###########################################
#                                         #
# M&M MISC Events                         #
#                                         #
# ID MNM.10000 - 10001     	              #
#                                         #
###########################################

namespace = MNM
namespace = Plus

#reserved: Plus.4100 to Plus.4149

###RANKING UP EVENTS####

# Hidden start: Send the rank-up request to the current Grandmaster (delayed event on self, from decision to rank up)
character_event = {
	id = MNM.10002

	hide_window = yes

	trigger = {
		has_character_flag = has_sent_request_to_rank_up
	}
	
	is_triggered_only = yes

	immediate = {
		if = {
			limit = { is_in_society = yes }
			random_society_member = {
				limit = {
					is_society_grandmaster = yes
					same_society_as = ROOT
				}
				character_event = { id = MNM.10000 } # send request to Grand Master. Relic rewards also handled by this event
			}
		}
		if = {
			limit = { is_in_society = no }
			clr_character_flag = has_sent_request_to_rank_up
		}
	}
}

# Grandmaster gets the rank-up request
character_event = {
	id = MNM.10000
	
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		event_target:rank_up_target = { letter_event = { id = MNM.10001 } }

		FROM = {
			if = {
				limit = {
					society_rank == 2
					is_christian_monastic_member_trigger = yes
				}
				
				random = {
					chance = 20
					modifier = {
						ai = no
						factor = 5
					}
					letter_event = { id = MNM.4431 days = 30 random = 15 } #Gives saint's fingerbone
				}
			}
		}
	}
}

#Grand master approves my request
letter_event = {
	id = MNM.10001
	desc = EVTDESC_MNM_10001_A
	border = GFX_event_letter_frame_intrigue

	trigger = {
		society_rank < 4
		has_character_flag = has_sent_request_to_rank_up
	}
	
	is_triggered_only = yes

	#Yes
	option = {
		name = {
			text = EVTOPTA_10001
		}
		if = { limit = { society_rank < 4 } #Reminder: Remember you can rankup to 4 in some societies
			society_rank_up = 1
		}
		clr_character_flag = has_sent_request_to_rank_up
	}
}


#Back up event for showing interest
character_event = {
	id = MNM.10010
	hide_window = yes

	is_triggered_only = yes

	trigger = {
		is_in_society = no
		OR = {
			interested_in_society = the_assassins
			interested_in_society = the_satanists
			interested_in_society = the_trollcrafters
			interested_in_society = the_cult_of_kali
			interested_in_society = the_cold_ones
			interested_in_society = the_plaguebringers
			interested_in_society = the_cult_of_balor
			interested_in_society = cult_of_angra_mainyu
			interested_in_society = arab_jinn_sorcerers
			interested_in_society = cult_of_titan
			interested_in_society = cult_of_apep
		}
	}

	immediate = {
		character_event = { id = MNM.10011 days = 90 random = 640 }
	}
}

character_event = {
	id = MNM.10011
	hide_window = yes

	is_triggered_only = yes

	trigger = {
		is_in_society = no
		OR = {
			interested_in_society = the_assassins
			interested_in_society = the_satanists
			interested_in_society = the_trollcrafters
			interested_in_society = the_cult_of_kali
			interested_in_society = the_cold_ones
			interested_in_society = the_plaguebringers
			interested_in_society = the_cult_of_balor
			interested_in_society = cult_of_angra_mainyu
			interested_in_society = arab_jinn_sorcerers
			interested_in_society = cult_of_titan
			interested_in_society = cult_of_apep
		}
	}

	immediate = {
		if = {
			limit = { prisoner = yes }
			repeat_event = { id = MNM.10011 days = 90 random = 640 }
			break = yes
		}
		#Assassins
		if = {
			limit = {
				interested_in_society = the_assassins
				NOT = { has_character_flag = ongoing_recruitment }
			}

