"controller_mappings" { "version" "3" "title" "Mouse camera and Gyro for menu shortcuts!" "description" "Just flick the controller for fast access to fast travel, party skills and gear, inventory and quest log. " "creator" "76561197980449437" "controller_type" "controller_steamcontroller_gordon" "Timestamp" "1517476246" "actions" { "InGameControls" { "title" "#Set_Ingame" "legacy_set" "0" "StickPadGyro" { "left_stick" { "title" "#Action_LeftStick" "input_mode" "joystick_move" } "right_stick" { "title" "#Action_RightStick" "input_mode" "joystick_move" } } "Button" { "btn_a" "#Button_A" "btn_b" "#Button_B" "btn_x" "#Button_X" "btn_y" "#Button_Y" "btn_start" "#Button_Start" "btn_select" "#Button_Select" "btn_arrow_up" "#Button_ArrowUp" "btn_arrow_down" "#Button_ArrowDown" "btn_arrow_left" "#Button_ArrowLeft" "btn_arrow_right" "#Button_ArrowRight" "btn_left_trigger1" "#Button_LeftTrigger1" "btn_left_trigger2" "#Button_LeftTrigger2" "btn_left_trigger3" "#Button_LeftTrigger3" "btn_right_trigger1" "#Button_RightTrigger1" "btn_right_trigger2" "#Button_RightTrigger2" "btn_right_trigger3" "#Button_RightTrigger3" } } } "action_layers" { } "localization" { "japanese" { "title" "Ni no Kuni II: Revenant Kingdom" "Set_Ingame" "操作設定" "Action_LeftStick" "メニュー選択/移動" "Action_RightStick" "カメラ操作" "button_a" "キャンセル/ジャンプ" "button_b" "決定/調べる" "button_x" "近接攻撃・弱" "button_y" "近接攻撃・強" "Button_Start" "メインメニュー" "Button_Select" "マップメニュー" "Button_LeftTrigger1" "ガード/回避" "Button_LeftTrigger2" "武器チェンジ" "Button_LeftTrigger3" "おしらせ確認/リーフブック" "Button_RightTrigger1" "遠隔攻撃" "Button_RightTrigger2" "スキルパレット" "Button_RightTrigger3" "カメラリセット/ターゲットロック" "Button_ArrowUp" "メニュー上選択/操作キャラ切り替え" "Button_ArrowDown" "メニュー下選択/操作キャラ切り替え" "Button_ArrowLeft" "メニュー左選択/ターゲット切り替え" "Button_ArrowRight" "メニュー右選択/ターゲット切り替え" } "english" { "title" "Ni no Kuni II: Revenant Kingdom" "Set_Ingame" "Controls" "Action_LeftStick" "Navigate Menu Options/Move Character" "Action_RightStick" "Move Camera" "button_a" "Confirm/Examine" "button_b" "Cancel/Jump" "button_x" "Quick Melee Attack" "button_y" "Strong Melee Attack" "Button_Start" "Open Main Menu" "Button_Select" "Open Map Menu" "Button_LeftTrigger1" "Block/Dodge" "Button_LeftTrigger2" "Switch Weapon" "Button_LeftTrigger3" "Check Help Notifications/Open Leafbook" "Button_RightTrigger1" "Ranged Attack" "Button_RightTrigger2" "Open Skill Palette" "Button_RightTrigger3" "Reset Camera Position/Lock On To Target" "Button_ArrowUp" "Move Up in Menu/Switch Character Being Controlled" "Button_ArrowDown" "Move Down in Menu/Switch Character Being Controlled" "Button_ArrowLeft" "Move Left in Menu/Switch Target (When Locked On)" "Button_ArrowRight" "Move Right in Menu/Switch Target (When Locked On)" } "french" { "title" "Ni no Kuni II : L'avènement d'un nouveau royaume" "Set_Ingame" "Configuration de la manette" "Action_LeftStick" "Naviguer dans le menu / Se déplacer" "Action_RightStick" "Déplacer la caméra" "button_a" "Confirmer / Examiner" "button_b" "Annuler / Sauter" "button_x" "Attaque rapide" "button_y" "Attaque puissante" "Button_Start" "Ouvrir le menu" "Button_Select" "Ouvrir la carte" "Button_LeftTrigger1" "Garde / Esquive" "Button_LeftTrigger2" "Changement d'arme" "Button_LeftTrigger3" "Ouvrir Mécabook" "Button_RightTrigger1" "Attaque à longue portée" "Button_RightTrigger2" "Compétences" "Button_RightTrigger3" "Réinitialiser la caméra / Verrouillage de la cible" "Button_ArrowUp" "Naviguer dans le menu (haut) / Changer de personnage" "Button_ArrowDown" "Naviguer dans le menu (bas) / Changer de personnage" "Button_ArrowLeft" "Naviguer dans le menu (gauche) / Changer de cible" "Button_ArrowRight" "Naviguer dans le menu (droite) / Changer de cible" } "italian" { "title" "Ni no Kuni II: Il destino di un regno" "Set_Ingame" "Configurazione del controller" "Action_LeftStick" "Seleziona nel menu/Muovi il personaggio" "Action_RightStick" "Controllo telecamera" "button_a" "Conferma/Esamina" "button_b" "Annulla/Salta" "button_x" "Att. corpo a corpo rapido" "button_y" "Att. corpo a corpo forte" "Button_Start" "Menu principale" "Button_Select" "Mappa" "Button_LeftTrigger1" "Blocca/Schiva" "Button_LeftTrigger2" "Cambia arma" "Button_LeftTrigger3" "Notifiche/Foglialibro" "Button_RightTrigger1" "Attacco