
tooltip_Init_TimeWarpA									 \nInitializing, please wait...
tooltip_Init_TimeWarpB									 \nCalculating TimeWarpFactor.\nThis takes 1 game minute...\n\n Start at: *A   End at: *B\n Current minute: *C\n Time Passed: *D\n\n Map size (before expansion): calculating...\n Time Warp Factor: calculating...\n Slow Time Mutator: calculating...
tooltip_Init_TimeWarpC									 \nBenchmark completed. Results:\n\n Start at: *A   End at: *B\n Current minute: *C\n Time Passed: *D\n\n Map size (before expansion): *E\n Time Warp Factor: *F\n Slow Time Mutator: *G\n\nWaiting some more...

room_PrisonFireBrigade									 Fire Brigade
buildtoolbar_popup_room_PrisonFireBrigade				 Firemen will hang out in this room when they have nothing to do, or rush to their Water Tank in case of a fire.\n\nYou can place up to 4 Water Tanks on the map, and hire up to 4 Prison Firemen per Water Tank to fight fires.\n\nBuying more firemen than available Water Tanks will result in a CashBack being spawned and exported, so you don't loose your money.

room_WaterTankArea										 Water Tank
buildtoolbar_popup_room_WaterTankArea					 You can mark the tiles surrounding a Water Tank with this room to make it a require a sector. This way you can mark this spot as Staff-Only and set it to Access-Only as well. This room is not required, but just a tool in case you need it.

quickbuild_PrisonFireBrigade							 Fire Brigade

object_WaterTank										 Water Tank
buildtoolbar_popup_obj_WaterTank						 Place up to 4 Water Tanks in your prison and hire up to 4 Prison Firemen per Tank so you can call the Prison Fire Brigade (from Emergencies menu).\n\nA Water Tank requires a Crew Manager (the 4th fireman) to be able to run in AUTO mode.\n\nWater Tanks have an effective range of 75 square tiles. Draw a square of 75 tiles with the Planning Tools and place the Water Tank in the centre of it.\n\nIn case of a fire, the nearest Water Tank to that fire will be deployed.\n\nWhen there is a fire out of reach of any Water Tank, you can switch over to MANUAL control to override the range.

object_WaterTankSearcher								 Water Tank

object_FiremanLocker									 Fireman Locker
buildtoolbar_popup_obj_FiremanLocker					 A locker for the Fire Brigade room. Each Prison Fireman needs his own locker.

object_FiremanShowerHead								 Fireman Shower
buildtoolbar_popup_obj_FiremanShowerHead				 Firemen get dirty and need a shower after work. Place a couple in the Fire Brigade room.

object_PrisonFireman									 Prison Fireman
object_PrisonFiremanA0									 Fireman
object_PrisonFiremanA1									 Fireman
object_PrisonFiremanA2									 Fireman
object_PrisonFiremanA3									 Fireman

object_PrisonFiremanB0									 Fireman
object_PrisonFiremanB1									 Fireman
object_PrisonFiremanB2									 Fireman
object_PrisonFiremanB3									 Fireman

object_PrisonFiremanC0									 Fireman
object_PrisonFiremanC1									 Fireman
object_PrisonFiremanC2									 Fireman
object_PrisonFiremanC3									 Fireman

object_PrisonFiremanD0									 Fireman
object_PrisonFiremanD1									 Fireman
object_PrisonFiremanD2									 Fireman
object_PrisonFiremanD3									 Fireman

buildtoolbar_popup_staff_PrisonFireman					 You can hire up to 4 Prison Firemen per Water Tank. Each Fireman needs his own Fireman Locker.\nThe 4th fireman will be the Crew Manager and enables AUTO mode on the Water Tank.\n\nUse the Prison Fire Brigade CallOut from the Emergencies menu when there is a fire.

object_FiremanAreaCovered								 Covered Firemen Area
tooltip_CoveredFireArea									 This area is covered by firemen
object_FiremanTLAreaCovered								 TopLeft Fireman range
object_FiremanTRAreaCovered								 TopRight Fireman range
object_FiremanBLAreaCovered								 BottomLeft Fireman range
object_FiremanBRAreaCovered								 BottomRight Fireman range

object_HoseIcon											 Hose

tooltip_init_WaterTank									 \nWaiting for new team members...

