namespace = ATS_goods_province

character_event = {
	id = ATS_goods_province.1	# Amber
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_amber
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_amber
				}
				add_province_modifier = {
					modifier = ATS_display_Amber
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.2	# Copper
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_copper
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_copper
				}
				add_province_modifier = {
					modifier = ATS_display_Copper
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.3	# Fur
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_fur
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_fur
				}
				add_province_modifier = {
					modifier = ATS_display_Fur
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.4	# Gold
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_gold
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_gold
				}
				add_province_modifier = {
					modifier = ATS_display_Gold
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.5	# Herring
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_herring
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_herring
				}
				add_province_modifier = {
					modifier = ATS_display_Herring
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.6	# Iron
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_iron
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_iron
				}
				add_province_modifier = {
					modifier = ATS_display_Iron
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.7	# Ivory
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_ivory
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_ivory
				}
				add_province_modifier = {
					modifier = ATS_display_Ivory
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.8	# Lead
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_lead
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_lead
				}
				add_province_modifier = {
					modifier = ATS_display_Lead
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.9	# Salt
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_salt
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_salt
				}
				add_province_modifier = {
					modifier = ATS_display_Salt
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.10	# Silk
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_silk
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_silk
				}
				add_province_modifier = {
					modifier = ATS_display_Silk
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.11	# Silver
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_silver
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_silver
				}
				add_province_modifier = {
					modifier = ATS_display_Silver
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.12	# Slave
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_slave
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_slave
				}
				add_province_modifier = {
					modifier = ATS_display_Slave
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.13	# Spice
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_spice
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_spice
				}
				add_province_modifier = {
					modifier = ATS_display_Spice
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.14	# Sugar
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_sugar
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_sugar
				}
				add_province_modifier = {
					modifier = ATS_display_Sugar
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.15	# Timber
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_timber
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_timber
				}
				add_province_modifier = {
					modifier = ATS_display_Timber
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.16	# Tin
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_tin
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_tin
				}
				add_province_modifier = {
					modifier = ATS_display_Tin
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.17	# Wine
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_wine
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_wine
				}
				add_province_modifier = {
					modifier = ATS_display_Wine
					duration = -1
				}		
			}
		}
	}
}
character_event = {
	id = ATS_goods_province.18	# Wool
	
	hide_window = yes
	
	is_triggered_only = yes
	
	only_playable = yes
	
	only_independent = yes
	
	trigger = {
		any_realm_province = {
			region = ATS_region_wool
		}
	}
	option = {
		ROOT = {
			any_realm_province = {
				limit = {
					region = ATS_region_wool
				}
				add_province_modifier = {
					modifier = ATS_display_Wool
					duration = -1
				}		
			}
		}
	}
}