a lungo raggio" "Button_RightTrigger2" "Abilità" "Button_RightTrigger3" "Ripristina telecamera/Fissa obiettivo" "Button_ArrowUp" "Su (Menu)/Cambia personaggio" "Button_ArrowDown" "Giù (Menu)/Cambia personaggio" "Button_ArrowLeft" "Sinistra (Menu)/Cambia obiettivo" "Button_ArrowRight" "Destra (Menu)/Cambia obiettivo" } "german" { "title" "Ni no Kuni II: Schicksal eines Königreichs" "Set_Ingame" "Steuerung" "Action_LeftStick" "Menüsteuerung/Charakter bewegen" "Action_RightStick" "Kamera bewegen" "button_a" "Bestätigen/Untersuchen" "button_b" "Abbrechen/Springen" "button_x" "Schneller Nahangriff" "button_y" "Starker Nahangriff" "Button_Start" "Hauptmenü" "Button_Select" "Karte" "Button_LeftTrigger1" "Abwehren/Ausweichen" "Button_LeftTrigger2" "Waffe wechseln" "Button_LeftTrigger3" "Hinweise einsehen/MechBook" "Button_RightTrigger1" "Fernangriff" "Button_RightTrigger2" "Fähigkeitenpalette" "Button_RightTrigger3" "Kamera zurücksetzen/Ziel fixieren" "Button_ArrowUp" "Oben (Menü)/Charakter wechseln" "Button_ArrowDown" "Unten (Menü)/Charakter wechseln" "Button_ArrowLeft" "Links (Menü)/Ziel wechseln" "Button_ArrowRight" "Rechts (Menü)/Ziel wechseln" } "spanish" { "title" "Ni no Kuni II: El renacer de un reino" "Set_Ingame" "Ajustes del mando" "Action_LeftStick" "Moverse por los menús/Correr" "Action_RightStick" "Mover la cámara" "button_a" "Aceptar/Interactuar" "button_b" "Cancelar/Saltar" "button_x" "Ataque débil" "button_y" "Ataque fuerte" "Button_Start" "Menú principal" "Button_Select" "Mapamundi" "Button_LeftTrigger1" "Bloquear/Esquivar" "Button_LeftTrigger2" "Cambiar de arma" "Button_LeftTrigger3" "Leer publicaciones/Ciberlibro" "Button_RightTrigger1" "Ataque a distancia" "Button_RightTrigger2" "Habilidades" "Button_RightTrigger3" "Reiniciar posición de la cámara/Fijar enemigo" "Button_ArrowUp" "Arriba en los menús/Cambiar de personaje" "Button_ArrowDown" "Abajo en los menús/Cambiar de personaje" "Button_ArrowLeft" "Izquierda en los menús/Cambiar enemigo fijado" "Button_ArrowRight" "Derecha en los menús/Cambiar enemigo fijado" } "russian" { "title" "Ni no Kuni II: Возрождение короля" "Set_Ingame" "Настройки управления" "Action_LeftStick" "Управление меню/Выбор" "Action_RightStick" "Управление камерой" "button_a" "Принять/Просмотреть" "button_b" "Отменить/Перейти" "button_x" "Слабая ближняя атака" "button_y" "Сильная ближняя атака" "Button_Start" "Главное меню" "Button_Select" "Меню карты" "Button_LeftTrigger1" "Блокирование удара/Уклонение" "Button_LeftTrigger2" "Переключение оружия" "Button_LeftTrigger3" "Уведомления/Инстабук" "Button_RightTrigger1" "Дистанционная атака" "Button_RightTrigger2" "Панель навыков" "Button_RightTrigger3" "Сброс камеры/Захват цели" "Button_ArrowUp" "Вверх (меню)/Смена персонажа" "Button_ArrowDown" "Вниз (меню)/Смена персонажа" "Button_ArrowLeft" "Влево (меню)/Смена цели" "Button_ArrowRight" "Вправо (меню)/Смена цели" } } "group" { "id" "0" "mode" "four_buttons" "inputs" { "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button A" } } } } "button_b" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button B" } } } } "button_x" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button X" } } } } "button_y" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button Y" } } } } } } "group" { "id" "1" "mode" "dpad" "inputs" { "dpad_north" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_up" } } } } "dpad_south" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_down" } } } } "dpad_east" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_right" } } } } "dpad_west" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_left" } } } } } } "group" { "id" "2" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button JOYSTICK_RIGHT" } "settings" { "haptic_intensity" "2" } } } } } } "group" { "id" "3" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button JOYSTICK_LEFT" } "settings" { "haptic_intensity" "2" } } } } } } "group" { "id" "4" "mode" "trigger" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button TRIGGER_LEFT" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "output_trigger" "1" } } "group" { "id" "5" "mode" "trigger" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button