namespace = sketchy
character_event = {
    id = sketchy.1
    desc = EVTDESC_sketchy_1
    picture = "GFX_evt_shadow"

    min_age = 14
    max_age = 18

    trigger = {
        NOT = { trait = kind }
        NOT = { trait = psychopath }
        OR = {
            father = {
                NOT = { trait = kind }
                NOT = { trait = temperate }
                NOT = { trait = patient }
                NOT = { trait = just }
                NOT = { trait = humble }

                calc_true_if = {
                    amount = 2
                    trait = cruel
                    trait = wroth
                    trait = psychopath
                    trait = envious
                    trait = impaler
                    trait = lunatic
                    trait = possessed
                    trait = drunkard
                    trait = stressed
                    trait = depressed
                    trait = greedy
                    trait = deceitful
                    trait = kinslayer
                    trait = gluttonous
                }
            }
            mother = {
                NOT = { trait = kind }
                NOT = { trait = temperate }
                NOT = { trait = patient }
                NOT = { trait = just }
                NOT = { trait = humble }

                calc_true_if = {
                    amount = 3
                    trait = cruel
                    trait = wroth
                    trait = psychopath
                    trait = envious
                    trait = impaler
                    trait = lunatic
                    trait = possessed
                    trait = drunkard
                    trait = stressed
                    trait = depressed
                    trait = greedy
                    trait = deceitful
                    trait = kinslayer
                    trait = gluttonous
                    trait = lustful
                }
            }
        }  

        calc_true_if = {
            amount = 4
            NOT = { trait = honest }
            NOT = { trait = just }
            NOT = { trait = charitable }
            NOT = { trait = humble }
        }
    }


    mean_time_to_happen = {
		years = 8
		modifier = {
			factor = 0.5 # Increases chances by half
			trait = cruel
		}
        modifier = {
            factor = 0.5  # Increases chances by half
            trait = rowdy
        }
        modifier = {
            factor = 0.5  # Increases chances by half
            trait = haughty
        }
        modifier = {
            factor = 0.5  # Increases chances by half
            trait = wroth
        }
	}

    option = {
       name = "EVTOPTA_sketchy_1"
       add_trait = psychopath
    }

}