"controller_mappings"
{
	"version"		"3"
	"title"		"Official FOR HONOR Steam Controller Configuration"
	"description"		"Ваши измененные настройки для этой игры."
	"creator"		"76561198116331527"
	"controller_type"		"controller_steamcontroller_gordon"
	"Timestamp"		"0"
	"actions"
	{
		"FightControls"
		{
			"title"		"#Set_FreeRoaming"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Generic.LeftStick"
				{
					"title"		"#Gameplay_Move"
					"input_mode"		"joystick_move"
				}
				"Generic.RightStick"
				{
					"title"		"#Gameplay_Camera"
					"input_mode"		"absolute_mouse"
				}
			}
			"Button"
			{
				"Generic.A"		"#Gameplay_Dodge"
				"Generic.B"		"#Gameplay_Cancel"
				"Generic.X"		"#Gameplay_Info"
				"Generic.Y"		"#Gameplay_Emote"
				"Generic.Up"		"#Gameplay_Feat2"
				"Generic.Down"		"#Gameplay_Feat3"
				"Generic.Left"		"#Gameplay_Feat1"
				"Generic.Right"		"#Gameplay_Feat4"
				"Generic.Start"		"#Gameplay_Menu"
				"Generic.Back"		"#Gameplay_Scoreboard"
				"Generic.LSButton"		"#Gameplay_Sprint"
				"Generic.RSButton"		"#Gameplay_CameraReset"
				"Generic.LB"		"#Gameplay_Observe"
				"Generic.RB"		"#Gameplay_LightAttack"
				"Generic.LT"		"#Gameplay_ZoomOut"
				"Generic.RT"		"#Gameplay_ZoomIn"
				"Gameplay.FeatDrop"		"#Gameplay_FeatDrop"
				"Gameplay.ToggleLockCycleTarget"		"#Gameplay_ToggleLockCycleTarget"
				"Gameplay.Interaction"		"#Gameplay_Interaction"
				"Gameplay.Slide"		"#Gameplay_Slide"
				"Gameplay.GuardBreak"		"#Gameplay_GuardBreak"
				"Gameplay.Execute"		"#Gameplay_Execute"
				"Gameplay.Execute2"		"#Gameplay_Execute2"
				"Gameplay.Revenge"		"#Gameplay_Revenge"
				"Gameplay.LockMode"		"#Gameplay_LockMode"
				"Gameplay.LockToggle"		"#Gameplay_LockToggle"
				"Gameplay.HeavyAttack"		"#Gameplay_HeavyAttack"
				"Gameplay.ActivateFeat"		"#Gameplay_ActivateFeat"
			}
		}
		"MenuControls"
		{
			"title"		"#Set_Menu"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Generic.LeftStick"
				{
					"title"		"#Menu_Move"
					"input_mode"		"joystick_move"
				}
				"Generic.RightStick"
				{
					"title"		"#Menu_Selection"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"Generic.A"		"#Menu_Accept"
				"Generic.B"		"#Menu_Cancel"
				"Generic.X"		"#Menu_Details"
				"Generic.Y"		"#Menu_Clear"
				"Generic.Up"		"#Menu_Up"
				"Generic.Down"		"#Menu_Down"
				"Generic.Left"		"#Menu_Left"
				"Generic.Right"		"#Menu_Right"
				"Generic.Start"		"#Menu_Start"
				"Generic.Back"		"#Menu_Back"
				"Generic.LSButton"		"#Menu_Randomize"
				"Generic.RSButton"		"#Menu_Reset"
				"Generic.LB"		"#Menu_RotateLeft"
				"Generic.RB"		"#Menu_RotateRight"
				"Generic.LT"		"#Menu_Info"
				"Generic.RT"		"#Menu_Overview"
			}
		}
		"GuardModeControls"
		{
			"title"		"#Set_GuardMode"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Generic.LeftStick"
				{
					"title"		"#Gameplay_Move"
					"input_mode"		"joystick_move"
				}
				"Generic.RightStick"
				{
					"title"		"#Gameplay_Stance"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"Generic.A"		"#Gameplay_Dodge"
				"Generic.B"		"#Gameplay_Cancel"
				"Generic.X"		"#Gameplay_Info"
				"Generic.Y"		"#Gameplay_Emote"
				"Generic.Up"		"#Gameplay_Feat2"
				"Generic.Down"		"#Gameplay_Feat3"
				"Generic.Left"		"#Gameplay_Feat1"
				"Generic.Right"		"#Gameplay_Feat4"
				"Generic.Start"		"#Gameplay_Menu"
				"Generic.Back"		"#Gameplay_Scoreboard"
				"Generic.LSButton"		"#Gameplay_Sprint"
				"Generic.RSButton"		"#Gameplay_CameraReset"
				"Generic.LB"		"#Gameplay_Observe"
				"Generic.RB"		"#Gameplay_LightAttack"
				"Generic.LT"		"#Gameplay_ZoomOut"
				"Generic.RT"		"#Gameplay_ZoomIn"
				"Gameplay.FeatDrop"		"#Gameplay_FeatDrop"
				"Gameplay.ToggleLockCycleTarget"		"#Gameplay_ToggleLockCycleTarget"
				"Gameplay.Interaction"		"#Gameplay_Interaction"
				"Gameplay.GuardBreak"		"#Gameplay_GuardBreak"
				"Gameplay.Execute"		"#Gameplay_Execute"
				"Gameplay.Execute2"		"#Gameplay_Execute2"
				"Gameplay.Revenge"		"#Gameplay_Revenge"
				"Gameplay.LockMode"		"#Gameplay_LockMode"
				"Gameplay.LockToggle"		"#Gameplay_LockToggle"
				"Gameplay.HeavyAttack"		"#Gameplay_HeavyAttack"
				"Gameplay.ActivateFeat"		"#Gameplay_ActivateFeat"
				"Gameplay.StanceButtonLeft"		"#Gameplay_StanceLeft"
				"Gameplay.StanceButtonRight"		"#Gameplay_StanceRight"
				"Gameplay.StanceButtonUp"		"#Gameplay_StanceUp"
				"Gameplay.DefensiveStance"		"#Gameplay_DefensiveStance"
			}
		}
	}
	"action_layers"
	{
	}
	"localization"
	{
		"english"
		{
			"Set_FreeRoaming"		"Gameplay"
			"Set_Menu"		"Menu"