			random_society_member = {
				limit = {
					society_member_of = the_assassins
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = assassins_recruiter
				character_event = { id = MNM.10012 }
			}
		}
		#Satanists
		if = {
			limit = {
				interested_in_society = the_satanists
				NOT = { has_character_flag = being_recruited_by_the_satanists }
			}
			random_society_member = {
				limit = {
					society_member_of = the_satanists
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = MNM.10013 }
			}
		}
		#Trollcrafters
		if = {
			limit = {
				interested_in_society = the_trollcrafters
				NOT = { has_character_flag = being_recruited_by_the_trollcrafters }
			}
			random_society_member = {
				limit = {
					society_member_of = the_trollcrafters
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = MNM.10014 }
			}
		}
		#Cult of Kali
		if = {
			limit = {
				interested_in_society = the_cult_of_kali
				NOT = { has_character_flag = being_recruited_by_the_cult_of_kali }
			}
			random_society_member = {
				limit = {
					society_member_of = the_cult_of_kali
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = MNM.10015 }
			}
		}
		#Cold ones
		if = {
			limit = {
				interested_in_society = the_cold_ones
				NOT = { has_character_flag = being_recruited_by_the_cold_ones }
			}
			random_society_member = {
				limit = {
					society_member_of = the_cold_ones
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = MNM.10016 }
			}
		}
		#Plaguebringers
		if = {
			limit = {
				interested_in_society = the_plaguebringers
				NOT = { has_character_flag = being_recruited_by_the_plaguebringers }
			}
			random_society_member = {
				limit = {
					society_member_of = the_plaguebringers
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = MNM.10017 }
			}
		}
		#Balor
		if = {
			limit = {
				interested_in_society = the_cult_of_balor
				NOT = { has_character_flag = being_recruited_by_the_cult_of_balor }
			}
			random_society_member = {
				limit = {
					society_member_of = the_cult_of_balor
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = Plus.4100 }
			}
		}
		#Destroyer
		if = {
			limit = {
				interested_in_society = cult_of_angra_mainyu
				NOT = { has_character_flag = being_recruited_by_cult_of_angra_mainyu }
			}
			random_society_member = {
				limit = {
					society_member_of = cult_of_angra_mainyu
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = Plus.4101 }
			}
		}
		#Jinn
		if = {
			limit = {
				interested_in_society = arab_jinn_sorcerers
				NOT = { has_character_flag = being_recruited_by_the_jinn }
			}
			random_society_member = {
				limit = {
					society_member_of = arab_jinn_sorcerers
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = Plus.4102 }
			}
		}
		#Titancult
		if = {
			limit = {
				interested_in_society = cult_of_titan
				NOT = { has_character_flag = being_recruited_by_the_titancult }
			}
			random_society_member = {
				limit = {
					society_member_of = cult_of_titan
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = Plus.4103 }
			}
		}
		#Apepcult
		if = {
			limit = {
				interested_in_society = cult_of_apep
				NOT = { has_character_flag = being_recruited_by_the_apepcult }
			}
			random_society_member = {
				limit = {
					society_member_of = cult_of_apep
					#is_within_diplo_range = ROOT
					is_society_grandmaster = no
				}
				save_event_target_as = satanists_recruiter
				character_event = { id = Plus.4104 }
			}
		}
	}	
}

character_event = { 
	id = MNM.10012
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = {
			if = {
				limit = { NOT = { has_character_flag = ongoing_recruitment } }
				set_character_flag = assassins_attempted_recruitment
				set_character_flag = ongoing_recruitment
				if = {
					limit = { NOT = { religion = shiite } }
					character_event = { id = MNM.6020 } 
				}
				if = {
					limit = { religion = shiite }
					character_event = { id = MNM.6022 } 
				}
			}
		}
	}
}

character_event = {
	id = MNM.10013
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = satanists_attempted_recruitment
			set_character_flag = being_recruited_by_the_satanists
			character_event = { id = MNM.7001 }
		}
	}
}

character_event = {
	id = MNM.10014
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = trollcrafters_attempted_recruitment
			set_character_flag = being_recruited_by_the_trollcrafters
			character_event = { id = MNM.7001 }
		}
	}
}

character_event = {
	id = MNM.10015
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = cult_of_kali_attempted_recruitment
			set_character_flag = being_recruited_by_the_cult_of_kali
			character_event = { id = MNM.7001 }
		}
	}
}

character_event = {
	id = MNM.10016
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = cold_ones_attempted_recruitment
			set_character_flag = being_recruited_by_the_cold_ones
			character_event = { id = MNM.7001 }
		}
	}
}

character_event = {
	id = MNM.10017
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = plaguebringers_attempted_recruitment
			set_character_flag = being_recruited_by_the_plaguebringers
			character_event = { id = MNM.7001 }
		}
	}
}

character_event = {
	id = Plus.4100
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = the_cult_of_balor_attempted_recruitment
			set_character_flag = being_recruited_by_the_cult_of_balor
			character_event = { id = MNM.7001 }
		}
	}
}

character_event = {
	id = Plus.4101
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = cult_of_angra_mainyu_attempted_recruitment
			set_character_flag = being_recruited_by_cult_of_angra_mainyu
			character_event = { id = MNM.7001 }
		}
	}
}

character_event = {
	id = Plus.4102
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = jinn_attempted_recruitment
			set_character_flag = being_recruited_by_the_jinn
			character_event = { id = MNM.7001 }
		}
	}
}

character_event = {
	id = Plus.4103
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = titancult_attempted_recruitment
			set_character_flag = being_recruited_by_the_titancult
			character_event = { id = MNM.7001 }
		}
	}
}

character_event = {
	id = Plus.4104
	hide_window = yes

	is_triggered_only = yes

	immediate = { 
		FROM = {
			set_character_flag = apepcult_attempted_recruitment
			set_character_flag = being_recruited_by_the_apepcult
			character_event = { id = MNM.7001 }
		}
	}
}


