combat axe }
	stacking = no
	picture = "GFX_axe_of_perun"
	
	slot = weapon
}

### Romuva
axe_of_perkunas = {
	monthly_character_prestige = 0.5
	martial = 5
	same_religion_opinion = 5
	quality = 5
	active = {
		religion_openly_baltic_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = {
		religion_openly_baltic_or_reformed_trigger = yes
	}
	flags = { religious baltic_pagan very_rare combat stone axe }
	stacking = no
	picture = "GFX_axe_of_perkunas"
	
	slot = weapon
}

### Tengri
yada_tashy = {
	monthly_character_prestige = 1
	stewardship = 2
	global_tax_modifier = 0.1
	same_religion_opinion = 10
	quality = 5
	active = {
		religion_openly_tengri_or_reformed_trigger = yes
	}
	allowed_gift = {
		religion_openly_tengri_or_reformed_trigger = yes
	}
	flags = { religious tengri_pagan very_rare }
	stacking = no
	picture = "GFX_yada_tashy"
}

### Hellenic

achilles_spear = {
	monthly_character_prestige = 0.3
	same_religion_opinion = 5
	martial = 1
	command_modifier = {
		morale_offence = 0.2
		morale_defence = 0.2
	}
	active = {
		religion_group = hellenic_pagan_group
	}
	allowed_gift = {
		religion_group = hellenic_pagan_group
	}
	quality = 5
	flags = { hellenic_pagan_group very_rare troops_morale }
	stacking = no
	picture = "GFX_spear_of_destiny"
	slot = weapon
}

ancient_spartan_sword = {
	monthly_character_prestige = 0.5
	quality = 2
	active = {
		OR = {
			religion_group = hellenic_pagan_group
			culture_group = byzantine
		}
	}
	allowed_gift = {
		OR = {
			religion_group = hellenic_pagan_group
			culture_group = byzantine
		}
	}
	flags = { weapon hellenic_pagan_group }
	picture = "GFX_sword_rusty"
	slot = ceremonial_weapon
}

##########################
#### Indian Artifacts ####
##########################

buddhas_tooth = {
	monthly_character_prestige = 0.1
	short_reign_length = -5
	monthly_character_piety = 1
	diplomacy = 3
	same_religion_opinion = 10
	active = { religion_group = indian_group }
	allowed_gift = {
		religion_group = indian_group
	}
	quality = 5
	flags = { religious indian_group very_rare }
	stacking = no
	picture = "GFX_pouch"
}

mountain_of_light_diamond = { #Probably the Koh-i-Noor
	monthly_character_prestige = 1
	same_religion_opinion = 5
	build_cost_modifier = -0.1
	build_time_modifier = -0.1
	stewardship = 3
	health = -1
	quality = 5
	active = { religion_group = indian_group }
	allowed_gift = {
		religion_group = indian_group
	}
	flags = { religious indian_group jewelry very_rare curse }
	stacking = no
	picture = "GFX_gem_diamond"
}

elaborate_danda = {
	monthly_character_prestige = 0.5
	global_tax_modifier = 0.1
	diplomacy = 1
	quality = 3
	active = { religion_group = indian_group }
	allowed_gift = {
		religion_group = indian_group
	}
	flags = { religious indian_group jewelry }
	stacking = no
	picture = "GFX_royal_scepter"
	slot = scepter
}

sarira = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.5
	same_religion_opinion = 5
	quality = 2
	active = { religion_group = indian_group }
	allowed_gift = {
		religion_group = indian_group
	}
	flags = { religious indian_group jewelry }
	stacking = no
	picture = "GFX_gem_sapphire"
}

sariraka_actual_body_part = {
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.25
	learning = 3
	quality = 3
	active = { religion_group = indian_group }
	allowed_gift = {
		religion_group = indian_group
	}
	flags = { religious indian_group jewelry }
	stacking = no
	picture = "GFX_saints_bone_femur"
}


#########################
###### Crown Jewels #####
#########################

#Christians & jewish sets (swords also norse)
crown_of_majesty = {
	quality = 3
	monthly_character_prestige = 0.4
	castle_opinion = 3
	tribal_opinion = 2
	town_opinion = 2
	flags = { christian crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_gold_fancy"
	
	slot = crown
}

crown_of_majesty_2 = {
	quality = 4
	monthly_character_prestige = 0.5
	castle_opinion = 4
	tribal_opinion = 3
	town_opinion = 3
	flags = { christian crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_gold_fancy"
	
	slot = crown
}

emerald_scepter = {
	quality = 3
	monthly_character_prestige = 0.3
	castle_opinion = 3
	tribal_opinion = 2
	town_opinion = 2
	flags = { scepter jewelry crown_jewel created }
	stacking = no
	picture = "GFX_scepter_emerald"
	