			"Set_GuardMode"		"Guard Mode"
			"Gameplay_Move"		"Move"
			"Gameplay_Camera"		"Camera"
			"Gameplay_ZoomOut"		"Zoom Out"
			"Gameplay_ZoomIn"		"Zoom In"
			"Gameplay_Dodge"		"Roll / Dodge"
			"Gameplay_Cancel"		"Cancel"
			"Gameplay_Emote"		"Emote"
			"Gameplay_Feat1"		"Feat 1"
			"Gameplay_Feat2"		"Feat 2"
			"Gameplay_Feat3"		"Feat 3"
			"Gameplay_Feat4"		"Feat 4"
			"Gameplay_Menu"		"Open Menu"
			"Gameplay_Scoreboard"		"Scoreboard"
			"Gameplay_Sprint"		"Sprint"
			"Gameplay_CameraReset"		"Camera Reset"
			"Gameplay_Observe"		"Observe"
			"Gameplay_LightAttack"		"Light Attack"
			"Gameplay_FeatDrop"		"Remove Feat"
			"Gameplay_ToggleLockCycleTarget"		"Cycle Target"
			"Gameplay_Interaction"		"Interact"
			"Gameplay_Slide"		"Ladder Slide"
			"Gameplay_GuardBreak"		"Guard Break"
			"Gameplay_Execute"		"Execute 1"
			"Gameplay_Execute2"		"Execute 2"
			"Gameplay_Revenge"		"Revenge"
			"Gameplay_Info"		"Information"
			"Gameplay_LockToggle"		"Guard Mode (Toggle)"
			"Gameplay_LockMode"		"Guard Mode"
			"Gameplay_HeavyAttack"		"Heavy Attack"
			"Gameplay_ActivateFeat"		"Activate Feat"
			"Gameplay_FeatPickup"		"Feat Pickup"
			"Gameplay_CampaignFeat1"		"Campaign Feat 1"
			"Gameplay_CampaignFeat2"		"Campaign Feat 2"
			"Gameplay_StanceLeft"		"Guard Left"
			"Gameplay_StanceRight"		"Guard Right"
			"Gameplay_StanceUp"		"Guard Up"
			"Gameplay_DefensiveStance"		"Full Block Stance"
			"Menu_Selection"		"Selection"
			"Menu_Move"		"Move"
			"Menu_Info"		"Information"
			"Menu_Overview"		"Overview"
			"Menu_Accept"		"Accept"
			"Menu_Cancel"		"Cancel"
			"Menu_Details"		"Details"
			"Menu_Clear"		"Clear"
			"Menu_Up"		"Up"
			"Menu_Down"		"Down"
			"Menu_Left"		"Left"
			"Menu_Right"		"Right"
			"Menu_Start"		"Start"
			"Menu_Back"		"Back"
			"Menu_Randomize"		"Randomize"
			"Menu_Reset"		"Reset"
			"Menu_RotateLeft"		"RotateLeft"
			"Menu_RotateRight"		"RotateRight"
			"Gameplay_Stance"		"Guard Direction"
		}
	}
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_A"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button A, Dodge"
						}
					}
				}
			}
			"button_B"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button B, Feint / Interact"
						}
					}
				}
			}
			"button_X"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button X, Guard Break / Execute"
						}
					}
				}
			}
			"button_Y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button Y, Emote / Execute"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_UP, Feat 2"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_DOWN, Feat 3"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_RIGHT, Feat 4"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_LEFT, Feat 1"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"mouse_joystick"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_LEFT, Guard Mode"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT, Heavy Attack"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button X"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"9"
		"mode"		"joystick_camera"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT, Reset Camera"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"11"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button X, Guard Break"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"12"
		"mode"		"joystick_camera"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT, Reset Camera"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"13"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_A"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button A, Dodge"
						}
					}
				}
			}
			"button_B"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button B, Feint / Interact"
						}
					}
				}
			}
			"button_X"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button X, Guard Break / Execute"
						}
					}
				}
			}
			"button_Y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button Y, Emote / Execute"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"14"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_UP, Feat 2"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_DOWN, Feat 3"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_RIGHT, Feat 4"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_LEFT, Feat 1"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"15"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"16"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_LEFT, Guard Mode"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"17"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT, Heavy Attack"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"18"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"19"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"output_joystick"		"1"
