#On-action battle_lost: Imprisoned by the enemy
character_event = {
	id = 250
	title = captured_in_battle
	desc = EVTDESC250
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	trigger = {
		is_alive = yes
		prisoner = no
		NOT = {
			character = FROM
		}
	}
	
	weight_multiplier = {
		days = 1
		bad_soldier_outcome_score = yes
		modifier = {
			FROM = { trait = norse_leader }
			factor = 1.5
		}
		
		modifier = {
			factor = 2 # if the enemy leader has a particular bloodline
			FROM = {
				any_owned_bloodline = {
					has_bloodline_flag = bloodline_fearsome
				}
			}
		}
		modifier = {
			factor = 3 # if the enemy leader was a warrior lodge member
			FROM = {
				is_member_of_any_warrior_lodge_trigger = yes
				society_rank > 1 #Must be rank 2 or higher
			}
		}
		modifier = {
			factor = 50.5
			tier = courtier
                }
		modifier = {
			factor = 50.5
			tier = baron
                }
		modifier = {
			factor = 50.5
			tier = mayor
                }
		modifier = {
			factor = 50.5
			tier = count
		}
		modifier = {
			factor = 50.5
			tier = duke
		}
		modifier = {
			factor = 50.25
			tier = king
		}
		modifier = {
			factor = 50.125
			tier = emperor
		}
	}
	
	immediate = {
		save_event_target_as = captured_commander
		location = { save_event_target_as = battlefield_location }
		FROM = { save_event_target_as = enemy_liege }
		#You are captured...
		imprison = event_target:enemy_liege #ROOT is imprisoned *by* enemy_liege.
	}

	option = {
		name = CURSES
		hidden_tooltip = {
			FROM = {
				character_event = { 
					id = 50020 # imprisoned_events.txt #Enemy_liege is notified about your capture...
				}
			}
		}
	}
}