#Becoming stressed about keeping a secret
character_event = {
    id = MNM.10020
    picture = GFX_evt_uncomfortable
    border = GFX_event_normal_frame_intrigue

    desc = {
    	trigger = { 
    		has_dlc = "Mystics" 
    		trait = paranoid
    	}
    	text = EVTDESC_MNM_10020_A
    	picture = GFX_evt_uncomfortable
    }

    desc = {
    	trigger = { 
    		NOT = { has_dlc = "Mystics" }
    		trait = paranoid
    	}
    	text = EVTDESC_MNM_10020_A
    	picture = GFX_evt_shadowy_cabal
    }

    desc = {
    	trigger = { 
    		has_dlc = "Mystics" 
    		NOT = { trait = paranoid }
    	}
    	text = EVTDESC_MNM_10020_B
    	picture = GFX_evt_uncomfortable
    }

    desc = {
    	trigger = { 
    		NOT = { has_dlc = "Mystics" }
    		NOT = { trait = paranoid }
    	}
    	text = EVTDESC_MNM_10020_B
    	picture = GFX_evt_shadowy_cabal
    }

	is_in_society = yes
	
    is_triggered_only = yes
    
    trigger = {
    	society_is_criminal = yes
    	NOT = { trait = stressed }
    }

    option = { 
        name = EVTOPTA_MNM_10020

	    add_trait = stressed
    }
}


#Excluded from society due to breaking the limitations
character_event = {
	id = MNM.10021
	hide_window = yes
	is_triggered_only = yes
	immediate = {
		if = {
			limit = { #If YOU are the grandmaster and there are others in the society...
				OR = {
					is_society_grandmaster = yes
					society_rank == 4
				}
				any_society_member = {
					NOT = { character = ROOT }
					same_society_as = ROOT
				}
			}
			society = {
				random_society_member = {
					limit = { NOT = { character = ROOT } }
					character_event = { id = MNM.10022 } #Have some rando send the kick-out letter!
				}
			}
		}
		if = {
			limit = { #If you are NOT the grandmaster/a leader...
				NOT = { society_rank == 4 }
			}
			society = {
				random_society_member = {
					limit = {
						OR = {
							is_society_grandmaster = yes
							society_rank == 4
						}
					}
					character_event = { id = MNM.10022 } #Have the Grand Master send the kick-out letter!
				}
			}
		}
		else = { #If you are the last of your kind...
			ROOT = {
				leave_society = yes
			}
		}
	}
}


character_event = {
    id = MNM.10022
    hide_window = yes
    is_triggered_only = yes
    immediate = { FROM = { letter_event = { id = MNM.10023 } } }
}


letter_event = {
	id = MNM.10023
	border = GFX_event_letter_frame_religion

	is_triggered_only = yes

	#desc = {
	#	trigger = { is_devil_worshiper_trigger = yes }
	#	text = EVTDESC_MNM_10023_DW #Not written because currently there is no potential
	#}
	desc = {
		trigger = { society_member_of = the_assassins }
		text = EVTDESC_MNM_10023_ASSASSINS
	}
	desc = {
		trigger = { is_monastic_member_trigger = yes }
		text = EVTDESC_MNM_10023_MO
	}
	desc = {
		trigger = { 
			has_secret_religion = yes
			ROOT = { secret_religion = { target_type = secret target = FROM } }
		}
		text = EVTDESC_MNM_10023_SR_A
	}
	desc = {
		trigger = { 
			has_secret_religion = yes 
			NOT = { ROOT = { secret_religion = { target_type = secret target = FROM } } }
		}
		text = EVTDESC_MNM_10023_SR_B
	}
	desc = {
		trigger = { always = no }
		text = EVTDESC_MNM_10023_HERMETICS
	}
	
	option = {
		name = EVTOPTA_MNM_10023
		leave_society = yes
	}
}

character_event = {
    id = MNM.10019
    desc = EVTDESC_MNM_10019
    picture = GFX_evt_society_joining
    border = GFX_event_normal_frame_religion

    is_triggered_only = yes

    option = { 
        name = ALAS
        set_interested_society = none
    }
}

# Force join AI characters to societies
character_event = {
	id = MNM.10030
	hide_window = yes
	
	only_rulers = yes
	is_triggered_only = yes
	
	has_dlc = "Mystics"
	
