
###########################################
#                                         #
# Charlemagne culture conversion events   #
# 										  #
# Unlocked as cultures exist in old gods  #
#                                         #
# ID OC.1-OC.499                          #
#                                         #
###########################################

# Written by Tobias Bodlund

namespace = OC

# Matthew Clohessy
# Unlocked from CM namespace as cultures appear in Old Gods as well

###########################################
# Province conversions                    #
###########################################

# Pictish province converts to Scottish
province_event = {
	id = OC.1
	desc = EVTDESC_CM_1
	picture = GFX_evt_stone_church

	trigger = {
		culture = pictish
		owner = {
			NOT = {	culture = pictish }
		}
		NOT = {
			owner = { 
				top_liege = { 
					culture = pictish 
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_1
		culture = scottish
	}
}

# Lombard province converts to Italian
province_event = {
	id = OC.2
	desc = EVTDESC_CM_2
	picture = GFX_evt_stone_church

	trigger = {
		culture = lombard
		region = world_europe_south_italy
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
	}
	
	mean_time_to_happen = {
		months = 2400
		modifier = {
			factor = 0.3
			owner = {
				culture_group = latin
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_2
		culture = italian
	}
}

# Old Saxon or Old Frankish or Frisian province converts to Dutch
province_event = {
	id = OC.3
	desc = EVTDESC_CM_3
	picture = GFX_evt_tribal_lands

	trigger = {
		county = { region = custom_frisia }
		OR = {
			culture = old_frankish
			culture = frisian
			AND = {
				culture = old_saxon
				has_global_flag = widukind_spawned
				NOT = {
					owner = { 
						top_liege = { 
							culture = old_saxon 
							OR = {
								tier = emperor
								num_of_king_titles = 2
							}
						} 
					}
				}
			}
		}
		NOT = {
			owner = { 
				culture = old_saxon 
				religion_head = { culture = old_saxon }
			}
		}
		owner = {
			NOT = { culture = ROOT }
		}
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture = dutch
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_3
		culture = dutch
	}
}

# Old Saxon province converts to German
province_event = {
	id = OC.4
	desc = EVTDESC_CM_4
	picture = GFX_evt_tribal_lands

	trigger = {
		culture = old_saxon
		has_global_flag = widukind_spawned
		NOT = { region = custom_frisia }
		owner = {
			culture_group = central_germanic
		}
		NOT = {
			owner = { 
				top_liege = { 
					culture = old_saxon 
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = { culture = old_saxon }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture = german
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_4
		culture = german
	}
}

# Old Frankish province converts to French
province_event = {
	id = OC.5
	desc = EVTDESC_CM_5
	picture = GFX_evt_stone_church

	trigger = {
		year = 776
		culture = old_frankish
		NOT = { region = custom_frisia }
		owner = {
			OR = {
				culture_group = latin
				culture = old_frankish
			}
		}
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			owner = {
				culture_group = latin
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_5
		culture = frankish
	}
}

# Visigothic province converts to Occitan
province_event = {
	id = OC.6
	desc = EVTDESC_CM_6
	picture = GFX_evt_stone_church

	trigger = {
		culture = visigothic
		NOT = { religion_group = muslim }
		region = world_europe_west_francia
		NOT = {
			owner = { 
				top_liege = { 
					culture = visigothic 
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = { culture = visigothic }
			}
		}
		year = 850
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture = occitan
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_6
		culture = occitan
	}
}

# Visigothic province converts to Castilian
province_event = {
	id = OC.7
	desc = EVTDESC_CM_7
	picture = GFX_evt_stone_church

	trigger = {
		culture = visigothic
		NOT = { religion_group = muslim }
		OR = {
			region = custom_castillian
			owner = { culture = castillan }
		}
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
		NOT = {
			owner = { 
				top_liege = { 
					culture = visigothic 
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = { culture = visigothic }
			}
		}
		year = 850
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture = castillan
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_7
		culture = castillan
	}
}

# Visigothic province converts to Catalan
province_event = {
	id = OC.8
	desc = EVTDESC_CM_8
	picture = GFX_evt_stone_church

	trigger = {
		culture = visigothic
		NOT = { religion_group = muslim }
		OR = {
			region = custom_catalan
			owner = { culture = catalan }
		}
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
		NOT = {
			owner = { 
				top_liege = { 
					culture = visigothic 
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = { culture = visigothic }
			}
		}
		year = 850
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture = catalan
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_8
		culture = catalan
	}
}

# Suebi province converts to Portuguese
province_event = {
	id = OC.9
	desc = EVTDESC_CM_9
	picture = GFX_evt_stone_church

	trigger = {
		culture = suebi
		NOT = { religion_group = muslim }
		OR = {
			region = custom_portuguese
			owner = { culture = portuguese }
		}
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
		year = 850
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture = portuguese
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_9
		culture = portuguese
	}
}

# Visigothic province converts to Andalusian
province_event = {
	id = OC.10
	desc = EVTDESC_CM_10
	picture = GFX_evt_monk_muslim

	trigger = {
		culture = visigothic
		religion_group = muslim
		OR = {
			region = custom_andalusian
			owner = { culture_group = arabic }
		}
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
		NOT = {
			owner = { 
				top_liege = { 
					culture = visigothic 
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = { culture = visigothic }
			}
		}
		year = 850
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture_group = arabic
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_10
		culture = andalusian_arabic
	}
}
#MODDED
# East Slavic province becomes Russian
province_event = {
	id = OC.11
	desc = EVTDESC_CM_11
	picture = GFX_evt_tribal_lands

	trigger = {
		culture_group = east_slavic
		NOT = { culture = russian }
		NOT = { culture = ruthenian }
		NOT = { culture = novgorodian }
		
			OR = {
			owner = {
			top_liege = {
				culture = russian
				}
			}
				kingdom = {
				title = k_muscovy
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1 #1200
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_11
		culture = russian
	}
}

# East Slavic province becomes Ruthenian
province_event = {
	id = OC.12
	desc = EVTDESC_CM_12
	picture = GFX_evt_tribal_lands

	trigger = {
		culture_group = east_slavic
		NOT = { culture = russian }
		NOT = { culture = ruthenian }
		NOT = { culture = novgorodian }
		
			OR = {
			owner = {
			top_liege = {
				culture = ruthenian
				}
			}
				kingdom = {
				title = k_ruthenia
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1 #1200
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_12
		culture = ruthenian
	}
}

##NOVGORODIAN
province_event = {
	id = OC.13
	desc = EVTDESC_CM_13
	picture = GFX_evt_tribal_lands

	trigger = {
		culture_group = east_slavic
		NOT = { culture = russian }
		NOT = { culture = ruthenian }
		NOT = { culture = novgorodian }
		
			OR = {
			owner = {
			top_liege = {
				culture = novgorodian
				}
			}
				kingdom = {
				title = k_novgorod
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1 #1200
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_13
		culture = novgorodian
	}
}
