# Exchange = Source of Goods
# Market = Destination of Goods

trade_post = {
	tr_exchange_Amber_1 = {		# Amber Exchange
		desc = tr_exchange_Amber_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Amber_1

		#upgrades_from = tr_exchange_Amber_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_amber
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 0.5
		trade_route_wealth = 0.25
		
		tradevalue = 0.75
	}
	tr_exchange_Amber_2 = {		# Large Amber Exchange
		desc = tr_exchange_Amber_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Amber_2

		upgrades_from = tr_exchange_Amber_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_amber
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 1
		trade_route_wealth = 0.5
		
		tradevalue = 1.5
	}
	tr_exchange_Amber_3 = {		# Major Amber Exchange
		desc = tr_exchange_Amber_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Amber_3

		upgrades_from = tr_exchange_Amber_2
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_amber
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 2
		trade_route_wealth = 1
		
		tradevalue = 3
	}
	tr_exchange_Copper_1 = {		# Small Copper Exchange
		desc = tr_exchange_Copper_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Copper_1

		#upgrades_from = tr_exchange_Copper_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_copper
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 1
		trade_route_wealth = 0.5
		
		tradevalue = 1.5
	}
	tr_exchange_Copper_2 = {		# Large Copper Exchange
		desc = tr_exchange_Copper_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Copper_2

		upgrades_from = tr_exchange_Copper_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_copper
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 2
		trade_route_wealth = 1
		
		tradevalue = 3
	}
	tr_exchange_Copper_3 = {		# Major Copper Exchange
		desc = tr_exchange_Copper_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Copper_3

		upgrades_from = tr_exchange_Copper_2
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_copper
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 4
		trade_route_wealth = 2
		
		tradevalue = 6
	}
	tr_exchange_Fur_1 = {		# Small Fur Exchange
		desc = tr_exchange_Fur_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Fur_1
		
		#upgrades_from = tr_exchange_Fur_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_fur
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 0.35
		trade_route_wealth = 0.15
		tradevalue = 0.075
	}
	tr_exchange_Fur_2 = {		# Large Fur Exchange
		desc = tr_exchange_Fur_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Fur_2

		upgrades_from = tr_exchange_Fur_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_fur
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 0.35
		trade_route_wealth = 0.15
		tradevalue = 0.075
	}
	tr_exchange_Fur_3 = {		# Major Fur Exchange
		desc = tr_exchange_Fur_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Fur_3

		upgrades_from = tr_exchange_Fur_2
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_fur
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 0.35
		trade_route_wealth = 0.15
		tradevalue = 0.075
	}
	tr_exchange_Gold_1 = {		# Small Gold Exchange
		desc = tr_exchange_Gold_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Gold_1

		#upgrades_from = tr_exchange_Gold_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_gold
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 40
		trade_route_wealth = 20
		tradevalue = 10
	}
	tr_exchange_Gold_2 = {		# Large Gold Exchange
		desc = tr_exchange_Gold_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Gold_2

		upgrades_from = tr_exchange_Gold_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_gold
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 40
		trade_route_wealth = 20
		tradevalue = 10
	}
	tr_exchange_Gold_3 = {		# Major Gold Exchange
		desc = tr_exchange_Gold_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Gold_3

		upgrades_from = tr_exchange_Gold_2
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_gold
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 40
		trade_route_wealth = 20
		tradevalue = 10
	}
	tr_exchange_Herring_1 = {		# Small Herring Exchange
		desc = tr_exchange_Herring_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Herring_1

		#upgrades_from = tr_exchange_Herring_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_herring
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 0.1
		trade_route_wealth = 0.05
		tradevalue = 0.025
	}
	tr_exchange_Herring_2 = {		# Large Herring Exchange
		desc = tr_exchange_Herring_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Herring_2

		upgrades_from = tr_exchange_Herring_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_herring
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 0.1
		trade_route_wealth = 0.05
		tradevalue = 0.025
	}
	tr_exchange_Herring_3 = {		# Major Herring Exchange
		desc = tr_exchange_Herring_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Herring_3

		upgrades_from = tr_exchange_Herring_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_herring
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 0.1
		trade_route_wealth = 0.05
		tradevalue = 0.025
	}
	tr_exchange_Iron_1 = {		# Small Iron Exchange
		desc = tr_exchange_Iron_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Iron_1