TRIGGER_RIGHT" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "output_trigger" "2" } } "group" { "id" "6" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button JOYSTICK_RIGHT" } "settings" { "haptic_intensity" "2" } } } } } } "group" { "id" "9" "mode" "four_buttons" "inputs" { "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button B" } } } } "button_b" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button A" } } } } "button_x" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button X" } } } } "button_y" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button Y" } } } } } } "group" { "id" "10" "mode" "dpad" "inputs" { "dpad_north" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_up" } } } } "dpad_south" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_down" } } } } "dpad_east" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_right" } } } } "dpad_west" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_left" } } } } } } "group" { "id" "11" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button JOYSTICK_RIGHT" } "settings" { "haptic_intensity" "2" } } } } } } "group" { "id" "12" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button JOYSTICK_LEFT" } "settings" { "haptic_intensity" "2" } } } } } } "group" { "id" "13" "mode" "trigger" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button TRIGGER_LEFT" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "output_trigger" "1" } } "group" { "id" "14" "mode" "trigger" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button TRIGGER_RIGHT" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "output_trigger" "2" } } "group" { "id" "16" "mode" "four_buttons" "inputs" { "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_a, Button A" } } } } "button_b" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_b, Button B" } } } } "button_x" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_x, Quick Melee Attack" } } } } "button_y" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_y, Strong Melee Attack" } } } } } } "group" { "id" "17" "mode" "trigger" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_left_trigger2, Switch Weapon" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "edge_binding_radius" "0" "adaptive_threshold" "2" } } "group" { "id" "18" "mode" "trigger" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_right_trigger2, Open Skill Palette" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "edge_binding_radius" "0" "adaptive_threshold" "2" } } "group" { "id" "19" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_left_trigger3, Left Trigger 3" } } } } } "settings" { "virtual_mode" "1" } "gameactions" { "InGameControls" "left_stick" } } "group" { "id" "20" "mode" "dpad" "inputs" { "dpad_north" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_arrow_up, Arrow Up" } } } } "dpad_south" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_arrow_down, Arrow Down" } } } } "dpad_east" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_arrow_right, Arrow Right" } } } } "dpad_west" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_arrow_left, Arrow Left" } } } } } "settings" { "requires_click" "0" } } "group" { "id" "21" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_right_trigger3, Right Trigger 3" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "virtual_mode" "1" } "gameactions" { "InGameControls" "right_stick" } } "group" { "id" "22" "mode" "absolute_mouse" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_right_trigger3, Reset Camera Position/Lock On To Target" } "settings" { "haptic_intensity" "1" } } } } } "settings" { "sensitivity" "746" "haptic_intensity" "2" "sensitivity_vert_scale" "99" "edge_spin_velocity" "399" "edge_spin_radius" "32767" } } "group" { "id" "23" "mode" "dpad" "inputs" { "dpad_north" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_arrow_up, Move Up in Menu/Switch Character Being Controlled" } } } } "dpad_south" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_arrow_down, Move Down in Menu/Switch Character Being Controlled" } } } } "dpad_east" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_arrow_right, Move Right in Menu/Switch Target (When Locked On)" } } } } "dpad_west" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_arrow_left, Move