	slot = scepter
}

emerald_scepter_2 = {
	quality = 4
	monthly_character_prestige = 0.4
	castle_opinion = 4
	tribal_opinion = 3
	town_opinion = 3
	flags = { scepter jewelry crown_jewel created }
	stacking = no
	picture = "GFX_scepter_emerald"
	
	slot = scepter
}

sword_of_heroes = {
	quality = 3
	monthly_character_prestige = 0.3
	tribal_opinion = 6
	castle_opinion = 3
	town_opinion = 2
	flags = { sword jewelry crown_jewel created }
	stacking = no
	picture = "GFX_sword_of_heroes"
	
	slot = ceremonial_weapon
}

sword_of_heroes_2 = {
	quality = 4
	monthly_character_prestige = 0.4
	tribal_opinion = 7
	castle_opinion = 4
	town_opinion = 3
	flags = { sword jewelry crown_jewel created }
	stacking = no
	picture = "GFX_sword_of_heroes"
	
	slot = ceremonial_weapon
}

crown_of_pearls = {
	quality = 2
	monthly_character_prestige = 0.2
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_of_pearls"
	
	slot = crown
}

ruby_scepter = {
	quality = 2
	monthly_character_prestige = 0.2
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	flags = { scepter jewelry crown_jewel created }
	stacking = no
	picture = "GFX_sceptre_ruby"
	
	slot = scepter
}

golden_sword = {
	quality = 2
	monthly_character_prestige = 0.2
	tribal_opinion = 4
	castle_opinion = 2
	town_opinion = 2
	flags = { sword jewelry crown_jewel created }
	stacking = no
	picture = "GFX_sword_golden"
	
	slot = ceremonial_weapon
}

the_lily_crown = {
	quality = 1
	monthly_character_prestige = 0.1
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_of_lilies"
	
	slot = crown
}

noble_scepter = {
	quality = 1
	monthly_character_prestige = 0.05
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	flags = { scepter jewelry crown_jewel created }
	stacking = no
	picture = "GFX_royal_scepter"
	
	slot = scepter
}

engraved_sword = {
	quality = 1
	monthly_character_prestige = 0.05
	tribal_opinion = 2
	castle_opinion = 1
	town_opinion = 1
	flags = { scepter jewelry crown_jewel created }
	stacking = no
	picture = "GFX_sword_engraved"
	
	slot = ceremonial_weapon
}

#Muslim sets & west african sets (daggers also indian)
dagger_of_glory = {
	quality = 3
	monthly_character_prestige = 0.5
	tribal_opinion = 6
	castle_opinion = 3
	town_opinion = 2
	flags = { dagger jewelry crown_jewel created }
	stacking = no
	picture = "GFX_inscriped_dagger"
	
	slot = ceremonial_weapon
}

dagger_of_glory_2 = {
	quality = 4
	monthly_character_prestige = 0.7
	tribal_opinion = 7
	castle_opinion = 4
	town_opinion = 3
	flags = { dagger jewelry crown_jewel created }
	stacking = no
	picture = "GFX_inscriped_dagger"
	
	slot = ceremonial_weapon
}

ruby_bracelets = {
	quality = 3
	monthly_character_prestige = 0.5
	castle_opinion = 3
	tribal_opinion = 2
	town_opinion = 2
	flags = { bracelet jewelry crown_jewel created }
	stacking = no
	picture = "GFX_bracelet_jeweled_gold"
	
	slot = wrist
}

ruby_bracelets_2 = {
	quality = 3
	monthly_character_prestige = 0.7
	castle_opinion = 4
	tribal_opinion = 3
	town_opinion = 3
	flags = { bracelet jewelry crown_jewel created }
	stacking = no
	picture = "GFX_bracelet_jeweled_gold"
	
	slot = wrist
}

bejeweled_dagger = {
	quality = 2
	monthly_character_prestige = 0.3
	tribal_opinion = 4
	castle_opinion = 2
	town_opinion = 2
	flags = { dagger jewelry crown_jewel created }
	stacking = no
	picture = "GFX_indian_dagger"
	
	slot = ceremonial_weapon
}

golden_bracelets = {
	quality = 2
	monthly_character_prestige = 0.3
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	flags = { bracelet jewelry crown_jewel created }
	stacking = no
	picture = "GFX_bracelet_gold"
	
	slot = wrist
}

engraved_dagger = {
	quality = 1
	monthly_character_prestige = 0.1
	castle_opinion = 1
	tribal_opinion = 2
	town_opinion = 1
	flags = { dagger jewelry crown_jewel created }
	stacking = no
	picture = "GFX_simple_dagger"
	
