decisions = {
	Unite_the_Low_Countries = {
		only_independent = yes
		is_high_prio = yes
		desc = create_benelux
		potential = {
			is_playable = yes
			
			OR = {
				has_landed_title = d_holland
				has_landed_title = d_brabant
				has_landed_title = d_luxembourg
				has_landed_title = d_gelre
				has_landed_title = d_flanders
				has_landed_title = k_frisia
			}		
			OR = {
				culture = dutch
				culture = frankish
				culture = frisian
			}	
			OR = {
				religion = catholic
				religion = fraticelli
				religion = cathar
				religion = waldensian
				religion = lollard
			}
			k_benelux = { has_holder = no }
			NOT = { is_nomadic = yes }
		}

		allow = {
			war = no
			is_adult = yes
			OR = {
				culture = dutch
				culture = frankish
				culture = frisian
			}	
			OR = {
				religion = catholic
				religion = fraticelli
				religion = cathar
				religion = waldensian
				religion = lollard
			}
			
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				primary_title = { title = d_holland }
				primary_title = { title = d_brabant }
				primary_title = { title = d_luxembourg }
				primary_title = { title = d_gelre }
				primary_title = { title = d_flanders }
				primary_title = { title = k_frisia }
			}
			AND = { 
				completely_controls = d_holland
				completely_controls = d_brabant
				completely_controls = d_luxembourg
				completely_controls = c_gelre
				completely_controls = c_frisia
				completely_controls = c_artois
				completely_controls = c_brugge
				completely_controls = c_yperen
				completely_controls = c_gent
			}
			
			prestige = 1000
			wealth = 500
			
			NOT = {
				AND = {
					independent = no
					liege = { tier = KING }
				}
			}
		}	
		effect = {
			wealth = -100
			prestige = 500
			primary_title = {			
				k_benelux = {
					grant_title = ROOT
					copy_title_laws = yes
					hidden_tooltip = { make_primary_title = yes }
				}
			}

			

			if = {
				limit = { has_nickname = no }
				give_nickname = nick_the_shrewd 
			}
			ai_will_do = {
				factor = 1
			}
		}
	}
}