decisions = {
	
	launch_NIE_events = {
		only_playable = yes
		potential = {
			is_playable = yes
			prisoner = no
			NOT = {
				has_character_modifier = NIE_events_launched
			}
		}
		allow = {
			war = no
			prisoner = no
		}
		effect = {
			add_character_modifier = {
				name = NIE_events_launched
				duration = 12
			}
			set_character_flag = recent_minor_decision
			hidden_tooltip = {
				narrative_event = { 
					id = NIE.139  
				}
			}
		}
		ai_will_do = {
			factor = 0
			
		}
	}
}