namespace = WL

narrative_event = {
	id = WL.1
	title = EVTTITLEWL1
	desc = EVTDESCWL1
	hide_from = yes
	hide_new = yes

	picture = GFX_evt_viking_battle_oldgods
	
	only_playable = yes
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAWL1
		trigger = {
			OR = { 
				society_member_of = warrior_lodge_norse
				religion = norse_pagan
				religion = norse_pagan_reformed
				secret_religion = norse_pagan
				secret_religion = norse_pagan_reformed
				can_join_society = warrior_lodge_norse
			}
		}
		if = {
			limit = { 
				NOT = { society_member_of = warrior_lodge_norse }
				can_join_society = warrior_lodge_norse
			}
			join_society = warrior_lodge_norse
		}
	}
	option = {
		name = EVTOPTBWL1
		trigger = {
			NOR = { 
				society_member_of = warrior_lodge_norse 
				religion = norse_pagan
				religion = norse_pagan_reformed
				secret_religion = norse_pagan
				secret_religion = norse_pagan_reformed
			}
		}
	}
}

narrative_event = {
	id = WL.2
	title = EVTTITLEWL2
	desc = EVTDESCWL2
	hide_from = yes
	hide_new = yes

	picture = GFX_evt_sun_temple
	
	only_playable = yes
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAWL2
		trigger = {
			OR = { 
				society_member_of = warrior_lodge_zun
				religion = zun_pagan
				religion = zun_pagan_reformed
				secret_religion = zun_pagan
				secret_religion = zun_pagan_reformed
				can_join_society = warrior_lodge_zun
			}
		}
		if = {
			limit = { 
				NOT = { society_member_of = warrior_lodge_zun }
				can_join_society = warrior_lodge_zun
			}
			join_society = warrior_lodge_zun
		}
	}
	option = {
		name = EVTOPTBWL2
		trigger = {
			NOR = { 
				society_member_of = warrior_lodge_zun 
				religion = zun_pagan
				religion = zun_pagan_reformed
				secret_religion = zun_pagan
				secret_religion = zun_pagan_reformed
			}
		}
	}
}

narrative_event = {
	id = WL.3
	title = EVTTITLEWL3
	desc = EVTDESCWL3
	hide_from = yes
	hide_new = yes

	picture = GFX_evt_midwinter_blot_oldgods
	
	only_playable = yes
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAWL3
		trigger = {
			OR = { 
				society_member_of = warrior_lodge_slavic
				religion = slavic_pagan
				religion = slavic_pagan_reformed
				secret_religion = slavic_pagan
				secret_religion = slavic_pagan_reformed
				can_join_society = warrior_lodge_slavic
			}
		}
		if = {
			limit = { 
				NOT = { society_member_of = warrior_lodge_slavic }
				can_join_society = warrior_lodge_slavic
			}
			join_society = warrior_lodge_slavic
		}
	}
	option = {
		name = EVTOPTBWL3
		trigger = {
			NOR = { 
				society_member_of = warrior_lodge_slavic 
				religion = slavic_pagan
				religion = slavic_pagan_reformed
				secret_religion = slavic_pagan
				secret_religion = slavic_pagan_reformed
			}
		}
	}
}