	slot = ceremonial_weapon
}

silver_bracelets = {
	quality = 1
	monthly_character_prestige = 0.1
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	flags = { bracelet jewelry crown_jewel created }
	stacking = no
	picture = "GFX_bracelet_silver"
	
	slot = wrist
}

#Indian sets
celestial_necklace = {
	quality = 3
	monthly_character_prestige = 0.5
	castle_opinion = 3
	tribal_opinion = 2
	town_opinion = 2
	flags = { necklace jewelry crown_jewel created }
	stacking = no
	picture = "GFX_indian_necklace"
	
	slot = neck
}

celestial_necklace_2 = {
	quality = 4
	monthly_character_prestige = 0.7
	castle_opinion = 4
	tribal_opinion = 3
	town_opinion = 3
	flags = { necklace jewelry crown_jewel created }
	stacking = no
	picture = "GFX_indian_necklace"
	
	slot = neck
}

necklace_of_radiance = {
	quality = 2
	monthly_character_prestige = 0.3
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	flags = { necklace jewelry crown_jewel created }
	stacking = no
	picture = "GFX_necklace_of_radiance"
	
	slot = neck
}

collar_of_pearls = {
	quality = 1
	monthly_character_prestige = 0.1
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	flags = { necklace jewelry crown_jewel created }
	stacking = no
	picture = "GFX_pearl_necklace"
	
	slot = neck
}

#Zoroastrian & zun sets
circlet_of_the_heavens = {
	quality = 3
	monthly_character_prestige = 0.5
	castle_opinion = 3
	tribal_opinion = 2
	town_opinion = 2
	flags = { circlet jewelry crown_jewel created }
	stacking = no
	picture = "GFX_bracelet_jeweled_silver"
	
	slot = crown
}

circlet_of_the_heavens_2 = {
	quality = 4
	monthly_character_prestige = 0.7
	castle_opinion = 4
	tribal_opinion = 3
	town_opinion = 3
	flags = { circlet jewelry crown_jewel created }
	stacking = no
	picture = "GFX_bracelet_jeweled_silver"
	
	slot = crown
}

staff_of_majesty = {
	quality = 3
	monthly_character_prestige = 0.5
	castle_opinion = 3
	tribal_opinion = 2
	town_opinion = 2
	flags = { staff jewelry crown_jewel created }
	stacking = no
	picture = "GFX_sceptre_ruby"
	
	slot = ceremonial_weapon
}

staff_of_majesty_2 = {
	quality = 4
	monthly_character_prestige = 0.7
	castle_opinion = 4
	tribal_opinion = 3
	town_opinion = 3
	flags = { staff jewelry crown_jewel created }
	stacking = no
	picture = "GFX_sceptre_ruby"
	
	slot = ceremonial_weapon
}

circlet_of_the_sun = {
	quality = 2
	monthly_character_prestige = 0.3
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	flags = { circlet jewelry crown_jewel created }
	stacking = no
	picture = "GFX_bracelet_jeweled_gold"
	
	slot = crown
}

golden_staff = {
	quality = 2
	monthly_character_prestige = 0.3
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	flags = { staff jewelry crown_jewel created }
	stacking = no
	picture = "GFX_royal_scepter"
	
	slot = ceremonial_weapon
}

circlet_of_twilight = {
	quality = 1
	monthly_character_prestige = 0.1
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	flags = { circlet jewelry crown_jewel created }
	stacking = no
	picture = "GFX_bracelet_silver"
	
	slot = crown
}

silver_staff = {
	quality = 1
	monthly_character_prestige = 0.1
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	flags = { staff jewelry crown_jewel created }
	stacking = no
	picture = "GFX_royal_scepter"
	
	slot = ceremonial_weapon
}

#Norse sets
crown_of_crows = {
	quality = 3
	monthly_character_prestige = 0.7
	castle_opinion = 3
	tribal_opinion = 2
	town_opinion = 2
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_gold"
	
	slot = crown
}

crown_of_crows_2 = {
	quality = 4
	monthly_character_prestige = 0.9
	castle_opinion = 4
	tribal_opinion = 3
	town_opinion = 3
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_gold"
	
	slot = crown
}

crown_of_the_sea = {
	quality = 2
	monthly_character_prestige = 0.4
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_silver"
	
	slot = crown
}

iron_crown = {
	quality = 1
	monthly_character_prestige = 0.15
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_silver"
	
	slot = crown
}



#Slavic/baltic/finnish/tengri sets
heros_crown = {
	quality = 3
	monthly_character_prestige = 0.5
	castle_opinion = 3
	tribal_opinion = 2
	town_opinion = 2
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_gold_fancy"
	