tooltip_button_ShowHideRange							 Show/Hide: *Xm²
tooltip_button_ToggleAutoManual							 *X
tooltip_separatorAutoManual									=== Navigation ===
tooltip_button_AUTO										 AUTO
tooltip_button_MANUAL									 MANUAL
tooltip_button_-MANUAL-									 -MANUAL-

tooltip_WaterTank										 \n\nUnit: *A\nNavigation: *B\nTeam: *C\n\nMy team exists of *X member(s)\n\n\nNavigation AUTO: Firemen will fight fires by themselves within a range of 75 square tiles if the team has a Crew Manager.\nCallOut only works when fires are in range.\n\nNavigation MANUAL: Firemen are controlled by player so they can go anywhere you like.\nCallOut stays until cancelled.\n\nNavigation -MANUAL-: The Crew Manager died or you only hired up to 3 firemen for this team. Hire a 4th member to complete the team and to re-enable AUTO mode.
tooltip_Watertank_FiremenAvailableAuto					 \n\nUnit: *A\nNavigation: *B\nTeam: *C\n\nPrison FireBrigade active\n*F Fires detected\n*X Firemen on route to grab hose\n\n\nNavigation AUTO: Firemen will fight fires by themselves within a range of 75 square tiles if the team has a Crew Manager.\nCallOut only works when fires are in range.\n\nNavigation MANUAL: Firemen are controlled by player so they can go anywhere you like.\nCallOut stays until cancelled.\n\nNavigation -MANUAL-: The Crew Manager died or you only hired up to 3 firemen for this team. Hire a 4th member to complete the team and to re-enable AUTO mode.
tooltip_Watertank_FiremenAvailableManual				 \n\nUnit: *A\nNavigation: *B\nTeam: *C\n\nPrison FireBrigade active\nFire detection disabled\n*X Firemen on route to grab hose\n\n\nNavigation AUTO: Firemen will fight fires by themselves within a range of 75 square tiles if the team has a Crew Manager.\nCallOut only works when fires are in range.\n\nNavigation MANUAL: Firemen controlled by player so they can go anywhere you like.\nCallOut stays until cancelled.\n\nNavigation -MANUAL-: The Crew Manager died or you only hired up to 3 firemen for this team. Hire a 4th member to complete the team and to re-enable AUTO mode.
tooltip_Watertank_FiremenDeployedNr						 \n\nUnit: *A\nNavigation: *B\nTeam: *C\n\nPrison FireBrigade active\n*X Firemen deployed\n\n\nNavigation AUTO: Firemen will fight fires by themselves within a range of 75 square tiles if the team has a Crew Manager.\n\nNavigation MANUAL: Firemen are controlled by player so they can go anywhere you like.\nCallOut stays until cancelled.\n\nNavigation -MANUAL-: The Crew Manager died or you only hired up to 3 firemen for this team. Hire a 4th member to complete the team and to re-enable AUTO mode.
tooltip_Watertank_FiremenAutoWaitForReturn				 \n\nUnit: *A\nNavigation: *B\nTeam: *C\n\nPrison FireBrigade active\n*F Fires detected\n*X Firemen deployed\n*Y back at WaterTank\n*Z killed in action\n\n\nNavigation AUTO: Firemen will fight fires by themselves within a range of 75 square tiles if the team has a Crew Manager.\nCallOut only works when fires are in range.\n\nNavigation MANUAL: Firemen are controlled by player so they can go anywhere you like.\nCallOut stays until cancelled.\n\nNavigation -MANUAL-: The Crew Manager died or you only hired up to 3 firemen for this team. Hire a 4th member to complete the team and to re-enable AUTO mode.
tooltip_Watertank_FiremenManualWaitForReturn			 \n\nUnit: *A\nNavigation: *B\nTeam: *C\n\nPrison FireBrigade active\nFire detection disabled\n*X Firemen deployed\n*Y back at WaterTank\n*Z killed in action\n\n\nNavigation AUTO: Firemen will fight fires by themselves within a range of 75 square tiles if the team has a Crew Manager.\nCallOut only works when fires are in range.\n\nNavigation MANUAL: Firemen are controlled by player so they can go anywhere you like.\nCallOut stays until cancelled.\n\nNavigation -MANUAL-: The Crew Manager died or you only hired up to 3 firemen for this team. Hire a 4th member to complete the team and to re-enable AUTO mode.

object_CashBack											 Cash Back
tooltip_PrisonFiremanNoLocker							 \nNo free Fireman Locker or\nno available Water Tank found...\n\nCashBack spawned to return your money.