	immediate = {
		if = {
			limit = {
				ai = yes
				prisoner = no
				NOT = { trait = incapable }
				is_in_society = yes
				society_rank < 3
				society_can_rank_up = yes
			}
			random_list = {
				75 = {}
				25 = {
					society_rank_up = 1					
				}
			}
		}
		any_courtier = {
			limit = {
				ai = yes
				prisoner = no
				NOT = { trait = incapable }
				is_adult = yes
				is_in_society = no
				controls_religion = no
				block_general_event_trigger = no
			}
			character_event = { id = MNM.10031 }
		}
		if = {
			limit = {
				ai = yes
				prisoner = no
				NOT = { trait = incapable }
				is_adult = yes
				is_in_society = no
				controls_religion = no
				block_general_event_trigger = no
			}
			character_event = { id = MNM.10031 }
		}
	}
}

character_event = {
	id = MNM.10031
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		random_list = {
			95 = { # do nothing
			}
			5 = { # try to join a society
				modifier = {
					factor = 2
					higher_tier_than = BARON
				}
				
				random_list = {
					700 = { } # Fall back dead weight
					100 = {
						trigger = {
							can_join_society = monastic_order_benedictine
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								trait = gardener
								trait = monk
								trait = nun
								learning = 16
								is_priest = yes
							}
						}
						join_society = monastic_order_benedictine
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					100 = {
						trigger = {
							can_join_society = monastic_order_dominican
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								trait = gardener
								trait = monk
								trait = nun
								learning = 16
								is_priest = yes
							}
						}
						join_society = monastic_order_dominican
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
								}
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					100 = {
						trigger = {
							can_join_society = monastic_order_orthodox
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								trait = gardener
								trait = monk
								trait = nun
								learning = 16
								is_priest = yes
							}
						}
						join_society = monastic_order_orthodox
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					100 = {
						trigger = {
							can_join_society = monastic_order_nestorian
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								trait = gardener
								trait = monk
								trait = nun
								learning = 16
								is_priest = yes
							}
						}
						join_society = monastic_order_nestorian
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					100 = {
						trigger = {
							can_join_society = monastic_order_monophysite
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								trait = gardener
								trait = monk
								trait = nun
								learning = 16
								is_priest = yes
							}
						}
						join_society = monastic_order_monophysite
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					100 = {
						trigger = {
							can_join_society = monastic_order_hindu
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								trait = brahmin
								learning = 16
								is_priest = yes
							}
						}
						join_society = monastic_order_hindu
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					100 = {
						trigger = {
							can_join_society = monastic_order_buddhist
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								trait = brahmin
								learning = 16
								is_priest = yes
							}
						}
						join_society = monastic_order_buddhist
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					100 = {
						trigger = {
							can_join_society = monastic_order_bon
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								learning = 16
								is_priest = yes
							}
						}
						join_society = monastic_order_bon
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					100 = {
						trigger = {
							can_join_society = monastic_order_jain
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								trait = brahmin
								learning = 16
								is_priest = yes
							}
						}
						join_society = monastic_order_jain
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					200 = {
						trigger = {
							can_join_society = monastic_order_norse
						}
						modifier = {
							factor = 3
							OR = {
								trait = zealous
								trait = scholar
								trait = theologian
								trait = robmodnorse_oathsman
								trait = robmodnorse_friggsister
								trait = mystic
								learning = 16
								is_priest = yes
							}
						}
						modifier = {
							factor = 1.5
							trait = robmodnorse_vanir
						}
						join_society = monastic_order_norse
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					200 = {
						trigger = {
							can_join_society = norse_champions
						}
						modifier = {
							factor = 3
							OR = {
								trait = viking
								trait = ravager
								trait = seaking
								trait = sea_queen
								trait = shieldmaiden
								trait = varangian
								trait = brave
								trait = strong
								trait = robust
								trait = duelist
								trait = valhalla_bound
								martial = 16
								combat_rating = 2
							}
						}
						modifier = {
							factor = 1.5
							trait = robmodnorse_aesir
						}
						join_society = norse_champions
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					150 = {
						trigger = {
							can_join_society = hermetics
						}
						modifier = {
							factor = 5
							is_dumb_trigger = no
							OR = { 
								learning = 12
								trait = scholar
								trait = erudite
								trait = genius
								trait = mystic
							}
						}
						modifier = {
							factor = 0
							is_landed = no
						}
						join_society = hermetics
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					100 = { 
						trigger = {
							can_join_society = the_assassins
						}
						modifier = {
							factor = 0.5
							is_landed = no
						}
						modifier = {
							factor = 2
							is_landed = yes
						}
						modifier = {
							factor = 5
							NOT = { trait = decadent }
							OR = {
								trait = zealous
								trait = schemer
								trait = elusive_shadow
								trait = deceitful
								trait = ambitious
								intrigue = 18
							}
						}
						join_society = the_assassins
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = { 
						trigger = {
							can_join_society = the_satanists
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
							}
						}
						join_society = the_satanists
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = { 
						trigger = {
							can_join_society = the_trollcrafters
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
							}
						}
						join_society = the_trollcrafters
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = { 
						trigger = {
							can_join_society = the_cult_of_kali
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
							}
						}
						join_society = the_cult_of_kali
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = { 
						trigger = {
							can_join_society = the_cold_ones
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
							}
						}
						join_society = the_cold_ones
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = {
						trigger = {
							can_join_society = the_plaguebringers
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
							}
						}
						join_society = the_plaguebringers
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = {
						trigger = {
							can_join_society = the_cult_of_balor
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
							}
						}
						join_society = the_cult_of_balor
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = {
						trigger = {
							can_join_society = cult_of_angra_mainyu
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
								trait = deceitful # Special for Zoroastrians
							}
						}
						join_society = cult_of_angra_mainyu
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = {
						trigger = {
							can_join_society = arab_jinn_sorcerers
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
								trait = deceitful # Special for Zoroastrians
							}
						}
						join_society = arab_jinn_sorcerers
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = {
						trigger = {
							can_join_society = cult_of_titan
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
								trait = deceitful # Special for Zoroastrians
							}
						}
						join_society = cult_of_titan
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
					50 = {
						trigger = {
							can_join_society = cult_of_apep
						}
						modifier = {
							factor = 5
							OR = {
								has_impious_trait_trigger = yes
								has_vice_trigger = yes
								trait = drunkard
								trait = possessed
								trait = lunatic
								trait = deceitful # Special for Zoroastrians
							}
						}
						join_society = cult_of_apep
						random_list = { # Artificially increase society influence for balance purposes
							75 = {
								modifier = {
									factor = 0
									society_influence >= 30
								}
								add_mission_succeed_influence_effect = yes
							}
							25 = {
							}
						}
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
				}
			}
		}
	}
}