	slot = crown
}

heros_crown_2 = {
	quality = 4
	monthly_character_prestige = 0.7
	castle_opinion = 4
	tribal_opinion = 3
	town_opinion = 3
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_gold_fancy"
	
	slot = crown
}

axe_of_the_ancestors = {
	quality = 3
	monthly_character_prestige = 0.5
	tribal_opinion = 6
	castle_opinion = 3
	town_opinion = 2
	flags = { axe jewelry crown_jewel created }
	stacking = no
	picture = "GFX_viking_axe"
	
	slot = ceremonial_weapon
}

axe_of_the_ancestors_2 = {
	quality = 4
	monthly_character_prestige = 0.7
	tribal_opinion = 7
	castle_opinion = 4
	town_opinion = 3
	flags = { axe jewelry crown_jewel created }
	stacking = no
	picture = "GFX_viking_axe"
	
	slot = ceremonial_weapon
}

amber_crown = {
	quality = 2
	monthly_character_prestige = 0.3
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_gold"
	
	slot = crown
}

obsidian_axe = {
	quality = 2
	monthly_character_prestige = 0.3
	tribal_opinion = 4
	castle_opinion = 2
	town_opinion = 2
	flags = { axe jewelry crown_jewel created }
	stacking = no
	picture = "GFX_viking_axe"
	
	slot = ceremonial_weapon
}

engraved_crown = {
	quality = 1
	monthly_character_prestige = 0.1
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	flags = { crown jewelry crown_jewel created }
	stacking = no
	picture = "GFX_crown_silver"
	
	slot = crown
}

ceremonial_axe = {
	quality = 1
	monthly_character_prestige = 0.1
	tribal_opinion = 2
	castle_opinion = 1
	town_opinion = 1
	flags = { axe jewelry crown_jewel created }
	stacking = no
	picture = "GFX_viking_axe"
	
	slot = ceremonial_weapon
}



##############################
####### Crafted Weapons ######
##############################

# Sword
sword_tier_1_new = {
	monthly_character_prestige = 0.25
	martial = 1
	combat_rating = 1
	quality = 1
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword"
	slot = weapon
}

sword_tier_2_new = {
	monthly_character_prestige = 0.5
	martial = 2
	combat_rating = 1
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword_T2"
	slot = weapon
}

sword_tier_3_heartseeker = {
	monthly_character_prestige = 0.75
	martial = 3
	combat_rating = 2
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword_T3_glow_purple"
	slot = weapon
}

sword_tier_3_vengeance = {
	monthly_character_prestige = 0.75
	martial = 3
	combat_rating = 2
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword_T3_glow_green"
	slot = weapon
}

sword_tier_3_fury = {
	monthly_character_prestige = 0.75
	martial = 3
	combat_rating = 2
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword_T3_glow_red"
	slot = weapon
}

sword_tier_4_heartseeker = {
	monthly_character_prestige = 1
	martial = 4
	combat_rating = 7
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword_T3_glow_purple"
	slot = weapon
}

sword_tier_4_vengeance = {
	monthly_character_prestige = 1
	martial = 4
	combat_rating = 7
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword_T3_glow_green"
	slot = weapon
}

sword_tier_4_fury = {
	monthly_character_prestige = 1
	martial = 4
	combat_rating = 7
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword_T3_glow_red"
	slot = weapon
}

# Scimitar
scimitar_tier_1_new = {
	monthly_character_prestige = 0.25
	martial = 1
	combat_rating = 1
	quality = 1
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_scimitar_T1"
	slot = weapon
}

scimitar_tier_2_new = {
	monthly_character_prestige = 0.5
	martial = 2
	combat_rating = 1
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_scimitar_T2"
	slot = weapon
}

scimitar_tier_3_golden = {
	monthly_character_prestige = 0.75
	martial = 3
	combat_rating = 2
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_the_golden_scimitar"
	slot = weapon
}

scimitar_tier_3_fortune = {
	monthly_character_prestige = 0.75
	martial = 3
	combat_rating = 2
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_scimitar_T3"
	slot = weapon
}

scimitar_tier_3_conquest = {
	monthly_character_prestige = 0.75
	martial = 3
	combat_rating = 2
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword_muslim"
	slot = weapon
}

scimitar_tier_4_golden = {
	monthly_character_prestige = 1
	martial = 4
	combat_rating = 7
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_the_golden_scimitar"
	slot = weapon
}

scimitar_tier_4_fortune = {
	monthly_character_prestige = 1
	martial = 4
	combat_rating = 7
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_the_scimitar_T3"
	slot = weapon
}

scimitar_tier_4_conquest = {
	monthly_character_prestige = 1
	martial = 4
	combat_rating = 7
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created }
	stacking = no
	picture = "GFX_sword_muslim"
	slot = weapon
}