		#upgrades_from = tr_exchange_Iron_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_iron
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 1.5
		trade_route_wealth = 0.75
		
		tradevalue = 2.25
	}
	tr_exchange_Iron_2 = {		# Large Iron Exchange
		desc = tr_exchange_Iron_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Iron_2

		upgrades_from = tr_exchange_Iron_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_iron
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 3
		trade_route_wealth = 1.5
		
		tradevalue = 4.5
	}
	tr_exchange_Iron_3 = {		# Major Iron Exchange
		desc = tr_exchange_Iron_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Iron_3

		upgrades_from = tr_exchange_Iron_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_iron
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 6
		trade_route_wealth = 3
		
		tradevalue = 9
	}
	tr_exchange_Ivory_1 = {		# Small Ivory Exchange
		desc = tr_exchange_Ivory_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Ivory_1

		#upgrades_from = tr_exchange_Ivory_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_ivory
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 0.5
		trade_route_wealth = 0.25
		
		tradevalue = 0.75
	}
	tr_exchange_Ivory_2 = {		# Large Ivory Exchange
		desc = tr_exchange_Ivory_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Ivory_2

		upgrades_from = tr_exchange_Ivory_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_ivory
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 1
		trade_route_wealth = 0.5
		
		tradevalue = 1.5
	}
	tr_exchange_Ivory_3 = {		# Major Ivory Exchange
		desc = tr_exchange_Ivory_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Ivory_3

		upgrades_from = tr_exchange_Ivory_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_ivory
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 2
		trade_route_wealth = 1
		
		tradevalue = 3
	}
	tr_exchange_Lead_1 = {		# Small Lead Exchange
		desc = tr_exchange_Lead_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Lead_1

		#upgrades_from = tr_exchange_Lead_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_lead
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 1
		trade_route_wealth = 0.5
		
		tradevalue = 1.5
	}
	tr_exchange_Lead_2 = {		# Large Lead Exchange
		desc = tr_exchange_Lead_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Lead_2

		upgrades_from = tr_exchange_Lead_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_lead
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 2
		trade_route_wealth = 1
		
		tradevalue = 3
	}
	tr_exchange_Lead_3 = {		# Major Lead Exchange
		desc = tr_exchange_Lead_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Lead_3

		upgrades_from = tr_exchange_Lead_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_lead
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 4
		trade_route_wealth = 2
		
		tradevalue = 6
	}
	tr_exchange_Timber_1 = {		# Small Timber Exchange
		desc = tr_exchange_Timber_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Timber_1

		#upgrades_from = tr_exchange_Timber_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_timber
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 0.5
		trade_route_wealth = 0.25
		
		tradevalue = 0.75
	}
	tr_exchange_Timber_2 = {		# Large Timber Exchange
		desc = tr_exchange_Timber_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Timber_2

		upgrades_from = tr_exchange_Timber_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_timber
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 1
		trade_route_wealth = 0.5
		
		tradevalue = 1.5
	}
	tr_exchange_Timber_3 = {		# Major Timber Exchange
		desc = tr_exchange_Timber_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Timber_3

		upgrades_from = tr_exchange_Timber_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_timber
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 2
		trade_route_wealth = 1
		
		tradevalue = 3
	}
	tr_exchange_Salt_1 = {		# Small Salt Exchange
		desc = tr_exchange_Salt_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Salt_1

		#upgrades_from = tr_exchange_Salt_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_salt
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 0.05
		trade_route_wealth = 0.025
		tradevalue = 0.0125
	}
	tr_exchange_Salt_2 = {		# Large Salt Exchange
		desc = tr_exchange_Salt_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Salt_2

		upgrades_from = tr_exchange_Salt_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_salt
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 0.05
		trade_route_wealth = 0.025
		tradevalue = 0.0125
	}
	tr_exchange_Salt_3 = {		# Major Salt Exchange
		desc = tr_exchange_Salt_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Salt_3

		upgrades_from = tr_exchange_Salt_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_salt
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 0.05
		trade_route_wealth = 0.025
		tradevalue = 0.0125
	}
	tr_exchange_Silk_1 = {		# Small Silk exchange
		desc = tr_exchange_Silk_1_desc
		add_number_to_name = no