###Society relationship events###

#Making an enemy
character_event = {
    id = MNM.10040
    hide_window = yes
    is_triggered_only = yes
    capable_only = yes
    trigger = {
    	society = {
    		any_society_member = {
    			NOT = { reverse_opinion = { who = ROOT value = -20 } }
    			NOT = { opinion = { who = ROOT value = 0 } }
    			NOT = { is_rival = ROOT }
    			NOT = { has_character_flag = ineligible_for_society_rivalry }
    			ai = yes
    		}
    	}
    }
    immediate = {
    	society = {
    		random_society_member = {
    			limit = {
    				NOT = { reverse_opinion = { who = ROOT value = -20 } }
	    			NOT = { opinion = { who = ROOT value = 0 } }
	    			NOT = { is_rival = ROOT }
	    			NOT = { has_character_flag = ineligible_for_society_rivalry }
	    			ai = yes
    			}
    			character_event = { id = MNM.10041 }
    		}
    	}
    }
}


character_event = {
    id = MNM.10041
    hide_window = yes
    is_triggered_only = yes
    immediate = { FROM = { character_event = { id = MNM.10042 } } }
}	


character_event = {
    id = MNM.10042
    picture = GFX_evt_rival_rulers
    border = GFX_event_normal_frame_war

    desc = {
    	trigger = { 
    		NOR = {
    			is_devil_worshiper_trigger = yes
    			society_member_of = hermetics
    		}
    	}
    	text = EVTDESC_MNM_10042
    	picture = GFX_evt_rival_rulers
    }
    desc = {
    	trigger = { is_devil_worshiper_trigger = yes }
    	text = EVTDESC_MNM_10042
    	picture = GFX_evt_shadowy_cabal
    }
    desc = {
    	trigger = { society_member_of = hermetics }
    	text = EVTDESC_MNM_10042
    	picture = GFX_evt_gathering_of_minds
    }

    is_triggered_only = yes
    
    #Make them enemy
    option = { 
        name = EVTOPTA_MNM_10042
        add_rival = FROM

        ai_chance = {
        	factor = 90
        	modifier = {
        		has_evil_trait_trigger = yes
        		factor = 15
        	}
        }
    }


    #Ignore them
    option = {
        name = EVTOPTB_MNM_10042

        detract_society_currency_minor_effect = yes

        if = {
        	limit = { ai = no }
        	FROM = { set_character_flag = ineligible_for_society_rivalry }
        }

        ai_chance = {
        	factor = 10
        	modifier = {
        		has_benevolent_trait_trigger = yes
        		factor = 15
        	}
        }
    }
}