# Lance
lance_tier_1_new = {
	monthly_character_prestige = 0.25
	martial = 1
	combat_rating = 1
	quality = 1
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created }
	stacking = no
	picture = "GFX_lance"
	slot = weapon
}

lance_tier_2_new = {
	monthly_character_prestige = 0.5
	martial = 1
	combat_rating = 1
	command_modifier = {
		cavalry = 0.05
	}
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created }
	stacking = no
	picture = "GFX_twohanded_lance"
	slot = weapon
}

lance_tier_3_impaler = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = {
		cavalry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created }
	stacking = no
	picture = "GFX_the_impaler"
	slot = weapon
}

lance_tier_3_trident = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = {
		cavalry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created }
	stacking = no
	picture = "GFX_the_trident"
	slot = weapon
}

lance_tier_3_piercer = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = {
		cavalry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created }
	stacking = no
	picture = "GFX_the_piercer"
	slot = weapon
}

lance_tier_4_impaler = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = {
		cavalry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created }
	stacking = no
	picture = "GFX_the_impaler"
	slot = weapon
}

lance_tier_4_trident = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = {
		cavalry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created }
	stacking = no
	picture = "GFX_the_trident"
	slot = weapon
}

lance_tier_4_piercer = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = {
		cavalry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created }
	stacking = no
	picture = "GFX_the_piercer"
	slot = weapon
}

# Axe
axe_tier_1_new = {
	monthly_character_prestige = 0.25
	martial = 1
	combat_rating = 1
	quality = 1
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created }
	stacking = no
	picture = "GFX_axe_tier_1"
	slot = weapon
}

axe_tier_2_new = {
	monthly_character_prestige = 0.5
	martial = 1
	combat_rating = 1
	command_modifier = {
		light_infantry = 0.05
	}
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created }
	stacking = no
	picture = "GFX_viking_axe"
	slot = weapon
}

axe_tier_3_cleaver = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = {
		light_infantry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created }
	stacking = no
	picture = "GFX_cleaver"
	slot = weapon
}

axe_tier_3_ravager = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = {
		light_infantry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created }
	stacking = no
	picture = "GFX_ravager"
	slot = weapon
}

axe_tier_3_marauder = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = {
		light_infantry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created }
	stacking = no
	picture = "GFX_marauder"
	slot = weapon
}

axe_tier_4_cleaver = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = {
		light_infantry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created }
	stacking = no
	picture = "GFX_cleaver"
	slot = weapon
}

axe_tier_4_ravager = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = {
		light_infantry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created }
	stacking = no
	picture = "GFX_ravager"
	slot = weapon
}

axe_tier_4_marauder = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = {
		light_infantry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created }
	stacking = no
	picture = "GFX_marauder"
	slot = weapon
}

# Mace
mace_tier_1_new = {
	monthly_character_prestige = 0.25
	martial = 1
	combat_rating = 1
	quality = 1
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created }
	stacking = no
	picture = "GFX_mace_tier_1"
	slot = weapon
}

mace_tier_2_new = {
	monthly_character_prestige = 0.5
	martial = 1
	combat_rating = 1
	command_modifier = {
		heavy_infantry = 0.05
	}
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created }
	stacking = no
	picture = "GFX_mace"
	slot = weapon
}

mace_tier_3_foe_hammer = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = {
		heavy_infantry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created }
	stacking = no
	picture = "GFX_the_foe_hammer"
	slot = weapon
}

mace_tier_3_bone_breaker = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = {
		heavy_infantry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created }
	stacking = no
	picture = "GFX_the_bone_breaker"
	slot = weapon
}

mace_tier_3_shatterer = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = {
		heavy_infantry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created }
	stacking = no
	picture = "GFX_the_shatterer"
	slot = weapon
}

mace_tier_4_foe_hammer = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = {
		heavy_infantry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created }
	stacking = no
	picture = "GFX_the_foe_hammer"
	slot = weapon
}

mace_tier_4_bone_breaker = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = {
		heavy_infantry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created }
	stacking = no
	picture = "GFX_the_bone_breaker"
	slot = weapon
}

mace_tier_4_shatterer = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = {
		heavy_infantry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created }
	stacking = no
	picture = "GFX_the_shatterer"
	slot = weapon
}