Left in Menu/Switch Target (When Locked On)" } } } } } "settings" { "overlap_region" "16000" } } "group" { "id" "24" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_left_trigger3, Check Help Notifications/Open Leafbook" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "virtual_mode" "1" } "gameactions" { "InGameControls" "left_stick" } } "group" { "id" "25" "mode" "scrollwheel" "inputs" { } } "group" { "id" "26" "mode" "joystick_camera" "inputs" { } } "group" { "id" "27" "mode" "four_buttons" "inputs" { "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "key_press G" } } } } "button_y" { "activators" { "Full_Press" { "bindings" { "binding" "key_press F" } } } } } } "group" { "id" "28" "mode" "joystick_move" "inputs" { } "settings" { "virtual_mode" "1" } "gameactions" { "InGameControls" "right_stick" } } "group" { "id" "29" "mode" "dpad" "inputs" { "dpad_north" { "activators" { "Full_Press" { "bindings" { "binding" "key_press O" } } } } "dpad_south" { "activators" { "Full_Press" { "bindings" { "binding" "key_press I" } } } } "dpad_east" { "activators" { "Full_Press" { "bindings" { "binding" "key_press J" } } } } "dpad_west" { "activators" { "Full_Press" { "bindings" { "binding" "key_press N" } } } } } "settings" { "layout" "3" } } "group" { "id" "30" "mode" "joystick_move" "inputs" { } "settings" { "virtual_mode" "1" } "gameactions" { "InGameControls" "right_stick" } } "group" { "id" "31" "mode" "joystick_move" "inputs" { } "settings" { "virtual_mode" "1" } "gameactions" { "InGameControls" "left_stick" } } "group" { "id" "7" "mode" "switches" "inputs" { "button_escape" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button start" } } } } "button_menu" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button select" } } } } "left_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button shoulder_left" } } } } "right_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button shoulder_right" } } } } "button_back_left" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button a" } } } } "button_back_right" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button x" } } } } } } "group" { "id" "8" "mode" "switches" "inputs" { "button_escape" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button start" } } } } "button_menu" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button select" } } } } "left_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button shoulder_left" } } } } "right_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button shoulder_right" } } } } "button_back_left" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button a" } } } } "button_back_right" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button x" } } } } } } "group" { "id" "15" "mode" "switches" "inputs" { "button_escape" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_start, Button Start" } } } } "button_menu" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_select, Button Select" } } } } "left_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_left_trigger1, Block/Dodge" } } } } "right_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_right_trigger1, Ranged Attack" } } } } "button_back_left" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_left_trigger1, Block/Dodge" } } } } "button_back_right" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls btn_right_trigger3, Reset Camera Position/Lock On To Target" } } "Full_Press" { "bindings" { "binding" "mode_shift right_trackpad 28" } "settings" { "interruptable" "0" } } } } } } "preset" { "id" "0" "name" "InGameControls" "group_source_bindings" { "15" "switch active" "21" "right_trackpad inactive" "22" "right_trackpad active" "25" "right_trackpad inactive modeshift" "26" "right_trackpad inactive modeshift" "27" "right_trackpad inactive modeshift" "28" "right_trackpad active modeshift" "16" "button_diamond active" "20" "left_trackpad active" "24" "left_trackpad inactive" "19" "joystick active" "23" "joystick inactive" "17" "left_trigger active" "18" "right_trigger active" "29" "gyro active" "30" "gyro inactive" "31" "gyro inactive" } } "settings" { "left_trackpad_mode" "0" "right_trackpad_mode" "0" "action_set_trigger_cursor_show" "2" "action_set_trigger_cursor_hide" "1" } }