decisions = {
	relinuke = {
		is_high_prio = yes
		potential = {ai = no}
		allow = {
			OR = {
				any_realm_character = {NOT = {religion = ROOT}}
				any_realm_province = {NOT = {religion = ROOT}}
			}
			has_game_rule = {name = relinuk value = yes}
		}
		effect = {
			ROOT = {save_event_target_as = sender}
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0001}
			}
		}
	}
	
	culturnuke = {
		is_high_prio = yes
		potential = {ai = no}
		allow = {
			OR = {
				any_realm_character = {NOT = {culture = ROOT}}
				any_realm_province = {NOT = {culture = ROOT}}
			}
			has_game_rule = {name = culturnuk value = yes}
		}
		effect = {
			ROOT = {save_event_target_as = sender}
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0002}
			}
		}
	}
	
	ethninuke = {
		is_high_prio = yes
		potential = {ai = no}
		allow = {
			any_realm_character = {NOT = {graphical_culture = ROOT}}
			has_game_rule = {name = ethninuk value = yes}
		}
		effect = {
			ROOT = {
				save_event_target_as = sender
				set_graphical_culture = ROOT
			}
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0003}
			}
		}
	}
	
	dynasnuke = {
		is_high_prio = yes
		potential = {ai = no}
		allow = {
			any_realm_character = {NOT = {dynasty = ROOT}}
			has_game_rule = {name = dynasnuk value = yes}
		}
		effect = {
			ROOT = {save_event_target_as = sender}
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0004}
			}
		}
	}
	
	bloodnuke = {
		is_high_prio = yes
		potential = {ai = no}
		allow = {
			any_realm_character = {
				OR = {
					NOT = {dynasty = ROOT}
					NOT = {is_child_of = ROOT}
				}
				has_game_rule = {name = bloodnuk value = yes}
			}
		}
		effect = {
			ROOT = {
				save_event_target_as = sender
			}
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0005}
			}
		}
	}
}