# Bow - Nomads
bow_tier_1_new = {
	monthly_character_prestige = 0.5
	combat_rating = 1
	quality = 1
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created }
	stacking = no
	picture = "GFX_self_bow_t1"
	slot = weapon
}

bow_tier_2_new = {
	monthly_character_prestige = 0.75
	combat_rating = 1
	command_modifier = {
		cavalry = 0.075
	}
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created }
	stacking = no
	picture = "GFX_recurve_bow"
	slot = weapon
}

bow_tier_3_silent_wind = {
	monthly_character_prestige = 1
	combat_rating = 2
	command_modifier = {
		cavalry = 0.15
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created }
	stacking = no
	picture = "GFX_silent_wind"
	slot = weapon
}

bow_tier_3_lightning = {
	monthly_character_prestige = 1
	combat_rating = 2
	command_modifier = {
		cavalry = 0.15
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created }
	stacking = no
	picture = "GFX_lightning"
	slot = weapon
}

bow_tier_3_eagle = {
	monthly_character_prestige = 1
	combat_rating = 2
	command_modifier = {
		cavalry = 0.15
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created }
	stacking = no
	picture = "GFX_eagle"
	slot = weapon
}

bow_tier_4_silent_wind = {
	monthly_character_prestige = 1.15
	combat_rating = 7
	command_modifier = {
		cavalry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created }
	stacking = no
	picture = "GFX_silent_wind"
	slot = weapon
}

bow_tier_4_lightning = {
	monthly_character_prestige = 1.15
	combat_rating = 7
	command_modifier = {
		cavalry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created }
	stacking = no
	picture = "GFX_lightning"
	slot = weapon
}

bow_tier_4_eagle = {
	monthly_character_prestige = 1.15
	combat_rating = 7
	command_modifier = {
		cavalry = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created }
	stacking = no
	picture = "GFX_eagle"
	slot = weapon
}

##########################
####### Paintings ########
##########################

magnificent_painting = {
	monthly_character_prestige = 0.25
	quality = 1
	flags = { art decor }
	stacking = no
	picture = "GFX_magnificent_painting"
}

avant_garde_painting = {
	diplomacy = -1
	monthly_character_prestige = 0.5
	quality = 1
	flags = { art decor }
	stacking = no
	picture = "GFX_magnificent_painting_improved"
}



###############################
##### Hermetic Ingredients ####
###############################
ingredient_herb1 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_herb2 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_herb3 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_herb4 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_herb5 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_herb6 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_herb7 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_herb8 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_herb9 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_animal1 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_animal2 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_animal3 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_animal4 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_animal5 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_animal6 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_animal7 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_animal8 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

ingredient_animal9 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

#Silver
ingredient_metal_exotic1 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

#Mercury
ingredient_metal_exotic2 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

#Aqua Regia
ingredient_metal_exotic3 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

#Aqua Fortis
ingredient_metal_exotic4 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

#Brimstone
ingredient_metal_exotic5 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

#Gold
ingredient_metal_exotic6 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

#Copper
ingredient_metal_exotic7 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

#Iron
ingredient_metal_exotic8 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}

#Tin
ingredient_metal_exotic9 = {
	quality = 1
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics ingredient }
	picture = "GFX_pouch_of_ingredients"
}


##################################
#### Hermetic Texts (DLC: M&M) ###
##################################

emerald_tablet = {
	learning = 2
	tech_growth_modifier = 0.05
	quality = 4
	active = {
		OR = {
			society_rank = {
				society = hermetics
				rank >= 3
			}
			learning = 20
		}
	}
	allowed_gift = {
		society_member_of = hermetics 
	}
	flags = { hermetics text tablet }
	stacking = no
	picture = "GFX_emerald_tablet"
}

#########################################
##### Hermetic Inventions (DLC: M&M) ####
#########################################

hermetic_handgun = {
	learning = 1
	combat_rating = 2
	monthly_character_prestige = 1
	command_modifier = { morale_offence = 0.2 }
	quality = 3
	active = { 
		OR = {
			learning = 20
			society_member_of = hermetics
		}
	}
	flags = { hermetics invention }
	picture = "GFX_handgun"
	slot = weapon
}

hermetic_compass = {
	learning = 2
	stewardship = 2 
	monthly_character_prestige = 0.5
	quality = 3
	active = { 
		OR = {
			learning = 20
			society_member_of = hermetics
		}
	}
	flags = { hermetics invention }
	picture = "GFX_compass"
	stacking = no
}

radius_astronomicus = {
	learning = 3
	tech_growth_modifier = 0.05
	monthly_character_prestige = 0.5
	quality = 3
	active = { 
		OR = {
			learning = 20
			society_member_of = hermetics
		}
	}
	flags = { hermetics invention }
	picture = "GFX_relic_box_simple"
	stacking = no
}

hermetic_cypher_machine = {
	learning = 1
	intrigue = 2
	plot_power_modifier = 0.1
	quality = 2
	active = { 
		OR = {
			learning = 20
			society_member_of = hermetics
		}
	}
	flags = { hermetics invention }
	picture = "GFX_relicbox_iron"
	stacking = no
}

