###########################################
#                                         #
# New Immersive Events	                  #
# Starting solo events	                  #
# ID NIE.2-NIE.4			  #
# Written and designed by wielkicien      #
# Bugfixed by Erbkaiser			  #
#                                         #
###########################################

namespace = NIE

#Starting solo events
character_event = {
	id = NIE.2
	hide_window = yes
	
	only_playable = yes
	prisoner = no
	only_capable = yes
	
	trigger = {
		has_focus = focus_rulership
		NOT = { has_character_flag = NIE_fired_solo_event }
	}
	
	mean_time_to_happen = {
		days = 180
	}
	
	immediate = {
		ROOT = { set_character_flag = NIE_fired_solo_event }
		random_list = {
			10 = {
				modifier = {
					NOT = { trait = slothful }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_slothful
					factor = 0
				}
				character_event = { id = NIE.200 }
			}
			10 = {
				modifier = {
					NOT = { trait = depressed }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_depressed
					factor = 0
				}
				character_event = { id = NIE.203 }
			}
			10 = {
				modifier = {
					NOT = { trait = craven }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_craven
					factor = 0
				}
				character_event = { id = NIE.205 }
			} 
			10 = {
				modifier = {
					NOT = { trait = weak }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_weak
					factor = 0
				}
				character_event = { id = NIE.206 }
			}
			10 = {
				modifier = {
					NOT = { trait = lunatic }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_lunatic
					factor = 0
				}
				character_event = { id = NIE.207 }
			}
			10 = {
				modifier = {
					NOT = { trait = possessed }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_possessed
					factor = 0
				}
				character_event = { id = NIE.208 }
			}
			10 = {
				modifier = {
					NOT = { trait = just }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_just
					factor = 0
				}
				character_event = { id = NIE.220 }
			}
			10 = {
				modifier = {
					NOT = { trait = zealous }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_zealous
					factor = 0
				}
				character_event = { id = NIE.221 }
			}
			10 = {
				modifier = {
					NOT = { trait = diligent }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_diligent
					factor = 0
				}
				character_event = { id = NIE.222 }
			}
			10 = {
				modifier = {
					NOT = { trait = brave }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_brave
					factor = 0
				}
				character_event = { id = NIE.223 }
			}
			10 = {
				modifier = {
					NOT = { trait = honest }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_honest
					factor = 0
				}
				character_event = { id = NIE.224 }
			}
			10 = {
				modifier = {
					NOT = { trait = celibate }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_celibate
					factor = 0
				}
				character_event = { id = NIE.225 }
			}
			10 = {
				modifier = {
					NOT = { stewardship = 14 }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_stewardship
					factor = 0
				}
				character_event = { id = NIE.226 }
			}
			10 = {
				modifier = {
					NOT = { learning = 14 }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_scholarship
					factor = 0
				}
				character_event = { id = NIE.227 }
			}
			10 = {
				modifier = {
					NOT = { diplomacy = 14 }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_diplomacy
					factor = 0
				}
				character_event = { id = NIE.228 }
			}
			10 = {
				modifier = {
					NOT = { martial = 14 }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_martial
					factor = 0
				}
				character_event = { id = NIE.229 }
			}
			10 = {
				modifier = {
					NOT = { wealth = 250 }
					factor = 0
				}
				modifier = {
					has_character_flag = NIE_wealth
					factor = 0
				}
				character_event = { id = NIE.230 }
			}
		}
	}
}

###
#Starting solo events 2
character_event = {
	id = NIE.4
	hide_window = yes
	
	only_playable = yes
	prisoner = no
	only_capable = yes
	
	trigger = {
		has_character_flag = NIE_fired_solo_event
	}
	
	mean_time_to_happen = {
		days = 120
	}
	
	immediate = {
		clr_character_flag = NIE_fired_solo_event
	}
}

###
#Starting solo events 3
character_event = {
	id = NIE.15
	hide_window = yes
	
	only_playable = yes
	prisoner = no
	only_capable = yes
	
	trigger = {
		OR = {
			has_character_flag = NIE_slothful
			has_character_flag = NIE_depressed
			has_character_flag = NIE_craven
			has_character_flag = NIE_weak
			has_character_flag = NIE_lunatic
			has_character_flag = NIE_possessed
			has_character_flag = NIE_just
			has_character_flag = NIE_zealous
			has_character_flag = NIE_diligent
			has_character_flag = NIE_brave
			has_character_flag = NIE_honest
			has_character_flag = NIE_celibate
			has_character_flag = NIE_stewardship
			has_character_flag = NIE_scholarhsip
			has_character_flag = NIE_diplomacy
			has_character_flag = NIE_martial
			has_character_flag = NIE_wealth
		}
	}
	
	mean_time_to_happen = {
		days = 400
	}
	
	immediate = {
		if = {
			limit = {
				has_character_flag = NIE_slothful
			}
			clr_character_flag = NIE_slothful
		}
		if = {
			limit = {
				has_character_flag = NIE_depressed
			}
			clr_character_flag = NIE_depressed
		}
		if = {
			limit = {
				has_character_flag = NIE_weak
			}
			clr_character_flag = NIE_weak
		}
		if = {
			limit = {
				has_character_flag = NIE_lunatic
			}
			clr_character_flag = NIE_lunatic
		}
		if = {
			limit = {
				has_character_flag = NIE_possessed
			}
			clr_character_flag = NIE_possessed
		}
		if = {
			limit = {
				has_character_flag = NIE_just
			}
			clr_character_flag = NIE_just
		}
		if = {
			limit = {
				has_character_flag = NIE_zealous
			}
			clr_character_flag = NIE_zealous
		}
		if = {
			limit = {
				has_character_flag = NIE_diligent
			}
			clr_character_flag = NIE_diligent
		}
		if = {
			limit = {
				has_character_flag = NIE_brave
			}
			clr_character_flag = NIE_brave
		}
		if = {
			limit = {
				has_character_flag = NIE_honest
			}
			clr_character_flag = NIE_honest
		}
		if = {
			limit = {
				has_character_flag = NIE_celibate
			}
			clr_character_flag = NIE_celibate
		}
		if = {
			limit = {
				has_character_flag = NIE_stewardship
			}
			clr_character_flag = NIE_stewardship
		}
		if = {
			limit = {
				has_character_flag = NIE_scholarship
			}
			clr_character_flag = NIE_scholarship
		}
		if = {
			limit = {
				has_character_flag = NIE_diplomacy
			}
			clr_character_flag = NIE_diplomacy
		}
		if = {
			limit = {
				has_character_flag = NIE_martial
			}
			clr_character_flag = NIE_martial
		}
		if = {
			limit = {
				has_character_flag = NIE_wealth
			}
			clr_character_flag = NIE_wealth
		}
	}
}