		#upgrades_from = tr_exchange_Silk_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_silk
		}

		trigger = {
			TECH_TRADE_PRACTICES = 1
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		prestige_cost = 200
		build_time = 365

		trade_route_value = 12
		trade_route_wealth = 6
		tradevalue = 3
	}
	tr_exchange_Silk_2 = {		# Large Silk exchange
		desc = tr_exchange_Silk_2_desc
		add_number_to_name = no

		upgrades_from = tr_exchange_Silk_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_silk
		}

		trigger = {
			TECH_TRADE_PRACTICES = 3
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		prestige_cost = 400
		build_time = 365

		trade_route_value = 12
		trade_route_wealth = 6
		tradevalue = 3
	}
	tr_exchange_Silk_3 = {		# Major Silk exchange
		desc = tr_exchange_Silk_3_desc
		add_number_to_name = no

		upgrades_from = tr_exchange_Silk_2
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			region = ATS_region_silk
		}

		trigger = {
			TECH_TRADE_PRACTICES = 5
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		prestige_cost = 800
		build_time = 365

		trade_route_value = 12
		trade_route_wealth = 6
		tradevalue = 3
	}
	tr_exchange_Silver_1 = {		# Small Silver Exchange
		desc = tr_exchange_Silver_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Silver_1

		#upgrades_from = tr_exchange_Silver_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_silver
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 5
		trade_route_wealth = 2.5
		tradevalue = 1.25
	}
	tr_exchange_Silver_2 = {		# Large Silver Exchange
		desc = tr_exchange_Silver_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Silver_2

		upgrades_from = tr_exchange_Silver_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_silver
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 5
		trade_route_wealth = 2.5
		tradevalue = 1.25
	}
	tr_exchange_Silver_3 = {		# Major Silver Exchange
		desc = tr_exchange_Silver_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Silver_3

		upgrades_from = tr_exchange_Silver_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_silver
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 5
		trade_route_wealth = 2.5
		tradevalue = 1.25
	}
	tr_exchange_Slave_1 = {		# Small Slave Exchange
		desc = tr_exchange_Slave_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Slave_1

		#upgrades_from = tr_exchange_Slave_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			Slave_exchange_potential = yes
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 4.25
		trade_route_wealth = 2.12
		tradevalue = 1.05
	}
	tr_exchange_Slave_2 = {		# Large Slave Exchange
		desc = tr_exchange_Slave_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Slave_2

		upgrades_from = tr_exchange_Slave_1
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			Slave_exchange_potential = yes
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 4.25
		trade_route_wealth = 2.12
		tradevalue = 1.05
	}
	tr_exchange_Slave_3 = {		# Major Slave Exchange
		desc = tr_exchange_Slave_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Slave_3

		upgrades_from = tr_exchange_Slave_2
		#prerequisites = { list }

		potential = {
			has_game_rule = { name = trade_mechanics value = advanced }
			Slave_exchange_potential = yes
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 4.25
		trade_route_wealth = 2.12
		tradevalue = 1.05
	}
	tr_exchange_Spice_1 = {		# Spice Exchange
		desc = tr_exchange_Spice_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Spice_1

		#upgrades_from = tr_exchange_Spice_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_spice
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 3.75
		trade_route_wealth = 1.85
		tradevalue = 0.92
	}
	tr_exchange_Spice_2 = {		# Large Spice Exchange
		desc = tr_exchange_Spice_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Spice_2

		upgrades_from = tr_exchange_Spice_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_spice
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 3.75
		trade_route_wealth = 1.85
		tradevalue = 0.92
	}
	tr_exchange_Spice_3 = {		# Major Spice Exchange
		desc = tr_exchange_Spice_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Spice_3

		upgrades_from = tr_exchange_Spice_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_spice
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 3.75
		trade_route_wealth = 1.85
		tradevalue = 0.92
	}
	tr_exchange_Sugar_1 = {		# Sugar Exchange
		desc = tr_exchange_Sugar_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Sugar_1