hermetic_plate_armor = {
	learning = 1
	combat_rating = 3
	monthly_character_prestige = 0.25
	command_modifier = { morale_offence = 0.05 }
	quality = 2
	active = { 
		OR = {
			learning = 12
			society_member_of = hermetics
		}
	}
	flags = { hermetics invention }
	picture = "GFX_suit_of_armor_gold"
	stacking = no
	slot = torso
}

hermetic_glasses = {
	learning = 2
	monthly_character_prestige = 0.25
	quality = 1
	active = { 
		age = 40
	}
	flags = { hermetics invention }
	picture = "GFX_relic_box_simple"
	stacking = no
}


#########################################
## DLC: Jade Dragon: Chinese Artifacts ##
#########################################

jade_dragon = {
	monthly_character_prestige = 1
	global_tax_modifier = 0.1
	diplomacy = 2
	quality = 5
	flags = { chinese statue rare }
	picture = "GFX_jade_dragon"
	stacking = no
}
chinese_dragon_amulet = {
	monthly_character_prestige = 0.75
	vassal_opinion = 5
	stewardship = 1
	build_cost_modifier = -0.1
	quality = 4
	flags = { chinese necklace jewelry }
	picture = "GFX_dragon_amulet"
	stacking = no
	slot = neck
}
chinese_artwork = {
	monthly_character_prestige = 0.35
	monthly_character_piety = 0.1
	quality = 2
	flags = { chinese art decor }
	picture = "GFX_chinese_artwork"
	stacking = no
}
chinese_calligraphy = {
	monthly_character_prestige = 0.35
	town_opinion = 2
	quality = 2
	flags = { chinese art decor }
	picture = "GFX_chinese_calligraphy"
	stacking = no
}
chinese_sculpture = {
	monthly_character_prestige = 0.35
	build_time_modifier = -0.05
	quality = 2
	flags = { chinese sculpture decor }
	picture = "GFX_chinese_sculpture"
	stacking = no
}
chinese_ceremonial_robes = {
	quality = 3
	monthly_character_prestige = 0.5
	diplomacy = 1
	active = {
		is_adult = yes
	}
	flags = { chinese clothing }
	picture = "GFX_chinese_robe"
	stacking = no
	slot = ceremonial_torso
}
silk_shroud = {
	quality = 3
	monthly_character_prestige = 0.6
	intrigue = 2
	active = {
		is_adult = yes
	}
	flags = { chinese textile clothing }
	picture = "GFX_silk_shroud"
	stacking = no
	slot = ceremonial_torso
}
water_clock = {
	quality = 4
	monthly_character_piety = 0.5
	learning = 2
	flags = { chinese clock }
	picture = "GFX_water_clock"
	stacking = no
}
jian_sword = {
	quality = 4
	monthly_character_prestige = 1
	martial = 3
	combat_rating = 3
	active = {
		is_adult = yes
	}
	flags = { chinese sword }
	stacking = no
	picture = "GFX_jian_sword"
	slot = weapon
}
chinese_prev_emperor_sculpture = {
	monthly_character_prestige = 0.15
	quality = 1
	flags = { chinese sculpture decor }
	picture = "GFX_small_chinese_figurine"
	#stacking = no
}
chinese_arm_protector = {
	quality = 2
	monthly_character_prestige = 0.4
	sex_appeal_opinion = 10
	flags = { chinese bracelet }
	stacking = no
	picture = "GFX_chinese_arm_protector"
	
	slot = wrist
}
chinese_serpent_spear = {
	monthly_character_prestige = 0.4
	martial = 2
	combat_rating = 1
	command_modifier = {
		cavalry = 0.025
		heavy_infantry = 0.025
	}
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { chinese combat_weapon lance }
	stacking = no
	picture = "GFX_serpent_spear"
	slot = weapon
}
chinese_ji = {
	monthly_character_prestige = 0.65
	martial = 3
	combat_rating = 1
	command_modifier = {
		cavalry = 0.05
		heavy_infantry = 0.05
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { chinese combat_weapon lance }
	stacking = no
	picture = "GFX_ji"
	slot = weapon
}
chinese_crossbow = {
	monthly_character_prestige = 0.25
	martial = 2
	combat_rating = 1
	defensive_plot_power_modifier = 0.15
	command_modifier = {
		light_infantry = 0.10
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { chinese combat_weapon crossbow ranged_weapon }
	stacking = no
	picture = "GFX_relic_box_simple"
	slot = weapon
}
chinese_bronze_sculpture = {
	monthly_character_prestige = 0.1
	stewardship = 1
	quality = 3
	flags = { chinese art decor }
	picture = "GFX_chinese_bronze_statue"
	stacking = no
}
chinese_painting_of_glitterhoof = {
	quality = 1
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.1
	flags = { chinese art decor }
	picture = "GFX_painting_of_shanguang_ti"
	stacking = no
}
chinese_tapestry = {
	monthly_character_prestige = 0.1
	build_cost_modifier = -0.02
	quality = 2
	flags = { chinese art decor }
	picture = "GFX_chinese_tapestry"
	stacking = no
}
chinese_tapestry_grand = {
	monthly_character_prestige = 0.3
	short_reign_length = -2
	quality = 3
	flags = { chinese art decor }
	picture = "GFX_chinese_tapestry"
	stacking = no
}


