# .9100 Remove Bloodline trait if it exists
character_event = {
	id = BastBlood.9100
	hide_window = yes
	is_triggered_only = yes
	immediate = {
		if = {
			limit = {
				trait = bastard
			}
			remove_trait = blood_1
		}
                if = {
			limit = {
				trait = bastard
			}
			remove_trait = blood_2
                        }
                  if = {
			limit = {
				trait = bastard
			}
			remove_trait = blood_3
                        }
                   if = {
			limit = {
				trait = bastard
			}
			remove_trait = blood_4
                        }
                   if = {
			limit = {
				trait = bastard
			}
			remove_trait = blood_5
                        }
	}
}