fuck_you_land = {
	name = CB_NAME_FUCK_YOU_LAND
	war_name = WAR_NAME_FUCK_YOU_LAND
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	check_all_titles = yes
	can_use = {
		ROOT = {ai = no} 
	}
	
	can_use_title = {
		always = yes
		OR = {
		tier = count
		tier = duke
		tier = king
		tier = emperor
		ROOT = {has_character_flag = fuck_barons}
		}
	}
	
	is_valid = {
		ROOT = {ai = no} 
	}
	
	is_valid_title = {
		always = yes
	}
	
	on_success = {
		ROOT = {
			participation_scaled_prestige = 100
			piety = 100
		}
	}
	
	on_success_title = {
		grant_title = ROOT
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {
			participation_scaled_prestige = -100
			piety = -100
			}
			FROM = {
			participation_scaled_prestige = 200
			piety = 200
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_vassal = {
	name = CB_NAME_FUCK_YOU_VASSAL
	war_name = WAR_NAME_FUCK_YOU_VASSAL
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no} 
		has_dlc = "The Old Gods"
	}
	
	is_valid = {
		ROOT = {ai = no} 
		has_dlc = "The Old Gods"
	}
		
	on_success = {
		ROOT = {
			participation_scaled_prestige = 100
			piety = 100
		}
		FROM = {
				set_defacto_liege = ROOT
				any_demesne_title = {
					limit = {
						higher_tier_than = ROOT
					}
					ROOT = { grant_title = PREV }
					add_pressed_claim = PREV
				}
				any_demesne_title = {
					limit = {
						tier = ROOT
					}
					ROOT = { grant_title = PREV }
					add_pressed_claim = PREV
				}
		}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			FROM = {
				participation_scaled_prestige = 100
				piety = 100
			}
			ROOT = {
				set_defacto_liege = FROM
				any_demesne_title = {
					limit = {
						higher_tier_than = FROM
					}
					FROM = { grant_title = PREV }
					add_pressed_claim = PREV
					}
				any_demesne_title = {
					limit = {
						tier = FROM
					}
					FROM = { grant_title = PREV }
					add_pressed_claim = PREV
				}
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_general = {
	name = CB_NAME_FUCK_YOU_GENERAL
	war_name = WAR_NAME_FUCK_YOU_GENERAL
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no} 
	}
		
	is_valid = {
		ROOT = {ai = no} 
	}
		
	on_success = {
	}
		
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_die = {
	name = CB_NAME_FUCK_YOU_DIE
	war_name = WAR_NAME_FUCK_YOU_DIE
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no} 
	}
	
	is_valid = {
		ROOT = {ai = no}
		FROM = {is_alive = yes}
	}
		
	on_success = {
		FROM = {death = { death_reason = death_execution killer = ROOT}}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {death = { death_reason = death_execution killer = FROM}}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_prison = {
	name = CB_NAME_FUCK_YOU_PRISON
	war_name = WAR_NAME_FUCK_YOU_PRISON
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no} 
	}
	
	is_valid = {
		ROOT = {ai = no}
		FROM = {is_alive = yes}
	}
		
	on_success = {
		FROM = {imprison = ROOT}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {imprison = FROM}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_shatter = {
	name = CB_NAME_FUCK_YOU_SHATTER
	war_name = WAR_NAME_FUCK_YOU_SHATTER
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no} 
	}
	
	is_valid = {
		ROOT = {ai = no}
	}
		
	on_success = {
		FROM = {any_vassal = {set_defacto_liege = THIS}}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {any_vassal = {set_defacto_liege = THIS}}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_money = {
	name = CB_NAME_FUCK_YOU_MONEY
	war_name = WAR_NAME_FUCK_YOU_MONEY
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no}
		FROM = {wealth = 0}
	}
	