################
##### Armor ####
################
armor_tier_1 = {
	monthly_character_prestige = 0.25
	martial = 1
	combat_rating = 1
	quality = 1
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created }
	stacking = no
	picture = "GFX_chain_mail"
	slot = torso
}
armor_tier_2 = {
	monthly_character_prestige = 0.5
	martial = 1
	combat_rating = 1
	command_modifier = { morale_offence = 0.05 }
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created }
	stacking = no
	picture = "GFX_splint_mail"
	slot = torso
}
armor_tier_3_guardian = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = { morale_offence = 0.1 }
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created }
	stacking = no
	picture = "GFX_guardian_armor"
	slot = torso
}
armor_tier_3_champion = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = { morale_offence = 0.1 }
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created }
	stacking = no
	picture = "GFX_champion_armor"
	slot = torso
}
armor_tier_3_warden = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = { morale_offence = 0.1 }
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created }
	stacking = no
	picture = "GFX_warden_armor"
	slot = torso
}
armor_tier_4_guardian = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = { morale_offence = 0.15 }
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created }
	stacking = no
	picture = "GFX_guardian_armor"
	slot = torso
}
armor_tier_4_champion = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = { morale_offence = 0.15 }
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created }
	stacking = no
	picture = "GFX_champion_armor"
	slot = torso
}
armor_tier_4_warden = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 7
	command_modifier = { morale_offence = 0.15 }
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created }
	stacking = no
	picture = "GFX_warden_armor"
	slot = torso
}

horse_armor_tier_1 = {
	monthly_character_prestige = 0.25
	martial = 1
	combat_rating = 1
	quality = 1
	active = {
		culture = horse
	}
	flags = { horse_armor armor created }
	stacking = no
	picture = "GFX_horse_armor_T1"
	slot = torso
}
horse_armor_tier_2 = {
	monthly_character_prestige = 0.5
	martial = 1
	combat_rating = 1
	command_modifier = { cavalry = 0.05 }
	quality = 2
	active = {
		culture = horse
	}
	flags = { horse_armor armor created }
	stacking = no
	picture = "GFX_horse_armor_T2"
	slot = torso
}
horse_armor_tier_3_golden_stallion = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = { cavalry = 0.1 }
	quality = 3
	active = {
		is_female = no
		culture = horse
	}
	flags = { horse_armor armor created }
	stacking = no
	picture = "GFX_horse_armor_T3_glow_blue"
	slot = torso
}
horse_armor_tier_3_gilded_mare = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = { cavalry = 0.1 }
	quality = 3
	active = {
		is_female = yes
		culture = horse
	}
	flags = { horse_armor armor created }
	stacking = no
	picture = "GFX_horse_armor_T3_glow_green"
	slot = torso
}
horse_armor_tier_3_ornate_steed = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = { cavalry = 0.1 }
	quality = 3
	active = {
		culture = horse
	}
	flags = { horse_armor armor created }
	stacking = no
	picture = "GFX_horse_armor_T3_glow_red"
	slot = torso
}

################################
## Prosthetics (DLC: Reapers) ##
################################
prosthetic_hand_gold = {
	sex_appeal_opinion = 5
	monthly_character_prestige = 0.1
	quality = 2
	active = {
		trait = one_handed
	}
	stacking = no
	allowed_gift = {
		always = no
	}
	picture = "GFX_prosthetic_hand_gold"
}
prosthetic_hand_metal = {
	combat_rating = 2
	quality = 2
	active = {
		trait = one_handed
		NOT = {
			has_artifact = prosthetic_hand_gold
		}
	}
	stacking = no
	allowed_gift = {
		always = no
	}
	picture = "GFX_prosthetic_hand_metal"
}
prosthetic_leg_artifact = {
	combat_rating = 3
	sex_appeal_opinion = 10
	quality = 2
	active = {
		trait = one_legged
	}
	stacking = no
	allowed_gift = {
		always = no
	}
	picture = "GFX_prosthetic_leg"
}