narrative_event = {
	id = SH.00001
   	title = REALM_IS_DESTROYED_BY_SHATTER_CB
	desc = EVTDESC_SHTR_1
	picture = GFX_evt_large_army
	border = GFX_event_narrative_frame_war
	is_triggered_only = yes

    option = {
        name = EVT_OPTA_EVTDESC_SHTR_1_A
		trigger = { ROOT = { character = FROM } } 
	}

    option = {
       name = EVT_OPTA_EVTDESC_SHTR_1_B
		trigger = { ROOT = { character = FROMFROM } }
	}
	
    option = {
        name = EVT_OPTA_EVTDESC_SHTR_1_C
	trigger = {
		ROOT = { has_character_modifier = used_shatter_realm_cb } 
		NOT = { ROOT = { character = FROMFROM } }
		NOT = { ROOT = { character = FROM } } 
		}
	}
    option = {
        name = EVT_OPTA_EVTDESC_SHTR_1_D
	trigger = {
		NOT = { ROOT = { has_character_modifier = used_shatter_realm_cb } }
		NOT = { ROOT = { character = FROMFROM } }
		NOT = { ROOT = { character = FROM } } 
		}
	}
}

narrative_event = {
	id = SH.00002
    	title = REALM_IS_THREATEN_BY_SHATTER_CB
	desc = EVTDESC_SHTR_2
	picture = GFX_evt_large_army
	border = GFX_event_narrative_frame_war
	is_triggered_only = yes

    option = {
        name = EVT_OPTA_EVTDESC_SHTR_2_A
	trigger = { ROOT = { character = FROM } } 
	}

    option = {
       name = EVT_OPTA_EVTDESC_SHTR_2_B
	trigger = { ROOT = { character = FROMFROM } }
	}
	
    option = {
        name = EVT_OPTA_EVTDESC_SHTR_2_C
	trigger = {
		ROOT = { has_character_modifier = used_shatter_realm_cb } 
		NOT = { ROOT = { character = FROMFROM } }
		NOT = { ROOT = { character = FROM } } 
		}
	}
    option = {
        name = EVT_OPTA_EVTDESC_SHTR_2_D
	trigger = {
		NOT = { ROOT = { has_character_modifier = used_shatter_realm_cb } }
		NOT = { ROOT = { character = FROMFROM } }
		NOT = { ROOT = { character = FROM } } 
		}
	}
}