	is_valid = {
		ROOT = {ai = no}
		FROM = {wealth = 0}
	}
		
	on_success = {
		ROOT = {wealth = FROM}
		FROM = {clear_wealth = yes}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			FROM = {wealth = ROOT}
			ROOT = {clear_wealth = yes}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_convert = {
	name = CB_NAME_FUCK_YOU_CONVERT
	war_name = WAR_NAME_FUCK_YOU_CONVERT
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no} 
		FROM = {NOT = {religion = ROOT}}
	}
	
	is_valid = {
		ROOT = {ai = no}
		FROM = {
			NOT = {religion = ROOT}
			is_alive = yes
		}
	}
		
	on_success = {
		FROM = {religion = ROOT}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {religion = FROM}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_horse = {
	name = CB_NAME_FUCK_YOU_HORSE
	war_name = WAR_NAME_FUCK_YOU_HORSE
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no} 
		FROM = {
			OR = {
				NOT = {graphical_culture = horsegfx}
				NOT = {trait = horse}
			}
		}
	}
	
	is_valid = {
		ROOT = {ai = no}
		FROM = {
			OR = {
				NOT = {graphical_culture = horsegfx}
				NOT = {trait = horse}
			}
		}
	}
		
	on_success = {
		FROM = {
			set_graphical_culture = horse
			add_trait = horse
		}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {
				set_graphical_culture = horse
				add_trait = horse
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_everything = {
	name = CB_NAME_FUCK_YOU_EVERYTHING
	war_name = WAR_NAME_FUCK_YOU_EVERYTHING
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no} 
	}
	
	is_valid = {
		ROOT = {ai = no}
	}
		
	on_success = {
		FROM = {any_demesne_title = {gain_title = ROOT}}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {any_demesne_title = {gain_title = FROM}}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_loot = {
	name = CB_NAME_FUCK_YOU_LOOT
	war_name = WAR_NAME_FUCK_YOU_LOOT
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no}
		FROM = {any_artifact = {always = yes}}
	}
	
	is_valid = {
		ROOT = {ai = no}
		FROM = {any_artifact = {always = yes}}
	}
		
	on_success = {
		FROM = {
			any_artifact = {
				transfer_artifact = {
					from = PREV
					to = ROOT
				}
			}
		}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {
				any_artifact = {
					transfer_artifact = {
						from = PREV
						to = FROM
					}
				}
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_social = {
	name = CB_NAME_FUCK_YOU_SOCIAL
	war_name = WAR_NAME_FUCK_YOU_SOCIAL
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	can_use = {
		ROOT = {ai = no} 
		FROM = {NOT = {government = ROOT}}
	}
	
	is_valid = {
		ROOT = {ai = no} 
		FROM = {NOT = {government = ROOT}}
	}
	
	on_success = {
			FROM = {set_government_type = ROOT}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {set_government_type = FROM}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_dynasty = {
	name = CB_NAME_FUCK_YOU_DYNASTY
	war_name = WAR_NAME_FUCK_YOU_DYNASTY
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	
	can_use = {
		ROOT = {ai = no} 
	}
	
	is_valid = {
		ROOT = {ai = no} 
	}
	
	on_success = {
			FROM = {any_dynasty_member = {imprison = ROOT}}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {any_dynasty_member = {imprison = FROM}}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_dynasty_kill = {
	name = CB_NAME_FUCK_YOU_DYNASTY_KILL
	war_name = WAR_NAME_FUCK_YOU_DYNASTY_KILL
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	
	can_use = {
		ROOT = {ai = no} 
	}
	
	is_valid = {
		ROOT = {ai = no} 
	}
	
	on_success = {
			FROM = {any_dynasty_member = {death = {killer = ROOT}}}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {any_dynasty_member = {death = {killer = FROM}}}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_eugenics = {
	name = CB_NAME_FUCK_YOU_EUGENICS
	war_name = WAR_NAME_FUCK_YOU_EUGENICS
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	
	can_use = {
		ROOT = {ai = no} 
		FROM = 
		{
			any_dynasty_member = 
			{
				trait = attractive
				trait = genius
				trait = quick
				trait = strong
			}
		}
	}
	