tooltip_PrisonFiremanNotAssigned						 \nLooking around for available WaterTanks with less than 4 firemen...
tooltip_PrisonFiremanA0									 \nBelongs to: *X\nTeam: A\nMember 1\nRank: Firefighter
tooltip_PrisonFiremanA1									 \nBelongs to: *X\nTeam: A\nMember 2\nRank: Firefighter
tooltip_PrisonFiremanA2									 \nBelongs to: *X\nTeam: A\nMember 3\nRank: Firefighter
tooltip_PrisonFiremanA3									 \nBelongs to: *X\nTeam: A\nMember 4\nRank: Crew Manager

tooltip_PrisonFiremanB0									 \nBelongs to: *X\nTeam: B\nMember 1\nRank: Firefighter
tooltip_PrisonFiremanB1									 \nBelongs to: *X\nTeam: B\nMember 2\nRank: Firefighter
tooltip_PrisonFiremanB2									 \nBelongs to: *X\nTeam: B\nMember 3\nRank: Firefighter
tooltip_PrisonFiremanB3									 \nBelongs to: *X\nTeam: B\nMember 4\nRank: Crew Manager

tooltip_PrisonFiremanC0									 \nBelongs to: *X\nTeam: C\nMember 1\nRank: Firefighter
tooltip_PrisonFiremanC1									 \nBelongs to: *X\nTeam: C\nMember 2\nRank: Firefighter
tooltip_PrisonFiremanC2									 \nBelongs to: *X\nTeam: C\nMember 3\nRank: Firefighter
tooltip_PrisonFiremanC3									 \nBelongs to: *X\nTeam: C\nMember 4\nRank: Crew Manager

tooltip_PrisonFiremanD0									 \nBelongs to: *X\nTeam: D\nMember 1\nRank: Firefighter
tooltip_PrisonFiremanD1									 \nBelongs to: *X\nTeam: D\nMember 2\nRank: Firefighter
tooltip_PrisonFiremanD2									 \nBelongs to: *X\nTeam: D\nMember 3\nRank: Firefighter
tooltip_PrisonFiremanD3									 \nBelongs to: *X\nTeam: D\nMember 4\nRank: Crew Manager

tooltip_LockerInUse										 Locker in use\nBelongs to: *A\nTeam: *B\nMember: *C
tooltip_LockerNotInUse									 Locker empty

job_custom_FiremanTurnOnShowerA0						 Turn Shower on
job_custom_FiremanTurnOnShowerA1						 Turn Shower on
job_custom_FiremanTurnOnShowerA2						 Turn Shower on
job_custom_FiremanTurnOnShowerA3						 Turn Shower on

job_custom_FiremanTurnOnShowerB0						 Turn Shower on
job_custom_FiremanTurnOnShowerB1						 Turn Shower on
job_custom_FiremanTurnOnShowerB2						 Turn Shower on
job_custom_FiremanTurnOnShowerB3						 Turn Shower on

job_custom_FiremanTurnOnShowerC0						 Turn Shower on
job_custom_FiremanTurnOnShowerC1						 Turn Shower on
job_custom_FiremanTurnOnShowerC2						 Turn Shower on
job_custom_FiremanTurnOnShowerC3						 Turn Shower on

job_custom_FiremanTurnOnShowerD0						 Turn Shower on
job_custom_FiremanTurnOnShowerD1						 Turn Shower on
job_custom_FiremanTurnOnShowerD2						 Turn Shower on
job_custom_FiremanTurnOnShowerD3						 Turn Shower on

job_custom_FiremanShowerA0								 Take Shower
job_custom_FiremanShowerA1								 Take Shower
job_custom_FiremanShowerA2								 Take Shower
job_custom_FiremanShowerA3								 Take Shower

job_custom_FiremanShowerB0								 Take Shower
job_custom_FiremanShowerB1								 Take Shower
job_custom_FiremanShowerB2								 Take Shower
job_custom_FiremanShowerB3								 Take Shower

job_custom_FiremanShowerC0								 Take Shower
job_custom_FiremanShowerC1								 Take Shower
job_custom_FiremanShowerC2								 Take Shower
job_custom_FiremanShowerC3								 Take Shower

job_custom_FiremanShowerD0								 Take Shower
job_custom_FiremanShowerD1								 Take Shower
job_custom_FiremanShowerD2								 Take Shower
job_custom_FiremanShowerD3								 Take Shower

job_custom_ChangeFiremanClothesA0						 Change Clothes
job_custom_ChangeFiremanClothesA1						 Change Clothes
job_custom_ChangeFiremanClothesA2						 Change Clothes
job_custom_ChangeFiremanClothesA3						 Change Clothes

job_custom_ChangeFiremanClothesB0						 Change Clothes
job_custom_ChangeFiremanClothesB1						 Change Clothes
job_custom_ChangeFiremanClothesB2						 Change Clothes
job_custom_ChangeFiremanClothesB3						 Change Clothes

job_custom_ChangeFiremanClothesC0						 Change Clothes
job_custom_ChangeFiremanClothesC1						 Change Clothes
job_custom_ChangeFiremanClothesC2						 Change Clothes
job_custom_ChangeFiremanClothesC3						 Change Clothes