#Making a friend
character_event = {
    id = MNM.10043
    hide_window = yes
    is_triggered_only = yes
    capable_only = yes
    trigger = {
    	society = {
    		any_society_member = {
    			reverse_opinion = { who = ROOT value = 30 }
    			opinion = { who = ROOT value = 40 }
    			NOR = {
    				is_friend = ROOT
    				is_rival = ROOT
    				is_close_relative = ROOT
    			}
    			NOT = { has_character_flag = ineligible_for_society_friendship }
    			ai = yes
    		}
    	}
    }
    immediate = {
    	society = {
    		random_society_member = {
    			limit = {
    				reverse_opinion = { who = ROOT value = 30 }
	    			opinion = { who = ROOT value = 40 }
	    			NOR = {
	    				is_friend = ROOT
	    				is_rival = ROOT
	    				is_close_relative = ROOT
	    			}
	    			NOT = { has_character_flag = ineligible_for_society_friendship }
	    			ai = yes
	    		}
    			character_event = { id = MNM.10044 }
    		}
    	}
    }
}

character_event = {
    id = MNM.10044
    hide_window = yes
    is_triggered_only = yes
    immediate = { FROM = { character_event = { id = MNM.10045 } } }
}	


character_event = {
    id = MNM.10045
    picture = GFX_evt_state_diplomacy
    border = GFX_event_normal_frame_diplomacy

    desc = {
    	trigger = { 
    		NOR = {
    			is_devil_worshiper_trigger = yes
    			society_member_of = hermetics
    			AND = {
					has_secret_religion = yes
					capital_scope = { has_owners_secret_community = yes }
				}				
    			society_member_of = the_assassins
    			is_dharmic_monastic_member_trigger = yes
    			is_christian_monastic_member_trigger = yes
    		}
    	}
    	text = EVTDESC_MNM_10045
    	picture = GFX_evt_rival_rulers
    }
    desc = {
    	trigger = { is_devil_worshiper_trigger = yes }
    	text = EVTDESC_MNM_10045
    	picture = GFX_evt_magic_ritual
    }
    desc = {
    	trigger = { society_member_of = hermetics }
    	text = EVTDESC_MNM_10045
    	picture = GFX_evt_experiment
    }
    desc = {
    	trigger = {
			has_secret_religion = yes
			capital_scope = { has_owners_secret_community = yes }
		}
    	text = EVTDESC_MNM_10045
    	picture = GFX_evt_secret_ceremony
    }
    desc = {
    	trigger = { society_member_of = the_assassins }
    	text = EVTDESC_MNM_10045
    	picture = GFX_evt_council_arabic
    }
    desc = {
    	trigger = { is_dharmic_monastic_member_trigger = yes }
    	text = EVTDESC_MNM_10045
    	picture = GFX_evt_bishop_hindu
    }
    desc = {
    	trigger = { is_christian_monastic_member_trigger = yes }
    	text = EVTDESC_MNM_10045
    	picture = GFX_evt_monastery_monks
    }

    is_triggered_only = yes
    
    #Make them friend
    option = { 
        name = EVTOPTA_MNM_10045
        add_friend = FROM

        ai_chance = {
        	factor = 75
        	modifier = {
        		has_pleasant_trait_trigger = yes
        		factor = 15
        	}	
        }
    }

    #Love?
    option = {
    	trigger = { FROM = { root_attraction_trigger = yes } }
        name = EVTOPTC_MNM_10045
        custom_tooltip = { text = EVTOPTB_MNM_6903_TT }

        hidden_effect = { FROM = { character_event = { id = MNM.6906 days = 3 } } }

        if = {
        	limit = { ai = no }
        	FROM = { set_character_flag = ineligible_for_society_friendship }
        }

        ai_chance = {
        	factor = 25
        	modifier = {
        		factor = 0
        		NOR = {
        			trait = lustful
        			AND = {
        				NOT = { any_lover = { is_alive = yes } }
        				is_married = yes
        			}
        			FROM = { has_attractive_trait_trigger = yes }
        		}
        	}
        }
    }

    #Nah
    option = {
        name = EVTOPTB_MNM_10045

        if = {
        	limit = { ai = no }
        	FROM = { set_character_flag = ineligible_for_society_friendship }
        }

        ai_chance = {
        	factor = 25
        	modifier = {
        		has_unpleasant_trait_trigger = yes
        		factor = 15
        	}
        }
    }
}

#clearing secret_societies_interference flag
character_event = {
	id = MNM.6661
	
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		clr_character_flag = secret_societies_interference 
	}

	option = {
		
	}
}

#Suspicion modifiers
character_event = {
	id = MNM.6662
	desc = MNM.6662.d
	picture = "GFX_evt_uncomfortable"
	border = GFX_event_normal_frame_religion

	trigger = {
		is_in_society = yes
	}
	
	is_triggered_only = yes

	option = {
		name = MNM.6662.a
		tooltip = {
			add_character_modifier = {
				name = under_suspicion duration = -1
			}
		}
	}
}

character_event = {
	id = MNM.6663
	desc = MNM.6662.d
	picture = "GFX_evt_uncomfortable"
	border = GFX_event_normal_frame_religion