			"deadzone_shape"		"1"
			"gyro_button"		"10"
		}
	}
	"group"
	{
		"id"		"20"
		"mode"		"mouse_joystick"
		"inputs"
		{
		}
		"settings"
		{
			"gyro_button"		"10"
		}
	}
	"group"
	{
		"id"		"22"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_A"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.A, Roll / Dodge"
						}
					}
				}
			}
			"button_B"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Gameplay.Slide, Ladder Slide"
							"binding"		"game_action FightControls Gameplay.Interaction, Interact"
							"binding"		"game_action FightControls Generic.B, Cancel"
							"binding"		"game_action FightControls Gameplay.Interaction, Interact"
							"binding"		"game_action FightControls Gameplay.Slide, Ladder Slide"
						}
					}
				}
			}
			"button_X"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Gameplay.Execute, Execute 1"
							"binding"		"game_action FightControls Generic.X, Information"
							"binding"		"game_action FightControls Gameplay.Execute, Execute 1"
							"binding"		"game_action FightControls Gameplay.GuardBreak, Guard Break"
							"binding"		"game_action FightControls Generic.X, Information"
						}
					}
				}
			}
			"button_Y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Gameplay.Revenge, Revenge"
							"binding"		"game_action FightControls Gameplay.Revenge, Revenge"
							"binding"		"game_action FightControls Gameplay.Execute2, Execute 2"
							"binding"		"game_action FightControls Gameplay.Revenge, Revenge"
							"binding"		"game_action FightControls Generic.Y, Emote"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"23"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Gameplay.LockMode, Guard Mode"
							"binding"		"game_action FightControls Gameplay.LockMode, Guard Mode"
							"binding"		"game_action FightControls Gameplay.LockToggle, Guard Mode (Toggle)"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Gameplay.ToggleLockCycleTarget, Cycle Target"
							"binding"		"game_action FightControls Gameplay.ToggleLockCycleTarget, Cycle Target"
							"binding"		"game_action FightControls Generic.LT, Zoom Out"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"24"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.RT, Zoom In"
							"binding"		"game_action FightControls Gameplay.ActivateFeat, Activate Feat"
							"binding"		"game_action FightControls Generic.RT, Zoom In"
							"binding"		"game_action FightControls Gameplay.HeavyAttack, Heavy Attack"
							"binding"		"game_action FightControls Gameplay.ActivateFeat, Activate Feat"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"26"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_A"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.A, Accept"
						}
					}
				}
			}
			"button_B"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.B, Cancel"
						}
					}
				}
			}
			"button_X"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.X, Details"
						}
					}
				}
			}
			"button_Y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.Y, Clear"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"27"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.LT, Information"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"28"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.RT, Overview"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"edge_binding_radius"		"0"
		}
	}
	"group"
	{
		"id"		"29"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.Up, Feat 2"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.Down, Feat 3"
							"binding"		"game_action FightControls Generic.Down, Feat 3"
							"binding"		"game_action FightControls Gameplay.FeatDrop, Remove Feat"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.Right, Feat 4"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.Left, Feat 1"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"30"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.Up, Up"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.Down, Down"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.Right, Right"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.Left, Left"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"31"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.LSButton, Randomize"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"MenuControls"		"Generic.LeftStick"