job_custom_ChangeFiremanClothesD0						 Change Clothes
job_custom_ChangeFiremanClothesD1						 Change Clothes
job_custom_ChangeFiremanClothesD2						 Change Clothes
job_custom_ChangeFiremanClothesD3						 Change Clothes

job_custom_GrabHoseA0									 Grab Hose
job_custom_GrabHoseA1									 Grab Hose
job_custom_GrabHoseA2									 Grab Hose
job_custom_GrabHoseA3									 Grab Hose

job_custom_GrabHoseB0									 Grab Hose
job_custom_GrabHoseB1									 Grab Hose
job_custom_GrabHoseB2									 Grab Hose
job_custom_GrabHoseB3									 Grab Hose

job_custom_GrabHoseC0									 Grab Hose
job_custom_GrabHoseC1									 Grab Hose
job_custom_GrabHoseC2									 Grab Hose
job_custom_GrabHoseC3									 Grab Hose

job_custom_GrabHoseD0									 Grab Hose
job_custom_GrabHoseD1									 Grab Hose
job_custom_GrabHoseD2									 Grab Hose
job_custom_GrabHoseD3									 Grab Hose

job_custom_InspectWaterTankA3							 Inspect Water Tank
job_custom_InspectWaterTankB3							 Inspect Water Tank
job_custom_InspectWaterTankC3							 Inspect Water Tank
job_custom_InspectWaterTankD3							 Inspect Water Tank

tooltip_QueuedFireman									 \n\nWaiting for Grab Hose job to complete
tooltip_ActiveFiremanA0									 \nBelongs to: *X\nTeam: A\nMember: 1\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanA1									 \nBelongs to: *X\nTeam: A\nMember: 2\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanA2									 \nBelongs to: *X\nTeam: A\nMember: 3\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanA3									 \nBelongs to: *X\nTeam: A\nMember: 4\nRank: Crew Manager\n\nCancel the CallOut to let me put my hose back at the Water Tank

tooltip_ActiveFiremanB0									 \nBelongs to: *X\nTeam: B\nMember: 1\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanB1									 \nBelongs to: *X\nTeam: B\nMember: 2\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanB2									 \nBelongs to: *X\nTeam: B\nMember: 3\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanB3									 \nBelongs to: *X\nTeam: B\nMember: 4\nRank: Crew Manager\n\nCancel the CallOut to let me put my hose back at the Water Tank

tooltip_ActiveFiremanC0									 \nBelongs to: *X\nTeam: C\nMember: 1\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanC1									 \nBelongs to: *X\nTeam: C\nMember: 2\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanC2									 \nBelongs to: *X\nTeam: C\nMember: 3\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanC3									 \nBelongs to: *X\nTeam: C\nMember: 4\nRank: Crew Manager\n\nCancel the CallOut to let me put my hose back at the Water Tank

tooltip_ActiveFiremanD0									 \nBelongs to: *X\nTeam: D\nMember: 1\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanD1									 \nBelongs to: *X\nTeam: D\nMember: 2\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanD2									 \nBelongs to: *X\nTeam: D\nMember: 3\nRank: Firefighter\n\nCancel the CallOut to let me put my hose back at the Water Tank
tooltip_ActiveFiremanD3									 \nBelongs to: *X\nTeam: D\nMember: 4\nRank: Crew Manager\n\nCancel the CallOut to let me put my hose back at the Water Tank

interfacecallout_PrisonFirebrigade						 Prison Fire Brigade

object_FireStarter										 Fire Starter
buildtoolbar_popup_obj_FireStarter						 Spawn a fire at the position where you place me down.

objective_Grant_FireBrigade								 Prison Fire Brigade
objective_Grant_FireBrigade_description					 Protect your prison from fires with the Prison Fire Brigade\n\nBuild up to 4 WaterTanks to cover various areas in the prison, and hire up to 16 Prison Firemen to fight fires.\n\nUse the Prison Fire Brigade CallOut from the Emergencies menu when a fire occurs.
objective_Grant_FireBrigade_WaterTankNumber				 Draw a square of 75 tiles with the Planning Tools and place a Water Tank in the centre. This area will be covered by the firemen.
objective_Grant_FireBrigade_FireBrigadeRoom				 Place a Fire Brigade QuickBuild, or build a Prison Fire Brigade room somewhere near the WaterTank.
objective_Grant_FireBrigade_LockerNumber				 Place 4 Fireman Lockers.
objective_Grant_FireBrigade_ShowerNumber				 Place 4 Fireman Showers.
objective_Grant_FireBrigade_FiremenNumber				 Hire 4 Prison Firemen after Tank, Showers and Lockers have been constructed.
objective_Grant_FireBrigade_FireStarter					 Start a fire within range of the WaterTank and CallOut for Prison FireBrigade.