	trigger = {
		is_in_society = yes
	}
	
	is_triggered_only = yes

	option = {
		name = MNM.6662.a
		tooltip = {
			add_character_modifier = {
				name = highly_suspect duration = -1
			}
		}
	}
}

character_event = {
	id = MNM.6664
	desc = MNM.6664.d
	picture = "GFX_evt_dark_prayer"
	border = GFX_event_normal_frame_religion

	trigger = {
		is_in_society = yes
	}
	
	is_triggered_only = yes

	option = {
		name = EXCELLENT
		tooltip = {
			remove_character_modifier = highly_suspect
		}
	}
}

character_event = {
	id = MNM.6665
	desc = MNM.6664.d
	picture = "GFX_evt_dark_prayer"
	border = GFX_event_normal_frame_religion

	trigger = {
		is_in_society = yes
	}
	
	is_triggered_only = yes

	option = {
		name = EXCELLENT
		tooltip = {
			remove_character_modifier = under_suspicion
		}
	}
}

#quest modifiers
character_event = {
	id = MNM.6666
	
	hide_window = yes

	trigger = {
		is_in_society = yes
	}
	
	is_triggered_only = yes

	option = {
		name = EXCELLENT
		add_mission_succeed_influence_effect = yes
	}
}

character_event = {
	id = MNM.6667
	
	hide_window = yes

	trigger = {
		is_in_society = yes
	}
	
	is_triggered_only = yes

	option = {
		name = ALAS
		add_mission_fail_influence_effect = yes
	}
}

character_event = {
	id = MNM.6668
	desc = MNM.6668.d
	picture = "GFX_evt_dark_prayer"
	border = GFX_event_normal_frame_religion

	trigger = {
		is_in_society = yes
	}
	
	is_triggered_only = yes

	option = {
		name = CURSES
		if = {
			limit = {
				is_devil_worshiper_trigger = yes
			}
			add_character_modifier = {
				name = known_satanist
				duration = -1
			}
		}
		if = {
			limit = {
				is_devil_worshiper_trigger = no
			}
			add_character_modifier = {
				name = accused_apostate
				duration = -1
			}
		}
		if = {
			limit = {
				controls_religion = no
				OR = {
					religion = catholic
					religion = fraticelli
					religion = orthodox
					religion = miaphysite
					religion = monophysite
					religion = monothelite
					religion = paulician
					religion = nestorian
					religion = yazidi
				}
			}
			add_trait = excommunicated
		}
	}
}

#Cleanup event for dead quest targets
character_event = {
	id = MNM.6991
	hide_window = yes

	is_triggered_only = yes

	trigger = { 
		OR = {
			is_quest_target = yes 
			any_opinion_modifier_target = {
				reverse_has_opinion_modifier = { who = ROOT modifier = opinion_infiltration_companion }
				has_quest = quest_hermetics_infiltrate_laboratory
			}
		}
	}

	immediate = {
		any_opinion_modifier_target = {
			limit = {
				reverse_has_opinion_modifier = { who = ROOT modifier = opinion_infiltration_companion }
				has_quest = quest_hermetics_infiltrate_laboratory
			}
			reverse_remove_opinion = { who = ROOT modifier = opinion_infiltration_companion }
			character_event = { id = MNM.6992 days = 2 }
		}
		any_quester_targeting_this = {
			limit = {
				has_character_flag = training_protege
			}
			character_event = { id = MNM.6260 days = 15 } #Clears protege mission
		}
		any_quester_targeting_this = {
			limit = { NOT = { has_character_flag = training_protege } }
			if = {
				limit = {
					has_quest = quest_the_assassins_assassination
					ROOT = { killer = { character = PREVPREV } }
				}
				character_event = { id = MNM.6950 days = 1 } #Completes assassination mission
			}
			if = {
				limit = {
					NAND = {
						has_quest = quest_the_assassins_assassination
						ROOT = { killer = { character = PREVPREV } }
					}
				}
				character_event = { id = MNM.6992 days = 4 } #Fails all missions
			}
		}	
	}
}


