namespace = chapel
character_event = {
    id = chapel.0001
    desc = EVTDESCchapel.0001
	only_playable = yes
	mean_time_to_happen = {
		days = 1
	}
	trigger = {
		
		AND = {
			has_character_modifier = vassal_king
			OR = {
				independent = yes
				NOT = { primary_title = { higher_real_tier_than  = DUKE } }
				is_nomadic = yes
				ROOT = { de_facto_liege_title = e_roman_empire }
				ROOT = { de_facto_liege_title = e_china_west_governor } 
			}
		}
	}
	option = {
		name = EVTOPTAchapel.0001
		remove_character_modifier = vassal_king
	}
}

character_event = {
    id = chapel.0002
    desc = EVTDESCchapel.0002
	only_playable = yes
	mean_time_to_happen = {
		days = 1
	}
	trigger = {
		AND = {
			NOT = { has_character_modifier = vassal_king }
			independent = no
			primary_title = { higher_real_tier_than  = DUKE }
			is_nomadic = no
			NOT = {
				ROOT = { de_facto_liege_title = e_roman_empire } 
				ROOT = { de_facto_liege_title = e_china_west_governor } 
			}
		}
	}
	option = {
		name = EVTOPTAchapel.0002
		add_character_modifier = { 
			name = vassal_king 
			duration = -1
		}
	}
}