	is_valid = {
		ROOT = {ai = no}
		FROM = 
		{
			any_dynasty_member = 
			{
				trait = attractive
				trait = genius
				trait = quick
				trait = strong
			}
		}
	}
	
	on_success = {
		FROM = 
		{
			any_dynasty_member = 
			{
				remove_trait = attractive
				remove_trait = genius
				remove_trait = quick
				remove_trait = strong
			}
		}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {
				any_dynasty_member = 
				{
					remove_trait = attractive
					remove_trait = genius
					remove_trait = quick
					remove_trait = strong
				}
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_dad = {
	name = CB_NAME_FUCK_YOU_DAD
	war_name = WAR_NAME_FUCK_YOU_DAD
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	
	can_use = {
		ROOT = {ai = no} 
		FROM = {father = {is_alive = yes}}
	}
	
	is_valid = {
		ROOT = {ai = no}
		FROM = {father = {is_alive = yes}}
	}
	
	on_success = {
			FROM = {father = {death = {killer = ROOT}}}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {father = {death = {killer = FROM}}}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_mom = {
	name = CB_NAME_FUCK_YOU_MOM
	war_name = WAR_NAME_FUCK_YOU_MOM
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	
	can_use = {
		ROOT = {ai = no} 
		FROM = {mother = {is_alive = yes}}
	}
	
	is_valid = {
		ROOT = {ai = no} 
		FROM = {mother = {is_alive = yes}}
	}
	
	on_success = {
			FROM = {mother = {death = {killer = ROOT}}}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = {mother = {death = {killer = FROM}}}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_curse = {
	name = CB_NAME_FUCK_YOU_CURSE
	war_name = WAR_NAME_FUCK_YOU_CURSE
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	
	can_use = {
		ROOT = {ai = no} 
	}
	
	is_valid = {
		ROOT = {ai = no} 
	}
	
	on_success = {
		FROM = 
		{
			add_trait = excommunicated
			religion_head = {add_rival = FROM}
			rightful_religious_head_scope = {add_rival = FROM}
		}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = 
			{
				add_trait = excommunicated
				religion_head = {add_rival = ROOT}
				rightful_religious_head_scope = {add_rival = ROOT}
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_fuck = {
	name = CB_NAME_FUCK_YOU_FUCK
	war_name = WAR_NAME_FUCK_YOU_FUCK
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	
	can_use = {
		ROOT = 
		{
			ai = no
			is_opposite_sex = FROM
		} 
	}
	
	is_valid = {
		ROOT = {ai = no} 
	}
	
	on_success = {
		FROM = 
		{
			impregnate = ROOT
		}
		ROOT = 
		{
			impregnate = FROM
		}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = 
			{
				participation_scaled_prestige = -150
				piety = -150
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

fuck_you_hypnosis = {
	name = CB_NAME_FUCK_YOU_HYPNOSIS
	war_name = WAR_NAME_FUCK_YOU_HYPNOSIS
	sprite = 12
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	can_call_allies = yes
	can_call_vassals = yes
	attacker_can_call_allies = yes
	defender_can_call_allies = no
	apply_short_occ_mod = no
	display_on_map = no 
	
	can_use = {
		ROOT = 
		{
			ai = no
		} 
	}
	
	is_valid = {
		ROOT = {ai = no} 
	}
	
	on_success = {
		FROM = 
		{
			opinion = 
			{
				modifier = jacnosis
				who = ROOT
				years = 1000
			}
		}
	}
	
	on_fail = {
		ROOT = {
		participation_scaled_prestige = 50
		piety = 50
		}
		FROM = {
		participation_scaled_prestige = 50
		piety = 50
		}
	}
	
	on_reverse_demand = {
		IF = {
			limit = {has_game_rule = {name = fuckcon value = yes}}
			ROOT = 
			{
				opinion = 
				{
					modifier = jacnosis
					who = FROM
					years = 1000
				}
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}