#Notification of invalid
character_event = {
	id = MNM.6992
	desc = EVTDESC_MNM_6992
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_society_joining

	is_triggered_only = yes

	trigger = {
		OR = {
			has_quest = quest_secret_religions_conduct_secret_ceremony
			has_quest = quest_the_assassins_assassination
			has_quest = quest_the_assassins_collect_debt
			has_quest = quest_the_devil_worshipers_demonic_possession
			has_quest = quest_hermetic_gather_ingredients
			has_quest = quest_devil_worshipers_corrupt_priest
			has_quest = quest_hermetics_infiltrate_laboratory
			has_quest = quest_hermetics_find_text
			has_quest = quest_the_assassins_protege
			has_quest = quest_secret_religious_societies_induct_ruler
			has_quest = quest_secret_religious_societies_sympathy_ruler
			has_quest = quest_the_devil_worshipers_demonic_impregnation
		}
	}

	option = {		
		name = ALAS

		trigger_switch = {
			on_trigger = has_quest
			quest_secret_religions_conduct_secret_ceremony = { clr_quest = { id = quest_secret_religions_conduct_secret_ceremony failure = yes } }
			quest_the_assassins_assassination = 			{ clr_quest = { id = quest_the_assassins_assassination failure = yes } }
			quest_the_assassins_collect_debt = 				{ clr_quest = { id = quest_the_assassins_collect_debt failure = yes } }
			quest_hermetic_gather_ingredients = 			{ clr_quest = { id = quest_hermetic_gather_ingredients failure = yes } }
			quest_hermetics_infiltrate_laboratory =			{ clr_quest = { id = quest_hermetics_infiltrate_laboratory failure = yes } }
			quest_hermetics_find_text = 					{ clr_quest = { id = quest_hermetics_find_text failure = yes } }
			quest_devil_worshipers_corrupt_priest =			{ clr_quest = { id = quest_devil_worshipers_corrupt_priest failure = yes } }
			quest_the_devil_worshipers_demonic_possession = { clr_quest = { id = quest_the_devil_worshipers_demonic_possession failure = yes } }
			quest_the_assassins_protege = 					{ clr_quest = { id = quest_the_assassins_protege failure = yes } }
			quest_secret_religious_societies_induct_ruler = { clr_quest = { id = quest_secret_religious_societies_induct_ruler failure = yes } }
			quest_secret_religious_societies_sympathy_ruler = { clr_quest = { id = quest_secret_religious_societies_sympathy_ruler failure = yes } }
			quest_the_devil_worshipers_demonic_impregnation = { clr_quest = { id = quest_the_devil_worshipers_demonic_impregnation failure = yes } }
		}


		hidden_effect = {
			clr_character_flag = A_FAIL
	    	clr_character_flag = B_FAIL
	    	clr_character_flag = C_FAIL
	    	clr_character_flag = D_FAIL
			clr_character_flag = A_SUCCESS
    		clr_character_flag = B_SUCCESS
    		clr_character_flag = C_SUCCESS
    		clr_character_flag = D_SUCCESS
    		clr_character_flag = alexandria
    		clr_character_flag = conduct_secret_ceremony_timer
			remove_do_not_disturb_effect = yes
			clr_character_flag = bribed_guards
			clr_character_flag = guards_wake_up
			clr_character_flag = distraction_failed
			clr_character_flag = caught_stealing
			clr_character_flag = caught_destroying
			clr_character_flag = great_theft
			clr_character_flag = good_theft
			clr_character_flag = ok_theft
			clr_character_flag = lab_destruction
			clr_character_flag = lab_damage
			clr_character_flag = lab_explosion_death
			clr_character_flag = sympathy_argument_friends_family
			clr_character_flag = sympathy_argument_trauma
			clr_character_flag = sympathy_argument_profit
			clr_character_flag = sympathy_argument_personal
			clr_character_flag = induction_argument_war
			clr_character_flag = induction_argument_community
			clr_character_flag = induction_argument_theology
            clr_character_flag = induction_argument_stewardship
            clr_character_flag = threaten_personally
            clr_character_flag = threaten_relation
            clr_character_flag = threaten_wealth
            clr_character_flag = collecting_debt
		}
	}
}

character_event = { # Fired from on_character_leave_society (meant to clear any society related flags and effects)
    id = MNM.10018
    is_triggered_only = yes
    hide_window = yes
    
    immediate = {
    	clean_up_after_leaving_society_effect = yes #NOTE: update if more societies are added
    }
}

character_event = {
    id = MNM.10024
    desc = EVTDESC_MNM_10024
    picture = GFX_evt_ritual_scroll
    border = GFX_event_normal_frame_religion
    is_triggered_only = yes
	
    trigger = {
		NOT = { 
			FROM = {
				any_society_member = { always = yes }
			}
		}
    }
	
	immediate = { set_character_flag = society_join_block }

    option = {      
        name = EVTOPTA_MNM_10024
		join_society = FROM
		set_society_grandmaster = yes # Set character as Grand Master
		add_society_currency_massive_effect = yes # Give the Grand Master a start-up capital to induct members
		clr_character_flag = society_join_block
    }
	
	option = {
		name = EVTOPTB_MNM_10024
		clr_character_flag = society_join_block
	}
}

character_event = { #Save game conversion of secret_traits to secret religions
	id = MNM.10025
	hide_window = yes
	
	is_triggered_only = yes
	
	ai = no
	only_playable = yes
	
	trigger = {
		always = no
	}
}