		#upgrades_from = tr_exchange_Sugar_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_sugar
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 3.25
		trade_route_wealth = 1.62
		tradevalue = 0.81
	}
	tr_exchange_Sugar_2 = {		# Sugar Exchange
		desc = tr_exchange_Sugar_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Sugar_2

		upgrades_from = tr_exchange_Sugar_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_sugar
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 3.25
		trade_route_wealth = 1.62
		tradevalue = 0.81
	}
	tr_exchange_Sugar_3 = {		# Sugar Exchange
		desc = tr_exchange_Sugar_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Sugar_3

		upgrades_from = tr_exchange_Sugar_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_sugar
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 3.25
		trade_route_wealth = 1.62
		tradevalue = 0.81
	}
	tr_exchange_Tin_1 = {		# Small Tin Exchange
		desc = tr_exchange_Tin_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Tin_1

		#upgrades_from = tr_exchange_Tin_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_tin
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 1
		trade_route_wealth = 0.5
		
		tradevalue = 1.5
	}
	tr_exchange_Tin_2 = {		# Large Tin Exchange
		desc = tr_exchange_Tin_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Tin_2

		upgrades_from = tr_exchange_Tin_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_tin
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 2
		trade_route_wealth = 1
		
		tradevalue = 3
	}
	tr_exchange_Tin_3 = {		# Major Tin Exchange
		desc = tr_exchange_Tin_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Tin_3

		upgrades_from = tr_exchange_Tin_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_tin
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 4
		trade_route_wealth = 2
		
		tradevalue = 6
	}
	tr_exchange_Wine_1 = {		# Small Wine Exchange
		desc = tr_exchange_Wine_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Wine_1

		#upgrades_from = tr_exchange_Wine_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_wine
			FROM = { NOT = { religion_group = muslim }}
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 0.08
		trade_route_wealth = 0.04
		tradevalue = 0.02
	}
	tr_exchange_Wine_2 = {		# Large Wine Exchange
		desc = tr_exchange_Wine_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Wine_2

		upgrades_from = tr_exchange_Wine_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_wine
			FROM = { NOT = { religion_group = muslim }}
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 0.08
		trade_route_wealth = 0.04
		tradevalue = 0.02
	}
	tr_exchange_Wine_3 = {		# Major Wine Exchange
		desc = tr_exchange_Wine_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Wine_3

		upgrades_from = tr_exchange_Wine_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_wine
			FROM = { NOT = { religion_group = muslim }}
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 0.08
		trade_route_wealth = 0.04
		tradevalue = 0.02
	}
	tr_exchange_Wool_1 = {		# Small Wool Exchange
		desc = tr_exchange_Wool_1_desc
		add_number_to_name = no
		
		replaces = tr_market_Wool_1

		#upgrades_from = tr_exchange_Wool_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_wool
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 0
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 200
		build_time = 365

		trade_route_value = 0.1
		trade_route_wealth = 0.05
		tradevalue = 0.025
	}
	tr_exchange_Wool_2 = {		# Large Wool Exchange
		desc = tr_exchange_Wool_2_desc
		add_number_to_name = no
		
		replaces = tr_market_Wool_2

		upgrades_from = tr_exchange_Wool_1
		#prerequisites = { list }

		potential = {
			region = ATS_region_wool
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 400
		build_time = 365

		trade_route_value = 0.1
		trade_route_wealth = 0.05
		tradevalue = 0.025
	}
	tr_exchange_Wool_3 = {		# Major Wool Exchange
		desc = tr_exchange_Wool_3_desc
		add_number_to_name = no
		
		replaces = tr_market_Wool_3

		upgrades_from = tr_exchange_Wool_2
		#prerequisites = { list }

		potential = {
			region = ATS_region_wool
			has_game_rule = { name = trade_mechanics value = advanced }
		}

		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		extra_tech_building_start = 10.0
		ai_creation_factor = 90

		gold_cost = 800
		build_time = 365

		trade_route_value = 0.1
		trade_route_wealth = 0.05
		tradevalue = 0.025
	}
}