namespace = NUK
	character_event = {
		id = NUK.0001
		desc = EVTDESCNUK.0001
		is_triggered_only = yes
		option = {
			name = EVTOPTANUK.0001
			trigger = {always = yes}
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0001}
			}
			religion = event_target:sender
			any_demesne_province = {religion = event_target:sender}
		}
		option = {
			name = EVTOPTBNUK.0001
			trigger = {ai = no}
		}
	}
	
	character_event = {
		id = NUK.0002
		desc = EVTDESCNUK.0002
		is_triggered_only = yes
		option = {
			name = EVTOPTANUK.0002
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0002}
			}	
			culture = event_target:sender
			any_demesne_province = {culture = event_target:sender}
		}
		option = {
			name = EVTOPTBNUK.0002
			trigger = {ai = no}
		}
	}
	
	character_event = {
		id = NUK.0003
		desc = EVTDESCNUK.0003
		is_triggered_only = yes
		option = {
			name = EVTOPTANUK.0003
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0003}
			}
			set_graphical_culture = event_target:sender
		}
		option = {
			name = EVTOPTBNUK.0003
			trigger = {ai = no}
		}
	}
	
	character_event = {
		id = NUK.0004
		desc = EVTDESCNUK.0004
		is_triggered_only = yes
		option = {
			name = EVTOPTANUK.0004
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0004}
			}
			dynasty = event_target:sender
		}
		option = {
			name = EVTOPTBNUK.0004
			trigger = {ai = no}
		}
	}
	
	character_event = {
		id = NUK.0005
		desc = EVTDESCNUK.0005
		is_triggered_only = yes
		option = {
			name = EVTOPTANUK.0005
			any_realm_character = {
				limit = {
					OR = 
					{
						de_facto_liege = ROOT
						AND = 
						{
							has_game_rule = {name = jacnuke_prison value = yes}
							top_liege = {NOT = {same_realm = ROOT}}
						}
					}
				}
				character_event = {id = NUK.0005}
			}
			dynasty = event_target:sender
			IF = {
				limit = {event_target:sender = {is_female = yes}}
				set_mother = event_target:sender
			}
			IF = {
				limit = {event_target:sender = {is_female = no}}
				set_father = event_target:sender
			}
		}
		option = {
			name = EVTOPTBNUK.0005
			trigger = {ai = no}
		}
	}