		}
	}
	"group"
	{
		"id"		"32"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.RSButton, Reset"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"MenuControls"		"Generic.RightStick"
		}
	}
	"group"
	{
		"id"		"33"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.LSButton, Sprint"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"FightControls"		"Generic.LeftStick"
		}
	}
	"group"
	{
		"id"		"34"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.RSButton, Camera Reset"
							"binding"		"game_action FightControls Generic.RSButton, Camera Reset"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
			"curve_exponent"		"2"
		}
		"gameactions"
		{
			"FightControls"		"Generic.RightStick"
		}
	}
	"group"
	{
		"id"		"36"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_A"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.A, Roll / Dodge"
						}
					}
				}
			}
			"button_B"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Gameplay.Interaction, Interact"
							"binding"		"game_action GuardModeControls Gameplay.Interaction, Interact"
							"binding"		"game_action GuardModeControls Generic.B, Cancel"
						}
					}
				}
			}
			"button_X"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Gameplay.Execute, Execute 1"
							"binding"		"game_action GuardModeControls Gameplay.GuardBreak, Guard Break"
							"binding"		"game_action GuardModeControls Gameplay.Execute, Execute 1"
							"binding"		"game_action GuardModeControls Generic.X, Information"
						}
					}
				}
			}
			"button_Y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Gameplay.Execute2, Execute 2"
							"binding"		"game_action GuardModeControls Gameplay.Execute2, Execute 2"
							"binding"		"game_action GuardModeControls Generic.Y, Emote"
							"binding"		"game_action GuardModeControls Gameplay.Execute2, Execute 2"
							"binding"		"game_action GuardModeControls Gameplay.Revenge, Revenge"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"37"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Gameplay.LockToggle, Guard Mode (Toggle)"
							"binding"		"game_action GuardModeControls Gameplay.LockToggle, Guard Mode (Toggle)"
							"binding"		"game_action GuardModeControls Gameplay.LockMode, Guard Mode"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.LT, Zoom Out"
							"binding"		"game_action GuardModeControls Generic.LT, Zoom Out"
							"binding"		"game_action GuardModeControls Gameplay.ToggleLockCycleTarget, Cycle Target"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"38"
		"mode"		"trigger"
		"inputs"
		{
			"edge"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Gameplay.ActivateFeat, Activate Feat"
							"binding"		"game_action GuardModeControls Generic.RT, Zoom In"
							"binding"		"game_action GuardModeControls Gameplay.ActivateFeat, Activate Feat"
							"binding"		"game_action GuardModeControls Gameplay.HeavyAttack, Heavy Attack"
							"binding"		"game_action GuardModeControls Generic.RT, Zoom In"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"39"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"GuardModeControls"		"Generic.RightStick"
		}
	}
	"group"
	{
		"id"		"40"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.Up, Feat 2"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Gameplay.FeatDrop, Remove Feat"
							"binding"		"game_action GuardModeControls Generic.Down, Feat 3"
							"binding"		"game_action GuardModeControls Gameplay.FeatDrop, Remove Feat"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.Right, Feat 4"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.Left, Feat 1"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"41"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.LSButton, Sprint"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"GuardModeControls"		"Generic.LeftStick"
		}
	}
	"group"
	{
		"id"		"42"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"output_joystick"		"0"
		}
		"gameactions"
		{
			"GuardModeControls"		"Generic.RightStick"
		}
	}
	"group"
	{
		"id"		"43"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.RSButton, Camera Reset"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
			"trackball"		"0"
			"invert_y"		"1"
			"edge_spin_velocity"		"552"
		}
		"gameactions"
		{
			"FightControls"		"Generic.RightStick"
		}
	}
	"group"
	{
		"id"		"44"
		"mode"		"absolute_mouse"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Gameplay.DefensiveStance, Full Block Stance"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
			}
		}
		"settings"
		{
			"sensitivity"		"149"
		}
	}
	"group"
	{
		"id"		"45"
		"mode"		"mouse_joystick"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"46"
		"mode"		"joystick_camera"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button START, Menu"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SELECT, Scoreboard"
						}
					}
					"Double_Press"
					{
						"bindings"
						{
							"binding"		"controller_action CHANGE_PRESET 2 1 1"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SHOULDER_LEFT, Quick Chat"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SHOULDER_RIGHT, Light Attack"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button A, Dodge"
						}
					}
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT"
							"binding"		"xinput_button SHOULDER_RIGHT, Area Attack"
							"binding"		"xinput_button TRIGGER_RIGHT, Area Attack"
						}
					}
				}
			}
			"left_trigger"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_trackpad 8"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"10"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button START, Menu"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SELECT, Scoreboard"
						}
					}
					"Double_Press"
					{
						"bindings"
						{
							"binding"		"controller_action CHANGE_PRESET 1 1 1"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SHOULDER_LEFT, Quick Chat"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button SHOULDER_RIGHT, Light Attack"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button A, Dodge"
						}
					}
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT"
							"binding"		"xinput_button SHOULDER_RIGHT, Area Attack"
							"binding"		"xinput_button TRIGGER_RIGHT, Area Attack"
						}
					}
				}
			}
			"left_trigger"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_trackpad 11"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"21"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.Start, Open Menu"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.Back, Scoreboard"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.LB, Observe"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Generic.RB, Light Attack"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Gameplay.GuardBreak, Guard Break"
						}
					}
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FightControls Gameplay.GuardBreak, Guard Break"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"25"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.Start, Start"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.Back, Back"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.LB, RotateLeft"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action MenuControls Generic.RB, RotateRight"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"35"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.Start, Open Menu"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.Back, Scoreboard"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Gameplay.DefensiveStance, Full Block Stance"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.RB, Light Attack"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Gameplay.GuardBreak, Guard Break"
						}
					}
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action GuardModeControls Generic.A, Roll / Dodge"
						}
					}
				}
			}
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		"FightControls"
		"group_source_bindings"
		{
			"21"		"switch active"
			"34"		"right_trackpad inactive"
			"43"		"right_trackpad active"
			"22"		"button_diamond active"
			"29"		"left_trackpad active"
			"33"		"joystick active"
			"23"		"left_trigger active"
			"24"		"right_trigger active"
		}
	}
	"preset"
	{
		"id"		"1"
		"name"		"MenuControls"
		"group_source_bindings"
		{
			"25"		"switch active"
			"32"		"right_trackpad active"
			"26"		"button_diamond active"
			"30"		"left_trackpad active"
			"31"		"joystick active"
			"27"		"left_trigger active"
			"28"		"right_trigger active"
		}
	}
	"preset"
	{
		"id"		"2"
		"name"		"GuardModeControls"
		"group_source_bindings"
		{
			"35"		"switch active"
			"42"		"right_trackpad inactive"
			"44"		"right_trackpad active"
			"45"		"right_trackpad inactive"
			"46"		"right_trackpad inactive"
			"36"		"button_diamond active"
			"40"		"left_trackpad active"
			"41"		"joystick active"
			"37"		"left_trigger active"
			"38"		"right_trigger active"
			"39"		"gyro inactive"
		}
	}
	"settings"
	{
		"left_trackpad_mode"		"0"
		"right_trackpad_mode"		"0"
	}
}
